@constructorfleet/ultimate-govee
Version:
Library for interacting with Govee devices written in Typescript.
75 lines • 3.17 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.RGBLightFactory = exports.RGBLightDevice = exports.RGBLightType = void 0;
const common_1 = require("@nestjs/common");
const states_1 = require("../../../states");
const device_factory_1 = require("../../../device.factory");
const light_device_1 = require("../light.device");
const rgb_light_modes_1 = require("./rgb-light.modes");
const StateFactory = [
(device) => new states_1.PowerState(device),
(device) => new states_1.ConnectedState(device),
(device) => new states_1.ActiveState(device),
(device) => new states_1.BrightnessState(device),
(device) => new states_1.ColorRGBState(device),
(device) => new states_1.ColorTempState(device),
];
exports.RGBLightType = 'rgb';
class RGBLightDevice extends light_device_1.LightDevice {
get deviceType() {
return RGBLightDevice.deviceType;
}
constructor(device, eventBus, commandBus) {
super(device, eventBus, commandBus, StateFactory);
}
get [states_1.PowerStateName]() {
return this.state(states_1.PowerStateName);
}
get [states_1.ConnectedStateName]() {
return this.state(states_1.ConnectedStateName);
}
get [states_1.BrightnessStateName]() {
return this.state(states_1.BrightnessStateName);
}
get [states_1.ColorRGBStateName]() {
return this.state(states_1.ColorRGBStateName);
}
get [states_1.ColorTempStateName]() {
return this.state(states_1.ColorTempStateName);
}
get [rgb_light_modes_1.SceneModeStateName]() {
return this.state(rgb_light_modes_1.SceneModeStateName);
}
get [states_1.ActiveStateName]() {
return this.state(states_1.ActiveStateName);
}
}
exports.RGBLightDevice = RGBLightDevice;
RGBLightDevice.deviceType = exports.RGBLightType;
let RGBLightFactory = class RGBLightFactory extends device_factory_1.DeviceFactory {
constructor() {
super(RGBLightDevice, {
'LED Strip Light': {
'RGB Strip Lights': true,
},
'Indoor Lighting': {
'Table Lamps': / RGB /,
},
});
}
};
exports.RGBLightFactory = RGBLightFactory;
exports.RGBLightFactory = RGBLightFactory = __decorate([
(0, common_1.Injectable)(),
__metadata("design:paramtypes", [])
], RGBLightFactory);
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