@constructorfleet/ultimate-govee
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Library for interacting with Govee devices written in Typescript.
78 lines • 3.94 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
var DevicesFactory_1;
Object.defineProperty(exports, "__esModule", { value: true });
exports.DevicesFactory = void 0;
const common_1 = require("@nestjs/common");
const cqrs_1 = require("@nestjs/cqrs");
const appliances_factory_1 = require("./impl/appliances/appliances.factory");
const lights_factory_1 = require("./impl/lights/lights.factory");
const device_1 = require("./device");
const home_improvement_1 = require("./impl/home-improvement");
const states_1 = require("./states");
const tv_factory_1 = require("./impl/tv/tv.factory");
const defaultStateFactories = [
(device) => new states_1.ActiveState(device),
(device) => new states_1.BatteryLevelState(device),
(device) => new states_1.BrightnessState(device),
(device) => new states_1.ColorRGBState(device),
(device) => new states_1.ColorTempState(device),
(device) => new states_1.ConnectedState(device),
(device) => new states_1.ControlLockState(device, 0x0aa, 0x0a),
(device) => new states_1.DisplayScheduleState(device, 0x0aa, 0x12),
(device) => new states_1.FilterLifeState(device, 0xaa, 0x19),
(device) => new states_1.FilterExpiredState(device),
(device) => new states_1.HumidityState(device),
(device) => new states_1.LightEffectState(device),
(device) => new states_1.ModeState(device, []),
(device) => new states_1.NightLightState(device, 0xaa, 0x12),
(device) => new states_1.PowerState(device),
(device) => new states_1.TemperatureState(device),
(device) => new states_1.TimerState(device, 0xaa, 0x0b),
(device) => new states_1.WaterShortageState(device),
];
let DevicesFactory = DevicesFactory_1 = class DevicesFactory {
constructor(applianceFactory, lightFactory, homeImprovementFactory, tvFactory, eventBus, commandBus) {
this.applianceFactory = applianceFactory;
this.lightFactory = lightFactory;
this.homeImprovementFactory = homeImprovementFactory;
this.tvFactory = tvFactory;
this.eventBus = eventBus;
this.commandBus = commandBus;
this.logger = new common_1.Logger(DevicesFactory_1.name);
}
create(device) {
const knownDevice = [
this.applianceFactory,
this.lightFactory,
this.homeImprovementFactory,
this.tvFactory,
]
.map((factory) => factory.create(device))
.find((d) => d !== undefined);
if (knownDevice !== undefined) {
return knownDevice;
}
this.logger.log(`Unable to determine device type for ${device.model} ${device.category} ${device.modelName}`);
return new device_1.Device(device, this.eventBus, this.commandBus, defaultStateFactories);
}
};
exports.DevicesFactory = DevicesFactory;
exports.DevicesFactory = DevicesFactory = DevicesFactory_1 = __decorate([
(0, common_1.Injectable)(),
__metadata("design:paramtypes", [appliances_factory_1.AppliancesFactory,
lights_factory_1.LightsFactory,
home_improvement_1.HomeImprovementFactory,
tv_factory_1.TVFactory,
cqrs_1.EventBus,
cqrs_1.CommandBus])
], DevicesFactory);
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