@colyseus/core
Version:
Multiplayer Framework for Node.js.
158 lines (126 loc) • 6.32 kB
text/typescript
import fs from 'fs';
import path from 'path';
import { type Schema, MapSchema, ArraySchema, SetSchema, CollectionSchema, $childType, $changes } from '@colyseus/schema';
import { logger } from '../Logger.ts';
import { debugAndPrintError, debugDevMode } from '../Debug.ts';
import { getLocalRoomById, handleCreateRoom, presence, remoteRoomCall } from '../MatchMaker.ts';
import type { Room } from '../Room.ts';
const DEVMODE_CACHE_FILE_PATH = path.resolve(".devmode.json");
export let isDevMode: boolean = false;
export function hasDevModeCache() {
return fs.existsSync(DEVMODE_CACHE_FILE_PATH);
}
export function getDevModeCache() {
return JSON.parse(fs.readFileSync(DEVMODE_CACHE_FILE_PATH, 'utf8')) || {};
}
export function writeDevModeCache(cache: any) {
fs.writeFileSync(DEVMODE_CACHE_FILE_PATH, JSON.stringify(cache, null, 2), 'utf8');
}
export function setDevMode(bool: boolean) {
isDevMode = bool;
}
export async function reloadFromCache() {
const roomHistoryList = Object.entries(await presence.hgetall(getRoomRestoreListKey()));
debugDevMode("rooms to restore: %i", roomHistoryList.length);
for (const [roomId, value] of roomHistoryList) {
const roomHistory = JSON.parse(value);
debugDevMode("restoring room %s (%s)", roomHistory.roomName, roomId);
const recreatedRoomListing = await handleCreateRoom(roomHistory.roomName, roomHistory.clientOptions, roomId);
const recreatedRoom = getLocalRoomById(recreatedRoomListing.roomId);
// Restore previous state
if (roomHistory.hasOwnProperty("state")) {
try {
const rawState = JSON.parse(roomHistory.state);
logger.debug(`📋 room '${roomId}' state =>`, rawState);
(recreatedRoom.state as Schema).restore(rawState);
// Restore the encoder's nextUniqueId so refIds increase
// monotonically across HMR cycles. Without this, restore()
// always produces the same refIds (0,1,2,3...) and onJoin()
// always assigns the same next refIds (4,5...), causing the
// client decoder to reuse stale instances on the 2nd+ cycle.
if (roomHistory.nextRefId !== undefined) {
const encoderRoot = recreatedRoom.state[$changes]?.root;
if (encoderRoot && roomHistory.nextRefId > encoderRoot['nextUniqueId']) {
encoderRoot['nextUniqueId'] = roomHistory.nextRefId;
}
}
} catch (e: any) {
debugAndPrintError(`❌ couldn't restore room '${roomId}' state:\n${e.stack}`);
}
}
// Reserve seats for clients from cached history.
// Skip entries without a reconnectionToken — these are stale
// seats from allowReconnection() where the client already left
// (e.g. page refresh). Restoring them would block room disposal.
if (roomHistory.clients) {
for (const clientData of roomHistory.clients) {
const { sessionId, reconnectionToken } = clientData;
if (!reconnectionToken) { continue; }
// TODO: need to restore each client's StateView as well
await remoteRoomCall(recreatedRoomListing.roomId, '_reserveSeat', [sessionId, {}, {}, recreatedRoom.seatReservationTimeout, false, reconnectionToken]);
}
}
// call `onRestoreRoom` with custom 'cache'd property.
recreatedRoom.onRestoreRoom?.(roomHistory["cache"]);
logger.debug(`🔄 room '${roomId}' has been restored with ${roomHistory.clients?.length || 0} reserved seats: ${roomHistory.clients?.map((c: any) => c.sessionId).join(", ")}`);
}
if (roomHistoryList.length > 0) {
logger.debug("✅", roomHistoryList.length, "room(s) have been restored.");
}
}
export async function cacheRoomHistory(rooms: { [roomId: string]: Room }) {
for (const room of Object.values(rooms)) {
const roomHistoryResult = await presence.hget(getRoomRestoreListKey(), room.roomId);
if (roomHistoryResult) {
try {
const roomHistory = JSON.parse(roomHistoryResult);
// custom cache method
roomHistory["cache"] = room.onCacheRoom?.();
// encode state
debugDevMode("caching room %s (%s)", room.roomName, room.roomId);
if (room.state) {
roomHistory["state"] = JSON.stringify(room.state);
// Cache the encoder's nextUniqueId so it can be restored.
// This ensures refIds increase monotonically across HMR cycles,
// preventing the client decoder from reusing stale refs that
// happen to have the same refId as newly created instances.
const encoderRoot = room.state[$changes]?.root;
if (encoderRoot) {
roomHistory["nextRefId"] = encoderRoot['nextUniqueId'];
}
}
// cache active clients with their reconnection tokens
// TODO: need to cache each client's StateView as well
const activeClients = room.clients.map((client) => ({
sessionId: client.sessionId,
reconnectionToken: client.reconnectionToken,
}));
// collect active client sessionIds to avoid duplicates
const activeSessionIds = new Set(activeClients.map((c) => c.sessionId));
// also cache reserved seats (they don't have reconnectionTokens yet)
// filter out reserved seats that are already active clients (from devMode reconnection)
const reservedSeats = Object.keys(room['_reservedSeats'])
.filter((sessionId) => !activeSessionIds.has(sessionId))
.map((sessionId) => ({
sessionId,
reconnectionToken: undefined,
}));
roomHistory["clients"] = activeClients.concat(reservedSeats);
await presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify(roomHistory));
// Rewrite updated room history
logger.debug(`💾 caching room '${room.roomId}' (clients: ${room.clients.length}, has state: ${roomHistory["state"] !== undefined ? "yes" : "no"})`);
} catch (e: any) {
debugAndPrintError(`❌ couldn't cache room '${room.roomId}', due to:\n${e.stack}`);
}
}
}
}
export async function getPreviousProcessId(hostname: string = '') {
return await presence.hget(getProcessRestoreKey(), hostname);
}
export function getRoomRestoreListKey() {
return 'roomhistory';
}
export function getProcessRestoreKey() {
return 'processhistory';
}