@codemirror/view
Version:
DOM view component for the CodeMirror code editor
1,276 lines (1,255 loc) • 88 kB
TypeScript
import * as _codemirror_state from '@codemirror/state';
import { RangeSet, RangeValue, Range, EditorState, Extension, Transaction, ChangeSet, SelectionRange, ChangeDesc, EditorSelection, EditorStateConfig, StateEffect, TransactionSpec, Line, Facet, StateField } from '@codemirror/state';
import { StyleModule, StyleSpec } from 'style-mod';
/**
Used to indicate [text direction](https://codemirror.net/6/docs/ref/#view.EditorView.textDirection).
*/
declare enum Direction {
/**
Left-to-right.
*/
LTR = 0,
/**
Right-to-left.
*/
RTL = 1
}
/**
Represents a contiguous range of text that has a single direction
(as in left-to-right or right-to-left).
*/
declare class BidiSpan {
/**
The start of the span (relative to the start of the line).
*/
readonly from: number;
/**
The end of the span.
*/
readonly to: number;
/**
The ["bidi
level"](https://unicode.org/reports/tr9/#Basic_Display_Algorithm)
of the span (in this context, 0 means
left-to-right, 1 means right-to-left, 2 means left-to-right
number inside right-to-left text).
*/
readonly level: number;
/**
The direction of this span.
*/
get dir(): Direction;
}
type Attrs = {
[name: string]: string;
};
/**
Basic rectangle type.
*/
interface Rect {
readonly left: number;
readonly right: number;
readonly top: number;
readonly bottom: number;
}
type ScrollStrategy = "nearest" | "start" | "end" | "center";
interface MarkDecorationSpec {
/**
Whether the mark covers its start and end position or not. This
influences whether content inserted at those positions becomes
part of the mark. Defaults to false.
*/
inclusive?: boolean;
/**
Specify whether the start position of the marked range should be
inclusive. Overrides `inclusive`, when both are present.
*/
inclusiveStart?: boolean;
/**
Whether the end should be inclusive.
*/
inclusiveEnd?: boolean;
/**
Add attributes to the DOM elements that hold the text in the
marked range.
*/
attributes?: {
[key: string]: string;
};
/**
Shorthand for `{attributes: {class: value}}`.
*/
class?: string;
/**
Add a wrapping element around the text in the marked range. Note
that there will not necessarily be a single element covering the
entire range—other decorations with lower precedence might split
this one if they partially overlap it, and line breaks always
end decoration elements.
*/
tagName?: string;
/**
When using sets of decorations in
[`bidiIsolatedRanges`](https://codemirror.net/6/docs/ref/##view.EditorView^bidiIsolatedRanges),
this property provides the direction of the isolates. When null
or not given, it indicates the range has `dir=auto`, and its
direction should be derived from the first strong directional
character in it.
*/
bidiIsolate?: Direction | null;
/**
Decoration specs allow extra properties, which can be retrieved
through the decoration's [`spec`](https://codemirror.net/6/docs/ref/#view.Decoration.spec)
property.
*/
[other: string]: any;
}
interface WidgetDecorationSpec {
/**
The type of widget to draw here.
*/
widget: WidgetType;
/**
Which side of the given position the widget is on. When this is
positive, the widget will be drawn after the cursor if the
cursor is on the same position. Otherwise, it'll be drawn before
it. When multiple widgets sit at the same position, their `side`
values will determine their ordering—those with a lower value
come first. Defaults to 0. May not be more than 10000 or less
than -10000.
*/
side?: number;
/**
By default, to avoid unintended mixing of block and inline
widgets, block widgets with a positive `side` are always drawn
after all inline widgets at that position, and those with a
non-positive side before inline widgets. Setting this option to
`true` for a block widget will turn this off and cause it to be
rendered between the inline widgets, ordered by `side`.
*/
inlineOrder?: boolean;
/**
Determines whether this is a block widgets, which will be drawn
between lines, or an inline widget (the default) which is drawn
between the surrounding text.
Note that block-level decorations should not have vertical
margins, and if you dynamically change their height, you should
make sure to call
[`requestMeasure`](https://codemirror.net/6/docs/ref/#view.EditorView.requestMeasure), so that the
editor can update its information about its vertical layout.
*/
block?: boolean;
/**
Other properties are allowed.
*/
[other: string]: any;
}
interface ReplaceDecorationSpec {
/**
An optional widget to drawn in the place of the replaced
content.
*/
widget?: WidgetType;
/**
Whether this range covers the positions on its sides. This
influences whether new content becomes part of the range and
whether the cursor can be drawn on its sides. Defaults to false
for inline replacements, and true for block replacements.
*/
inclusive?: boolean;
/**
Set inclusivity at the start.
*/
inclusiveStart?: boolean;
/**
Set inclusivity at the end.
*/
inclusiveEnd?: boolean;
/**
Whether this is a block-level decoration. Defaults to false.
*/
block?: boolean;
/**
Other properties are allowed.
*/
[other: string]: any;
}
interface LineDecorationSpec {
/**
DOM attributes to add to the element wrapping the line.
*/
attributes?: {
[key: string]: string;
};
/**
Shorthand for `{attributes: {class: value}}`.
*/
class?: string;
/**
Other properties are allowed.
*/
[other: string]: any;
}
/**
Widgets added to the content are described by subclasses of this
class. Using a description object like that makes it possible to
delay creating of the DOM structure for a widget until it is
needed, and to avoid redrawing widgets even if the decorations
that define them are recreated.
*/
declare abstract class WidgetType {
/**
Build the DOM structure for this widget instance.
*/
abstract toDOM(view: EditorView): HTMLElement;
/**
Compare this instance to another instance of the same type.
(TypeScript can't express this, but only instances of the same
specific class will be passed to this method.) This is used to
avoid redrawing widgets when they are replaced by a new
decoration of the same type. The default implementation just
returns `false`, which will cause new instances of the widget to
always be redrawn.
*/
eq(widget: WidgetType): boolean;
/**
Update a DOM element created by a widget of the same type (but
different, non-`eq` content) to reflect this widget. May return
true to indicate that it could update, false to indicate it
couldn't (in which case the widget will be redrawn). The default
implementation just returns false.
*/
updateDOM(dom: HTMLElement, view: EditorView): boolean;
/**
The estimated height this widget will have, to be used when
estimating the height of content that hasn't been drawn. May
return -1 to indicate you don't know. The default implementation
returns -1.
*/
get estimatedHeight(): number;
/**
For inline widgets that are displayed inline (as opposed to
`inline-block`) and introduce line breaks (through `<br>` tags
or textual newlines), this must indicate the amount of line
breaks they introduce. Defaults to 0.
*/
get lineBreaks(): number;
/**
Can be used to configure which kinds of events inside the widget
should be ignored by the editor. The default is to ignore all
events.
*/
ignoreEvent(event: Event): boolean;
/**
Override the way screen coordinates for positions at/in the
widget are found. `pos` will be the offset into the widget, and
`side` the side of the position that is being queried—less than
zero for before, greater than zero for after, and zero for
directly at that position.
*/
coordsAt(dom: HTMLElement, pos: number, side: number): Rect | null;
/**
This is called when the an instance of the widget is removed
from the editor view.
*/
destroy(dom: HTMLElement): void;
}
/**
A decoration set represents a collection of decorated ranges,
organized for efficient access and mapping. See
[`RangeSet`](https://codemirror.net/6/docs/ref/#state.RangeSet) for its methods.
*/
type DecorationSet = RangeSet<Decoration>;
/**
The different types of blocks that can occur in an editor view.
*/
declare enum BlockType {
/**
A line of text.
*/
Text = 0,
/**
A block widget associated with the position after it.
*/
WidgetBefore = 1,
/**
A block widget associated with the position before it.
*/
WidgetAfter = 2,
/**
A block widget [replacing](https://codemirror.net/6/docs/ref/#view.Decoration^replace) a range of content.
*/
WidgetRange = 3
}
/**
A decoration provides information on how to draw or style a piece
of content. You'll usually use it wrapped in a
[`Range`](https://codemirror.net/6/docs/ref/#state.Range), which adds a start and end position.
@nonabstract
*/
declare abstract class Decoration extends RangeValue {
/**
The config object used to create this decoration. You can
include additional properties in there to store metadata about
your decoration.
*/
readonly spec: any;
protected constructor(
/**
@internal
*/
startSide: number,
/**
@internal
*/
endSide: number,
/**
@internal
*/
widget: WidgetType | null,
/**
The config object used to create this decoration. You can
include additional properties in there to store metadata about
your decoration.
*/
spec: any);
abstract eq(other: Decoration): boolean;
/**
Create a mark decoration, which influences the styling of the
content in its range. Nested mark decorations will cause nested
DOM elements to be created. Nesting order is determined by
precedence of the [facet](https://codemirror.net/6/docs/ref/#view.EditorView^decorations), with
the higher-precedence decorations creating the inner DOM nodes.
Such elements are split on line boundaries and on the boundaries
of lower-precedence decorations.
*/
static mark(spec: MarkDecorationSpec): Decoration;
/**
Create a widget decoration, which displays a DOM element at the
given position.
*/
static widget(spec: WidgetDecorationSpec): Decoration;
/**
Create a replace decoration which replaces the given range with
a widget, or simply hides it.
*/
static replace(spec: ReplaceDecorationSpec): Decoration;
/**
Create a line decoration, which can add DOM attributes to the
line starting at the given position.
*/
static line(spec: LineDecorationSpec): Decoration;
/**
Build a [`DecorationSet`](https://codemirror.net/6/docs/ref/#view.DecorationSet) from the given
decorated range or ranges. If the ranges aren't already sorted,
pass `true` for `sort` to make the library sort them for you.
*/
static set(of: Range<Decoration> | readonly Range<Decoration>[], sort?: boolean): DecorationSet;
/**
The empty set of decorations.
*/
static none: DecorationSet;
}
/**
Command functions are used in key bindings and other types of user
actions. Given an editor view, they check whether their effect can
apply to the editor, and if it can, perform it as a side effect
(which usually means [dispatching](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) a
transaction) and return `true`.
*/
type Command = (target: EditorView) => boolean;
declare class ScrollTarget {
readonly range: SelectionRange;
readonly y: ScrollStrategy;
readonly x: ScrollStrategy;
readonly yMargin: number;
readonly xMargin: number;
readonly isSnapshot: boolean;
constructor(range: SelectionRange, y?: ScrollStrategy, x?: ScrollStrategy, yMargin?: number, xMargin?: number, isSnapshot?: boolean);
map(changes: ChangeDesc): ScrollTarget;
clip(state: EditorState): ScrollTarget;
}
/**
Log or report an unhandled exception in client code. Should
probably only be used by extension code that allows client code to
provide functions, and calls those functions in a context where an
exception can't be propagated to calling code in a reasonable way
(for example when in an event handler).
Either calls a handler registered with
[`EditorView.exceptionSink`](https://codemirror.net/6/docs/ref/#view.EditorView^exceptionSink),
`window.onerror`, if defined, or `console.error` (in which case
it'll pass `context`, when given, as first argument).
*/
declare function logException(state: EditorState, exception: any, context?: string): void;
/**
This is the interface plugin objects conform to.
*/
interface PluginValue extends Object {
/**
Notifies the plugin of an update that happened in the view. This
is called _before_ the view updates its own DOM. It is
responsible for updating the plugin's internal state (including
any state that may be read by plugin fields) and _writing_ to
the DOM for the changes in the update. To avoid unnecessary
layout recomputations, it should _not_ read the DOM layout—use
[`requestMeasure`](https://codemirror.net/6/docs/ref/#view.EditorView.requestMeasure) to schedule
your code in a DOM reading phase if you need to.
*/
update?(update: ViewUpdate): void;
/**
Called when the document view is updated (due to content,
decoration, or viewport changes). Should not try to immediately
start another view update. Often useful for calling
[`requestMeasure`](https://codemirror.net/6/docs/ref/#view.EditorView.requestMeasure).
*/
docViewUpdate?(view: EditorView): void;
/**
Called when the plugin is no longer going to be used. Should
revert any changes the plugin made to the DOM.
*/
destroy?(): void;
}
/**
Provides additional information when defining a [view
plugin](https://codemirror.net/6/docs/ref/#view.ViewPlugin).
*/
interface PluginSpec<V extends PluginValue> {
/**
Register the given [event
handlers](https://codemirror.net/6/docs/ref/#view.EditorView^domEventHandlers) for the plugin.
When called, these will have their `this` bound to the plugin
value.
*/
eventHandlers?: DOMEventHandlers<V>;
/**
Registers [event observers](https://codemirror.net/6/docs/ref/#view.EditorView^domEventObservers)
for the plugin. Will, when called, have their `this` bound to
the plugin value.
*/
eventObservers?: DOMEventHandlers<V>;
/**
Specify that the plugin provides additional extensions when
added to an editor configuration.
*/
provide?: (plugin: ViewPlugin<V, any>) => Extension;
/**
Allow the plugin to provide decorations. When given, this should
be a function that take the plugin value and return a
[decoration set](https://codemirror.net/6/docs/ref/#view.DecorationSet). See also the caveat about
[layout-changing decorations](https://codemirror.net/6/docs/ref/#view.EditorView^decorations) that
depend on the view.
*/
decorations?: (value: V) => DecorationSet;
}
/**
View plugins associate stateful values with a view. They can
influence the way the content is drawn, and are notified of things
that happen in the view. They optionally take an argument, in
which case you need to call [`of`](https://codemirror.net/6/docs/ref/#view.ViewPlugin.of) to create
an extension for the plugin. When the argument type is undefined,
you can use the plugin instance as an extension directly.
*/
declare class ViewPlugin<V extends PluginValue, Arg = undefined> {
/**
When `Arg` is undefined, instances of this class act as
extensions. Otherwise, you have to call `of` to create an
extension value.
*/
extension: Arg extends undefined ? Extension : null;
private baseExtensions;
private constructor();
/**
Create an extension for this plugin with the given argument.
*/
of(arg: Arg): Extension;
/**
Define a plugin from a constructor function that creates the
plugin's value, given an editor view.
*/
static define<V extends PluginValue, Arg = undefined>(create: (view: EditorView, arg: Arg) => V, spec?: PluginSpec<V>): ViewPlugin<V, Arg>;
/**
Create a plugin for a class whose constructor takes a single
editor view as argument.
*/
static fromClass<V extends PluginValue, Arg = undefined>(cls: {
new (view: EditorView, arg: Arg): V;
}, spec?: PluginSpec<V>): ViewPlugin<V, Arg>;
}
interface MeasureRequest<T> {
/**
Called in a DOM read phase to gather information that requires
DOM layout. Should _not_ mutate the document.
*/
read(view: EditorView): T;
/**
Called in a DOM write phase to update the document. Should _not_
do anything that triggers DOM layout.
*/
write?(measure: T, view: EditorView): void;
/**
When multiple requests with the same key are scheduled, only the
last one will actually be run.
*/
key?: any;
}
type AttrSource = Attrs | ((view: EditorView) => Attrs | null);
/**
View [plugins](https://codemirror.net/6/docs/ref/#view.ViewPlugin) are given instances of this
class, which describe what happened, whenever the view is updated.
*/
declare class ViewUpdate {
/**
The editor view that the update is associated with.
*/
readonly view: EditorView;
/**
The new editor state.
*/
readonly state: EditorState;
/**
The transactions involved in the update. May be empty.
*/
readonly transactions: readonly Transaction[];
/**
The changes made to the document by this update.
*/
readonly changes: ChangeSet;
/**
The previous editor state.
*/
readonly startState: EditorState;
private constructor();
/**
Tells you whether the [viewport](https://codemirror.net/6/docs/ref/#view.EditorView.viewport) or
[visible ranges](https://codemirror.net/6/docs/ref/#view.EditorView.visibleRanges) changed in this
update.
*/
get viewportChanged(): boolean;
/**
Returns true when
[`viewportChanged`](https://codemirror.net/6/docs/ref/#view.ViewUpdate.viewportChanged) is true
and the viewport change is not just the result of mapping it in
response to document changes.
*/
get viewportMoved(): boolean;
/**
Indicates whether the height of a block element in the editor
changed in this update.
*/
get heightChanged(): boolean;
/**
Returns true when the document was modified or the size of the
editor, or elements within the editor, changed.
*/
get geometryChanged(): boolean;
/**
True when this update indicates a focus change.
*/
get focusChanged(): boolean;
/**
Whether the document changed in this update.
*/
get docChanged(): boolean;
/**
Whether the selection was explicitly set in this update.
*/
get selectionSet(): boolean;
}
/**
Interface that objects registered with
[`EditorView.mouseSelectionStyle`](https://codemirror.net/6/docs/ref/#view.EditorView^mouseSelectionStyle)
must conform to.
*/
interface MouseSelectionStyle {
/**
Return a new selection for the mouse gesture that starts with
the event that was originally given to the constructor, and ends
with the event passed here. In case of a plain click, those may
both be the `mousedown` event, in case of a drag gesture, the
latest `mousemove` event will be passed.
When `extend` is true, that means the new selection should, if
possible, extend the start selection. If `multiple` is true, the
new selection should be added to the original selection.
*/
get: (curEvent: MouseEvent, extend: boolean, multiple: boolean) => EditorSelection;
/**
Called when the view is updated while the gesture is in
progress. When the document changes, it may be necessary to map
some data (like the original selection or start position)
through the changes.
This may return `true` to indicate that the `get` method should
get queried again after the update, because something in the
update could change its result. Be wary of infinite loops when
using this (where `get` returns a new selection, which will
trigger `update`, which schedules another `get` in response).
*/
update: (update: ViewUpdate) => boolean | void;
}
type MakeSelectionStyle = (view: EditorView, event: MouseEvent) => MouseSelectionStyle | null;
/**
Record used to represent information about a block-level element
in the editor view.
*/
declare class BlockInfo {
/**
The start of the element in the document.
*/
readonly from: number;
/**
The length of the element.
*/
readonly length: number;
/**
The top position of the element (relative to the top of the
document).
*/
readonly top: number;
/**
Its height.
*/
readonly height: number;
/**
The type of element this is. When querying lines, this may be
an array of all the blocks that make up the line.
*/
get type(): BlockType | readonly BlockInfo[];
/**
The end of the element as a document position.
*/
get to(): number;
/**
The bottom position of the element.
*/
get bottom(): number;
/**
If this is a widget block, this will return the widget
associated with it.
*/
get widget(): WidgetType | null;
/**
If this is a textblock, this holds the number of line breaks
that appear in widgets inside the block.
*/
get widgetLineBreaks(): number;
}
/**
The type of object given to the [`EditorView`](https://codemirror.net/6/docs/ref/#view.EditorView)
constructor.
*/
interface EditorViewConfig extends EditorStateConfig {
/**
The view's initial state. If not given, a new state is created
by passing this configuration object to
[`EditorState.create`](https://codemirror.net/6/docs/ref/#state.EditorState^create), using its
`doc`, `selection`, and `extensions` field (if provided).
*/
state?: EditorState;
/**
When given, the editor is immediately appended to the given
element on creation. (Otherwise, you'll have to place the view's
[`dom`](https://codemirror.net/6/docs/ref/#view.EditorView.dom) element in the document yourself.)
*/
parent?: Element | DocumentFragment;
/**
If the view is going to be mounted in a shadow root or document
other than the one held by the global variable `document` (the
default), you should pass it here. If you provide `parent`, but
not this option, the editor will automatically look up a root
from the parent.
*/
root?: Document | ShadowRoot;
/**
Pass an effect created with
[`EditorView.scrollIntoView`](https://codemirror.net/6/docs/ref/#view.EditorView^scrollIntoView) or
[`EditorView.scrollSnapshot`](https://codemirror.net/6/docs/ref/#view.EditorView.scrollSnapshot)
here to set an initial scroll position.
*/
scrollTo?: StateEffect<any>;
/**
Override the way transactions are
[dispatched](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) for this editor view.
Your implementation, if provided, should probably call the
view's [`update` method](https://codemirror.net/6/docs/ref/#view.EditorView.update).
*/
dispatchTransactions?: (trs: readonly Transaction[], view: EditorView) => void;
/**
**Deprecated** single-transaction version of
`dispatchTransactions`. Will force transactions to be dispatched
one at a time when used.
*/
dispatch?: (tr: Transaction, view: EditorView) => void;
}
/**
An editor view represents the editor's user interface. It holds
the editable DOM surface, and possibly other elements such as the
line number gutter. It handles events and dispatches state
transactions for editing actions.
*/
declare class EditorView {
/**
The current editor state.
*/
get state(): EditorState;
/**
To be able to display large documents without consuming too much
memory or overloading the browser, CodeMirror only draws the
code that is visible (plus a margin around it) to the DOM. This
property tells you the extent of the current drawn viewport, in
document positions.
*/
get viewport(): {
from: number;
to: number;
};
/**
When there are, for example, large collapsed ranges in the
viewport, its size can be a lot bigger than the actual visible
content. Thus, if you are doing something like styling the
content in the viewport, it is preferable to only do so for
these ranges, which are the subset of the viewport that is
actually drawn.
*/
get visibleRanges(): readonly {
from: number;
to: number;
}[];
/**
Returns false when the editor is entirely scrolled out of view
or otherwise hidden.
*/
get inView(): boolean;
/**
Indicates whether the user is currently composing text via
[IME](https://en.wikipedia.org/wiki/Input_method), and at least
one change has been made in the current composition.
*/
get composing(): boolean;
/**
Indicates whether the user is currently in composing state. Note
that on some platforms, like Android, this will be the case a
lot, since just putting the cursor on a word starts a
composition there.
*/
get compositionStarted(): boolean;
private dispatchTransactions;
private _root;
/**
The document or shadow root that the view lives in.
*/
get root(): DocumentOrShadowRoot;
/**
The DOM element that wraps the entire editor view.
*/
readonly dom: HTMLElement;
/**
The DOM element that can be styled to scroll. (Note that it may
not have been, so you can't assume this is scrollable.)
*/
readonly scrollDOM: HTMLElement;
/**
The editable DOM element holding the editor content. You should
not, usually, interact with this content directly though the
DOM, since the editor will immediately undo most of the changes
you make. Instead, [dispatch](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch)
[transactions](https://codemirror.net/6/docs/ref/#state.Transaction) to modify content, and
[decorations](https://codemirror.net/6/docs/ref/#view.Decoration) to style it.
*/
readonly contentDOM: HTMLElement;
private announceDOM;
private plugins;
private pluginMap;
private editorAttrs;
private contentAttrs;
private styleModules;
private bidiCache;
private destroyed;
/**
Construct a new view. You'll want to either provide a `parent`
option, or put `view.dom` into your document after creating a
view, so that the user can see the editor.
*/
constructor(config?: EditorViewConfig);
/**
All regular editor state updates should go through this. It
takes a transaction, array of transactions, or transaction spec
and updates the view to show the new state produced by that
transaction. Its implementation can be overridden with an
[option](https://codemirror.net/6/docs/ref/#view.EditorView.constructor^config.dispatchTransactions).
This function is bound to the view instance, so it does not have
to be called as a method.
Note that when multiple `TransactionSpec` arguments are
provided, these define a single transaction (the specs will be
merged), not a sequence of transactions.
*/
dispatch(tr: Transaction): void;
dispatch(trs: readonly Transaction[]): void;
dispatch(...specs: TransactionSpec[]): void;
/**
Update the view for the given array of transactions. This will
update the visible document and selection to match the state
produced by the transactions, and notify view plugins of the
change. You should usually call
[`dispatch`](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) instead, which uses this
as a primitive.
*/
update(transactions: readonly Transaction[]): void;
/**
Reset the view to the given state. (This will cause the entire
document to be redrawn and all view plugins to be reinitialized,
so you should probably only use it when the new state isn't
derived from the old state. Otherwise, use
[`dispatch`](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) instead.)
*/
setState(newState: EditorState): void;
private updatePlugins;
private docViewUpdate;
/**
Get the CSS classes for the currently active editor themes.
*/
get themeClasses(): string;
private updateAttrs;
private showAnnouncements;
private mountStyles;
private readMeasured;
/**
Schedule a layout measurement, optionally providing callbacks to
do custom DOM measuring followed by a DOM write phase. Using
this is preferable reading DOM layout directly from, for
example, an event handler, because it'll make sure measuring and
drawing done by other components is synchronized, avoiding
unnecessary DOM layout computations.
*/
requestMeasure<T>(request?: MeasureRequest<T>): void;
/**
Get the value of a specific plugin, if present. Note that
plugins that crash can be dropped from a view, so even when you
know you registered a given plugin, it is recommended to check
the return value of this method.
*/
plugin<T extends PluginValue>(plugin: ViewPlugin<T, any>): T | null;
/**
The top position of the document, in screen coordinates. This
may be negative when the editor is scrolled down. Points
directly to the top of the first line, not above the padding.
*/
get documentTop(): number;
/**
Reports the padding above and below the document.
*/
get documentPadding(): {
top: number;
bottom: number;
};
/**
If the editor is transformed with CSS, this provides the scale
along the X axis. Otherwise, it will just be 1. Note that
transforms other than translation and scaling are not supported.
*/
get scaleX(): number;
/**
Provide the CSS transformed scale along the Y axis.
*/
get scaleY(): number;
/**
Find the text line or block widget at the given vertical
position (which is interpreted as relative to the [top of the
document](https://codemirror.net/6/docs/ref/#view.EditorView.documentTop)).
*/
elementAtHeight(height: number): BlockInfo;
/**
Find the line block (see
[`lineBlockAt`](https://codemirror.net/6/docs/ref/#view.EditorView.lineBlockAt)) at the given
height, again interpreted relative to the [top of the
document](https://codemirror.net/6/docs/ref/#view.EditorView.documentTop).
*/
lineBlockAtHeight(height: number): BlockInfo;
/**
Get the extent and vertical position of all [line
blocks](https://codemirror.net/6/docs/ref/#view.EditorView.lineBlockAt) in the viewport. Positions
are relative to the [top of the
document](https://codemirror.net/6/docs/ref/#view.EditorView.documentTop);
*/
get viewportLineBlocks(): BlockInfo[];
/**
Find the line block around the given document position. A line
block is a range delimited on both sides by either a
non-[hidden](https://codemirror.net/6/docs/ref/#view.Decoration^replace) line break, or the
start/end of the document. It will usually just hold a line of
text, but may be broken into multiple textblocks by block
widgets.
*/
lineBlockAt(pos: number): BlockInfo;
/**
The editor's total content height.
*/
get contentHeight(): number;
/**
Move a cursor position by [grapheme
cluster](https://codemirror.net/6/docs/ref/#state.findClusterBreak). `forward` determines whether
the motion is away from the line start, or towards it. In
bidirectional text, the line is traversed in visual order, using
the editor's [text direction](https://codemirror.net/6/docs/ref/#view.EditorView.textDirection).
When the start position was the last one on the line, the
returned position will be across the line break. If there is no
further line, the original position is returned.
By default, this method moves over a single cluster. The
optional `by` argument can be used to move across more. It will
be called with the first cluster as argument, and should return
a predicate that determines, for each subsequent cluster,
whether it should also be moved over.
*/
moveByChar(start: SelectionRange, forward: boolean, by?: (initial: string) => (next: string) => boolean): SelectionRange;
/**
Move a cursor position across the next group of either
[letters](https://codemirror.net/6/docs/ref/#state.EditorState.charCategorizer) or non-letter
non-whitespace characters.
*/
moveByGroup(start: SelectionRange, forward: boolean): SelectionRange;
/**
Get the cursor position visually at the start or end of a line.
Note that this may differ from the _logical_ position at its
start or end (which is simply at `line.from`/`line.to`) if text
at the start or end goes against the line's base text direction.
*/
visualLineSide(line: Line, end: boolean): SelectionRange;
/**
Move to the next line boundary in the given direction. If
`includeWrap` is true, line wrapping is on, and there is a
further wrap point on the current line, the wrap point will be
returned. Otherwise this function will return the start or end
of the line.
*/
moveToLineBoundary(start: SelectionRange, forward: boolean, includeWrap?: boolean): SelectionRange;
/**
Move a cursor position vertically. When `distance` isn't given,
it defaults to moving to the next line (including wrapped
lines). Otherwise, `distance` should provide a positive distance
in pixels.
When `start` has a
[`goalColumn`](https://codemirror.net/6/docs/ref/#state.SelectionRange.goalColumn), the vertical
motion will use that as a target horizontal position. Otherwise,
the cursor's own horizontal position is used. The returned
cursor will have its goal column set to whichever column was
used.
*/
moveVertically(start: SelectionRange, forward: boolean, distance?: number): SelectionRange;
/**
Find the DOM parent node and offset (child offset if `node` is
an element, character offset when it is a text node) at the
given document position.
Note that for positions that aren't currently in
`visibleRanges`, the resulting DOM position isn't necessarily
meaningful (it may just point before or after a placeholder
element).
*/
domAtPos(pos: number): {
node: Node;
offset: number;
};
/**
Find the document position at the given DOM node. Can be useful
for associating positions with DOM events. Will raise an error
when `node` isn't part of the editor content.
*/
posAtDOM(node: Node, offset?: number): number;
/**
Get the document position at the given screen coordinates. For
positions not covered by the visible viewport's DOM structure,
this will return null, unless `false` is passed as second
argument, in which case it'll return an estimated position that
would be near the coordinates if it were rendered.
*/
posAtCoords(coords: {
x: number;
y: number;
}, precise: false): number;
posAtCoords(coords: {
x: number;
y: number;
}): number | null;
/**
Get the screen coordinates at the given document position.
`side` determines whether the coordinates are based on the
element before (-1) or after (1) the position (if no element is
available on the given side, the method will transparently use
another strategy to get reasonable coordinates).
*/
coordsAtPos(pos: number, side?: -1 | 1): Rect | null;
/**
Return the rectangle around a given character. If `pos` does not
point in front of a character that is in the viewport and
rendered (i.e. not replaced, not a line break), this will return
null. For space characters that are a line wrap point, this will
return the position before the line break.
*/
coordsForChar(pos: number): Rect | null;
/**
The default width of a character in the editor. May not
accurately reflect the width of all characters (given variable
width fonts or styling of invididual ranges).
*/
get defaultCharacterWidth(): number;
/**
The default height of a line in the editor. May not be accurate
for all lines.
*/
get defaultLineHeight(): number;
/**
The text direction
([`direction`](https://developer.mozilla.org/en-US/docs/Web/CSS/direction)
CSS property) of the editor's content element.
*/
get textDirection(): Direction;
/**
Find the text direction of the block at the given position, as
assigned by CSS. If
[`perLineTextDirection`](https://codemirror.net/6/docs/ref/#view.EditorView^perLineTextDirection)
isn't enabled, or the given position is outside of the viewport,
this will always return the same as
[`textDirection`](https://codemirror.net/6/docs/ref/#view.EditorView.textDirection). Note that
this may trigger a DOM layout.
*/
textDirectionAt(pos: number): Direction;
/**
Whether this editor [wraps lines](https://codemirror.net/6/docs/ref/#view.EditorView.lineWrapping)
(as determined by the
[`white-space`](https://developer.mozilla.org/en-US/docs/Web/CSS/white-space)
CSS property of its content element).
*/
get lineWrapping(): boolean;
/**
Returns the bidirectional text structure of the given line
(which should be in the current document) as an array of span
objects. The order of these spans matches the [text
direction](https://codemirror.net/6/docs/ref/#view.EditorView.textDirection)—if that is
left-to-right, the leftmost spans come first, otherwise the
rightmost spans come first.
*/
bidiSpans(line: Line): readonly BidiSpan[];
/**
Check whether the editor has focus.
*/
get hasFocus(): boolean;
/**
Put focus on the editor.
*/
focus(): void;
/**
Update the [root](https://codemirror.net/6/docs/ref/##view.EditorViewConfig.root) in which the editor lives. This is only
necessary when moving the editor's existing DOM to a new window or shadow root.
*/
setRoot(root: Document | ShadowRoot): void;
/**
Clean up this editor view, removing its element from the
document, unregistering event handlers, and notifying
plugins. The view instance can no longer be used after
calling this.
*/
destroy(): void;
/**
Returns an effect that can be
[added](https://codemirror.net/6/docs/ref/#state.TransactionSpec.effects) to a transaction to
cause it to scroll the given position or range into view.
*/
static scrollIntoView(pos: number | SelectionRange, options?: {
/**
By default (`"nearest"`) the position will be vertically
scrolled only the minimal amount required to move the given
position into view. You can set this to `"start"` to move it
to the top of the view, `"end"` to move it to the bottom, or
`"center"` to move it to the center.
*/
y?: ScrollStrategy;
/**
Effect similar to
[`y`](https://codemirror.net/6/docs/ref/#view.EditorView^scrollIntoView^options.y), but for the
horizontal scroll position.
*/
x?: ScrollStrategy;
/**
Extra vertical distance to add when moving something into
view. Not used with the `"center"` strategy. Defaults to 5.
Must be less than the height of the editor.
*/
yMargin?: number;
/**
Extra horizontal distance to add. Not used with the `"center"`
strategy. Defaults to 5. Must be less than the width of the
editor.
*/
xMargin?: number;
}): StateEffect<unknown>;
/**
Return an effect that resets the editor to its current (at the
time this method was called) scroll position. Note that this
only affects the editor's own scrollable element, not parents.
See also
[`EditorViewConfig.scrollTo`](https://codemirror.net/6/docs/ref/#view.EditorViewConfig.scrollTo).
The effect should be used with a document identical to the one
it was created for. Failing to do so is not an error, but may
not scroll to the expected position. You can
[map](https://codemirror.net/6/docs/ref/#state.StateEffect.map) the effect to account for changes.
*/
scrollSnapshot(): StateEffect<ScrollTarget>;
/**
Enable or disable tab-focus mode, which disables key bindings
for Tab and Shift-Tab, letting the browser's default
focus-changing behavior go through instead. This is useful to
prevent trapping keyboard users in your editor.
Without argument, this toggles the mode. With a boolean, it
enables (true) or disables it (false). Given a number, it
temporarily enables the mode until that number of milliseconds
have passed or another non-Tab key is pressed.
*/
setTabFocusMode(to?: boolean | number): void;
/**
Facet to add a [style
module](https://github.com/marijnh/style-mod#documentation) to
an editor view. The view will ensure that the module is
mounted in its [document
root](https://codemirror.net/6/docs/ref/#view.EditorView.constructor^config.root).
*/
static styleModule: Facet<StyleModule, readonly StyleModule[]>;
/**
Returns an extension that can be used to add DOM event handlers.
The value should be an object mapping event names to handler
functions. For any given event, such functions are ordered by
extension precedence, and the first handler to return true will
be assumed to have handled that event, and no other handlers or
built-in behavior will be activated for it. These are registered
on the [content element](https://codemirror.net/6/docs/ref/#view.EditorView.contentDOM), except
for `scroll` handlers, which will be called any time the
editor's [scroll element](https://codemirror.net/6/docs/ref/#view.EditorView.scrollDOM) or one of
its parent nodes is scrolled.
*/
static domEventHandlers(handlers: DOMEventHandlers<any>): Extension;
/**
Create an extension that registers DOM event observers. Contrary
to event [handlers](https://codemirror.net/6/docs/ref/#view.EditorView^domEventHandlers),
observers can't be prevented from running by a higher-precedence
handler returning true. They also don't prevent other handlers
and observers from running when they return true, and should not
call `preventDefault`.
*/
static domEventObservers(observers: DOMEventHandlers<any>): Extension;
/**
An input handler can override the way changes to the editable
DOM content are handled. Handlers are passed the document
positions between which the change was found, and the new
content. When one returns true, no further input handlers are
called and the default behavior is prevented.
The `insert` argument can be used to get the default transaction
that would be applied for this input. This can be useful when
dispatching the custom behavior as a separate transaction.
*/
static inputHandler: Facet<(view: EditorView, from: number, to: number, text: string, insert: () => Transaction) => boolean, readonly ((view: EditorView, from: number, to: number, text: string, insert: () => Transaction) => boolean)[]>;
/**
Functions provided in this facet will be used to transform text
pasted or dropped into the editor.
*/
static clipboardInputFilter: Facet<(text: string, state: EditorState) => string, readonly ((text: string, state: EditorState) => string)[]>;
/**
Transform text copied or dragged from the editor.
*/
static clipboardOutputFilter: Facet<(text: string, state: EditorState) => string, readonly ((text: string, state: EditorState) => string)[]>;
/**
Scroll handlers can override how things are scrolled into view.
If they return `true`, no further handling happens for the
scrolling. If they return false, the default scroll behavior is
applied. Scroll handlers should never initiate editor updates.
*/
static scrollHandler: Facet<(view: EditorView, range: SelectionRange, options: {
x: ScrollStrategy;
y: ScrollStrategy;
xMargin: number;
yMargin: number;
}) => boolean, readonly ((view: EditorView, range: SelectionRange, options: {
x: ScrollStrategy;
y: ScrollStrategy;
xMargin: number;
yMargin: number;
}) => boolean)[]>;
/**
This facet can be used to provide functions that create effects
to be dispatched when the editor's focus state changes.
*/
static focusChangeEffect: Facet<(state: EditorState, focusing: boolean) => StateEffect<any> | null, readonly ((state: EditorState, focusing: boolean) => StateEffect<any> | null)[]>;
/**
By default, the editor assumes all its content has the same
[text direction](https://codemirror.net/6/docs/ref/#view.Direction). Configure this with a `true`
value to make it read the text direction of every (rendered)
line separately.
*/
static perLineTextDirection: Facet<boolean, boolean>;
/**
Allows you to provide a function that should be called when the
library catches an exception from an extension (mostly from view
plugins, but may be used by other extensions to route exceptions
from user-code-provided callbacks). This is mostly useful for
debugging and logging. See [`logException`](https://codemirror.net/6/docs/ref/#view.logException).
*/
static exceptionSink: Facet<(exception: any) => void, readonly ((exception: any) => void)[]>;
/**
A facet that can be used to register a function to be called
every time the view updates.
*/
static updateListener: Facet<(update: ViewUpdate) => void, readonly ((update: ViewUpdate) => void)[]>;
/**
Facet that controls whether the editor content DOM is editable.
When its highest-precedence value is `false`, the element will
not have its `contenteditable` attribute set. (Note that this
doesn't affect API calls that change the editor content, even
when those are bound to keys or buttons. See the
[`readOnly`](https://codemirror.net/6/docs/ref/#state.EditorState.readOnly) facet for that.)
*/
static editable: Facet<boolean, boolean>;
/**
Allows you to influence the way mouse selection happens. The
functions in this facet will be called for a `mousedown` event
on the editor, and can return an object that overrides the way a
selection is computed from that mouse click or drag.
*/
static mouseSelectionStyle: Facet<MakeSelectionStyle, readonly MakeSelectionStyle[]>;
/**
Facet used to configure whether a given selection drag event
should move or copy the selection. The given predicate will be
called with the `mousedown` event, and can return `true` when
the drag should move the content.
*/
static dragMovesSelection: Facet<(event: MouseEvent) => boolean, readonly ((event: MouseEvent) => boolean)[]>;
/**
Facet used to configure whether a given selecting click adds a
new range to the existing selection or replaces it entirely. The
default behavior is to check `event.metaKey` on macOS, and
`event.ctrlKey` elsewhere.
*/
static clickAddsSelectionRange: Facet<(event: MouseEvent) => boolean, readonly ((event: MouseEvent) => boolean)[]>;
/**
A facet that determines which [decorations](https://codemirror.net/6/docs/ref/#view.Decoration)
are shown in the view. Decorations can be provided in two
ways—directly, or via a function that takes an editor view.
Only decoration sets provided directly are allowed to influence
the editor's vertical layout structure. The ones provided as
functions are called _after_ the new viewport has been computed,
and thus **must not** introduce block widgets or replacing
decorations that cover line breaks.
If you want decorated ranges to behave like atomic units for
cursor motion and deletion purposes, also provide the range set
containing the decorations to
[`EditorView.atomicRanges`](https://codemirror.net/6/docs/ref/#view.EditorView^atomicRanges).
*/
static decorations: Facet<DecorationSet | ((view: EditorView) => DecorationSet), readonly (DecorationSet | ((view: EditorView) => DecorationSet))[]>;
/**
Facet that works much like
[`decorations`](https://codemirror.net/6/docs/ref/#view.EditorView^decorations), but puts its
inputs at the very bottom of the precedence stack, meaning mark
decorations provided here will only be split by other, partially
overlapping \`outerDecorations\` ranges, and wrap around all
regular decorations. Use this for mark elements that should, as
much as possible, remain in one piece.
*/
static outerDecorations: Facet<DecorationSet | ((view: EditorView) => DecorationSet), readonly (DecorationSet | ((view: EditorView) => DecorationSet))[]>;
/**
Used to provide ranges that should be treated as atoms as far as
cursor motion is concerned. This causes methods like
[`moveByCha