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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; /* * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ var _this = undefined; Object.defineProperty(exports, "__esModule", { value: true }); var React = require("react"); var _1 = require("../"); var SVGSprite_1 = require("./SVGSprite"); var aphrodite_1 = require("aphrodite"); var lodash_1 = require("lodash"); var defaultStyle = { icon: { fill: 'white', height: '100%', width: '100%' } }; exports.ClassIcon = function (props) { var ss = aphrodite_1.StyleSheet.create(lodash_1.merge(defaultStyle, props.style || {})); switch (_this.props.playerClass) { case _1.Archetype.Blackguard: return React.createElement(SVGSprite_1.default, { sprite: 'images/class-icons.svg#archer-class-icon', svgClass: aphrodite_1.css(ss.icon) }); case _1.Archetype.BlackKnight: return React.createElement(SVGSprite_1.default, { sprite: 'images/class-icons.svg#heavy-class-icon', svgClass: aphrodite_1.css(ss.icon) }); case _1.Archetype.Empath: return React.createElement(SVGSprite_1.default, { sprite: 'images/class-icons.svg#heal-class-icon', svgClass: aphrodite_1.css(ss.icon) }); default: return React.createElement("h1", null, "Invalid Class"); } }; exports.default = exports.ClassIcon;