@clusterio/plugin-player_auth
Version:
Clusterio plugin authenticating logged in players to the web interface
57 lines (47 loc) • 1.63 kB
text/typescript
import { BaseInstancePlugin } from "@clusterio/host";
import { FetchPlayerCodeRequest, SetVerifyCodeRequest } from "./messages";
type IpcPlayerAuth = {
type: "open_dialog",
player: string,
} | {
type: "set_verify_code",
player: string,
verify_code: string,
}
export class InstancePlugin extends BaseInstancePlugin {
async init() {
if (!this.instance.config.get("factorio.enable_save_patching")) {
throw new Error("player_auth plugin requires save patching.");
}
this.instance.server.on(
"ipc-player_auth",
(ipcPlayerAuth: IpcPlayerAuth) => this.handleEvent(ipcPlayerAuth).catch(
err => this.logger.error(`Error handling event:\n${err.stack}`)
)
);
}
async handleEvent(event: IpcPlayerAuth) {
if (event.type === "open_dialog") {
if (!this.host.connector.connected) {
await this.sendRcon(`/web-login error ${event.player} login is temporarily unavailable`);
return;
}
let response;
try {
response = await this.instance.sendTo("controller", new FetchPlayerCodeRequest(event.player));
} catch (err: any) {
await this.sendRcon(`/web-login error ${event.player} ${err.message}`);
return;
}
await this.sendRcon(`/web-login open ${event.player} ${response.controllerUrl} ${response.playerCode}`);
} else if (event.type === "set_verify_code") {
try {
await this.instance.sendTo("controller", new SetVerifyCodeRequest(event.player, event.verify_code));
} catch (err: any) {
await this.sendRcon(`/web-login error ${event.player} ${err.message}`);
return;
}
await this.sendRcon(`/web-login code_set ${event.player}`);
}
}
}