@craftercms/studio-ui
Version:
Services, components, models & utils to build CrafterCMS authoring extensions.
74 lines (72 loc) • 2.92 kB
JavaScript
/*
* Copyright (C) 2007-2022 Crafter Software Corporation. All Rights Reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Copyright (C) 2007-2022 Crafter Software Corporation. All Rights Reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import { createReducer } from '@reduxjs/toolkit';
import { closeEditDialog, editDialogClosed, showEditDialog, updateEditDialogConfig } from '../../actions/dialogs';
import { nnou } from '../../../utils/object';
import { changeSiteComplete } from '../../actions/sites';
const initialState = {
open: false,
isMinimized: null,
path: null,
site: null,
authoringBase: null,
inProgress: true,
isSubmitting: false
};
export default createReducer(initialState, (builder) => {
builder
.addCase(showEditDialog, (state, { payload }) => {
// Should the dialog be opened already, 1. we don't need to reopen 2. if it's opened with a different form, we
// don't want to override and possibly lose form edits that are unsaved. Currently, the epic validates and shows
// a message to the user stating to please close the other form before opening a new one.
return state.open || nnou(state.path)
? state
: {
...state,
onClose: closeEditDialog(),
onClosed: editDialogClosed(),
onMinimize: updateEditDialogConfig({ isMinimized: true }),
onMaximize: updateEditDialogConfig({ isMinimized: false }),
...payload,
open: true
};
})
.addCase(updateEditDialogConfig, (state, { payload }) => ({
...state,
...payload
}))
.addCase(closeEditDialog, (state) => ({
...state,
open: false
}))
.addCase(editDialogClosed, () => initialState)
.addCase(changeSiteComplete, () => initialState);
});