@clusterio/plugin-global_chat
Version:
Clusterio plugin forwarding between Factorio servers
60 lines (49 loc) • 1.61 kB
text/typescript
import * as lib from "@clusterio/lib";
import { BaseInstancePlugin } from "@clusterio/host";
import { ChatEvent } from "./messages";
/**
* Removes gps and train tags from messags
*
* @param content - string to strip tags from.
* @returns stripped string.
*/
function removeTags(content: string): string {
return content.replace(/(\[gps=-?\d+,-?\d+\]|\[train=\d+\])/g, "");
}
export class InstancePlugin extends BaseInstancePlugin {
messageQueue: string[] = [];
async init() {
if (!this.instance.config.get("factorio.enable_script_commands")) {
throw new Error("global_chat plugin requires script commands.");
}
this.instance.handle(ChatEvent, this.handleChatEvent.bind(this));
}
onControllerConnectionEvent(event: string) {
if (event === "connect") {
for (let message of this.messageQueue) {
this.sendChat(message);
}
this.messageQueue = [];
}
}
async handleChatEvent(event: ChatEvent) {
// TODO check if cross server chat is enabled
let content = `[${event.instanceName}] ${removeTags(event.content)}`;
await this.sendRcon(`/sc game.print('${lib.escapeString(content)}')`, true);
}
sendChat(message: string) {
this.instance.sendTo("allInstances", new ChatEvent(this.instance.name, message));
}
async onOutput(output: lib.ParsedFactorioOutput) {
if (output.type === "action" && output.action === "CHAT") {
if (this.host.connector.connected) {
this.sendChat(output.message);
} else {
this.messageQueue.push(output.message);
}
}
}
// TODO implement info command in lua?
}
// For testing only
export const _removeTags = removeTags;