@createjs/easeljs
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The Easel JavaScript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier. Part of the CreateJS suite of libraries.
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JavaScript
/**
* @license AlphaMapFilter
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2017 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
import Filter from "./Filter";
/**
* Applies a greyscale alpha map image (or canvas) to the target, such that the alpha channel of the result will
* be copied from the red channel of the map, and the RGB channels will be copied from the target.
*
* Generally, it is recommended that you use {@link easeljs.AlphaMaskFilter}, because it has much better performance.
*
* @memberof easeljs
* @extends easeljs.Filter
* @example *
* let box = new Shape();
* box.graphics.beginLinearGradientFill(["#ff0000", "#0000ff"], [0, 1], 0, 0, 0, 100)
* box.graphics.drawRect(0, 0, 100, 100);
* box.cache(0, 0, 100, 100);
* let bmp = new Bitmap("path/to/image.jpg");
* bmp.filters = [ new AlphaMapFilter(box.cacheCanvas) ];
* bmp.cache(0, 0, 100, 100);
*
* @param {HTMLImageElement | HTMLCanvasElement} alphaMap The greyscale image (or canvas) to use as the alpha value for the
* result. This should be exactly the same dimensions as the target.
*/
export default class AlphaMapFilter extends Filter {
constructor (alphaMap) {
super();
/**
* The greyscale image (or canvas) to use as the alpha value for the result. This should be exactly the same
* dimensions as the target.
* @type {HTMLImageElement | HTMLCanvasElement}
*/
this.alphaMap = alphaMap;
/**
* @protected
* @type {HTMLImageElement | HTMLCanvasElement}
* @default null
*/
this._alphaMap = null;
/**
* @protected
* @type {Uint8ClampedArray}
* @default null
*/
this._mapData = null;
/**
* @protected
* @type {*}
* @default null
*/
this._mapTexture = null;
this.FRAG_SHADER_BODY = `
uniform sampler2D uAlphaSampler;
void main (void) {
vec4 color = texture2D(uSampler, vRenderCoord);
vec4 alphaMap = texture2D(uAlphaSampler, vTextureCoord);
// some image formats can have transparent white rgba(1,1,1, 0) when put on the GPU, this means we need a slight tweak
// using ceil ensure that the colour will be used so long as it exists but pure transparency will be treated black
gl_FragColor = vec4(color.rgb, color.a * (alphaMap.r * ceil(alphaMap.a)));
}
`;
}
/**
* @todo docs
* @param {*} gl
* @param {*} stage
* @param {*} shaderProgram
*/
shaderParamSetup (gl, stage, shaderProgram) {
if (!this._mapTexture) { this._mapTexture = gl.createTexture(); }
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_2D, this._mapTexture);
stage.setTextureParams(gl);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.alphaMap);
gl.uniform1i(
gl.getUniformLocation(shaderProgram, "uAlphaSampler"),
1
);
}
/**
* @return {easeljs.AlphaMapFilter}
*/
clone () {
let o = new AlphaMapFilter(this.alphaMap);
o._alphaMap = this._alphaMap;
o._mapData = this._mapData;
return o;
}
_applyFilter (imageData) {
if (!this.alphaMap) { return true; }
if (!this._prepAlphaMap()) { return false; }
// TODO: update to support scenarios where the target has different dimensions.
let data = imageData.data;
let map = this._mapData;
const l = data.length;
for (let i=0; i<l; i += 4) { data[i + 3] = map[i] || 0; }
return true;
}
/**
* @protected
*/
_prepAlphaMap () {
if (!this.alphaMap) { return false; }
if (this.alphaMap === this._alphaMap && this._mapData) { return true; }
this._mapData = null;
let map = this._alphaMap = this.alphaMap;
let canvas = map;
let ctx;
if (map instanceof HTMLCanvasElement) {
ctx = canvas.getContext("2d");
} else {
canvas = window.createjs && createjs.createCanvas ? createjs.createCanvas() : document.createElement("canvas");
canvas.width = map.width;
canvas.height = map.height;
ctx = canvas.getContext("2d");
ctx.drawImage(map, 0, 0);
}
try {
this._mapData = ctx.getImageData(0, 0, map.width, map.height).data
return true;
} catch (e) {
//if (!this.suppressCrossDomainErrors) throw new Error("unable to access local image data: " + e);
return false;
}
}
}