@colyseus/core
Version:
Multiplayer Framework for Node.js.
38 lines (26 loc) • 1.27 kB
text/typescript
import debug from 'debug';
import { logger } from './Logger.ts';
import { ServerError } from './errors/ServerError.ts';
export const debugConnection = debug('colyseus:connection');
debugConnection.log = console.debug.bind(console); // STDOUT
export const debugDriver = debug('colyseus:driver');
debugDriver.log = console.debug.bind(console); // STDOUT
export const debugMatchMaking = debug('colyseus:matchmaking');
debugMatchMaking.log = console.debug.bind(console); // STDOUT
export const debugMessage = debug('colyseus:message');
debugMessage.log = console.debug.bind(console); // STDOUT
export const debugPatch = debug('colyseus:patch');
debugPatch.log = console.debug.bind(console); // STDOUT
export const debugPresence = debug('colyseus:presence');
debugPresence.log = console.debug.bind(console); // STDOUT
export const debugError = debug('colyseus:errors');
debugError.log = console.error.bind(console); // STDERR
export const debugDevMode = debug('colyseus:devmode');
debugDevMode.log = console.debug.bind(console); // STDOUT
export const debugAndPrintError = (e: Error | string) => {
const message = (e instanceof Error) ? e.stack : e;
if (!(e instanceof ServerError)) {
logger.error(message);
}
debugError.call(debugError, message);
};