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@colyseus/schema

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Binary state serializer with delta encoding for games

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import type { Iterator } from "./decode"; export type BufferLike = number[] | ArrayBufferLike | Buffer; declare function utf8Write(view: BufferLike, str: string, it: Iterator): void; declare function int8(bytes: BufferLike, value: number, it: Iterator): void; declare function uint8(bytes: BufferLike, value: number, it: Iterator): void; declare function int16(bytes: BufferLike, value: number, it: Iterator): void; declare function uint16(bytes: BufferLike, value: number, it: Iterator): void; declare function int32(bytes: BufferLike, value: number, it: Iterator): void; declare function uint32(bytes: BufferLike, value: number, it: Iterator): void; declare function int64(bytes: BufferLike, value: number, it: Iterator): void; declare function uint64(bytes: BufferLike, value: number, it: Iterator): void; declare function bigint64(bytes: BufferLike, value: bigint, it: Iterator): void; declare function biguint64(bytes: BufferLike, value: bigint, it: Iterator): void; declare function float32(bytes: BufferLike, value: number, it: Iterator): void; declare function float64(bytes: BufferLike, value: number, it: Iterator): void; declare function boolean(bytes: BufferLike, value: number, it: Iterator): void; declare function string(bytes: BufferLike, value: string, it: Iterator): number; declare function number(bytes: BufferLike, value: number, it: Iterator): 1 | 2 | 3 | 5 | 9; export declare const encode: { int8: typeof int8; uint8: typeof uint8; int16: typeof int16; uint16: typeof uint16; int32: typeof int32; uint32: typeof uint32; int64: typeof int64; uint64: typeof uint64; bigint64: typeof bigint64; biguint64: typeof biguint64; float32: typeof float32; float64: typeof float64; boolean: typeof boolean; string: typeof string; number: typeof number; utf8Write: typeof utf8Write; utf8Length: (str: string, _?: any) => number; }; export {};