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@colyseus/core

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Multiplayer Framework for Node.js.

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var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Transport_exports = {}; __export(Transport_exports, { ClientArray: () => ClientArray, ClientState: () => ClientState, Transport: () => Transport }); module.exports = __toCommonJS(Transport_exports); var import_Utils = require("./utils/Utils.js"); class Transport { } var ClientState = /* @__PURE__ */ ((ClientState2) => { ClientState2[ClientState2["JOINING"] = 0] = "JOINING"; ClientState2[ClientState2["JOINED"] = 1] = "JOINED"; ClientState2[ClientState2["RECONNECTED"] = 2] = "RECONNECTED"; ClientState2[ClientState2["LEAVING"] = 3] = "LEAVING"; ClientState2[ClientState2["CLOSED"] = 4] = "CLOSED"; return ClientState2; })(ClientState || {}); class ClientArray extends Array { getById(sessionId) { return this.find((client) => client.sessionId === sessionId); } delete(client) { return (0, import_Utils.spliceOne)(this, this.indexOf(client)); } } // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { ClientArray, ClientState, Transport });