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# CopilotKit Human-in-the-Loop (React) This skill builds on `copilotkit/provider-setup`, `copilotkit/client-side-tools`, and `copilotkit/rendering-tool-calls`. `useHumanInTheLoop` is `useFrontendTool` minus the `handler` plus a `render` that receives a `respond` function. The hook synthesizes a Promise-based handler — the Promise resolves when `respond(result)` is called. No `respond` call → infinite hang. Status is camelCase: `"inProgress" | "executing" | "complete"`. `respond` is `undefined` except during `"executing"`. ## UI-kit detection rule Before writing the approval UI, check the consumer's `package.json` for a UI kit (shadcn `AlertDialog`, MUI `Dialog`, Chakra `Modal`, Ant `Modal`, Mantine `Modal`) and reuse it. Don't hand-roll an overlay. ## Setup ```tsx "use client"; import { useHumanInTheLoop } from "@copilotkit/react-core/v2"; import { z } from "zod"; import { AlertDialog, AlertDialogAction, AlertDialogCancel, AlertDialogContent, AlertDialogDescription, AlertDialogFooter, AlertDialogHeader, AlertDialogTitle, } from "@/components/ui/alert-dialog"; export function DeleteConfirmHITL() { useHumanInTheLoop({ name: "confirmDelete", description: "Confirm a destructive delete with the user", parameters: z.object({ id: z.string(), label: z.string() }), render: ({ status, args, respond }) => ( <AlertDialog open> <AlertDialogContent> <AlertDialogHeader> <AlertDialogTitle>Delete {args.label}?</AlertDialogTitle> <AlertDialogDescription> This action cannot be undone. </AlertDialogDescription> </AlertDialogHeader> <AlertDialogFooter> <AlertDialogCancel disabled={status !== "executing"} onClick={() => respond?.("denied")} > Cancel </AlertDialogCancel> <AlertDialogAction disabled={status !== "executing"} onClick={() => respond?.("approved")} > Delete </AlertDialogAction> </AlertDialogFooter> </AlertDialogContent> </AlertDialog> ), }); return null; } ``` ## Core Patterns ### Always call `respond` in every branch ```tsx render: ({ status, args, respond }) => { if (status !== "executing" || !respond) { return <div>Awaiting decision…</div>; } return ( <div> <button onClick={() => respond("approved")}>Approve</button> <button onClick={() => respond("denied")}>Reject</button> <button onClick={() => respond({ action: "skip", reason: "timeout" })}> Skip </button> </div> ); }; ``` ### Abort the run on unmount so threads unlock ```tsx import { useAgent, UseAgentUpdate } from "@copilotkit/react-core/v2"; import { useEffect, useRef } from "react"; function HITLHost() { const { agent } = useAgent({ agentId: "default", updates: [UseAgentUpdate.OnRunStatusChanged], }); // Track isRunning in a ref so the unmount cleanup reads the latest value // without re-firing on every transition. const runningRef = useRef(false); useEffect(() => { runningRef.current = agent.isRunning; }, [agent.isRunning]); useEffect(() => { return () => { if (runningRef.current) agent.abortRun(); }; }, [agent]); return <DeleteConfirmHITL />; } ``` `useAgent` returns `{ agent }` only — run status lives on `agent.isRunning`. Depending the cleanup effect directly on `agent.isRunning` would fire the cleanup on every status flip (not just unmount), aborting active runs. The ref pattern captures the latest value while the cleanup runs only when the host component truly unmounts. ### Collect structured user input mid-run ```tsx useHumanInTheLoop({ name: "askUserForPriority", parameters: z.object({ taskId: z.string() }), render: ({ status, args, respond }) => { if (status !== "executing" || !respond) return <div>Waiting…</div>; return ( <div> {["low", "medium", "high"].map((p) => ( <button key={p} onClick={() => respond({ taskId: args.taskId, priority: p })} > {p} </button> ))} </div> ); }, }); ``` ## Common Mistakes ### CRITICAL — Never calling `respond()` Wrong: ```tsx useHumanInTheLoop({ name: "confirmDelete", parameters: z.object({ id: z.string() }), render: ({ args, status, respond }) => ( <div> <p>Delete {args.id}?</p> <button>OK</button> </div> ), }); ``` Correct: ```tsx useHumanInTheLoop({ name: "confirmDelete", parameters: z.object({ id: z.string() }), render: ({ args, status, respond }) => ( <div> <p>Delete {args.id}?</p> <button onClick={() => respond?.("approved")}>OK</button> <button onClick={() => respond?.("denied")}>Cancel</button> </div> ), }); ``` The synthesized handler returns a Promise that resolves only when `respond` is called. Never calling it (including reject / cancel paths) hangs the run indefinitely and leaves the thread locked on the server. Source: `packages/react-core/src/v2/hooks/use-human-in-the-loop.tsx:13-26` ### CRITICALWriting a custom overlay when the app has a Dialog primitive Wrong: ```tsx render: ({ respond }) => ( <div style={{ position: "fixed", inset: 0, background: "rgba(0,0,0,0.5)" }}> … </div> ); ``` Correct: ```tsx import { AlertDialog, AlertDialogContent, AlertDialogAction, } from "@/components/ui/alert-dialog"; render: ({ respond }) => ( <AlertDialog open> <AlertDialogContent> … <AlertDialogAction onClick={() => respond?.("approved")}> OK </AlertDialogAction> </AlertDialogContent> </AlertDialog> ); ``` Check `package.json` for shadcn / MUI / Chakra / Ant / Mantine before writing an overlay. Their dialog primitives handle focus trapping, escape-to-close, and accessibility — raw JSX skips all of that. Source: maintainer interview (Phase 2c) ### HIGH — Calling `respond` during `inProgress` or `complete` Wrong: ```tsx render: ({ status, respond }) => ( <button onClick={() => (respond as any)("yes")}>Yes</button> ); ``` Correct: ```tsx render: ({ status, respond }) => status === "executing" && respond ? ( <button onClick={() => respond("yes")}>Yes</button> ) : ( <p>Waiting…</p> ); ``` `respond` is `undefined` outside `status === "executing"`. Widening it to `any` silently no-ops — the button click appears to work, but nothing resolves the Promise. Source: `packages/react-core/src/v2/types/human-in-the-loop.ts:8-32` ### HIGH — Unmounting the render mid-executing Wrong: ```tsx // User clicks away to a different route while the agent is waiting on respond() ``` Correct: ```tsx // Keep the HITL prompt at a layout level that persists across route changes, OR abort on unmount: const { agent } = useAgent({ agentId: "default", updates: [UseAgentUpdate.OnRunStatusChanged], }); const runningRef = useRef(false); useEffect(() => { runningRef.current = agent.isRunning; }, [agent.isRunning]); useEffect( () => () => { if (runningRef.current) agent.abortRun(); }, [agent], ); ``` `useHumanInTheLoop` removes its renderer on unmount (unlike `useFrontendTool`, which keeps renderers for history). If the renderer unmounts mid-`executing`, the pending Promise is abandoned and the run hangs. Either lift the HITL UI to a layout-level component, or abort the run on unmount. Source: `packages/react-core/src/v2/hooks/use-human-in-the-loop.tsx:76-80` ### MEDIUMUsing hyphenated `"in-progress"` status Wrong: ```tsx render: ({ status }) => (status === "in-progress" ? <Spinner /> : <Form />); ``` Correct: ```tsx render: ({ status }) => (status === "inProgress" ? <Spinner /> : <Form />); ``` Same camelCase rule as `rendering-tool-calls`: the discriminated union only matches `"inProgress" | "executing" | "complete"`. Source: `packages/react-core/src/v2/types/human-in-the-loop.ts:8-32`