@csegames/camelot-unchained
Version:
Camelot Unchained Client Library
32 lines (31 loc) • 1.22 kB
JavaScript
/**
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
;
Object.defineProperty(exports, "__esModule", { value: true });
var BuildingEventTopics_1 = require("./BuildingEventTopics");
var client_1 = require("../../core/client");
function run(emitter, topic) {
if (client_1.default.OnBlockSelected) {
client_1.default.OnBlueprintSelected(function () {
// todo: how can i tell which blueprint was selected? There are no parameters. Also, it never seems to be called
console.log('OnBlueprintSelected: ' + JSON.stringify([].slice.call(arguments)));
});
}
}
var BlockSelectListener = function () {
function BlockSelectListener() {
this.listening = false;
this.topic = BuildingEventTopics_1.default.handlesBlueprintSelect;
}
BlockSelectListener.prototype.start = function (emitter) {
if (!this.listening) {
this.listening = true;
run(emitter, this.topic);
}
};
return BlockSelectListener;
}();
exports.default = BlockSelectListener;