@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
76 lines (75 loc) • 2.31 kB
JavaScript
;
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Inventory
*/
var Inventory = function () {
/**
* Inventory Constructor
* @param {Inventory = <Inventory>{}} inventory - provide an existing inventory to copy all items into new inventory
*/
function Inventory(inventory) {
if (inventory === void 0) {
inventory = {};
}
this.items = inventory.items || [];
}
/**
* Check if the inventory contains an item
* @param {string} id - the id of item to look for
* @return {boolean} returns true if the item existing in the inventory
*/
Inventory.prototype.hasItem = function (id) {
return this.items.filter(function (item) {
return item.id === id;
}).length > 0;
};
/**
* Adds an item to the inventory
* @param {Item} item - the item to add to inventory
*/
Inventory.prototype.addItem = function (item) {
if (this.hasItem(item.id) === false) {
this.items.push(item);
}
};
/**
* Removes an item from the inventory with the given item id
* @param {string} id - the item id to remove
*/
Inventory.prototype.removeItem = function (id) {
if (this.hasItem(id)) {
var itemIndex_1 = null;
this.items.forEach(function (item, index) {
if (item.id === id) {
itemIndex_1 = index;
}
});
if (itemIndex_1 != null) {
this.items.splice(itemIndex_1, 1);
}
}
};
/**
* Get a list of all item ID's currently in the inventory
* @return {string[]} an array of item ID's
*/
Inventory.prototype.getItemIDs = function () {
var itemIDs = [];
this.items.forEach(function (item) {
itemIDs.push(item.id);
});
return itemIDs;
};
Inventory.create = function () {
var a = new Inventory();
return a;
};
return Inventory;
}();
exports.default = Inventory;