@colyseus/core
Version:
Multiplayer Framework for Node.js.
16 lines (15 loc) • 402 B
JavaScript
// packages/core/src/errors/ServerError.ts
import { ErrorCode } from "../Protocol.mjs";
var ServerError = class _ServerError extends Error {
constructor(code = ErrorCode.MATCHMAKE_UNHANDLED, message) {
super(message);
if (Error.captureStackTrace) {
Error.captureStackTrace(this, _ServerError);
}
this.name = "ServerError";
this.code = code;
}
};
export {
ServerError
};