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@cosva-lab/form-builder

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import { StatusField } from "../../enums.cjs"; import { FieldType, GenericFieldsBuilder, GetErrors, OnChangeField, OnSetValue, PropsField, TypeField } from "../../types.cjs"; //#region src/utils/builders/BaseField.d.ts declare class BaseField<Type extends FieldType<any, any, any, any>> { fieldsBuilder?: GenericFieldsBuilder; type?: TypeField; name: Type['name']; value: Type['value']; defaultInputValue?: Type['value']; label: Type['label']; status?: StatusField; disabled: boolean; errors?: GetErrors<Type['validations']> | []; inputRef?: HTMLInputElement | null; onChange?: OnChangeField<Type>; onSetValue?: OnSetValue<Type>; pristine: boolean; /** * A control is `dirty` if the user has changed the value * in the UI. * * @returns True if the user has changed the value of this control in the UI; compare `pristine`. * Programmatic changes to a control's value do not mark it dirty. */ get dirty(): boolean; /** * A control is `valid` when its `status` is `VALID`. * * @see {@link StatusField} * * @returns True if the control has passed all of its validation tests, * false otherwise. */ get valid(): boolean; /** * A control is `invalid` when its `status` is `INVALID`. * * * @returns True if this control has failed one or more of its validation checks, * false otherwise. */ get invalid(): boolean; /** * A control is `pending` when its `status` is `PENDING`. * * * @returns True if this control is in the process of conducting a validation check, * false otherwise. */ get pending(): boolean; /** * A control is `enabled` as long as its `status` is not `DISABLED`. * * @returns True if the control has any status other than 'DISABLED', * false if the status is 'DISABLED'. * * */ get enabled(): boolean; /** * Disables the control. This means the control is exempt from validation checks and * excluded from the aggregate value of any parent. Its status is `DISABLED`. * * If the control has children, all children are also disabled. * */ disable(): void; /** * Enables the control. This means the control is included in validation checks and * the aggregate value of its parent. Its status recalculates based on its value and * its validators. * * By default, if the control has children, all children are enabled. * */ enable(): void; /** * Marks the control as `dirty`. A control becomes dirty when * the control's value is changed through the UI; compare `markAsTouched`. * * @see `markAsTouched()` * @see `markAsUntouched()` * @see `markAsPristine()` * */ markAsDirty: () => void; /** * Marks the control as `pristine`. * * If the control has any children, marks all children as `pristine`, * and recalculates the `pristine` status of all parent * controls. * * @see `markAsTouched()` * @see `markAsUntouched()` * @see `markAsDirty()` * */ markAsPristine: () => void; _setInitialStatus(): void; constructor({ type, name, value, disabled, defaultInputValue, label, onChange, onSetValue }: PropsField<Type>); } //#endregion export { BaseField, BaseField as default };