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@csegames/camelot-unchained

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Camelot Unchained Client Library

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var client_1 = require("../core/client"); function changeMode(mode) { client_1.default.SetBuildingMode(mode); } exports.changeMode = changeMode; function commit() { client_1.default.CommitBlock(); } exports.commit = commit; function undo() { client_1.default.UndoCube(); } exports.undo = undo; function redo() { client_1.default.RedoCube(); } exports.redo = redo; function rotateX() { client_1.default.BlockRotateX(); } exports.rotateX = rotateX; function rotateY() { client_1.default.BlockRotateY(); } exports.rotateY = rotateY; function rotateZ() { client_1.default.BlockRotateZ(); } exports.rotateZ = rotateZ; function flipX() { client_1.default.BlockFlipX(); } exports.flipX = flipX; function flipY() { client_1.default.BlockFlipY(); } exports.flipY = flipY; function flipZ() { client_1.default.BlockFlipZ(); } exports.flipZ = flipZ;