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@clusterio/plugin-player_auth

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Clusterio plugin authenticating logged in players to the web interface

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import crypto from "crypto"; import express, { type Request, type Response } from "express"; import util from "util"; import jwt from "jsonwebtoken"; import * as lib from "@clusterio/lib"; import { BaseControllerPlugin } from "@clusterio/controller"; const { basicType } = lib; import { FetchPlayerCodeRequest, SetVerifyCodeRequest } from "./messages"; async function generateCode(length: number): Promise<string> { // ji1lI, 0oOQ, and 2Z are not present to ease reading. let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789"; let asyncRandomBytes = util.promisify(crypto.randomBytes); let code = []; for (let byte of await asyncRandomBytes(length)) { // Due to the 51 characters in the letters not fitting perfectly in // 256 there's an ever so slight bias towards a with this algorithm. code.push(letters[byte % letters.length]); } return code.join(""); } type PlayerCode = { playerCode: string, verifyCode: string | null, expiresMs: number }; export class ControllerPlugin extends BaseControllerPlugin { players!: Map<string, PlayerCode>; async init() { // Store of validation attempts by players this.players = new Map(); // Periodically remove expired entries setInterval(() => { let now = Date.now(); for (let [player, entry] of this.players) { if (entry.expiresMs < now) { this.players.delete(player); } } }, 60e3).unref(); this.controller.app.get("/api/player_auth/servers", (req: Request, res: Response) => { let servers: string[] = []; for (let instance of this.controller.instances.values()) { if (instance.status === "running" && instance.config.get("player_auth.load_plugin")) { servers.push(instance.config.get("factorio.settings")["name"] as string || "unnamed server"); } } res.send(servers); }); this.controller.app.post( "/api/player_auth/player_code", express.json(), (req: Request, res: Response, next: any) => { this.handlePlayerCode(req, res).catch(next); } ); this.controller.app.post( "/api/player_auth/verify", express.json(), (req: Request, res: Response, next: any) => { this.handleVerify(req, res).catch(next); } ); this.controller.handle(FetchPlayerCodeRequest, this.handleFetchPlayerCodeRequest.bind(this)); this.controller.handle(SetVerifyCodeRequest, this.handleSetVerifyCodeRequest.bind(this)); } async handlePlayerCode(req: Request, res: Response) { if (basicType(req.body) !== "object") { res.sendStatus(400); return; } let playerCode = req.body.player_code; if (typeof playerCode !== "string") { res.sendStatus(400); return; } for (let entry of this.players.values()) { if (entry.playerCode === playerCode && entry.expiresMs > Date.now()) { let verifyCode = await generateCode(this.controller.config.get("player_auth.code_length")); let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64"); let verifyToken = jwt.sign( { aud: "player_auth.verify_code", exp: Math.floor(entry.expiresMs / 1000), verify_code: verifyCode, player_code: playerCode, }, secret ); res.send({ verify_code: verifyCode, verify_token: verifyToken }); return; } } res.send({ error: true, message: "invalid player_code" }); } async handleVerify(req: Request, res: Response) { if (basicType(req.body) !== "object") { res.sendStatus(400); return; } let playerCode = req.body.player_code; if (typeof playerCode !== "string") { res.sendStatus(400); return; } let verifyCode = req.body.verify_code; if (typeof verifyCode !== "string") { res.sendStatus(400); return; } let verifyToken = req.body.verify_token; if (typeof verifyToken !== "string") { res.sendStatus(400); return; } let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64"); try { let payload = jwt.verify(verifyToken, secret, { audience: "player_auth.verify_code" }) as jwt.JwtPayload; if (payload.verify_code !== verifyCode) { throw new Error("invalid verify_code"); } if (payload.player_code !== playerCode) { throw new Error("invalid player_code"); } } catch (err: any) { res.send({ error: true, message: err.message }); return; } for (let [player, entry] of this.players) { if (entry.playerCode === playerCode && entry.expiresMs > Date.now()) { if (entry.verifyCode === verifyCode) { let user = this.controller.userManager.getByName(player); if (!user) { res.send({ error: true, message: "invalid user" }); return; } let token = this.controller.userManager.signUserToken(user); res.send({ verified: true, token }); return; } res.send({ verified: false }); return; } } res.send({ error: true, message: "invalid player_code" }); } async handleFetchPlayerCodeRequest(request: FetchPlayerCodeRequest) { let playerCode = await generateCode(this.controller.config.get("player_auth.code_length")); let expiresMs = Date.now() + this.controller.config.get("player_auth.code_timeout") * 1000; this.players.set(request.player, { playerCode, verifyCode: null, expiresMs }); return { playerCode, controllerUrl: this.controller.getControllerUrl() }; } async handleSetVerifyCodeRequest(request: SetVerifyCodeRequest) { let { player, verifyCode } = request; let entry = this.players.get(player); if (!entry || entry.expiresMs < Date.now()) { throw new lib.RequestError("invalid player"); } entry.verifyCode = verifyCode; } } // For testing only export const _generateCode = generateCode;