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@coze/uniapp-api

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Official Coze UniApp SDK for seamless AI integration into your applications | 扣子官方 UniApp SDK,助您轻松集成 AI 能力到应用中

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export declare enum WsChatEventNames { /** * en: All events * zh: 所有事件 */ ALL = "realtime.event", /** * en: Client connected * zh: 客户端连接 */ CONNECTED = "client.connected", /** * en: Client connecting * zh: 客户端连接中 */ CONNECTING = "client.connecting", /** * en: Client interrupted * zh: 客户端中断 */ INTERRUPTED = "client.interrupted", /** * en: Client disconnected * zh: 客户端断开 */ DISCONNECTED = "client.disconnected", /** * en: Client audio unmuted * zh: 客户端音频未静音 */ AUDIO_UNMUTED = "client.audio.unmuted", /** * en: Client audio muted * zh: 客户端音频静音 */ AUDIO_MUTED = "client.audio.muted", /** * en: Client error * zh: 客户端错误 */ ERROR = "client.error", /** * en: Denoiser enabled * zh: 降噪开启 */ DENOISER_ENABLED = "client.denoiser.enabled", /** * en: Denoiser disabled * zh: 降噪关闭 */ DENOISER_DISABLED = "client.denoiser.disabled", /** * en: Audio input device changed * zh: 音频输入设备改变 */ AUDIO_INPUT_DEVICE_CHANGED = "client.input.device.changed", /** * en: Audio output device changed * zh: 音频输出设备改变 */ AUDIO_OUTPUT_DEVICE_CHANGED = "client.output.device.changed", /** * en: Audio record dump * zh: 音频 dump */ AUDIO_INPUT_DUMP = "client.audio.input.dump", /** * en: Chat created * zh: 对话创建成功 */ CHAT_CREATED = "server.chat.created", /** * en: Chat updated * zh: 对话更新 */ CHAT_UPDATED = "server.chat.updated", /** * en: Conversation chat created * zh: 会话对话创建 */ CONVERSATION_CHAT_CREATED = "server.conversation.chat.created", /** * en: Conversation chat in progress * zh: 对话正在处理中 */ CONVERSATION_CHAT_IN_PROGRESS = "server.conversation.chat.in.progress", /** * en: Conversation message delta received * zh: 文本消息增量返回 */ CONVERSATION_MESSAGE_DELTA = "server.conversation.message.delta", /** * en: Conversation audio delta received * zh: 语音消息增量返回 */ CONVERSATION_AUDIO_DELTA = "server.conversation.audio.delta", /** * en: Conversation message completed * zh: 文本消息完成 */ CONVERSATION_MESSAGE_COMPLETED = "server.conversation.message.completed", /** * en: Conversation audio completed * zh: 语音回复完成 */ CONVERSATION_AUDIO_COMPLETED = "server.conversation.audio.completed", /** * en: Conversation chat completed * zh: 对话完成 */ CONVERSATION_CHAT_COMPLETED = "server.conversation.chat.completed", /** * en: Conversation chat failed * zh: 对话失败 */ CONVERSATION_CHAT_FAILED = "server.conversation.chat.failed", /** * en: Server error occurred * zh: 服务端错误 */ SERVER_ERROR = "server.error", /** * en: Input audio buffer completed * zh: 语音输入缓冲区提交完成 */ INPUT_AUDIO_BUFFER_COMPLETED = "server.input_audio_buffer.completed", /** * en: Input audio buffer cleared * zh: 语音输入缓冲区已清除 */ INPUT_AUDIO_BUFFER_CLEARED = "server.input_audio_buffer.cleared", /** * en: Conversation chat cancelled * zh: 对话被取消 */ CONVERSATION_CHAT_CANCELLED = "server.conversation.chat.cancelled", /** * en: Conversation context cleared * zh: 对话上下文已清除 */ CONVERSATION_CLEARED = "server.conversation.cleared", /** * en: Conversation audio transcript updated * zh: 用户语音识别实时字幕更新 */ CONVERSATION_AUDIO_TRANSCRIPT_UPDATE = "server.conversation.audio_transcript.update", /** * en: Conversation audio transcript completed * zh: 用户语音识别完成 */ CONVERSATION_AUDIO_TRANSCRIPT_COMPLETED = "server.conversation.audio_transcript.completed", /** * en: Conversation chat requires action * zh: 对话需要端插件响应 */ CONVERSATION_CHAT_REQUIRES_ACTION = "server.conversation.chat.requires_action", /** * en: User speech detected - started * zh: 检测到用户开始说话 */ INPUT_AUDIO_BUFFER_SPEECH_STARTED = "server.input_audio_buffer.speech_started", /** * en: User speech detected - stopped * zh: 检测到用户停止说话 */ INPUT_AUDIO_BUFFER_SPEECH_STOPPED = "server.input_audio_buffer.speech_stopped", /** * en: Audio dump * zh: 音频 dump */ DUMP_AUDIO = "server.dump.audio" }