@colyseus/core
Version:
Multiplayer Framework for Node.js.
16 lines (15 loc) • 427 B
JavaScript
// packages/core/src/errors/ServerError.ts
import { ErrorCode } from "@colyseus/shared-types";
var ServerError = class _ServerError extends Error {
constructor(code = ErrorCode.MATCHMAKE_UNHANDLED, message, options) {
super(message, options);
if (Error.captureStackTrace) {
Error.captureStackTrace(this, _ServerError);
}
this.name = "ServerError";
this.code = code;
}
};
export {
ServerError
};