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@colyseus/core

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Multiplayer Framework for Node.js.

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{ "version": 3, "sources": ["../../src/utils/DevMode.ts"], "sourcesContent": ["import fs from 'fs';\nimport path from 'path';\nimport { type Schema, MapSchema, ArraySchema, SetSchema, CollectionSchema, $childType, $changes } from '@colyseus/schema';\nimport { logger } from '../Logger.ts';\nimport { debugAndPrintError, debugDevMode } from '../Debug.ts';\nimport { getLocalRoomById, handleCreateRoom, presence, remoteRoomCall } from '../MatchMaker.ts';\nimport type { Room } from '../Room.ts';\n\nconst DEVMODE_CACHE_FILE_PATH = path.resolve(\".devmode.json\");\n\nexport let isDevMode: boolean = false;\n\nexport function hasDevModeCache() {\n return fs.existsSync(DEVMODE_CACHE_FILE_PATH);\n}\n\nexport function getDevModeCache() {\n return JSON.parse(fs.readFileSync(DEVMODE_CACHE_FILE_PATH, 'utf8')) || {};\n}\n\nexport function writeDevModeCache(cache: any) {\n fs.writeFileSync(DEVMODE_CACHE_FILE_PATH, JSON.stringify(cache, null, 2), 'utf8');\n}\n\nexport function setDevMode(bool: boolean) {\n isDevMode = bool;\n}\n\nexport async function reloadFromCache() {\n const roomHistoryList = Object.entries(await presence.hgetall(getRoomRestoreListKey()));\n debugDevMode(\"rooms to restore: %i\", roomHistoryList.length);\n\n for (const [roomId, value] of roomHistoryList) {\n const roomHistory = JSON.parse(value);\n debugDevMode(\"restoring room %s (%s)\", roomHistory.roomName, roomId);\n\n const recreatedRoomListing = await handleCreateRoom(roomHistory.roomName, roomHistory.clientOptions, roomId);\n const recreatedRoom = getLocalRoomById(recreatedRoomListing.roomId);\n\n // Restore previous state\n if (roomHistory.hasOwnProperty(\"state\")) {\n try {\n const rawState = JSON.parse(roomHistory.state);\n logger.debug(`\uD83D\uDCCB room '${roomId}' state =>`, rawState);\n\n (recreatedRoom.state as Schema).restore(rawState);\n\n // Restore the encoder's nextUniqueId so refIds increase\n // monotonically across HMR cycles. Without this, restore()\n // always produces the same refIds (0,1,2,3...) and onJoin()\n // always assigns the same next refIds (4,5...), causing the\n // client decoder to reuse stale instances on the 2nd+ cycle.\n if (roomHistory.nextRefId !== undefined) {\n const encoderRoot = recreatedRoom.state[$changes]?.root;\n if (encoderRoot && roomHistory.nextRefId > encoderRoot['nextUniqueId']) {\n encoderRoot['nextUniqueId'] = roomHistory.nextRefId;\n }\n }\n } catch (e: any) {\n debugAndPrintError(`\u274C couldn't restore room '${roomId}' state:\\n${e.stack}`);\n }\n }\n\n // Reserve seats for clients from cached history.\n // Skip entries without a reconnectionToken \u2014 these are stale\n // seats from allowReconnection() where the client already left\n // (e.g. page refresh). Restoring them would block room disposal.\n if (roomHistory.clients) {\n for (const clientData of roomHistory.clients) {\n const { sessionId, reconnectionToken } = clientData;\n if (!reconnectionToken) { continue; }\n // TODO: need to restore each client's StateView as well\n await remoteRoomCall(recreatedRoomListing.roomId, '_reserveSeat', [sessionId, {}, {}, recreatedRoom.seatReservationTimeout, false, reconnectionToken]);\n }\n }\n\n // call `onRestoreRoom` with custom 'cache'd property.\n recreatedRoom.onRestoreRoom?.(roomHistory[\"cache\"]);\n\n logger.debug(`\uD83D\uDD04 room '${roomId}' has been restored with ${roomHistory.clients?.length || 0} reserved seats: ${roomHistory.clients?.map((c: any) => c.sessionId).join(\", \")}`);\n }\n\n if (roomHistoryList.length > 0) {\n logger.debug(\"\u2705\", roomHistoryList.length, \"room(s) have been restored.\");\n }\n}\n\nexport async function cacheRoomHistory(rooms: { [roomId: string]: Room }) {\n for (const room of Object.values(rooms)) {\n const roomHistoryResult = await presence.hget(getRoomRestoreListKey(), room.roomId);\n if (roomHistoryResult) {\n try {\n const roomHistory = JSON.parse(roomHistoryResult);\n\n // custom cache method\n roomHistory[\"cache\"] = room.onCacheRoom?.();\n\n // encode state\n debugDevMode(\"caching room %s (%s)\", room.roomName, room.roomId);\n\n if (room.state) {\n roomHistory[\"state\"] = JSON.stringify(room.state);\n\n // Cache the encoder's nextUniqueId so it can be restored.\n // This ensures refIds increase monotonically across HMR cycles,\n // preventing the client decoder from reusing stale refs that\n // happen to have the same refId as newly created instances.\n const encoderRoot = room.state[$changes]?.root;\n if (encoderRoot) {\n roomHistory[\"nextRefId\"] = encoderRoot['nextUniqueId'];\n }\n }\n\n // cache active clients with their reconnection tokens\n // TODO: need to cache each client's StateView as well\n const activeClients = room.clients.map((client) => ({\n sessionId: client.sessionId,\n reconnectionToken: client.reconnectionToken,\n }));\n\n // collect active client sessionIds to avoid duplicates\n const activeSessionIds = new Set(activeClients.map((c) => c.sessionId));\n\n // also cache reserved seats (they don't have reconnectionTokens yet)\n // filter out reserved seats that are already active clients (from devMode reconnection)\n const reservedSeats = Object.keys(room['_reservedSeats'])\n .filter((sessionId) => !activeSessionIds.has(sessionId))\n .map((sessionId) => ({\n sessionId,\n reconnectionToken: undefined,\n }));\n\n roomHistory[\"clients\"] = activeClients.concat(reservedSeats);\n\n await presence.hset(getRoomRestoreListKey(), room.roomId, JSON.stringify(roomHistory));\n\n // Rewrite updated room history\n logger.debug(`\uD83D\uDCBE caching room '${room.roomId}' (clients: ${room.clients.length}, has state: ${roomHistory[\"state\"] !== undefined ? 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