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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; var __extends = undefined && undefined.__extends || function () { var extendStatics = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; } || function (d, b) { for (var p in b) { if (b.hasOwnProperty(p)) d[p] = b[p]; } }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; }(); Object.defineProperty(exports, "__esModule", { value: true }); /** * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ var Player_1 = require("./Player"); var Inventory_1 = require("./Inventory"); var EquippedGear_1 = require("./EquippedGear"); var SpellBook_1 = require("./SpellBook"); var Stats_1 = require("./Stats"); var Character = function (_super) { __extends(Character, _super); function Character(character) { if (character === void 0) { character = {}; } var _this = _super.call(this, character) || this; _this.inventory = character.inventory || new Inventory_1.default(); _this.equippedGear = character.equippedGear || new EquippedGear_1.default(); _this.spellBook = character.spellBook || new SpellBook_1.default(); _this.banes = character.banes || []; _this.banes = character.boons || []; _this.group = character.group || null; _this.stats = character.stats || new Stats_1.default(); return _this; } Character.create = function () { var a = new Character(); return a; }; return Character; }(Player_1.default); exports.default = Character;