UNPKG

@codingheads/sticky-header

Version:

A library that allows you to create sticky headers. It uses `position: sticky` and IntersectionObserver

87 lines (65 loc) 3.27 kB
"use strict"; function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } Object.defineProperty(exports, "__esModule", { value: true }); exports.isFunction = exports.debounce = exports.throttle = exports.deepEquals = void 0; // deep compare objects var deepEquals = function deepEquals(x, y) { if (x === y) return true; // if both x and y are null or undefined and exactly the same if (!(x instanceof Object) || !(y instanceof Object)) return false; // if they are not strictly equal, they both need to be Objects if (x.constructor !== y.constructor) return false; // they must have the exact same prototype chain, the closest we can do is // test there constructor. for (var p in x) { if (!x.hasOwnProperty(p)) continue; // other properties were tested using x.constructor === y.constructor if (!y.hasOwnProperty(p)) return false; // allows to compare x[ p ] and y[ p ] when set to undefined if (x[p] === y[p]) continue; // if they have the same strict value or identity then they are equal if (_typeof(x[p]) !== 'object') return false; // Numbers, Strings, Functions, Booleans must be strictly equal if (!exports.deepEquals(x[p], y[p])) return false; // Objects and Arrays must be tested recursively } for (var _p in y) { if (y.hasOwnProperty(_p) && !x.hasOwnProperty(_p)) return false; // allows x[ p ] to be set to undefined } return true; }; exports.deepEquals = deepEquals; var throttle = function throttle(func) { var limit = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100; var inThrottle; return function () { var args = arguments, context = this; if (!inThrottle) { func.apply(context, args); inThrottle = true; setTimeout(function () { return inThrottle = false; }, limit); } }; }; exports.throttle = throttle; // Returns a function, that, as long as it continues to be invoked, will not // be triggered. The function will be called after it stops being called for // N milliseconds. If `immediate` is passed, trigger the function on the // leading edge, instead of the trailing. var debounce = function debounce(func, wait) { var immediate = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false; var timeout; return function () { var context = this, args = arguments; var later = function later() { timeout = null; if (!immediate) func.apply(context, args); }; var callNow = immediate && !timeout; clearTimeout(timeout); timeout = setTimeout(later, wait); if (callNow) func.apply(context, args); }; }; exports.debounce = debounce; var isFunction = function isFunction(value) { // from https://stackoverflow.com/a/55785839 return Boolean(value) && (Object.prototype.toString.call(value) === '[object Function]' || 'function' === typeof value || value instanceof Function); }; exports.isFunction = isFunction;