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@createjs/easeljs

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The Easel JavaScript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier. Part of the CreateJS suite of libraries.

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/** * @license Rectangle * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2017 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * Represents a rectangle as defined by the points (x, y) and (x+width, y+height). * Used by {@link easeljs.DisplayObjects#getBounds}. * * @memberof easeljs * @example * let rect = new Rectangle(0, 0, 100, 100); * * @param {Number} [x] X position. * @param {Number} [y] Y position. * @param {Number} [width] The width of the Rectangle. * @param {Number} [height] The height of the Rectangle. */ export default class Rectangle { constructor (x, y, width, height) { this.setValues(x, y, width, height); // assigned in the setValues method. /** * X position. * @property x * @type {Number} */ /** * Y position. * @property y * @type {Number} */ /** * Width. * @property width * @type {Number} */ /** * Height. * @property height * @type {Number} */ } /** * Sets the specified values on this instance. * @param {Number} [x=0] X position. * @param {Number} [y=0] Y position. * @param {Number} [width=0] The width of the Rectangle. * @param {Number} [height=0] The height of the Rectangle. * @return {easeljs.Rectangle} This instance. Useful for chaining method calls. * @chainable */ setValues (x = 0, y = 0, width = 0, height = 0) { // don't forget to update docs in the constructor if these change: this.x = x; this.y = y; this.width = width; this.height = height; return this; } /** * Extends the rectangle's bounds to include the described point or rectangle. * @param {Number} x X position of the point or rectangle. * @param {Number} y Y position of the point or rectangle. * @param {Number} [width=0] The width of the rectangle. * @param {Number} [height=0] The height of the rectangle. * @return {easeljs.Rectangle} This instance. Useful for chaining method calls. * @chainable */ extend (x, y, width = 0, height = 0) { if (x+width > this.x+this.width) { this.width = x+width-this.x; } if (y+height > this.y+this.height) { this.height = y+height-this.y; } if (x < this.x) { this.width += this.x-x; this.x = x; } if (y < this.y) { this.height += this.y-y; this.y = y; } return this; } /** * Adds the specified padding to the rectangle's bounds. * @param {Number} top * @param {Number} left * @param {Number} bottom * @param {Number} right * @return {easeljs.Rectangle} This instance. Useful for chaining method calls. * @chainable */ pad (top, left, bottom, right) { this.x -= left; this.y -= top; this.width += left+right; this.height += top+bottom; return this; } /** * Copies all properties from the specified rectangle to this rectangle. * @param {easeljs.Rectangle} rectangle The rectangle to copy properties from. * @return {easeljs.Rectangle} This rectangle. Useful for chaining method calls. * @chainable */ copy (rect) { return this.setValues(rect.x, rect.y, rect.width, rect.height); } /** * Returns true if this rectangle fully encloses the described point or rectangle. * @param {Number} x X position of the point or rectangle. * @param {Number} y Y position of the point or rectangle. * @param {Number} [width=0] The width of the rectangle. * @param {Number} [height=0] The height of the rectangle. * @return {Boolean} True if the described point or rectangle is contained within this rectangle. */ contains (x, y, width = 0, height = 0) { return (x >= this.x && x+width <= this.x+this.width && y >= this.y && y+height <= this.y+this.height); } /** * Returns a new rectangle which contains this rectangle and the specified rectangle. * @param {easeljs.Rectangle} rect The rectangle to calculate a union with. * @return {easeljs.Rectangle} A new rectangle describing the union. */ union (rect) { return this.clone().extend(rect.x, rect.y, rect.width, rect.height); } /** * Returns a new rectangle which describes the intersection (overlap) of this rectangle and the specified rectangle, * or null if they do not intersect. * @param {easeljs.Rectangle} rect The rectangle to calculate an intersection with. * @return {easeljs.Rectangle} A new rectangle describing the intersection or null. */ intersection (rect) { let x1 = rect.x, y1 = rect.y, x2 = x1+rect.width, y2 = y1+rect.height; if (this.x > x1) { x1 = this.x; } if (this.y > y1) { y1 = this.y; } if (this.x + this.width < x2) { x2 = this.x + this.width; } if (this.y + this.height < y2) { y2 = this.y + this.height; } return (x2 <= x1 || y2 <= y1) ? null : new Rectangle(x1, y1, x2-x1, y2-y1); } /** * Returns true if the specified rectangle intersects (has any overlap) with this rectangle. * @param {easeljs.Rectangle} rect The rectangle to compare. * @return {Boolean} True if the rectangles intersect. */ intersects (rect) { return (rect.x <= this.x+this.width && this.x <= rect.x+rect.width && rect.y <= this.y+this.height && this.y <= rect.y + rect.height); } /** * Returns true if the width or height are equal or less than 0. * @return {Boolean} True if the rectangle is empty. */ isEmpty () { return this.width <= 0 || this.height <= 0; } /** * Returns a clone of the Rectangle instance. * @return {easeljs.Rectangle} a clone of the Rectangle instance. */ clone () { return new Rectangle(this.x, this.y, this.width, this.height); } /** * Returns a string representation of this object. * @return {String} a string representation of the instance. */ toString () { return `[${this.constructor.name} (x=${this.x} y=${this.y} width=${this.width} height=${this.height})]`; } }