@colyseus/schema
Version:
Binary state serializer with delta encoding for games
28 lines (24 loc) • 858 B
text/typescript
export const SWITCH_TO_STRUCTURE = 255; // (decoding collides with DELETE_AND_ADD + fieldIndex = 63)
export const TYPE_ID = 213;
/**
* Encoding Schema field operations.
*/
export enum OPERATION {
ADD = 128, // (10000000) add new structure/primitive
REPLACE = 0, // (00000001) replace structure/primitive
DELETE = 64, // (01000000) delete field
DELETE_AND_MOVE = 96, // () ArraySchema only
MOVE_AND_ADD = 160, // () ArraySchema only
DELETE_AND_ADD = 192, // (11000000) DELETE field, followed by an ADD
/**
* Collection operations
*/
CLEAR = 10,
/**
* ArraySchema operations
*/
REVERSE = 15,
MOVE = 32,
DELETE_BY_REFID = 33, // This operation is only used at ENCODING time. During DECODING, DELETE_BY_REFID is converted to DELETE
ADD_BY_REFID = 129,
}