@createjs/easeljs
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The Easel JavaScript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier. Part of the CreateJS suite of libraries.
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JavaScript
/**
* @license Shape
* Visit http://createjs.com/ for documentation, updates and examples.
*
* Copyright (c) 2017 gskinner.com, inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
import DisplayObject from "./DisplayObject";
import Graphics from "./Graphics";
/**
* A Shape allows you to display vector art in the display list. It composites a {@link easeljs.Graphics}
* instance which exposes all of the vector drawing methods. The Graphics instance can be shared between multiple Shape
* instances to display the same vector graphics with different positions or transforms.
*
* If the vector art will not change between draws, you may want to use the {@link easeljs.DisplayObject#cache}
* method to reduce the rendering cost.
*
* @memberof easeljs
* @example
* var graphics = new Graphics().beginFill("#ff0000").drawRect(0, 0, 100, 100);
* var shape = new Shape(graphics);
* // Alternatively use can also use the graphics property of the Shape class to renderer the same as above.
* var shape = new Shape();
* shape.graphics.beginFill("#ff0000").drawRect(0, 0, 100, 100);
*
* @extends easeljs.DisplayObject
* @param {easeljs.Graphics} [graphics] The graphics instance to display. If null, a new Graphics instance will be created.
*/
export default class Shape extends DisplayObject {
constructor (graphics = new Graphics()) {
super();
/**
* The graphics instance to display.
* @type {easeljs.Graphics}
*/
this.graphics = graphics;
}
isVisible () {
let hasContent = this.cacheCanvas || (this.graphics && !this.graphics.isEmpty());
return !!(this.visible && this.alpha > 0 && this.scaleX != 0 && this.scaleY != 0 && hasContent);
}
draw (ctx, ignoreCache = false) {
if (super.draw(ctx, ignoreCache)) { return true; }
this.graphics.draw(ctx, this);
return true;
}
/**
* Returns a clone of this Shape. Some properties that are specific to this instance's current context are reverted to
* their defaults (for example .parent).
* @override
* @param {Boolean} [recursive=false] If true, this Shape's {@link easeljs.Graphics} instance will also be
* cloned. If false, the Graphics instance will be shared with the new Shape.
*/
clone (recursive = false) {
let g = (recursive && this.graphics) ? this.graphics.clone() : this.graphics;
return this._cloneProps(new Shape(g));
}
}