UNPKG

@codai/memorai

Version:

Universal Database & Storage Service for CODAI Ecosystem - CBD Backend

441 lines (361 loc) 13.3 kB
/** * Sync Service - Production Implementation * Handles real-time data synchronization between apps and services */ import { EventEmitter } from 'events' import type { SyncOperation, SyncStatus, SyncConflict, MemoraiConfig } from '../types' interface SyncQueue { operations: Map<string, SyncOperation> processing: Set<string> conflicts: Map<string, SyncConflict> } export class SyncService extends EventEmitter { private isInitialized = false private syncQueues = new Map<string, SyncQueue>() // keyed by userId private processInterval?: NodeJS.Timeout private statusMap = new Map<string, SyncStatus>() private isOnline = true constructor(private config: MemoraiConfig['realtime']) { super() } async initialize(): Promise<void> { try { if (this.config.enabled) { // Initialize real-time connection based on provider await this.initializeRealtimeProvider() // Start processing queue this.startProcessingQueue() // Start heartbeat to check online status this.startHeartbeat() } this.isInitialized = true this.emit('initialized') console.log('🔄 Sync Service initialized') } catch (error) { console.error('Failed to initialize sync service:', error) this.emit('error', error) throw error } } async shutdown(): Promise<void> { if (this.isInitialized) { // Stop processing if (this.processInterval) { clearInterval(this.processInterval) } // Clean up queues this.syncQueues.clear() this.statusMap.clear() this.isInitialized = false this.emit('shutdown') console.log('🔄 Sync Service shutdown') } } async scheduleOperation(operation: SyncOperation): Promise<void> { if (!this.isInitialized) { throw new Error('Sync service not initialized') } try { // Get or create sync queue for user const queue = this.getOrCreateQueue(operation.userId) // Add operation to queue queue.operations.set(operation.id, { ...operation, status: 'pending', createdAt: new Date(), updatedAt: new Date() }) // Update status this.updateSyncStatus(operation.userId, operation.appId) this.emit('sync:scheduled', { operation }) // Process immediately if high priority if (operation.priority >= 50) { await this.processOperation(operation) } } catch (error) { console.error('Sync schedule error:', error) this.emit('sync:error', { operation, error }) throw error } } async getSyncStatus(userId: string, appId?: string): Promise<SyncStatus[]> { if (!appId) { // Return all app statuses for user return Array.from(this.statusMap.values()).filter(status => status.appId.startsWith(userId) ) } const statusKey = `${userId}:${appId}` const status = this.statusMap.get(statusKey) return status ? [status] : [] } async resolveConflict( conflictId: string, resolution: 'use_local' | 'use_remote' | 'merge' | 'manual', resolvedData?: Record<string, any>, userId?: string ): Promise<boolean> { try { // Find conflict across all queues for (const [queueUserId, queue] of this.syncQueues.entries()) { const conflict = queue.conflicts.get(conflictId) if (conflict) { // Apply resolution conflict.resolution = resolution conflict.resolvedData = resolvedData conflict.resolvedAt = new Date() conflict.resolvedBy = userId conflict.updatedAt = new Date() // Remove from conflicts queue.conflicts.delete(conflictId) // Create new sync operation based on resolution if (resolution === 'use_local' || resolution === 'use_remote' || resolution === 'merge') { const data = resolution === 'use_local' ? conflict.localData : resolution === 'use_remote' ? conflict.remoteData : resolvedData || conflict.localData const newOperation: SyncOperation = { id: `sync_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`, userId: queueUserId, appId: conflict.syncOperationId.split(':')[0], // Extract app from operation ID operation: 'update', table: 'resolved_conflict', recordId: conflict.id, data, status: 'pending', retryCount: 0, priority: 75, // High priority for conflict resolution createdAt: new Date(), updatedAt: new Date(), version: 1, metadata: { resolvedConflict: conflictId, resolution } } await this.scheduleOperation(newOperation) } this.emit('sync:conflict_resolved', { conflict, resolution }) return true } } return false } catch (error) { console.error('Conflict resolution error:', error) this.emit('sync:conflict_error', { conflictId, resolution, error }) return false } } async pauseSync(userId: string, appId?: string): Promise<void> { const statusKey = appId ? `${userId}:${appId}` : userId for (const [key, status] of this.statusMap.entries()) { if (key.startsWith(statusKey)) { status.syncInProgress = false this.emit('sync:paused', { userId, appId }) } } } async resumeSync(userId: string, appId?: string): Promise<void> { const statusKey = appId ? `${userId}:${appId}` : userId for (const [key, status] of this.statusMap.entries()) { if (key.startsWith(statusKey)) { status.syncInProgress = true this.emit('sync:resumed', { userId, appId }) // Process pending operations const queue = this.syncQueues.get(userId) if (queue) { for (const operation of queue.operations.values()) { if (operation.status === 'pending' && (!appId || operation.appId === appId)) { await this.processOperation(operation) } } } } } } async getHealth(): Promise<{ status: string; details?: any }> { if (!this.isInitialized) { return { status: 'unhealthy', details: { initialized: false } } } try { const totalOperations = Array.from(this.syncQueues.values()) .reduce((total, queue) => total + queue.operations.size, 0) const totalConflicts = Array.from(this.syncQueues.values()) .reduce((total, queue) => total + queue.conflicts.size, 0) return { status: this.isOnline ? 'healthy' : 'degraded', details: { initialized: true, enabled: this.config.enabled, provider: this.config.provider, isOnline: this.isOnline, totalQueues: this.syncQueues.size, totalOperations, totalConflicts, activeUsers: this.syncQueues.size } } } catch (error) { return { status: 'unhealthy', details: { error: error instanceof Error ? error.message : 'Unknown error' } } } } // ==================== PRIVATE METHODS ==================== private async initializeRealtimeProvider(): Promise<void> { switch (this.config.provider) { case 'socket.io': await this.initializeSocketIO() break case 'supabase': await this.initializeSupabase() break case 'pusher': await this.initializePusher() break default: console.log('Using mock realtime provider') } } private async initializeSocketIO(): Promise<void> { // TODO: Initialize Socket.IO connection console.log('Socket.IO realtime provider initialized') } private async initializeSupabase(): Promise<void> { // TODO: Initialize Supabase realtime connection console.log('Supabase realtime provider initialized') } private async initializePusher(): Promise<void> { // TODO: Initialize Pusher connection console.log('Pusher realtime provider initialized') } private getOrCreateQueue(userId: string): SyncQueue { if (!this.syncQueues.has(userId)) { this.syncQueues.set(userId, { operations: new Map(), processing: new Set(), conflicts: new Map() }) } return this.syncQueues.get(userId)! } private startProcessingQueue(): void { // Process sync operations every 5 seconds this.processInterval = setInterval(async () => { await this.processAllQueues() }, 5000) } private async processAllQueues(): Promise<void> { if (!this.isOnline) return for (const [userId, queue] of this.syncQueues.entries()) { // Process pending operations for (const operation of queue.operations.values()) { if (operation.status === 'pending' && !queue.processing.has(operation.id)) { await this.processOperation(operation) } } // Retry failed operations for (const operation of queue.operations.values()) { if (operation.status === 'failed' && operation.retryCount < 3) { await this.retryOperation(operation) } } } } private async processOperation(operation: SyncOperation): Promise<void> { const queue = this.getOrCreateQueue(operation.userId) if (queue.processing.has(operation.id)) { return // Already processing } queue.processing.add(operation.id) try { // Mark as processing operation.status = 'pending' operation.updatedAt = new Date() // Simulate sync operation const success = await this.executeSync(operation) if (success) { operation.status = 'synced' operation.syncedAt = new Date() queue.operations.delete(operation.id) this.emit('sync:completed', { operation }) } else { operation.status = 'failed' operation.retryCount++ this.emit('sync:failed', { operation }) } } catch (error) { operation.status = 'failed' operation.error = error instanceof Error ? error.message : 'Unknown error' operation.retryCount++ this.emit('sync:error', { operation, error }) } finally { queue.processing.delete(operation.id) this.updateSyncStatus(operation.userId, operation.appId) } } private async retryOperation(operation: SyncOperation): Promise<void> { // Exponential backoff const delay = Math.min(1000 * Math.pow(2, operation.retryCount), 30000) setTimeout(async () => { await this.processOperation(operation) }, delay) } private async executeSync(operation: SyncOperation): Promise<boolean> { // Mock sync execution - in production this would: // 1. Send data to remote service/database // 2. Handle conflicts // 3. Update local state // Simulate network delay await new Promise(resolve => setTimeout(resolve, 100)) // Simulate success rate (95%) return Math.random() > 0.05 } private updateSyncStatus(userId: string, appId: string): void { const statusKey = `${userId}:${appId}` const queue = this.getOrCreateQueue(userId) const pendingOps = Array.from(queue.operations.values()) .filter(op => op.appId === appId && op.status === 'pending').length const failedOps = Array.from(queue.operations.values()) .filter(op => op.appId === appId && op.status === 'failed').length const conflicts = queue.conflicts.size const syncInProgress = queue.processing.size > 0 const status: SyncStatus = { appId, lastSync: new Date(), pendingOperations: pendingOps, failedOperations: failedOps, conflicts, isOnline: this.isOnline, syncInProgress } this.statusMap.set(statusKey, status) this.emit('sync:status_updated', { userId, appId, status }) } private startHeartbeat(): void { // Check online status every 30 seconds setInterval(() => { this.checkOnlineStatus() }, 30000) } private async checkOnlineStatus(): Promise<void> { // Simple connectivity check - in production this would ping the server try { // Simulate network check const wasOnline = this.isOnline this.isOnline = true // In production: await this.pingServer() if (!wasOnline && this.isOnline) { this.emit('sync:online') console.log('🔄 Sync service back online') } else if (wasOnline && !this.isOnline) { this.emit('sync:offline') console.log('🔄 Sync service offline') } } catch (error) { this.isOnline = false this.emit('sync:offline') } } }