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@colyseus/schema

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Binary state serializer with delta encoding for games

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export declare const $track = "~track"; export declare const $encoder = "~encoder"; export declare const $decoder = "~decoder"; export declare const $filter = "~filter"; export declare const $getByIndex = "~getByIndex"; export declare const $deleteByIndex = "~deleteByIndex"; /** * Used to hold ChangeTree instances whitin the structures */ export declare const $changes = "~changes"; /** * Used to keep track of the type of the child elements of a collection * (MapSchema, ArraySchema, etc.) */ export declare const $childType = "~childType"; /** * Optional "discard" method for custom types (ArraySchema) * (Discards changes for next serialization) */ export declare const $onEncodeEnd = "~onEncodeEnd"; /** * When decoding, this method is called after the instance is fully decoded */ export declare const $onDecodeEnd = "~onDecodeEnd"; /** * Metadata */ export declare const $descriptors = "~descriptors"; export declare const $numFields = "~__numFields"; export declare const $refTypeFieldIndexes = "~__refTypeFieldIndexes"; export declare const $viewFieldIndexes = "~__viewFieldIndexes"; export declare const $fieldIndexesByViewTag = "$__fieldIndexesByViewTag";