@colyseus/schema
Version:
Binary state serializer with delta encoding for games
33 lines (32 loc) • 1.38 kB
TypeScript
import { ChangeTree } from "../changes/ChangeTree";
import { SchemaDecoderCallbacks } from "../Schema";
import { DataChange } from "..";
export declare class SetSchema<V = any> implements SchemaDecoderCallbacks {
protected $changes: ChangeTree;
protected $items: Map<number, V>;
protected $indexes: Map<number, number>;
protected $refId: number;
$callbacks: {
[operation: number]: Array<(item: V, key: string) => void>;
};
onAdd(callback: (item: V, key: string) => void, triggerAll?: boolean): () => boolean;
onRemove(callback: (item: V, key: string) => void): () => boolean;
onChange(callback: (item: V, key: string) => void): () => boolean;
static is(type: any): boolean;
constructor(initialValues?: Array<V>);
add(value: V): number | false;
entries(): IterableIterator<[number, V]>;
delete(item: V): boolean;
clear(changes?: DataChange[]): void;
has(value: V): boolean;
forEach(callbackfn: (value: V, key: number, collection: SetSchema<V>) => void): void;
values(): IterableIterator<V>;
get size(): number;
protected setIndex(index: number, key: number): void;
protected getIndex(index: number): number;
protected getByIndex(index: number): V;
protected deleteByIndex(index: number): void;
toArray(): V[];
toJSON(): V[];
clone(isDecoding?: boolean): SetSchema<V>;
}