@colyseus/core
Version:
Multiplayer Framework for Node.js.
38 lines (37 loc) • 1.39 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var StandardSchema_exports = {};
__export(StandardSchema_exports, {
standardValidate: () => standardValidate
});
module.exports = __toCommonJS(StandardSchema_exports);
function standardValidate(schema, input) {
let result = schema["~standard"].validate(input);
if (result instanceof Promise) {
throw new Error("Schema validation must be synchronous");
}
if (result.issues) {
throw new Error(JSON.stringify(result.issues, null, 2));
}
return result.value;
}
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
standardValidate
});