@colyseus/core
Version:
Multiplayer Framework for Node.js.
50 lines (49 loc) • 1.8 kB
JavaScript
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var Transport_exports = {};
__export(Transport_exports, {
ClientArray: () => ClientArray,
ClientState: () => ClientState,
Transport: () => Transport
});
module.exports = __toCommonJS(Transport_exports);
var import_Utils = require("./utils/Utils.js");
class Transport {
}
var ClientState = /* @__PURE__ */ ((ClientState2) => {
ClientState2[ClientState2["JOINING"] = 0] = "JOINING";
ClientState2[ClientState2["JOINED"] = 1] = "JOINED";
ClientState2[ClientState2["RECONNECTED"] = 2] = "RECONNECTED";
ClientState2[ClientState2["LEAVING"] = 3] = "LEAVING";
ClientState2[ClientState2["CLOSED"] = 4] = "CLOSED";
return ClientState2;
})(ClientState || {});
class ClientArray extends Array {
getById(sessionId) {
return this.find((client) => client.sessionId === sessionId);
}
delete(client) {
return (0, import_Utils.spliceOne)(this, this.indexOf(client));
}
}
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
ClientArray,
ClientState,
Transport
});