@codesandbox/sandpack-client
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TypeScript
import { FileSystem, BaseFileSystem, BFSOneArgCallback, BFSCallback, FileSystemOptions } from '../core/file_system';
import { FileFlag } from '../core/file_flag';
import { File } from '../core/file';
import { default as Stats } from '../core/node_fs_stats';
import PreloadFile from '../generic/preload_file';
import LockedFS from '../generic/locked_fs';
/**
* *INTERNAL, DO NOT USE DIRECTLY!*
*
* Core OverlayFS class that contains no locking whatsoever. We wrap these objects
* in a LockedFS to prevent races.
*/
export declare class UnlockedOverlayFS extends BaseFileSystem implements FileSystem {
static isAvailable(): boolean;
private _writable;
private _readable;
private _isInitialized;
private _initializeCallbacks;
private _deletedFiles;
private _deleteLog;
private _deleteLogUpdatePending;
private _deleteLogUpdateNeeded;
private _deleteLogError;
constructor(writable: FileSystem, readable: FileSystem);
getOverlayedFileSystems(): {
readable: FileSystem;
writable: FileSystem;
};
_syncAsync(file: PreloadFile<UnlockedOverlayFS>, cb: BFSOneArgCallback): void;
_syncSync(file: PreloadFile<UnlockedOverlayFS>): void;
getName(): string;
/**
* **INTERNAL METHOD**
*
* Called once to load up metadata stored on the writable file system.
*/
_initialize(cb: BFSOneArgCallback): void;
isReadOnly(): boolean;
supportsSynch(): boolean;
supportsLinks(): boolean;
supportsProps(): boolean;
getDeletionLog(): string;
restoreDeletionLog(log: string): void;
rename(oldPath: string, newPath: string, cb: BFSOneArgCallback): void;
renameSync(oldPath: string, newPath: string): void;
stat(p: string, isLstat: boolean, cb: BFSCallback<Stats>): void;
statSync(p: string, isLstat: boolean): Stats;
open(p: string, flag: FileFlag, mode: number, cb: BFSCallback<File>): void;
openSync(p: string, flag: FileFlag, mode: number): File;
unlink(p: string, cb: BFSOneArgCallback): void;
unlinkSync(p: string): void;
rmdir(p: string, cb: BFSOneArgCallback): void;
rmdirSync(p: string): void;
mkdir(p: string, mode: number, cb: BFSCallback<Stats>): void;
mkdirSync(p: string, mode: number): void;
readdir(p: string, cb: BFSCallback<string[]>): void;
readdirSync(p: string): string[];
exists(p: string, cb: (exists: boolean) => void): void;
existsSync(p: string): boolean;
chmod(p: string, isLchmod: boolean, mode: number, cb: BFSOneArgCallback): void;
chmodSync(p: string, isLchmod: boolean, mode: number): void;
chown(p: string, isLchmod: boolean, uid: number, gid: number, cb: BFSOneArgCallback): void;
chownSync(p: string, isLchown: boolean, uid: number, gid: number): void;
utimes(p: string, atime: Date, mtime: Date, cb: BFSOneArgCallback): void;
utimesSync(p: string, atime: Date, mtime: Date): void;
private deletePath;
private updateLog;
private _reparseDeletionLog;
private checkInitialized;
private checkInitAsync;
private checkPath;
private checkPathAsync;
private createParentDirectoriesAsync;
/**
* With the given path, create the needed parent directories on the writable storage
* should they not exist. Use modes from the read-only storage.
*/
private createParentDirectories;
/**
* Helper function:
* - Ensures p is on writable before proceeding. Throws an error if it doesn't exist.
* - Calls f to perform operation on writable.
*/
private operateOnWritable;
private operateOnWritableAsync;
/**
* Copy from readable to writable storage.
* PRECONDITION: File does not exist on writable storage.
*/
private copyToWritable;
private copyToWritableAsync;
}
/**
* Configuration options for OverlayFS instances.
*/
export interface OverlayFSOptions {
writable: FileSystem;
readable: FileSystem;
}
/**
* OverlayFS makes a read-only filesystem writable by storing writes on a second,
* writable file system. Deletes are persisted via metadata stored on the writable
* file system.
*/
export default class OverlayFS extends LockedFS<UnlockedOverlayFS> {
static readonly Name = "OverlayFS";
static readonly Options: FileSystemOptions;
/**
* Constructs and initializes an OverlayFS instance with the given options.
*/
static Create(opts: OverlayFSOptions, cb: BFSCallback<OverlayFS>): void;
static isAvailable(): boolean;
/**
* @param writable The file system to write modified files to.
* @param readable The file system that initially populates this file system.
*/
constructor(writable: FileSystem, readable: FileSystem);
getOverlayedFileSystems(): {
readable: FileSystem;
writable: FileSystem;
};
unwrap(): UnlockedOverlayFS;
private _initialize;
}