@clduab11/gemini-flow
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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.
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text/typescript
/**
* Buffer and Synchronization Manager
*
* Advanced buffering and synchronization strategies for multimedia streams:
* - Adaptive buffering with predictive algorithms
* - Multi-stream synchronization with sub-frame accuracy
* - Jitter buffer management
* - Clock synchronization across agents
* - Quality-aware buffer management
*/
import { EventEmitter } from "events";
import { Logger } from "../utils/logger.js";
import {
MultiModalChunk,
BufferingStrategy,
SynchronizationConfig,
NetworkConditions,
StreamingSession,
} from "../types/streaming.js";
export interface BufferMetrics {
currentLevel: number; // Current buffer fill level (0-1)
targetLevel: number; // Target buffer level (0-1)
underrunCount: number; // Number of buffer underruns
overrunCount: number; // Number of buffer overruns
averageLatency: number; // Average end-to-end latency (ms)
jitter: number; // Network jitter (ms)
throughput: number; // Current throughput (bytes/s)
efficiency: number; // Buffer efficiency score (0-1)
}
export interface SyncPoint {
timestamp: number; // Presentation timestamp
streamId: string; // Associated stream ID
chunkId: string; // Chunk identifier
priority: number; // Sync priority (0-10)
tolerance: number; // Acceptable deviation (ms)
dependencies: string[]; // Dependent chunks/streams
}
export interface BufferPool {
id: string;
type: "audio" | "video" | "data";
capacity: number; // Maximum buffer size (bytes)
chunks: MultiModalChunk[];
watermarks: {
low: number; // Low watermark (bytes)
high: number; // High watermark (bytes)
critical: number; // Critical level (bytes)
};
strategy: BufferingStrategy;
metrics: BufferMetrics;
}
export interface ClockReference {
id: string;
type: "local" | "network" | "master";
frequency: number; // Clock frequency (Hz)
drift: number; // Clock drift (ppm)
offset: number; // Offset from reference (ms)
accuracy: number; // Clock accuracy (ms)
lastSync: number; // Last synchronization time
}
export class BufferSyncManager extends EventEmitter {
private logger: Logger;
private bufferPools = new Map<string, BufferPool>();
private syncPoints = new Map<number, SyncPoint[]>();
private clockReferences = new Map<string, ClockReference>();
private masterClock: ClockReference;
private syncConfig: SynchronizationConfig;
private adaptiveAlgorithm: AdaptiveBufferingAlgorithm;
private jitterBuffer: JitterBuffer;
private performanceMonitor: BufferPerformanceMonitor;
constructor(syncConfig: SynchronizationConfig) {
super();
this.logger = new Logger("BufferSyncManager");
this.syncConfig = syncConfig;
this.adaptiveAlgorithm = new AdaptiveBufferingAlgorithm();
this.jitterBuffer = new JitterBuffer();
this.performanceMonitor = new BufferPerformanceMonitor();
this.initializeMasterClock();
this.startSynchronizationLoop();
}
/**
* Create a new buffer pool for a stream
*/
createBufferPool(
streamId: string,
type: "audio" | "video" | "data",
strategy: BufferingStrategy,
): BufferPool {
const pool: BufferPool = {
id: streamId,
type,
capacity: this.calculateOptimalCapacity(type, strategy),
chunks: [],
watermarks: this.calculateWatermarks(type, strategy),
strategy,
metrics: {
currentLevel: 0,
targetLevel: strategy.type === "adaptive" ? 0.5 : 0.3,
underrunCount: 0,
overrunCount: 0,
averageLatency: 0,
jitter: 0,
throughput: 0,
efficiency: 1.0,
},
};
this.bufferPools.set(streamId, pool);
this.logger.info("Buffer pool created", {
streamId,
type,
capacity: pool.capacity,
strategy: strategy.type,
});
return pool;
}
/**
* Add chunk to buffer with intelligent positioning
*/
async addChunk(streamId: string, chunk: MultiModalChunk): Promise<boolean> {
const pool = this.bufferPools.get(streamId);
if (!pool) {
this.logger.warn("Buffer pool not found", { streamId });
return false;
}
// Check if buffer has capacity
if (!this.hasCapacity(pool, chunk)) {
const evicted = await this.evictChunks(pool, chunk.metadata.size);
if (!evicted) {
this.logger.warn("Buffer overflow, chunk dropped", {
streamId,
chunkId: chunk.id,
});
pool.metrics.overrunCount++;
return false;
}
}
// Insert chunk in correct temporal position
const insertIndex = this.findInsertPosition(pool, chunk);
pool.chunks.splice(insertIndex, 0, chunk);
// Update buffer metrics
this.updateBufferMetrics(pool);
// Check for synchronization requirements
if (chunk.sync) {
this.addSyncPoint({
timestamp: chunk.sync.presentationTimestamp,
streamId,
chunkId: chunk.id,
priority: chunk.metadata.priority === "critical" ? 10 : 5,
tolerance: this.syncConfig.tolerance,
dependencies: chunk.sync.dependencies,
});
}
// Trigger adaptive algorithm update
this.adaptiveAlgorithm.onChunkAdded(pool, chunk);
this.emit("chunk_buffered", {
streamId,
chunk,
bufferLevel: pool.metrics.currentLevel,
});
return true;
}
/**
* Retrieve next chunk for playback
*/
getNextChunk(streamId: string, currentTime: number): MultiModalChunk | null {
const pool = this.bufferPools.get(streamId);
if (!pool || pool.chunks.length === 0) {
return null;
}
// Find the chunk that should be played at current time
const tolerance = this.syncConfig.tolerance;
const chunkIndex = pool.chunks.findIndex((chunk) => {
const playTime = chunk.sync?.presentationTimestamp || chunk.timestamp;
return Math.abs(playTime - currentTime) <= tolerance;
});
if (chunkIndex === -1) {
// No chunk ready for playback
this.checkForUnderrun(pool, currentTime);
return null;
}
// Remove and return the chunk
const chunk = pool.chunks.splice(chunkIndex, 1)[0];
this.updateBufferMetrics(pool);
this.emit("chunk_consumed", {
streamId,
chunk,
bufferLevel: pool.metrics.currentLevel,
});
return chunk;
}
/**
* Synchronize multiple streams to a common timeline
*/
async synchronizeStreams(
streamIds: string[],
referenceTime: number,
): Promise<boolean> {
try {
const pools = streamIds
.map((id) => this.bufferPools.get(id))
.filter(Boolean) as BufferPool[];
if (pools.length === 0) {
return false;
}
// Calculate synchronization adjustments
const adjustments = this.calculateSyncAdjustments(pools, referenceTime);
// Apply adjustments to each stream
for (const [streamId, adjustment] of adjustments) {
await this.applySyncAdjustment(streamId, adjustment);
}
// Verify synchronization accuracy
const syncAccuracy = this.verifySynchronization(pools, referenceTime);
this.emit("streams_synchronized", {
streamIds,
referenceTime,
accuracy: syncAccuracy,
adjustments: Object.fromEntries(adjustments),
});
return syncAccuracy <= this.syncConfig.tolerance;
} catch (error) {
this.logger.error("Stream synchronization failed", {
streamIds,
error: (error as Error).message,
});
return false;
}
}
/**
* Adapt buffering strategy based on network conditions
*/
adaptToConditions(streamId: string, conditions: NetworkConditions): void {
const pool = this.bufferPools.get(streamId);
if (!pool) return;
const newStrategy = this.adaptiveAlgorithm.calculateOptimalStrategy(
pool.strategy,
conditions,
pool.metrics,
);
if (this.shouldUpdateStrategy(pool.strategy, newStrategy)) {
this.updateBufferingStrategy(pool, newStrategy);
this.emit("strategy_adapted", {
streamId,
oldStrategy: pool.strategy,
newStrategy,
conditions,
});
}
}
/**
* Get comprehensive buffer statistics
*/
getBufferStatistics(streamId?: string): Map<string, BufferMetrics> {
const stats = new Map<string, BufferMetrics>();
if (streamId) {
const pool = this.bufferPools.get(streamId);
if (pool) {
stats.set(streamId, { ...pool.metrics });
}
} else {
for (const [id, pool] of this.bufferPools) {
stats.set(id, { ...pool.metrics });
}
}
return stats;
}
/**
* Predict optimal buffer size based on conditions
*/
predictOptimalBufferSize(
type: "audio" | "video" | "data",
conditions: NetworkConditions,
qualityLevel: string,
): number {
return this.adaptiveAlgorithm.predictOptimalSize(
type,
conditions,
qualityLevel,
);
}
/**
* Flush buffer pool
*/
flushBuffer(streamId: string): number {
const pool = this.bufferPools.get(streamId);
if (!pool) return 0;
const flushedCount = pool.chunks.length;
pool.chunks = [];
this.updateBufferMetrics(pool);
this.emit("buffer_flushed", { streamId, flushedCount });
return flushedCount;
}
/**
* Calculate optimal buffer capacity based on stream type and strategy
*/
private calculateOptimalCapacity(
type: "audio" | "video" | "data",
strategy: BufferingStrategy,
): number {
const baseCapacities = {
audio: 1024 * 1024, // 1 MB for audio
video: 10 * 1024 * 1024, // 10 MB for video
data: 512 * 1024, // 512 KB for data
};
let capacity = baseCapacities[type];
// Adjust based on strategy
switch (strategy.type) {
case "adaptive":
capacity *= 1.5; // More space for adaptation
break;
case "predictive":
capacity *= 2.0; // More space for prediction
break;
case "fixed":
capacity *= 1.0; // Standard size
break;
}
// Adjust based on target latency
if (strategy.targetLatency < 100) {
capacity *= 0.5; // Smaller buffer for low latency
} else if (strategy.targetLatency > 500) {
capacity *= 2.0; // Larger buffer for high latency tolerance
}
return Math.floor(capacity);
}
/**
* Calculate buffer watermarks
*/
private calculateWatermarks(
type: "audio" | "video" | "data",
strategy: BufferingStrategy,
): any {
const capacity = this.calculateOptimalCapacity(type, strategy);
return {
low: Math.floor(capacity * 0.2), // 20% for low watermark
high: Math.floor(capacity * 0.8), // 80% for high watermark
critical: Math.floor(capacity * 0.95), // 95% for critical level
};
}
/**
* Check if buffer has capacity for new chunk
*/
private hasCapacity(pool: BufferPool, chunk: MultiModalChunk): boolean {
const currentSize = pool.chunks.reduce(
(sum, c) => sum + c.metadata.size,
0,
);
return currentSize + chunk.metadata.size <= pool.capacity;
}
/**
* Evict chunks to make space
*/
private async evictChunks(
pool: BufferPool,
neededSpace: number,
): Promise<boolean> {
let freedSpace = 0;
const toEvict: MultiModalChunk[] = [];
// Use LRU strategy for eviction
const sortedChunks = [...pool.chunks].sort(
(a, b) => a.timestamp - b.timestamp,
);
for (const chunk of sortedChunks) {
if (freedSpace >= neededSpace) break;
// Don't evict high-priority chunks
if (chunk.metadata.priority === "critical") continue;
toEvict.push(chunk);
freedSpace += chunk.metadata.size;
}
// Remove evicted chunks
for (const chunk of toEvict) {
const index = pool.chunks.indexOf(chunk);
if (index !== -1) {
pool.chunks.splice(index, 1);
}
}
this.emit("chunks_evicted", {
poolId: pool.id,
evictedCount: toEvict.length,
freedSpace,
});
return freedSpace >= neededSpace;
}
/**
* Find correct insertion position for chunk
*/
private findInsertPosition(pool: BufferPool, chunk: MultiModalChunk): number {
const timestamp = chunk.sync?.presentationTimestamp || chunk.timestamp;
for (let i = 0; i < pool.chunks.length; i++) {
const existingTimestamp =
pool.chunks[i].sync?.presentationTimestamp || pool.chunks[i].timestamp;
if (timestamp < existingTimestamp) {
return i;
}
}
return pool.chunks.length;
}
/**
* Update buffer metrics
*/
private updateBufferMetrics(pool: BufferPool): void {
const currentSize = pool.chunks.reduce(
(sum, c) => sum + c.metadata.size,
0,
);
pool.metrics.currentLevel = currentSize / pool.capacity;
// Update other metrics based on recent performance
this.performanceMonitor.updateMetrics(pool);
}
/**
* Add synchronization point
*/
private addSyncPoint(syncPoint: SyncPoint): void {
const bucket = Math.floor(syncPoint.timestamp / 1000) * 1000; // 1-second buckets
if (!this.syncPoints.has(bucket)) {
this.syncPoints.set(bucket, []);
}
this.syncPoints.get(bucket)!.push(syncPoint);
}
/**
* Check for buffer underrun
*/
private checkForUnderrun(pool: BufferPool, currentTime: number): void {
if (pool.metrics.currentLevel < pool.watermarks.low / pool.capacity) {
pool.metrics.underrunCount++;
this.emit("buffer_underrun", {
poolId: pool.id,
currentLevel: pool.metrics.currentLevel,
currentTime,
underrunCount: pool.metrics.underrunCount,
});
}
}
/**
* Calculate synchronization adjustments
*/
private calculateSyncAdjustments(
pools: BufferPool[],
referenceTime: number,
): Map<string, number> {
const adjustments = new Map<string, number>();
for (const pool of pools) {
if (pool.chunks.length === 0) continue;
const nextChunk = pool.chunks[0];
const chunkTime =
nextChunk.sync?.presentationTimestamp || nextChunk.timestamp;
const adjustment = referenceTime - chunkTime;
adjustments.set(pool.id, adjustment);
}
return adjustments;
}
/**
* Apply synchronization adjustment to stream
*/
private async applySyncAdjustment(
streamId: string,
adjustment: number,
): Promise<void> {
const pool = this.bufferPools.get(streamId);
if (!pool) return;
// Adjust timestamps of all chunks in buffer
for (const chunk of pool.chunks) {
if (chunk.sync?.presentationTimestamp) {
chunk.sync.presentationTimestamp += adjustment;
} else {
chunk.timestamp += adjustment;
}
}
}
/**
* Verify synchronization accuracy
*/
private verifySynchronization(
pools: BufferPool[],
referenceTime: number,
): number {
let maxDeviation = 0;
for (const pool of pools) {
if (pool.chunks.length === 0) continue;
const nextChunk = pool.chunks[0];
const chunkTime =
nextChunk.sync?.presentationTimestamp || nextChunk.timestamp;
const deviation = Math.abs(chunkTime - referenceTime);
maxDeviation = Math.max(maxDeviation, deviation);
}
return maxDeviation;
}
/**
* Check if buffering strategy should be updated
*/
private shouldUpdateStrategy(
current: BufferingStrategy,
proposed: BufferingStrategy,
): boolean {
// Only update if the change is significant
const bufferSizeDiff =
Math.abs(proposed.bufferSize - current.bufferSize) / current.bufferSize;
const latencyDiff =
Math.abs(proposed.targetLatency - current.targetLatency) /
current.targetLatency;
return bufferSizeDiff > 0.1 || latencyDiff > 0.1; // 10% threshold
}
/**
* Update buffering strategy for pool
*/
private updateBufferingStrategy(
pool: BufferPool,
newStrategy: BufferingStrategy,
): void {
pool.strategy = newStrategy;
pool.watermarks = this.calculateWatermarks(pool.type, newStrategy);
// Adjust buffer capacity if needed
const newCapacity = this.calculateOptimalCapacity(pool.type, newStrategy);
if (newCapacity !== pool.capacity) {
pool.capacity = newCapacity;
// Evict chunks if new capacity is smaller
if (newCapacity < pool.capacity) {
const currentSize = pool.chunks.reduce(
(sum, c) => sum + c.metadata.size,
0,
);
if (currentSize > newCapacity) {
this.evictChunks(pool, currentSize - newCapacity);
}
}
}
}
/**
* Initialize master clock reference
*/
private initializeMasterClock(): void {
this.masterClock = {
id: "master",
type: "local",
frequency: 1000, // 1 kHz
drift: 0,
offset: 0,
accuracy: 1, // 1ms accuracy
lastSync: Date.now(),
};
this.clockReferences.set("master", this.masterClock);
}
/**
* Start synchronization loop
*/
private startSynchronizationLoop(): void {
setInterval(() => {
this.performSynchronizationCycle();
}, 100); // 100ms sync cycle
}
/**
* Perform synchronization cycle
*/
private performSynchronizationCycle(): void {
const currentTime = Date.now();
// Update clock references
for (const [, clock] of this.clockReferences) {
if (clock.type === "network") {
this.updateNetworkClock(clock, currentTime);
}
}
// Process synchronization points
this.processSyncPoints(currentTime);
}
/**
* Update network clock
*/
private updateNetworkClock(clock: ClockReference, currentTime: number): void {
// Network clock synchronization logic would go here
clock.lastSync = currentTime;
}
/**
* Process synchronization points
*/
private processSyncPoints(currentTime: number): void {
const bucket = Math.floor(currentTime / 1000) * 1000;
const syncPoints = this.syncPoints.get(bucket);
if (syncPoints) {
// Process sync points for current time bucket
for (const syncPoint of syncPoints) {
this.processSyncPoint(syncPoint, currentTime);
}
// Clean up processed sync points
this.syncPoints.delete(bucket);
}
}
/**
* Process individual sync point
*/
private processSyncPoint(syncPoint: SyncPoint, currentTime: number): void {
const deviation = Math.abs(syncPoint.timestamp - currentTime);
if (deviation > syncPoint.tolerance) {
this.emit("sync_deviation_detected", {
syncPoint,
deviation,
currentTime,
});
}
}
/**
* Clean up resources
*/
cleanup(): void {
this.bufferPools.clear();
this.syncPoints.clear();
this.clockReferences.clear();
this.removeAllListeners();
this.logger.info("Buffer sync manager cleaned up");
}
}
/**
* Adaptive buffering algorithm implementation
*/
class AdaptiveBufferingAlgorithm {
private history: Map<string, any[]> = new Map();
calculateOptimalStrategy(
current: BufferingStrategy,
conditions: NetworkConditions,
metrics: BufferMetrics,
): BufferingStrategy {
// Analyze current performance
const performanceScore = this.calculatePerformanceScore(metrics);
// Adjust strategy based on conditions
const newStrategy = { ...current };
if (conditions.quality.packetLoss > 0.05) {
// High packet loss - increase buffer size
newStrategy.bufferSize = Math.min(
current.bufferSize * 1.5,
current.bufferSize * 3,
);
}
if (conditions.latency.rtt > 200) {
// High latency - adjust target latency
newStrategy.targetLatency = Math.max(current.targetLatency * 1.2, 500);
}
if (metrics.underrunCount > 5) {
// Frequent underruns - increase buffer size
newStrategy.bufferSize = Math.min(
current.bufferSize * 1.3,
current.bufferSize * 2,
);
}
return newStrategy;
}
onChunkAdded(pool: BufferPool, chunk: MultiModalChunk): void {
// Record chunk addition for learning
const history = this.history.get(pool.id) || [];
history.push({
timestamp: Date.now(),
chunkSize: chunk.metadata.size,
bufferLevel: pool.metrics.currentLevel,
priority: chunk.metadata.priority,
});
// Keep only recent history
if (history.length > 100) {
history.splice(0, history.length - 100);
}
this.history.set(pool.id, history);
}
predictOptimalSize(
type: "audio" | "video" | "data",
conditions: NetworkConditions,
qualityLevel: string,
): number {
// Predictive algorithm implementation
const baseSize = type === "video" ? 10 * 1024 * 1024 : 1024 * 1024;
// Adjust based on conditions
let multiplier = 1.0;
if (conditions.bandwidth.available < 1000000) {
// < 1 Mbps
multiplier *= 0.5;
} else if (conditions.bandwidth.available > 10000000) {
// > 10 Mbps
multiplier *= 1.5;
}
if (qualityLevel === "high" || qualityLevel === "ultra") {
multiplier *= 1.5;
} else if (qualityLevel === "low") {
multiplier *= 0.7;
}
return Math.floor(baseSize * multiplier);
}
private calculatePerformanceScore(metrics: BufferMetrics): number {
// Calculate performance score based on multiple factors
let score = 1.0;
// Penalize underruns and overruns
score -= (metrics.underrunCount + metrics.overrunCount) * 0.1;
// Reward efficiency
score *= metrics.efficiency;
// Penalize high jitter
if (metrics.jitter > 50) {
score *= 0.8;
}
return Math.max(0, Math.min(1, score));
}
}
/**
* Jitter buffer implementation
*/
class JitterBuffer {
private buffers = new Map<string, any[]>();
addPacket(streamId: string, packet: any): void {
// Jitter buffer implementation
}
getPacket(streamId: string): any {
// Retrieve packet from jitter buffer
return null;
}
}
/**
* Buffer performance monitor
*/
class BufferPerformanceMonitor {
updateMetrics(pool: BufferPool): void {
// Update performance metrics based on buffer state
const chunks = pool.chunks;
if (chunks.length > 0) {
// Calculate average latency
const latencies = chunks
.filter((c) => c.metadata.synchronized)
.map((c) => Date.now() - c.timestamp);
if (latencies.length > 0) {
pool.metrics.averageLatency =
latencies.reduce((sum, l) => sum + l, 0) / latencies.length;
}
// Calculate throughput
const recentChunks = chunks.filter(
(c) => Date.now() - c.timestamp < 5000,
); // Last 5 seconds
const totalBytes = recentChunks.reduce(
(sum, c) => sum + c.metadata.size,
0,
);
pool.metrics.throughput = totalBytes / 5; // Bytes per second
}
// Calculate efficiency
pool.metrics.efficiency = this.calculateEfficiency(pool);
}
private calculateEfficiency(pool: BufferPool): number {
// Buffer efficiency calculation
const idealLevel = pool.metrics.targetLevel;
const actualLevel = pool.metrics.currentLevel;
const deviation = Math.abs(idealLevel - actualLevel);
return Math.max(0, 1 - deviation);
}
}