@colyseus/core
Version:
Multiplayer Framework for Node.js.
15 lines (14 loc) • 560 B
TypeScript
export type Stats = {
roomCount: number;
ccu: number;
};
export declare let local: Stats;
export declare function fetchAll(): Promise<(Stats & {
processId: string;
})[]>;
export declare function persist(forceNow?: boolean): Promise<boolean>;
export declare function reset(_persist?: boolean): void;
export declare function excludeProcess(_processId: string): Promise<boolean>;
export declare function getGlobalCCU(): Promise<number>;
export declare function setAutoPersistInterval(): void;
export declare function clearAutoPersistInterval(): void;