@coorpacademy/progression-engine
Version:
24 lines (15 loc) • 943 B
JavaScript
;
exports.__esModule = true;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _config = require('./config');
var _updateState = require('./update-state');
var _updateState2 = _interopRequireDefault(_updateState);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
const createState = progression => {
const engineConfig = (0, _config.getConfig)(progression.engine);
const config = _extends({}, engineConfig, progression.engineOptions);
// $FlowFixMe: While waiting on a good solution to have a dummy initial State
return (0, _updateState2.default)(config, {}, progression.actions);
};
exports.default = createState;
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