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@colyseus/schema

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Binary state serializer with delta encoding for games

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import { TypeContext } from "../types/TypeContext"; import { ChangeTree, ChangeTreeList, ChangeSetName, type ChangeTreeNode } from "./ChangeTree"; export declare class Root { types: TypeContext; protected nextUniqueId: number; refCount: { [id: number]: number; }; changeTrees: { [refId: number]: ChangeTree; }; allChanges: ChangeTreeList; allFilteredChanges: ChangeTreeList; changes: ChangeTreeList; filteredChanges: ChangeTreeList; constructor(types: TypeContext); getNextUniqueId(): number; add(changeTree: ChangeTree): boolean; remove(changeTree: ChangeTree): number; recursivelyMoveNextToParent(changeTree: ChangeTree): void; moveNextToParent(changeTree: ChangeTree): void; moveNextToParentInChangeTreeList(changeSetName: ChangeSetName, changeTree: ChangeTree): void; enqueueChangeTree(changeTree: ChangeTree, changeSet: 'changes' | 'filteredChanges' | 'allFilteredChanges' | 'allChanges', queueRootNode?: ChangeTreeNode): void; protected addToChangeTreeList(list: ChangeTreeList, changeTree: ChangeTree): ChangeTreeNode; protected updatePositionsAfterRemoval(list: ChangeTreeList, removedPosition: number): void; protected updatePositionsAfterMove(list: ChangeTreeList, node: ChangeTreeNode, newPosition: number): void; removeChangeFromChangeSet(changeSetName: ChangeSetName, changeTree: ChangeTree): boolean; }