@colyseus/core
Version:
Multiplayer Framework for Node.js.
21 lines (20 loc) • 872 B
TypeScript
import type { Serializer } from './Serializer.ts';
import { type Client } from '../Transport.ts';
import { type Iterator, Encoder, Schema, StateView } from '@colyseus/schema';
declare const SHARED_VIEW: {};
export declare class SchemaSerializer<T extends Schema> implements Serializer<T> {
id: string;
protected encoder: Encoder<T>;
protected hasFilters: boolean;
protected handshakeCache: Uint8Array;
protected needFullEncode: boolean;
protected fullEncodeBuffer: Uint8Array;
protected fullEncodeCache: Uint8Array;
protected sharedOffsetCache: Iterator;
protected encodedViews: Map<StateView | typeof SHARED_VIEW, Uint8Array>;
reset(newState: T & Schema): void;
getFullState(client?: Client): Uint8Array<ArrayBufferLike>;
applyPatches(clients: Client[]): boolean;
handshake(): Uint8Array<ArrayBufferLike>;
}
export {};