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@colyseus/schema

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Binary state serializer with delta encoding for games

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export const $track = "~track"; export const $encoder = "~encoder"; export const $decoder = "~decoder"; export const $filter = "~filter"; export const $getByIndex = "~getByIndex"; export const $deleteByIndex = "~deleteByIndex"; /** * Used to hold ChangeTree instances whitin the structures */ export const $changes = '~changes'; /** * Used to keep track of the type of the child elements of a collection * (MapSchema, ArraySchema, etc.) */ export const $childType = '~childType'; /** * Optional "discard" method for custom types (ArraySchema) * (Discards changes for next serialization) */ export const $onEncodeEnd = '~onEncodeEnd'; /** * When decoding, this method is called after the instance is fully decoded */ export const $onDecodeEnd = "~onDecodeEnd"; /** * Metadata */ export const $descriptors = "~descriptors"; export const $numFields = "~__numFields"; export const $refTypeFieldIndexes = "~__refTypeFieldIndexes"; export const $viewFieldIndexes = "~__viewFieldIndexes"; export const $fieldIndexesByViewTag = "$__fieldIndexesByViewTag";