UNPKG

@constructorfleet/ultimate-govee

Version:

Library for interacting with Govee devices written in Typescript.

75 lines 3.17 kB
"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.RGBLightFactory = exports.RGBLightDevice = exports.RGBLightType = void 0; const common_1 = require("@nestjs/common"); const states_1 = require("../../../states"); const device_factory_1 = require("../../../device.factory"); const light_device_1 = require("../light.device"); const rgb_light_modes_1 = require("./rgb-light.modes"); const StateFactory = [ (device) => new states_1.PowerState(device), (device) => new states_1.ConnectedState(device), (device) => new states_1.ActiveState(device), (device) => new states_1.BrightnessState(device), (device) => new states_1.ColorRGBState(device), (device) => new states_1.ColorTempState(device), ]; exports.RGBLightType = 'rgb'; class RGBLightDevice extends light_device_1.LightDevice { get deviceType() { return RGBLightDevice.deviceType; } constructor(device, eventBus, commandBus) { super(device, eventBus, commandBus, StateFactory); } get [states_1.PowerStateName]() { return this.state(states_1.PowerStateName); } get [states_1.ConnectedStateName]() { return this.state(states_1.ConnectedStateName); } get [states_1.BrightnessStateName]() { return this.state(states_1.BrightnessStateName); } get [states_1.ColorRGBStateName]() { return this.state(states_1.ColorRGBStateName); } get [states_1.ColorTempStateName]() { return this.state(states_1.ColorTempStateName); } get [rgb_light_modes_1.SceneModeStateName]() { return this.state(rgb_light_modes_1.SceneModeStateName); } get [states_1.ActiveStateName]() { return this.state(states_1.ActiveStateName); } } exports.RGBLightDevice = RGBLightDevice; RGBLightDevice.deviceType = exports.RGBLightType; let RGBLightFactory = class RGBLightFactory extends device_factory_1.DeviceFactory { constructor() { super(RGBLightDevice, { 'LED Strip Light': { 'RGB Strip Lights': true, }, 'Indoor Lighting': { 'Table Lamps': / RGB /, }, }); } }; exports.RGBLightFactory = RGBLightFactory; exports.RGBLightFactory = RGBLightFactory = __decorate([ (0, common_1.Injectable)(), __metadata("design:paramtypes", []) ], RGBLightFactory); //# sourceMappingURL=rgb-light.js.map