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@codemirror/view

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DOM view component for the CodeMirror code editor

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import * as _codemirror_state from '@codemirror/state'; import { RangeSet, RangeValue, Range, EditorState, Extension, Transaction, ChangeSet, SelectionRange, ChangeDesc, EditorSelection, EditorStateConfig, StateEffect, TransactionSpec, Line, Facet, StateField } from '@codemirror/state'; import { StyleModule, StyleSpec } from 'style-mod'; /** Used to indicate [text direction](https://codemirror.net/6/docs/ref/#view.EditorView.textDirection). */ declare enum Direction { /** Left-to-right. */ LTR = 0, /** Right-to-left. */ RTL = 1 } /** Represents a contiguous range of text that has a single direction (as in left-to-right or right-to-left). */ declare class BidiSpan { /** The start of the span (relative to the start of the line). */ readonly from: number; /** The end of the span. */ readonly to: number; /** The ["bidi level"](https://unicode.org/reports/tr9/#Basic_Display_Algorithm) of the span (in this context, 0 means left-to-right, 1 means right-to-left, 2 means left-to-right number inside right-to-left text). */ readonly level: number; /** The direction of this span. */ get dir(): Direction; } type Attrs = { [name: string]: string; }; /** Basic rectangle type. */ interface Rect { readonly left: number; readonly right: number; readonly top: number; readonly bottom: number; } type ScrollStrategy = "nearest" | "start" | "end" | "center"; interface MarkDecorationSpec { /** Whether the mark covers its start and end position or not. This influences whether content inserted at those positions becomes part of the mark. Defaults to false. */ inclusive?: boolean; /** Specify whether the start position of the marked range should be inclusive. Overrides `inclusive`, when both are present. */ inclusiveStart?: boolean; /** Whether the end should be inclusive. */ inclusiveEnd?: boolean; /** Add attributes to the DOM elements that hold the text in the marked range. */ attributes?: { [key: string]: string; }; /** Shorthand for `{attributes: {class: value}}`. */ class?: string; /** Add a wrapping element around the text in the marked range. Note that there will not necessarily be a single element covering the entire range—other decorations with lower precedence might split this one if they partially overlap it, and line breaks always end decoration elements. */ tagName?: string; /** When using sets of decorations in [`bidiIsolatedRanges`](https://codemirror.net/6/docs/ref/##view.EditorView^bidiIsolatedRanges), this property provides the direction of the isolates. When null or not given, it indicates the range has `dir=auto`, and its direction should be derived from the first strong directional character in it. */ bidiIsolate?: Direction | null; /** Decoration specs allow extra properties, which can be retrieved through the decoration's [`spec`](https://codemirror.net/6/docs/ref/#view.Decoration.spec) property. */ [other: string]: any; } interface WidgetDecorationSpec { /** The type of widget to draw here. */ widget: WidgetType; /** Which side of the given position the widget is on. When this is positive, the widget will be drawn after the cursor if the cursor is on the same position. Otherwise, it'll be drawn before it. When multiple widgets sit at the same position, their `side` values will determine their ordering—those with a lower value come first. Defaults to 0. May not be more than 10000 or less than -10000. */ side?: number; /** By default, to avoid unintended mixing of block and inline widgets, block widgets with a positive `side` are always drawn after all inline widgets at that position, and those with a non-positive side before inline widgets. Setting this option to `true` for a block widget will turn this off and cause it to be rendered between the inline widgets, ordered by `side`. */ inlineOrder?: boolean; /** Determines whether this is a block widgets, which will be drawn between lines, or an inline widget (the default) which is drawn between the surrounding text. Note that block-level decorations should not have vertical margins, and if you dynamically change their height, you should make sure to call [`requestMeasure`](https://codemirror.net/6/docs/ref/#view.EditorView.requestMeasure), so that the editor can update its information about its vertical layout. */ block?: boolean; /** Other properties are allowed. */ [other: string]: any; } interface ReplaceDecorationSpec { /** An optional widget to drawn in the place of the replaced content. */ widget?: WidgetType; /** Whether this range covers the positions on its sides. This influences whether new content becomes part of the range and whether the cursor can be drawn on its sides. Defaults to false for inline replacements, and true for block replacements. */ inclusive?: boolean; /** Set inclusivity at the start. */ inclusiveStart?: boolean; /** Set inclusivity at the end. */ inclusiveEnd?: boolean; /** Whether this is a block-level decoration. Defaults to false. */ block?: boolean; /** Other properties are allowed. */ [other: string]: any; } interface LineDecorationSpec { /** DOM attributes to add to the element wrapping the line. */ attributes?: { [key: string]: string; }; /** Shorthand for `{attributes: {class: value}}`. */ class?: string; /** Other properties are allowed. */ [other: string]: any; } /** Widgets added to the content are described by subclasses of this class. Using a description object like that makes it possible to delay creating of the DOM structure for a widget until it is needed, and to avoid redrawing widgets even if the decorations that define them are recreated. */ declare abstract class WidgetType { /** Build the DOM structure for this widget instance. */ abstract toDOM(view: EditorView): HTMLElement; /** Compare this instance to another instance of the same type. (TypeScript can't express this, but only instances of the same specific class will be passed to this method.) This is used to avoid redrawing widgets when they are replaced by a new decoration of the same type. The default implementation just returns `false`, which will cause new instances of the widget to always be redrawn. */ eq(widget: WidgetType): boolean; /** Update a DOM element created by a widget of the same type (but different, non-`eq` content) to reflect this widget. May return true to indicate that it could update, false to indicate it couldn't (in which case the widget will be redrawn). The default implementation just returns false. */ updateDOM(dom: HTMLElement, view: EditorView): boolean; /** The estimated height this widget will have, to be used when estimating the height of content that hasn't been drawn. May return -1 to indicate you don't know. The default implementation returns -1. */ get estimatedHeight(): number; /** For inline widgets that are displayed inline (as opposed to `inline-block`) and introduce line breaks (through `<br>` tags or textual newlines), this must indicate the amount of line breaks they introduce. Defaults to 0. */ get lineBreaks(): number; /** Can be used to configure which kinds of events inside the widget should be ignored by the editor. The default is to ignore all events. */ ignoreEvent(event: Event): boolean; /** Override the way screen coordinates for positions at/in the widget are found. `pos` will be the offset into the widget, and `side` the side of the position that is being queried—less than zero for before, greater than zero for after, and zero for directly at that position. */ coordsAt(dom: HTMLElement, pos: number, side: number): Rect | null; /** This is called when the an instance of the widget is removed from the editor view. */ destroy(dom: HTMLElement): void; } /** A decoration set represents a collection of decorated ranges, organized for efficient access and mapping. See [`RangeSet`](https://codemirror.net/6/docs/ref/#state.RangeSet) for its methods. */ type DecorationSet = RangeSet<Decoration>; /** The different types of blocks that can occur in an editor view. */ declare enum BlockType { /** A line of text. */ Text = 0, /** A block widget associated with the position after it. */ WidgetBefore = 1, /** A block widget associated with the position before it. */ WidgetAfter = 2, /** A block widget [replacing](https://codemirror.net/6/docs/ref/#view.Decoration^replace) a range of content. */ WidgetRange = 3 } /** A decoration provides information on how to draw or style a piece of content. You'll usually use it wrapped in a [`Range`](https://codemirror.net/6/docs/ref/#state.Range), which adds a start and end position. @nonabstract */ declare abstract class Decoration extends RangeValue { /** The config object used to create this decoration. You can include additional properties in there to store metadata about your decoration. */ readonly spec: any; protected constructor( /** @internal */ startSide: number, /** @internal */ endSide: number, /** @internal */ widget: WidgetType | null, /** The config object used to create this decoration. You can include additional properties in there to store metadata about your decoration. */ spec: any); abstract eq(other: Decoration): boolean; /** Create a mark decoration, which influences the styling of the content in its range. Nested mark decorations will cause nested DOM elements to be created. Nesting order is determined by precedence of the [facet](https://codemirror.net/6/docs/ref/#view.EditorView^decorations), with the higher-precedence decorations creating the inner DOM nodes. Such elements are split on line boundaries and on the boundaries of lower-precedence decorations. */ static mark(spec: MarkDecorationSpec): Decoration; /** Create a widget decoration, which displays a DOM element at the given position. */ static widget(spec: WidgetDecorationSpec): Decoration; /** Create a replace decoration which replaces the given range with a widget, or simply hides it. */ static replace(spec: ReplaceDecorationSpec): Decoration; /** Create a line decoration, which can add DOM attributes to the line starting at the given position. */ static line(spec: LineDecorationSpec): Decoration; /** Build a [`DecorationSet`](https://codemirror.net/6/docs/ref/#view.DecorationSet) from the given decorated range or ranges. If the ranges aren't already sorted, pass `true` for `sort` to make the library sort them for you. */ static set(of: Range<Decoration> | readonly Range<Decoration>[], sort?: boolean): DecorationSet; /** The empty set of decorations. */ static none: DecorationSet; } /** Command functions are used in key bindings and other types of user actions. Given an editor view, they check whether their effect can apply to the editor, and if it can, perform it as a side effect (which usually means [dispatching](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) a transaction) and return `true`. */ type Command = (target: EditorView) => boolean; declare class ScrollTarget { readonly range: SelectionRange; readonly y: ScrollStrategy; readonly x: ScrollStrategy; readonly yMargin: number; readonly xMargin: number; readonly isSnapshot: boolean; constructor(range: SelectionRange, y?: ScrollStrategy, x?: ScrollStrategy, yMargin?: number, xMargin?: number, isSnapshot?: boolean); map(changes: ChangeDesc): ScrollTarget; clip(state: EditorState): ScrollTarget; } /** Log or report an unhandled exception in client code. Should probably only be used by extension code that allows client code to provide functions, and calls those functions in a context where an exception can't be propagated to calling code in a reasonable way (for example when in an event handler). Either calls a handler registered with [`EditorView.exceptionSink`](https://codemirror.net/6/docs/ref/#view.EditorView^exceptionSink), `window.onerror`, if defined, or `console.error` (in which case it'll pass `context`, when given, as first argument). */ declare function logException(state: EditorState, exception: any, context?: string): void; /** This is the interface plugin objects conform to. */ interface PluginValue extends Object { /** Notifies the plugin of an update that happened in the view. This is called _before_ the view updates its own DOM. It is responsible for updating the plugin's internal state (including any state that may be read by plugin fields) and _writing_ to the DOM for the changes in the update. To avoid unnecessary layout recomputations, it should _not_ read the DOM layout—use [`requestMeasure`](https://codemirror.net/6/docs/ref/#view.EditorView.requestMeasure) to schedule your code in a DOM reading phase if you need to. */ update?(update: ViewUpdate): void; /** Called when the document view is updated (due to content, decoration, or viewport changes). Should not try to immediately start another view update. Often useful for calling [`requestMeasure`](https://codemirror.net/6/docs/ref/#view.EditorView.requestMeasure). */ docViewUpdate?(view: EditorView): void; /** Called when the plugin is no longer going to be used. Should revert any changes the plugin made to the DOM. */ destroy?(): void; } /** Provides additional information when defining a [view plugin](https://codemirror.net/6/docs/ref/#view.ViewPlugin). */ interface PluginSpec<V extends PluginValue> { /** Register the given [event handlers](https://codemirror.net/6/docs/ref/#view.EditorView^domEventHandlers) for the plugin. When called, these will have their `this` bound to the plugin value. */ eventHandlers?: DOMEventHandlers<V>; /** Registers [event observers](https://codemirror.net/6/docs/ref/#view.EditorView^domEventObservers) for the plugin. Will, when called, have their `this` bound to the plugin value. */ eventObservers?: DOMEventHandlers<V>; /** Specify that the plugin provides additional extensions when added to an editor configuration. */ provide?: (plugin: ViewPlugin<V, any>) => Extension; /** Allow the plugin to provide decorations. When given, this should be a function that take the plugin value and return a [decoration set](https://codemirror.net/6/docs/ref/#view.DecorationSet). See also the caveat about [layout-changing decorations](https://codemirror.net/6/docs/ref/#view.EditorView^decorations) that depend on the view. */ decorations?: (value: V) => DecorationSet; } /** View plugins associate stateful values with a view. They can influence the way the content is drawn, and are notified of things that happen in the view. They optionally take an argument, in which case you need to call [`of`](https://codemirror.net/6/docs/ref/#view.ViewPlugin.of) to create an extension for the plugin. When the argument type is undefined, you can use the plugin instance as an extension directly. */ declare class ViewPlugin<V extends PluginValue, Arg = undefined> { /** When `Arg` is undefined, instances of this class act as extensions. Otherwise, you have to call `of` to create an extension value. */ extension: Arg extends undefined ? Extension : null; private baseExtensions; private constructor(); /** Create an extension for this plugin with the given argument. */ of(arg: Arg): Extension; /** Define a plugin from a constructor function that creates the plugin's value, given an editor view. */ static define<V extends PluginValue, Arg = undefined>(create: (view: EditorView, arg: Arg) => V, spec?: PluginSpec<V>): ViewPlugin<V, Arg>; /** Create a plugin for a class whose constructor takes a single editor view as argument. */ static fromClass<V extends PluginValue, Arg = undefined>(cls: { new (view: EditorView, arg: Arg): V; }, spec?: PluginSpec<V>): ViewPlugin<V, Arg>; } interface MeasureRequest<T> { /** Called in a DOM read phase to gather information that requires DOM layout. Should _not_ mutate the document. */ read(view: EditorView): T; /** Called in a DOM write phase to update the document. Should _not_ do anything that triggers DOM layout. */ write?(measure: T, view: EditorView): void; /** When multiple requests with the same key are scheduled, only the last one will actually be run. */ key?: any; } type AttrSource = Attrs | ((view: EditorView) => Attrs | null); /** View [plugins](https://codemirror.net/6/docs/ref/#view.ViewPlugin) are given instances of this class, which describe what happened, whenever the view is updated. */ declare class ViewUpdate { /** The editor view that the update is associated with. */ readonly view: EditorView; /** The new editor state. */ readonly state: EditorState; /** The transactions involved in the update. May be empty. */ readonly transactions: readonly Transaction[]; /** The changes made to the document by this update. */ readonly changes: ChangeSet; /** The previous editor state. */ readonly startState: EditorState; private constructor(); /** Tells you whether the [viewport](https://codemirror.net/6/docs/ref/#view.EditorView.viewport) or [visible ranges](https://codemirror.net/6/docs/ref/#view.EditorView.visibleRanges) changed in this update. */ get viewportChanged(): boolean; /** Returns true when [`viewportChanged`](https://codemirror.net/6/docs/ref/#view.ViewUpdate.viewportChanged) is true and the viewport change is not just the result of mapping it in response to document changes. */ get viewportMoved(): boolean; /** Indicates whether the height of a block element in the editor changed in this update. */ get heightChanged(): boolean; /** Returns true when the document was modified or the size of the editor, or elements within the editor, changed. */ get geometryChanged(): boolean; /** True when this update indicates a focus change. */ get focusChanged(): boolean; /** Whether the document changed in this update. */ get docChanged(): boolean; /** Whether the selection was explicitly set in this update. */ get selectionSet(): boolean; } /** Interface that objects registered with [`EditorView.mouseSelectionStyle`](https://codemirror.net/6/docs/ref/#view.EditorView^mouseSelectionStyle) must conform to. */ interface MouseSelectionStyle { /** Return a new selection for the mouse gesture that starts with the event that was originally given to the constructor, and ends with the event passed here. In case of a plain click, those may both be the `mousedown` event, in case of a drag gesture, the latest `mousemove` event will be passed. When `extend` is true, that means the new selection should, if possible, extend the start selection. If `multiple` is true, the new selection should be added to the original selection. */ get: (curEvent: MouseEvent, extend: boolean, multiple: boolean) => EditorSelection; /** Called when the view is updated while the gesture is in progress. When the document changes, it may be necessary to map some data (like the original selection or start position) through the changes. This may return `true` to indicate that the `get` method should get queried again after the update, because something in the update could change its result. Be wary of infinite loops when using this (where `get` returns a new selection, which will trigger `update`, which schedules another `get` in response). */ update: (update: ViewUpdate) => boolean | void; } type MakeSelectionStyle = (view: EditorView, event: MouseEvent) => MouseSelectionStyle | null; /** Record used to represent information about a block-level element in the editor view. */ declare class BlockInfo { /** The start of the element in the document. */ readonly from: number; /** The length of the element. */ readonly length: number; /** The top position of the element (relative to the top of the document). */ readonly top: number; /** Its height. */ readonly height: number; /** The type of element this is. When querying lines, this may be an array of all the blocks that make up the line. */ get type(): BlockType | readonly BlockInfo[]; /** The end of the element as a document position. */ get to(): number; /** The bottom position of the element. */ get bottom(): number; /** If this is a widget block, this will return the widget associated with it. */ get widget(): WidgetType | null; /** If this is a textblock, this holds the number of line breaks that appear in widgets inside the block. */ get widgetLineBreaks(): number; } /** The type of object given to the [`EditorView`](https://codemirror.net/6/docs/ref/#view.EditorView) constructor. */ interface EditorViewConfig extends EditorStateConfig { /** The view's initial state. If not given, a new state is created by passing this configuration object to [`EditorState.create`](https://codemirror.net/6/docs/ref/#state.EditorState^create), using its `doc`, `selection`, and `extensions` field (if provided). */ state?: EditorState; /** When given, the editor is immediately appended to the given element on creation. (Otherwise, you'll have to place the view's [`dom`](https://codemirror.net/6/docs/ref/#view.EditorView.dom) element in the document yourself.) */ parent?: Element | DocumentFragment; /** If the view is going to be mounted in a shadow root or document other than the one held by the global variable `document` (the default), you should pass it here. If you provide `parent`, but not this option, the editor will automatically look up a root from the parent. */ root?: Document | ShadowRoot; /** Pass an effect created with [`EditorView.scrollIntoView`](https://codemirror.net/6/docs/ref/#view.EditorView^scrollIntoView) or [`EditorView.scrollSnapshot`](https://codemirror.net/6/docs/ref/#view.EditorView.scrollSnapshot) here to set an initial scroll position. */ scrollTo?: StateEffect<any>; /** Override the way transactions are [dispatched](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) for this editor view. Your implementation, if provided, should probably call the view's [`update` method](https://codemirror.net/6/docs/ref/#view.EditorView.update). */ dispatchTransactions?: (trs: readonly Transaction[], view: EditorView) => void; /** **Deprecated** single-transaction version of `dispatchTransactions`. Will force transactions to be dispatched one at a time when used. */ dispatch?: (tr: Transaction, view: EditorView) => void; } /** An editor view represents the editor's user interface. It holds the editable DOM surface, and possibly other elements such as the line number gutter. It handles events and dispatches state transactions for editing actions. */ declare class EditorView { /** The current editor state. */ get state(): EditorState; /** To be able to display large documents without consuming too much memory or overloading the browser, CodeMirror only draws the code that is visible (plus a margin around it) to the DOM. This property tells you the extent of the current drawn viewport, in document positions. */ get viewport(): { from: number; to: number; }; /** When there are, for example, large collapsed ranges in the viewport, its size can be a lot bigger than the actual visible content. Thus, if you are doing something like styling the content in the viewport, it is preferable to only do so for these ranges, which are the subset of the viewport that is actually drawn. */ get visibleRanges(): readonly { from: number; to: number; }[]; /** Returns false when the editor is entirely scrolled out of view or otherwise hidden. */ get inView(): boolean; /** Indicates whether the user is currently composing text via [IME](https://en.wikipedia.org/wiki/Input_method), and at least one change has been made in the current composition. */ get composing(): boolean; /** Indicates whether the user is currently in composing state. Note that on some platforms, like Android, this will be the case a lot, since just putting the cursor on a word starts a composition there. */ get compositionStarted(): boolean; private dispatchTransactions; private _root; /** The document or shadow root that the view lives in. */ get root(): DocumentOrShadowRoot; /** The DOM element that wraps the entire editor view. */ readonly dom: HTMLElement; /** The DOM element that can be styled to scroll. (Note that it may not have been, so you can't assume this is scrollable.) */ readonly scrollDOM: HTMLElement; /** The editable DOM element holding the editor content. You should not, usually, interact with this content directly though the DOM, since the editor will immediately undo most of the changes you make. Instead, [dispatch](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) [transactions](https://codemirror.net/6/docs/ref/#state.Transaction) to modify content, and [decorations](https://codemirror.net/6/docs/ref/#view.Decoration) to style it. */ readonly contentDOM: HTMLElement; private announceDOM; private plugins; private pluginMap; private editorAttrs; private contentAttrs; private styleModules; private bidiCache; private destroyed; /** Construct a new view. You'll want to either provide a `parent` option, or put `view.dom` into your document after creating a view, so that the user can see the editor. */ constructor(config?: EditorViewConfig); /** All regular editor state updates should go through this. It takes a transaction, array of transactions, or transaction spec and updates the view to show the new state produced by that transaction. Its implementation can be overridden with an [option](https://codemirror.net/6/docs/ref/#view.EditorView.constructor^config.dispatchTransactions). This function is bound to the view instance, so it does not have to be called as a method. Note that when multiple `TransactionSpec` arguments are provided, these define a single transaction (the specs will be merged), not a sequence of transactions. */ dispatch(tr: Transaction): void; dispatch(trs: readonly Transaction[]): void; dispatch(...specs: TransactionSpec[]): void; /** Update the view for the given array of transactions. This will update the visible document and selection to match the state produced by the transactions, and notify view plugins of the change. You should usually call [`dispatch`](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) instead, which uses this as a primitive. */ update(transactions: readonly Transaction[]): void; /** Reset the view to the given state. (This will cause the entire document to be redrawn and all view plugins to be reinitialized, so you should probably only use it when the new state isn't derived from the old state. Otherwise, use [`dispatch`](https://codemirror.net/6/docs/ref/#view.EditorView.dispatch) instead.) */ setState(newState: EditorState): void; private updatePlugins; private docViewUpdate; /** Get the CSS classes for the currently active editor themes. */ get themeClasses(): string; private updateAttrs; private showAnnouncements; private mountStyles; private readMeasured; /** Schedule a layout measurement, optionally providing callbacks to do custom DOM measuring followed by a DOM write phase. Using this is preferable reading DOM layout directly from, for example, an event handler, because it'll make sure measuring and drawing done by other components is synchronized, avoiding unnecessary DOM layout computations. */ requestMeasure<T>(request?: MeasureRequest<T>): void; /** Get the value of a specific plugin, if present. Note that plugins that crash can be dropped from a view, so even when you know you registered a given plugin, it is recommended to check the return value of this method. */ plugin<T extends PluginValue>(plugin: ViewPlugin<T, any>): T | null; /** The top position of the document, in screen coordinates. This may be negative when the editor is scrolled down. Points directly to the top of the first line, not above the padding. */ get documentTop(): number; /** Reports the padding above and below the document. */ get documentPadding(): { top: number; bottom: number; }; /** If the editor is transformed with CSS, this provides the scale along the X axis. Otherwise, it will just be 1. Note that transforms other than translation and scaling are not supported. */ get scaleX(): number; /** Provide the CSS transformed scale along the Y axis. */ get scaleY(): number; /** Find the text line or block widget at the given vertical position (which is interpreted as relative to the [top of the document](https://codemirror.net/6/docs/ref/#view.EditorView.documentTop)). */ elementAtHeight(height: number): BlockInfo; /** Find the line block (see [`lineBlockAt`](https://codemirror.net/6/docs/ref/#view.EditorView.lineBlockAt)) at the given height, again interpreted relative to the [top of the document](https://codemirror.net/6/docs/ref/#view.EditorView.documentTop). */ lineBlockAtHeight(height: number): BlockInfo; /** Get the extent and vertical position of all [line blocks](https://codemirror.net/6/docs/ref/#view.EditorView.lineBlockAt) in the viewport. Positions are relative to the [top of the document](https://codemirror.net/6/docs/ref/#view.EditorView.documentTop); */ get viewportLineBlocks(): BlockInfo[]; /** Find the line block around the given document position. A line block is a range delimited on both sides by either a non-[hidden](https://codemirror.net/6/docs/ref/#view.Decoration^replace) line break, or the start/end of the document. It will usually just hold a line of text, but may be broken into multiple textblocks by block widgets. */ lineBlockAt(pos: number): BlockInfo; /** The editor's total content height. */ get contentHeight(): number; /** Move a cursor position by [grapheme cluster](https://codemirror.net/6/docs/ref/#state.findClusterBreak). `forward` determines whether the motion is away from the line start, or towards it. In bidirectional text, the line is traversed in visual order, using the editor's [text direction](https://codemirror.net/6/docs/ref/#view.EditorView.textDirection). When the start position was the last one on the line, the returned position will be across the line break. If there is no further line, the original position is returned. By default, this method moves over a single cluster. The optional `by` argument can be used to move across more. It will be called with the first cluster as argument, and should return a predicate that determines, for each subsequent cluster, whether it should also be moved over. */ moveByChar(start: SelectionRange, forward: boolean, by?: (initial: string) => (next: string) => boolean): SelectionRange; /** Move a cursor position across the next group of either [letters](https://codemirror.net/6/docs/ref/#state.EditorState.charCategorizer) or non-letter non-whitespace characters. */ moveByGroup(start: SelectionRange, forward: boolean): SelectionRange; /** Get the cursor position visually at the start or end of a line. Note that this may differ from the _logical_ position at its start or end (which is simply at `line.from`/`line.to`) if text at the start or end goes against the line's base text direction. */ visualLineSide(line: Line, end: boolean): SelectionRange; /** Move to the next line boundary in the given direction. If `includeWrap` is true, line wrapping is on, and there is a further wrap point on the current line, the wrap point will be returned. Otherwise this function will return the start or end of the line. */ moveToLineBoundary(start: SelectionRange, forward: boolean, includeWrap?: boolean): SelectionRange; /** Move a cursor position vertically. When `distance` isn't given, it defaults to moving to the next line (including wrapped lines). Otherwise, `distance` should provide a positive distance in pixels. When `start` has a [`goalColumn`](https://codemirror.net/6/docs/ref/#state.SelectionRange.goalColumn), the vertical motion will use that as a target horizontal position. Otherwise, the cursor's own horizontal position is used. The returned cursor will have its goal column set to whichever column was used. */ moveVertically(start: SelectionRange, forward: boolean, distance?: number): SelectionRange; /** Find the DOM parent node and offset (child offset if `node` is an element, character offset when it is a text node) at the given document position. Note that for positions that aren't currently in `visibleRanges`, the resulting DOM position isn't necessarily meaningful (it may just point before or after a placeholder element). */ domAtPos(pos: number): { node: Node; offset: number; }; /** Find the document position at the given DOM node. Can be useful for associating positions with DOM events. Will raise an error when `node` isn't part of the editor content. */ posAtDOM(node: Node, offset?: number): number; /** Get the document position at the given screen coordinates. For positions not covered by the visible viewport's DOM structure, this will return null, unless `false` is passed as second argument, in which case it'll return an estimated position that would be near the coordinates if it were rendered. */ posAtCoords(coords: { x: number; y: number; }, precise: false): number; posAtCoords(coords: { x: number; y: number; }): number | null; /** Get the screen coordinates at the given document position. `side` determines whether the coordinates are based on the element before (-1) or after (1) the position (if no element is available on the given side, the method will transparently use another strategy to get reasonable coordinates). */ coordsAtPos(pos: number, side?: -1 | 1): Rect | null; /** Return the rectangle around a given character. If `pos` does not point in front of a character that is in the viewport and rendered (i.e. not replaced, not a line break), this will return null. For space characters that are a line wrap point, this will return the position before the line break. */ coordsForChar(pos: number): Rect | null; /** The default width of a character in the editor. May not accurately reflect the width of all characters (given variable width fonts or styling of invididual ranges). */ get defaultCharacterWidth(): number; /** The default height of a line in the editor. May not be accurate for all lines. */ get defaultLineHeight(): number; /** The text direction ([`direction`](https://developer.mozilla.org/en-US/docs/Web/CSS/direction) CSS property) of the editor's content element. */ get textDirection(): Direction; /** Find the text direction of the block at the given position, as assigned by CSS. If [`perLineTextDirection`](https://codemirror.net/6/docs/ref/#view.EditorView^perLineTextDirection) isn't enabled, or the given position is outside of the viewport, this will always return the same as [`textDirection`](https://codemirror.net/6/docs/ref/#view.EditorView.textDirection). Note that this may trigger a DOM layout. */ textDirectionAt(pos: number): Direction; /** Whether this editor [wraps lines](https://codemirror.net/6/docs/ref/#view.EditorView.lineWrapping) (as determined by the [`white-space`](https://developer.mozilla.org/en-US/docs/Web/CSS/white-space) CSS property of its content element). */ get lineWrapping(): boolean; /** Returns the bidirectional text structure of the given line (which should be in the current document) as an array of span objects. The order of these spans matches the [text direction](https://codemirror.net/6/docs/ref/#view.EditorView.textDirection)—if that is left-to-right, the leftmost spans come first, otherwise the rightmost spans come first. */ bidiSpans(line: Line): readonly BidiSpan[]; /** Check whether the editor has focus. */ get hasFocus(): boolean; /** Put focus on the editor. */ focus(): void; /** Update the [root](https://codemirror.net/6/docs/ref/##view.EditorViewConfig.root) in which the editor lives. This is only necessary when moving the editor's existing DOM to a new window or shadow root. */ setRoot(root: Document | ShadowRoot): void; /** Clean up this editor view, removing its element from the document, unregistering event handlers, and notifying plugins. The view instance can no longer be used after calling this. */ destroy(): void; /** Returns an effect that can be [added](https://codemirror.net/6/docs/ref/#state.TransactionSpec.effects) to a transaction to cause it to scroll the given position or range into view. */ static scrollIntoView(pos: number | SelectionRange, options?: { /** By default (`"nearest"`) the position will be vertically scrolled only the minimal amount required to move the given position into view. You can set this to `"start"` to move it to the top of the view, `"end"` to move it to the bottom, or `"center"` to move it to the center. */ y?: ScrollStrategy; /** Effect similar to [`y`](https://codemirror.net/6/docs/ref/#view.EditorView^scrollIntoView^options.y), but for the horizontal scroll position. */ x?: ScrollStrategy; /** Extra vertical distance to add when moving something into view. Not used with the `"center"` strategy. Defaults to 5. Must be less than the height of the editor. */ yMargin?: number; /** Extra horizontal distance to add. Not used with the `"center"` strategy. Defaults to 5. Must be less than the width of the editor. */ xMargin?: number; }): StateEffect<unknown>; /** Return an effect that resets the editor to its current (at the time this method was called) scroll position. Note that this only affects the editor's own scrollable element, not parents. See also [`EditorViewConfig.scrollTo`](https://codemirror.net/6/docs/ref/#view.EditorViewConfig.scrollTo). The effect should be used with a document identical to the one it was created for. Failing to do so is not an error, but may not scroll to the expected position. You can [map](https://codemirror.net/6/docs/ref/#state.StateEffect.map) the effect to account for changes. */ scrollSnapshot(): StateEffect<ScrollTarget>; /** Enable or disable tab-focus mode, which disables key bindings for Tab and Shift-Tab, letting the browser's default focus-changing behavior go through instead. This is useful to prevent trapping keyboard users in your editor. Without argument, this toggles the mode. With a boolean, it enables (true) or disables it (false). Given a number, it temporarily enables the mode until that number of milliseconds have passed or another non-Tab key is pressed. */ setTabFocusMode(to?: boolean | number): void; /** Facet to add a [style module](https://github.com/marijnh/style-mod#documentation) to an editor view. The view will ensure that the module is mounted in its [document root](https://codemirror.net/6/docs/ref/#view.EditorView.constructor^config.root). */ static styleModule: Facet<StyleModule, readonly StyleModule[]>; /** Returns an extension that can be used to add DOM event handlers. The value should be an object mapping event names to handler functions. For any given event, such functions are ordered by extension precedence, and the first handler to return true will be assumed to have handled that event, and no other handlers or built-in behavior will be activated for it. These are registered on the [content element](https://codemirror.net/6/docs/ref/#view.EditorView.contentDOM), except for `scroll` handlers, which will be called any time the editor's [scroll element](https://codemirror.net/6/docs/ref/#view.EditorView.scrollDOM) or one of its parent nodes is scrolled. */ static domEventHandlers(handlers: DOMEventHandlers<any>): Extension; /** Create an extension that registers DOM event observers. Contrary to event [handlers](https://codemirror.net/6/docs/ref/#view.EditorView^domEventHandlers), observers can't be prevented from running by a higher-precedence handler returning true. They also don't prevent other handlers and observers from running when they return true, and should not call `preventDefault`. */ static domEventObservers(observers: DOMEventHandlers<any>): Extension; /** An input handler can override the way changes to the editable DOM content are handled. Handlers are passed the document positions between which the change was found, and the new content. When one returns true, no further input handlers are called and the default behavior is prevented. The `insert` argument can be used to get the default transaction that would be applied for this input. This can be useful when dispatching the custom behavior as a separate transaction. */ static inputHandler: Facet<(view: EditorView, from: number, to: number, text: string, insert: () => Transaction) => boolean, readonly ((view: EditorView, from: number, to: number, text: string, insert: () => Transaction) => boolean)[]>; /** Functions provided in this facet will be used to transform text pasted or dropped into the editor. */ static clipboardInputFilter: Facet<(text: string, state: EditorState) => string, readonly ((text: string, state: EditorState) => string)[]>; /** Transform text copied or dragged from the editor. */ static clipboardOutputFilter: Facet<(text: string, state: EditorState) => string, readonly ((text: string, state: EditorState) => string)[]>; /** Scroll handlers can override how things are scrolled into view. If they return `true`, no further handling happens for the scrolling. If they return false, the default scroll behavior is applied. Scroll handlers should never initiate editor updates. */ static scrollHandler: Facet<(view: EditorView, range: SelectionRange, options: { x: ScrollStrategy; y: ScrollStrategy; xMargin: number; yMargin: number; }) => boolean, readonly ((view: EditorView, range: SelectionRange, options: { x: ScrollStrategy; y: ScrollStrategy; xMargin: number; yMargin: number; }) => boolean)[]>; /** This facet can be used to provide functions that create effects to be dispatched when the editor's focus state changes. */ static focusChangeEffect: Facet<(state: EditorState, focusing: boolean) => StateEffect<any> | null, readonly ((state: EditorState, focusing: boolean) => StateEffect<any> | null)[]>; /** By default, the editor assumes all its content has the same [text direction](https://codemirror.net/6/docs/ref/#view.Direction). Configure this with a `true` value to make it read the text direction of every (rendered) line separately. */ static perLineTextDirection: Facet<boolean, boolean>; /** Allows you to provide a function that should be called when the library catches an exception from an extension (mostly from view plugins, but may be used by other extensions to route exceptions from user-code-provided callbacks). This is mostly useful for debugging and logging. See [`logException`](https://codemirror.net/6/docs/ref/#view.logException). */ static exceptionSink: Facet<(exception: any) => void, readonly ((exception: any) => void)[]>; /** A facet that can be used to register a function to be called every time the view updates. */ static updateListener: Facet<(update: ViewUpdate) => void, readonly ((update: ViewUpdate) => void)[]>; /** Facet that controls whether the editor content DOM is editable. When its highest-precedence value is `false`, the element will not have its `contenteditable` attribute set. (Note that this doesn't affect API calls that change the editor content, even when those are bound to keys or buttons. See the [`readOnly`](https://codemirror.net/6/docs/ref/#state.EditorState.readOnly) facet for that.) */ static editable: Facet<boolean, boolean>; /** Allows you to influence the way mouse selection happens. The functions in this facet will be called for a `mousedown` event on the editor, and can return an object that overrides the way a selection is computed from that mouse click or drag. */ static mouseSelectionStyle: Facet<MakeSelectionStyle, readonly MakeSelectionStyle[]>; /** Facet used to configure whether a given selection drag event should move or copy the selection. The given predicate will be called with the `mousedown` event, and can return `true` when the drag should move the content. */ static dragMovesSelection: Facet<(event: MouseEvent) => boolean, readonly ((event: MouseEvent) => boolean)[]>; /** Facet used to configure whether a given selecting click adds a new range to the existing selection or replaces it entirely. The default behavior is to check `event.metaKey` on macOS, and `event.ctrlKey` elsewhere. */ static clickAddsSelectionRange: Facet<(event: MouseEvent) => boolean, readonly ((event: MouseEvent) => boolean)[]>; /** A facet that determines which [decorations](https://codemirror.net/6/docs/ref/#view.Decoration) are shown in the view. Decorations can be provided in two ways—directly, or via a function that takes an editor view. Only decoration sets provided directly are allowed to influence the editor's vertical layout structure. The ones provided as functions are called _after_ the new viewport has been computed, and thus **must not** introduce block widgets or replacing decorations that cover line breaks. If you want decorated ranges to behave like atomic units for cursor motion and deletion purposes, also provide the range set containing the decorations to [`EditorView.atomicRanges`](https://codemirror.net/6/docs/ref/#view.EditorView^atomicRanges). */ static decorations: Facet<DecorationSet | ((view: EditorView) => DecorationSet), readonly (DecorationSet | ((view: EditorView) => DecorationSet))[]>; /** Facet that works much like [`decorations`](https://codemirror.net/6/docs/ref/#view.EditorView^decorations), but puts its inputs at the very bottom of the precedence stack, meaning mark decorations provided here will only be split by other, partially overlapping \`outerDecorations\` ranges, and wrap around all regular decorations. Use this for mark elements that should, as much as possible, remain in one piece. */ static outerDecorations: Facet<DecorationSet | ((view: EditorView) => DecorationSet), readonly (DecorationSet | ((view: EditorView) => DecorationSet))[]>; /** Used to provide ranges that should be treated as atoms as far as cursor motion is concerned. This causes methods like [`moveByCha