@colyseus/core
Version:
Multiplayer Framework for Node.js.
9 lines (8 loc) • 312 B
TypeScript
import type { Client } from '../Transport.ts';
import type { Serializer } from './Serializer.ts';
export declare class NoneSerializer<T = any> implements Serializer<T> {
id: string;
reset(data: any): void;
getFullState(client?: Client): any;
applyPatches(clients: Client[], state: T): boolean;
}