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@colyseus/core

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Multiplayer Framework for Node.js.

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var StandardSchema_exports = {}; __export(StandardSchema_exports, { standardValidate: () => standardValidate }); module.exports = __toCommonJS(StandardSchema_exports); function standardValidate(schema, input) { let result = schema["~standard"].validate(input); if (result instanceof Promise) { throw new Error("Schema validation must be synchronous"); } if (result.issues) { throw new Error(JSON.stringify(result.issues, null, 2)); } return result.value; } // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { standardValidate });