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Official Coze UniApp SDK for seamless AI integration into your applications | 扣子官方 UniApp SDK,助您轻松集成 AI 能力到应用中

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.WsChatEventNames = void 0; var WsChatEventNames; (function (WsChatEventNames) { /** * en: All events * zh: 所有事件 */ WsChatEventNames["ALL"] = "realtime.event"; /** * en: Client connected * zh: 客户端连接 */ WsChatEventNames["CONNECTED"] = "client.connected"; /** * en: Client connecting * zh: 客户端连接中 */ WsChatEventNames["CONNECTING"] = "client.connecting"; /** * en: Client interrupted * zh: 客户端中断 */ WsChatEventNames["INTERRUPTED"] = "client.interrupted"; /** * en: Client disconnected * zh: 客户端断开 */ WsChatEventNames["DISCONNECTED"] = "client.disconnected"; /** * en: Client audio unmuted * zh: 客户端音频未静音 */ WsChatEventNames["AUDIO_UNMUTED"] = "client.audio.unmuted"; /** * en: Client audio muted * zh: 客户端音频静音 */ WsChatEventNames["AUDIO_MUTED"] = "client.audio.muted"; /** * en: Client error * zh: 客户端错误 */ WsChatEventNames["ERROR"] = "client.error"; /** * en: Denoiser enabled * zh: 降噪开启 */ WsChatEventNames["DENOISER_ENABLED"] = "client.denoiser.enabled"; /** * en: Denoiser disabled * zh: 降噪关闭 */ WsChatEventNames["DENOISER_DISABLED"] = "client.denoiser.disabled"; /** * en: Audio input device changed * zh: 音频输入设备改变 */ WsChatEventNames["AUDIO_INPUT_DEVICE_CHANGED"] = "client.input.device.changed"; /** * en: Audio output device changed * zh: 音频输出设备改变 */ WsChatEventNames["AUDIO_OUTPUT_DEVICE_CHANGED"] = "client.output.device.changed"; /** * en: Audio record dump * zh: 音频 dump */ WsChatEventNames["AUDIO_INPUT_DUMP"] = "client.audio.input.dump"; /** * en: Chat created * zh: 对话创建成功 */ WsChatEventNames["CHAT_CREATED"] = "server.chat.created"; /** * en: Chat updated * zh: 对话更新 */ WsChatEventNames["CHAT_UPDATED"] = "server.chat.updated"; /** * en: Conversation chat created * zh: 会话对话创建 */ WsChatEventNames["CONVERSATION_CHAT_CREATED"] = "server.conversation.chat.created"; /** * en: Conversation chat in progress * zh: 对话正在处理中 */ WsChatEventNames["CONVERSATION_CHAT_IN_PROGRESS"] = "server.conversation.chat.in.progress"; /** * en: Conversation message delta received * zh: 文本消息增量返回 */ WsChatEventNames["CONVERSATION_MESSAGE_DELTA"] = "server.conversation.message.delta"; /** * en: Conversation audio delta received * zh: 语音消息增量返回 */ WsChatEventNames["CONVERSATION_AUDIO_DELTA"] = "server.conversation.audio.delta"; /** * en: Conversation message completed * zh: 文本消息完成 */ WsChatEventNames["CONVERSATION_MESSAGE_COMPLETED"] = "server.conversation.message.completed"; /** * en: Conversation audio completed * zh: 语音回复完成 */ WsChatEventNames["CONVERSATION_AUDIO_COMPLETED"] = "server.conversation.audio.completed"; /** * en: Conversation chat completed * zh: 对话完成 */ WsChatEventNames["CONVERSATION_CHAT_COMPLETED"] = "server.conversation.chat.completed"; /** * en: Conversation chat failed * zh: 对话失败 */ WsChatEventNames["CONVERSATION_CHAT_FAILED"] = "server.conversation.chat.failed"; /** * en: Server error occurred * zh: 服务端错误 */ WsChatEventNames["SERVER_ERROR"] = "server.error"; /** * en: Input audio buffer completed * zh: 语音输入缓冲区提交完成 */ WsChatEventNames["INPUT_AUDIO_BUFFER_COMPLETED"] = "server.input_audio_buffer.completed"; /** * en: Input audio buffer cleared * zh: 语音输入缓冲区已清除 */ WsChatEventNames["INPUT_AUDIO_BUFFER_CLEARED"] = "server.input_audio_buffer.cleared"; /** * en: Conversation chat cancelled * zh: 对话被取消 */ WsChatEventNames["CONVERSATION_CHAT_CANCELLED"] = "server.conversation.chat.cancelled"; /** * en: Conversation context cleared * zh: 对话上下文已清除 */ WsChatEventNames["CONVERSATION_CLEARED"] = "server.conversation.cleared"; /** * en: Conversation audio transcript updated * zh: 用户语音识别实时字幕更新 */ WsChatEventNames["CONVERSATION_AUDIO_TRANSCRIPT_UPDATE"] = "server.conversation.audio_transcript.update"; /** * en: Conversation audio transcript completed * zh: 用户语音识别完成 */ WsChatEventNames["CONVERSATION_AUDIO_TRANSCRIPT_COMPLETED"] = "server.conversation.audio_transcript.completed"; /** * en: Conversation chat requires action * zh: 对话需要端插件响应 */ WsChatEventNames["CONVERSATION_CHAT_REQUIRES_ACTION"] = "server.conversation.chat.requires_action"; /** * en: User speech detected - started * zh: 检测到用户开始说话 */ WsChatEventNames["INPUT_AUDIO_BUFFER_SPEECH_STARTED"] = "server.input_audio_buffer.speech_started"; /** * en: User speech detected - stopped * zh: 检测到用户停止说话 */ WsChatEventNames["INPUT_AUDIO_BUFFER_SPEECH_STOPPED"] = "server.input_audio_buffer.speech_stopped"; /** * en: Audio dump * zh: 音频 dump */ WsChatEventNames["DUMP_AUDIO"] = "server.dump.audio"; })(WsChatEventNames || (exports.WsChatEventNames = WsChatEventNames = {}));