@codai/memorai
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Universal Database & Storage Service for CODAI Ecosystem - CBD Backend
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text/typescript
/**
* Sync Service - Production Implementation
* Handles real-time data synchronization between apps and services
*/
import { EventEmitter } from 'events'
import type { SyncOperation, SyncStatus, SyncConflict, MemoraiConfig } from '../types'
interface SyncQueue {
operations: Map<string, SyncOperation>
processing: Set<string>
conflicts: Map<string, SyncConflict>
}
export class SyncService extends EventEmitter {
private isInitialized = false
private syncQueues = new Map<string, SyncQueue>() // keyed by userId
private processInterval?: NodeJS.Timeout
private statusMap = new Map<string, SyncStatus>()
private isOnline = true
constructor(private config: MemoraiConfig['realtime']) {
super()
}
async initialize(): Promise<void> {
try {
if (this.config.enabled) {
// Initialize real-time connection based on provider
await this.initializeRealtimeProvider()
// Start processing queue
this.startProcessingQueue()
// Start heartbeat to check online status
this.startHeartbeat()
}
this.isInitialized = true
this.emit('initialized')
console.log('🔄 Sync Service initialized')
} catch (error) {
console.error('Failed to initialize sync service:', error)
this.emit('error', error)
throw error
}
}
async shutdown(): Promise<void> {
if (this.isInitialized) {
// Stop processing
if (this.processInterval) {
clearInterval(this.processInterval)
}
// Clean up queues
this.syncQueues.clear()
this.statusMap.clear()
this.isInitialized = false
this.emit('shutdown')
console.log('🔄 Sync Service shutdown')
}
}
async scheduleOperation(operation: SyncOperation): Promise<void> {
if (!this.isInitialized) {
throw new Error('Sync service not initialized')
}
try {
// Get or create sync queue for user
const queue = this.getOrCreateQueue(operation.userId)
// Add operation to queue
queue.operations.set(operation.id, {
...operation,
status: 'pending',
createdAt: new Date(),
updatedAt: new Date()
})
// Update status
this.updateSyncStatus(operation.userId, operation.appId)
this.emit('sync:scheduled', { operation })
// Process immediately if high priority
if (operation.priority >= 50) {
await this.processOperation(operation)
}
} catch (error) {
console.error('Sync schedule error:', error)
this.emit('sync:error', { operation, error })
throw error
}
}
async getSyncStatus(userId: string, appId?: string): Promise<SyncStatus[]> {
if (!appId) {
// Return all app statuses for user
return Array.from(this.statusMap.values()).filter(status =>
status.appId.startsWith(userId)
)
}
const statusKey = `${userId}:${appId}`
const status = this.statusMap.get(statusKey)
return status ? [status] : []
}
async resolveConflict(
conflictId: string,
resolution: 'use_local' | 'use_remote' | 'merge' | 'manual',
resolvedData?: Record<string, any>,
userId?: string
): Promise<boolean> {
try {
// Find conflict across all queues
for (const [queueUserId, queue] of this.syncQueues.entries()) {
const conflict = queue.conflicts.get(conflictId)
if (conflict) {
// Apply resolution
conflict.resolution = resolution
conflict.resolvedData = resolvedData
conflict.resolvedAt = new Date()
conflict.resolvedBy = userId
conflict.updatedAt = new Date()
// Remove from conflicts
queue.conflicts.delete(conflictId)
// Create new sync operation based on resolution
if (resolution === 'use_local' || resolution === 'use_remote' || resolution === 'merge') {
const data = resolution === 'use_local' ? conflict.localData :
resolution === 'use_remote' ? conflict.remoteData :
resolvedData || conflict.localData
const newOperation: SyncOperation = {
id: `sync_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
userId: queueUserId,
appId: conflict.syncOperationId.split(':')[0], // Extract app from operation ID
operation: 'update',
table: 'resolved_conflict',
recordId: conflict.id,
data,
status: 'pending',
retryCount: 0,
priority: 75, // High priority for conflict resolution
createdAt: new Date(),
updatedAt: new Date(),
version: 1,
metadata: {
resolvedConflict: conflictId,
resolution
}
}
await this.scheduleOperation(newOperation)
}
this.emit('sync:conflict_resolved', { conflict, resolution })
return true
}
}
return false
} catch (error) {
console.error('Conflict resolution error:', error)
this.emit('sync:conflict_error', { conflictId, resolution, error })
return false
}
}
async pauseSync(userId: string, appId?: string): Promise<void> {
const statusKey = appId ? `${userId}:${appId}` : userId
for (const [key, status] of this.statusMap.entries()) {
if (key.startsWith(statusKey)) {
status.syncInProgress = false
this.emit('sync:paused', { userId, appId })
}
}
}
async resumeSync(userId: string, appId?: string): Promise<void> {
const statusKey = appId ? `${userId}:${appId}` : userId
for (const [key, status] of this.statusMap.entries()) {
if (key.startsWith(statusKey)) {
status.syncInProgress = true
this.emit('sync:resumed', { userId, appId })
// Process pending operations
const queue = this.syncQueues.get(userId)
if (queue) {
for (const operation of queue.operations.values()) {
if (operation.status === 'pending' && (!appId || operation.appId === appId)) {
await this.processOperation(operation)
}
}
}
}
}
}
async getHealth(): Promise<{ status: string; details?: any }> {
if (!this.isInitialized) {
return { status: 'unhealthy', details: { initialized: false } }
}
try {
const totalOperations = Array.from(this.syncQueues.values())
.reduce((total, queue) => total + queue.operations.size, 0)
const totalConflicts = Array.from(this.syncQueues.values())
.reduce((total, queue) => total + queue.conflicts.size, 0)
return {
status: this.isOnline ? 'healthy' : 'degraded',
details: {
initialized: true,
enabled: this.config.enabled,
provider: this.config.provider,
isOnline: this.isOnline,
totalQueues: this.syncQueues.size,
totalOperations,
totalConflicts,
activeUsers: this.syncQueues.size
}
}
} catch (error) {
return {
status: 'unhealthy',
details: {
error: error instanceof Error ? error.message : 'Unknown error'
}
}
}
}
// ==================== PRIVATE METHODS ====================
private async initializeRealtimeProvider(): Promise<void> {
switch (this.config.provider) {
case 'socket.io':
await this.initializeSocketIO()
break
case 'supabase':
await this.initializeSupabase()
break
case 'pusher':
await this.initializePusher()
break
default:
console.log('Using mock realtime provider')
}
}
private async initializeSocketIO(): Promise<void> {
// TODO: Initialize Socket.IO connection
console.log('Socket.IO realtime provider initialized')
}
private async initializeSupabase(): Promise<void> {
// TODO: Initialize Supabase realtime connection
console.log('Supabase realtime provider initialized')
}
private async initializePusher(): Promise<void> {
// TODO: Initialize Pusher connection
console.log('Pusher realtime provider initialized')
}
private getOrCreateQueue(userId: string): SyncQueue {
if (!this.syncQueues.has(userId)) {
this.syncQueues.set(userId, {
operations: new Map(),
processing: new Set(),
conflicts: new Map()
})
}
return this.syncQueues.get(userId)!
}
private startProcessingQueue(): void {
// Process sync operations every 5 seconds
this.processInterval = setInterval(async () => {
await this.processAllQueues()
}, 5000)
}
private async processAllQueues(): Promise<void> {
if (!this.isOnline) return
for (const [userId, queue] of this.syncQueues.entries()) {
// Process pending operations
for (const operation of queue.operations.values()) {
if (operation.status === 'pending' && !queue.processing.has(operation.id)) {
await this.processOperation(operation)
}
}
// Retry failed operations
for (const operation of queue.operations.values()) {
if (operation.status === 'failed' && operation.retryCount < 3) {
await this.retryOperation(operation)
}
}
}
}
private async processOperation(operation: SyncOperation): Promise<void> {
const queue = this.getOrCreateQueue(operation.userId)
if (queue.processing.has(operation.id)) {
return // Already processing
}
queue.processing.add(operation.id)
try {
// Mark as processing
operation.status = 'pending'
operation.updatedAt = new Date()
// Simulate sync operation
const success = await this.executeSync(operation)
if (success) {
operation.status = 'synced'
operation.syncedAt = new Date()
queue.operations.delete(operation.id)
this.emit('sync:completed', { operation })
} else {
operation.status = 'failed'
operation.retryCount++
this.emit('sync:failed', { operation })
}
} catch (error) {
operation.status = 'failed'
operation.error = error instanceof Error ? error.message : 'Unknown error'
operation.retryCount++
this.emit('sync:error', { operation, error })
} finally {
queue.processing.delete(operation.id)
this.updateSyncStatus(operation.userId, operation.appId)
}
}
private async retryOperation(operation: SyncOperation): Promise<void> {
// Exponential backoff
const delay = Math.min(1000 * Math.pow(2, operation.retryCount), 30000)
setTimeout(async () => {
await this.processOperation(operation)
}, delay)
}
private async executeSync(operation: SyncOperation): Promise<boolean> {
// Mock sync execution - in production this would:
// 1. Send data to remote service/database
// 2. Handle conflicts
// 3. Update local state
// Simulate network delay
await new Promise(resolve => setTimeout(resolve, 100))
// Simulate success rate (95%)
return Math.random() > 0.05
}
private updateSyncStatus(userId: string, appId: string): void {
const statusKey = `${userId}:${appId}`
const queue = this.getOrCreateQueue(userId)
const pendingOps = Array.from(queue.operations.values())
.filter(op => op.appId === appId && op.status === 'pending').length
const failedOps = Array.from(queue.operations.values())
.filter(op => op.appId === appId && op.status === 'failed').length
const conflicts = queue.conflicts.size
const syncInProgress = queue.processing.size > 0
const status: SyncStatus = {
appId,
lastSync: new Date(),
pendingOperations: pendingOps,
failedOperations: failedOps,
conflicts,
isOnline: this.isOnline,
syncInProgress
}
this.statusMap.set(statusKey, status)
this.emit('sync:status_updated', { userId, appId, status })
}
private startHeartbeat(): void {
// Check online status every 30 seconds
setInterval(() => {
this.checkOnlineStatus()
}, 30000)
}
private async checkOnlineStatus(): Promise<void> {
// Simple connectivity check - in production this would ping the server
try {
// Simulate network check
const wasOnline = this.isOnline
this.isOnline = true // In production: await this.pingServer()
if (!wasOnline && this.isOnline) {
this.emit('sync:online')
console.log('🔄 Sync service back online')
} else if (wasOnline && !this.isOnline) {
this.emit('sync:offline')
console.log('🔄 Sync service offline')
}
} catch (error) {
this.isOnline = false
this.emit('sync:offline')
}
}
}