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@constructorfleet/ultimate-govee

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Library for interacting with Govee devices written in Typescript.

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import { CommandBus, EventBus } from '@nestjs/cqrs'; import { BrightnessState, ColorRGBState, ConnectedState, PowerState, ColorTempState, ActiveState, ActiveStateName, BrightnessStateName, ColorRGBStateName, ColorTempStateName, ConnectedStateName, PowerStateName } from '../../../states'; import { DeviceModel } from '../../../devices.model'; import { DeviceFactory } from '../../../device.factory'; import { LightDevice } from '../light.device'; import { SceneModeState, SceneModeStateName } from './rgb-light.modes'; import { Optional } from '../../../../../common/types'; export declare const RGBLightType: 'rgb'; export type RGBLightType = typeof RGBLightType; export declare class RGBLightDevice extends LightDevice<RGBLight> implements RGBLight { static readonly deviceType: RGBLightType; get deviceType(): string; constructor(device: DeviceModel, eventBus: EventBus, commandBus: CommandBus); get [PowerStateName](): Optional<PowerState>; get [ConnectedStateName](): Optional<ConnectedState>; get [BrightnessStateName](): Optional<BrightnessState>; get [ColorRGBStateName](): Optional<ColorRGBState>; get [ColorTempStateName](): Optional<ColorTempState>; get [SceneModeStateName](): Optional<SceneModeState>; get [ActiveStateName](): Optional<ActiveState>; } export declare class RGBLightFactory extends DeviceFactory<RGBLightDevice, RGBLight> { constructor(); } export type RGBLight = { [PowerStateName]: Optional<PowerState>; [ConnectedStateName]: Optional<ConnectedState>; [BrightnessStateName]: Optional<BrightnessState>; [ColorRGBStateName]: Optional<ColorRGBState>; [ColorTempStateName]: Optional<ColorTempState>; [SceneModeStateName]: Optional<SceneModeState>; [ActiveStateName]: Optional<ActiveState>; }; //# sourceMappingURL=rgb-light.d.ts.map