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@clduab11/gemini-flow

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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.

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/** * Buffer and Synchronization Manager * * Advanced buffering and synchronization strategies for multimedia streams: * - Adaptive buffering with predictive algorithms * - Multi-stream synchronization with sub-frame accuracy * - Jitter buffer management * - Clock synchronization across agents * - Quality-aware buffer management */ import { EventEmitter } from "events"; import { Logger } from "../utils/logger.js"; import { MultiModalChunk, BufferingStrategy, SynchronizationConfig, NetworkConditions, StreamingSession, } from "../types/streaming.js"; export interface BufferMetrics { currentLevel: number; // Current buffer fill level (0-1) targetLevel: number; // Target buffer level (0-1) underrunCount: number; // Number of buffer underruns overrunCount: number; // Number of buffer overruns averageLatency: number; // Average end-to-end latency (ms) jitter: number; // Network jitter (ms) throughput: number; // Current throughput (bytes/s) efficiency: number; // Buffer efficiency score (0-1) } export interface SyncPoint { timestamp: number; // Presentation timestamp streamId: string; // Associated stream ID chunkId: string; // Chunk identifier priority: number; // Sync priority (0-10) tolerance: number; // Acceptable deviation (ms) dependencies: string[]; // Dependent chunks/streams } export interface BufferPool { id: string; type: "audio" | "video" | "data"; capacity: number; // Maximum buffer size (bytes) chunks: MultiModalChunk[]; watermarks: { low: number; // Low watermark (bytes) high: number; // High watermark (bytes) critical: number; // Critical level (bytes) }; strategy: BufferingStrategy; metrics: BufferMetrics; } export interface ClockReference { id: string; type: "local" | "network" | "master"; frequency: number; // Clock frequency (Hz) drift: number; // Clock drift (ppm) offset: number; // Offset from reference (ms) accuracy: number; // Clock accuracy (ms) lastSync: number; // Last synchronization time } export class BufferSyncManager extends EventEmitter { private logger: Logger; private bufferPools = new Map<string, BufferPool>(); private syncPoints = new Map<number, SyncPoint[]>(); private clockReferences = new Map<string, ClockReference>(); private masterClock: ClockReference; private syncConfig: SynchronizationConfig; private adaptiveAlgorithm: AdaptiveBufferingAlgorithm; private jitterBuffer: JitterBuffer; private performanceMonitor: BufferPerformanceMonitor; constructor(syncConfig: SynchronizationConfig) { super(); this.logger = new Logger("BufferSyncManager"); this.syncConfig = syncConfig; this.adaptiveAlgorithm = new AdaptiveBufferingAlgorithm(); this.jitterBuffer = new JitterBuffer(); this.performanceMonitor = new BufferPerformanceMonitor(); this.initializeMasterClock(); this.startSynchronizationLoop(); } /** * Create a new buffer pool for a stream */ createBufferPool( streamId: string, type: "audio" | "video" | "data", strategy: BufferingStrategy, ): BufferPool { const pool: BufferPool = { id: streamId, type, capacity: this.calculateOptimalCapacity(type, strategy), chunks: [], watermarks: this.calculateWatermarks(type, strategy), strategy, metrics: { currentLevel: 0, targetLevel: strategy.type === "adaptive" ? 0.5 : 0.3, underrunCount: 0, overrunCount: 0, averageLatency: 0, jitter: 0, throughput: 0, efficiency: 1.0, }, }; this.bufferPools.set(streamId, pool); this.logger.info("Buffer pool created", { streamId, type, capacity: pool.capacity, strategy: strategy.type, }); return pool; } /** * Add chunk to buffer with intelligent positioning */ async addChunk(streamId: string, chunk: MultiModalChunk): Promise<boolean> { const pool = this.bufferPools.get(streamId); if (!pool) { this.logger.warn("Buffer pool not found", { streamId }); return false; } // Check if buffer has capacity if (!this.hasCapacity(pool, chunk)) { const evicted = await this.evictChunks(pool, chunk.metadata.size); if (!evicted) { this.logger.warn("Buffer overflow, chunk dropped", { streamId, chunkId: chunk.id, }); pool.metrics.overrunCount++; return false; } } // Insert chunk in correct temporal position const insertIndex = this.findInsertPosition(pool, chunk); pool.chunks.splice(insertIndex, 0, chunk); // Update buffer metrics this.updateBufferMetrics(pool); // Check for synchronization requirements if (chunk.sync) { this.addSyncPoint({ timestamp: chunk.sync.presentationTimestamp, streamId, chunkId: chunk.id, priority: chunk.metadata.priority === "critical" ? 10 : 5, tolerance: this.syncConfig.tolerance, dependencies: chunk.sync.dependencies, }); } // Trigger adaptive algorithm update this.adaptiveAlgorithm.onChunkAdded(pool, chunk); this.emit("chunk_buffered", { streamId, chunk, bufferLevel: pool.metrics.currentLevel, }); return true; } /** * Retrieve next chunk for playback */ getNextChunk(streamId: string, currentTime: number): MultiModalChunk | null { const pool = this.bufferPools.get(streamId); if (!pool || pool.chunks.length === 0) { return null; } // Find the chunk that should be played at current time const tolerance = this.syncConfig.tolerance; const chunkIndex = pool.chunks.findIndex((chunk) => { const playTime = chunk.sync?.presentationTimestamp || chunk.timestamp; return Math.abs(playTime - currentTime) <= tolerance; }); if (chunkIndex === -1) { // No chunk ready for playback this.checkForUnderrun(pool, currentTime); return null; } // Remove and return the chunk const chunk = pool.chunks.splice(chunkIndex, 1)[0]; this.updateBufferMetrics(pool); this.emit("chunk_consumed", { streamId, chunk, bufferLevel: pool.metrics.currentLevel, }); return chunk; } /** * Synchronize multiple streams to a common timeline */ async synchronizeStreams( streamIds: string[], referenceTime: number, ): Promise<boolean> { try { const pools = streamIds .map((id) => this.bufferPools.get(id)) .filter(Boolean) as BufferPool[]; if (pools.length === 0) { return false; } // Calculate synchronization adjustments const adjustments = this.calculateSyncAdjustments(pools, referenceTime); // Apply adjustments to each stream for (const [streamId, adjustment] of adjustments) { await this.applySyncAdjustment(streamId, adjustment); } // Verify synchronization accuracy const syncAccuracy = this.verifySynchronization(pools, referenceTime); this.emit("streams_synchronized", { streamIds, referenceTime, accuracy: syncAccuracy, adjustments: Object.fromEntries(adjustments), }); return syncAccuracy <= this.syncConfig.tolerance; } catch (error) { this.logger.error("Stream synchronization failed", { streamIds, error: (error as Error).message, }); return false; } } /** * Adapt buffering strategy based on network conditions */ adaptToConditions(streamId: string, conditions: NetworkConditions): void { const pool = this.bufferPools.get(streamId); if (!pool) return; const newStrategy = this.adaptiveAlgorithm.calculateOptimalStrategy( pool.strategy, conditions, pool.metrics, ); if (this.shouldUpdateStrategy(pool.strategy, newStrategy)) { this.updateBufferingStrategy(pool, newStrategy); this.emit("strategy_adapted", { streamId, oldStrategy: pool.strategy, newStrategy, conditions, }); } } /** * Get comprehensive buffer statistics */ getBufferStatistics(streamId?: string): Map<string, BufferMetrics> { const stats = new Map<string, BufferMetrics>(); if (streamId) { const pool = this.bufferPools.get(streamId); if (pool) { stats.set(streamId, { ...pool.metrics }); } } else { for (const [id, pool] of this.bufferPools) { stats.set(id, { ...pool.metrics }); } } return stats; } /** * Predict optimal buffer size based on conditions */ predictOptimalBufferSize( type: "audio" | "video" | "data", conditions: NetworkConditions, qualityLevel: string, ): number { return this.adaptiveAlgorithm.predictOptimalSize( type, conditions, qualityLevel, ); } /** * Flush buffer pool */ flushBuffer(streamId: string): number { const pool = this.bufferPools.get(streamId); if (!pool) return 0; const flushedCount = pool.chunks.length; pool.chunks = []; this.updateBufferMetrics(pool); this.emit("buffer_flushed", { streamId, flushedCount }); return flushedCount; } /** * Calculate optimal buffer capacity based on stream type and strategy */ private calculateOptimalCapacity( type: "audio" | "video" | "data", strategy: BufferingStrategy, ): number { const baseCapacities = { audio: 1024 * 1024, // 1 MB for audio video: 10 * 1024 * 1024, // 10 MB for video data: 512 * 1024, // 512 KB for data }; let capacity = baseCapacities[type]; // Adjust based on strategy switch (strategy.type) { case "adaptive": capacity *= 1.5; // More space for adaptation break; case "predictive": capacity *= 2.0; // More space for prediction break; case "fixed": capacity *= 1.0; // Standard size break; } // Adjust based on target latency if (strategy.targetLatency < 100) { capacity *= 0.5; // Smaller buffer for low latency } else if (strategy.targetLatency > 500) { capacity *= 2.0; // Larger buffer for high latency tolerance } return Math.floor(capacity); } /** * Calculate buffer watermarks */ private calculateWatermarks( type: "audio" | "video" | "data", strategy: BufferingStrategy, ): any { const capacity = this.calculateOptimalCapacity(type, strategy); return { low: Math.floor(capacity * 0.2), // 20% for low watermark high: Math.floor(capacity * 0.8), // 80% for high watermark critical: Math.floor(capacity * 0.95), // 95% for critical level }; } /** * Check if buffer has capacity for new chunk */ private hasCapacity(pool: BufferPool, chunk: MultiModalChunk): boolean { const currentSize = pool.chunks.reduce( (sum, c) => sum + c.metadata.size, 0, ); return currentSize + chunk.metadata.size <= pool.capacity; } /** * Evict chunks to make space */ private async evictChunks( pool: BufferPool, neededSpace: number, ): Promise<boolean> { let freedSpace = 0; const toEvict: MultiModalChunk[] = []; // Use LRU strategy for eviction const sortedChunks = [...pool.chunks].sort( (a, b) => a.timestamp - b.timestamp, ); for (const chunk of sortedChunks) { if (freedSpace >= neededSpace) break; // Don't evict high-priority chunks if (chunk.metadata.priority === "critical") continue; toEvict.push(chunk); freedSpace += chunk.metadata.size; } // Remove evicted chunks for (const chunk of toEvict) { const index = pool.chunks.indexOf(chunk); if (index !== -1) { pool.chunks.splice(index, 1); } } this.emit("chunks_evicted", { poolId: pool.id, evictedCount: toEvict.length, freedSpace, }); return freedSpace >= neededSpace; } /** * Find correct insertion position for chunk */ private findInsertPosition(pool: BufferPool, chunk: MultiModalChunk): number { const timestamp = chunk.sync?.presentationTimestamp || chunk.timestamp; for (let i = 0; i < pool.chunks.length; i++) { const existingTimestamp = pool.chunks[i].sync?.presentationTimestamp || pool.chunks[i].timestamp; if (timestamp < existingTimestamp) { return i; } } return pool.chunks.length; } /** * Update buffer metrics */ private updateBufferMetrics(pool: BufferPool): void { const currentSize = pool.chunks.reduce( (sum, c) => sum + c.metadata.size, 0, ); pool.metrics.currentLevel = currentSize / pool.capacity; // Update other metrics based on recent performance this.performanceMonitor.updateMetrics(pool); } /** * Add synchronization point */ private addSyncPoint(syncPoint: SyncPoint): void { const bucket = Math.floor(syncPoint.timestamp / 1000) * 1000; // 1-second buckets if (!this.syncPoints.has(bucket)) { this.syncPoints.set(bucket, []); } this.syncPoints.get(bucket)!.push(syncPoint); } /** * Check for buffer underrun */ private checkForUnderrun(pool: BufferPool, currentTime: number): void { if (pool.metrics.currentLevel < pool.watermarks.low / pool.capacity) { pool.metrics.underrunCount++; this.emit("buffer_underrun", { poolId: pool.id, currentLevel: pool.metrics.currentLevel, currentTime, underrunCount: pool.metrics.underrunCount, }); } } /** * Calculate synchronization adjustments */ private calculateSyncAdjustments( pools: BufferPool[], referenceTime: number, ): Map<string, number> { const adjustments = new Map<string, number>(); for (const pool of pools) { if (pool.chunks.length === 0) continue; const nextChunk = pool.chunks[0]; const chunkTime = nextChunk.sync?.presentationTimestamp || nextChunk.timestamp; const adjustment = referenceTime - chunkTime; adjustments.set(pool.id, adjustment); } return adjustments; } /** * Apply synchronization adjustment to stream */ private async applySyncAdjustment( streamId: string, adjustment: number, ): Promise<void> { const pool = this.bufferPools.get(streamId); if (!pool) return; // Adjust timestamps of all chunks in buffer for (const chunk of pool.chunks) { if (chunk.sync?.presentationTimestamp) { chunk.sync.presentationTimestamp += adjustment; } else { chunk.timestamp += adjustment; } } } /** * Verify synchronization accuracy */ private verifySynchronization( pools: BufferPool[], referenceTime: number, ): number { let maxDeviation = 0; for (const pool of pools) { if (pool.chunks.length === 0) continue; const nextChunk = pool.chunks[0]; const chunkTime = nextChunk.sync?.presentationTimestamp || nextChunk.timestamp; const deviation = Math.abs(chunkTime - referenceTime); maxDeviation = Math.max(maxDeviation, deviation); } return maxDeviation; } /** * Check if buffering strategy should be updated */ private shouldUpdateStrategy( current: BufferingStrategy, proposed: BufferingStrategy, ): boolean { // Only update if the change is significant const bufferSizeDiff = Math.abs(proposed.bufferSize - current.bufferSize) / current.bufferSize; const latencyDiff = Math.abs(proposed.targetLatency - current.targetLatency) / current.targetLatency; return bufferSizeDiff > 0.1 || latencyDiff > 0.1; // 10% threshold } /** * Update buffering strategy for pool */ private updateBufferingStrategy( pool: BufferPool, newStrategy: BufferingStrategy, ): void { pool.strategy = newStrategy; pool.watermarks = this.calculateWatermarks(pool.type, newStrategy); // Adjust buffer capacity if needed const newCapacity = this.calculateOptimalCapacity(pool.type, newStrategy); if (newCapacity !== pool.capacity) { pool.capacity = newCapacity; // Evict chunks if new capacity is smaller if (newCapacity < pool.capacity) { const currentSize = pool.chunks.reduce( (sum, c) => sum + c.metadata.size, 0, ); if (currentSize > newCapacity) { this.evictChunks(pool, currentSize - newCapacity); } } } } /** * Initialize master clock reference */ private initializeMasterClock(): void { this.masterClock = { id: "master", type: "local", frequency: 1000, // 1 kHz drift: 0, offset: 0, accuracy: 1, // 1ms accuracy lastSync: Date.now(), }; this.clockReferences.set("master", this.masterClock); } /** * Start synchronization loop */ private startSynchronizationLoop(): void { setInterval(() => { this.performSynchronizationCycle(); }, 100); // 100ms sync cycle } /** * Perform synchronization cycle */ private performSynchronizationCycle(): void { const currentTime = Date.now(); // Update clock references for (const [, clock] of this.clockReferences) { if (clock.type === "network") { this.updateNetworkClock(clock, currentTime); } } // Process synchronization points this.processSyncPoints(currentTime); } /** * Update network clock */ private updateNetworkClock(clock: ClockReference, currentTime: number): void { // Network clock synchronization logic would go here clock.lastSync = currentTime; } /** * Process synchronization points */ private processSyncPoints(currentTime: number): void { const bucket = Math.floor(currentTime / 1000) * 1000; const syncPoints = this.syncPoints.get(bucket); if (syncPoints) { // Process sync points for current time bucket for (const syncPoint of syncPoints) { this.processSyncPoint(syncPoint, currentTime); } // Clean up processed sync points this.syncPoints.delete(bucket); } } /** * Process individual sync point */ private processSyncPoint(syncPoint: SyncPoint, currentTime: number): void { const deviation = Math.abs(syncPoint.timestamp - currentTime); if (deviation > syncPoint.tolerance) { this.emit("sync_deviation_detected", { syncPoint, deviation, currentTime, }); } } /** * Clean up resources */ cleanup(): void { this.bufferPools.clear(); this.syncPoints.clear(); this.clockReferences.clear(); this.removeAllListeners(); this.logger.info("Buffer sync manager cleaned up"); } } /** * Adaptive buffering algorithm implementation */ class AdaptiveBufferingAlgorithm { private history: Map<string, any[]> = new Map(); calculateOptimalStrategy( current: BufferingStrategy, conditions: NetworkConditions, metrics: BufferMetrics, ): BufferingStrategy { // Analyze current performance const performanceScore = this.calculatePerformanceScore(metrics); // Adjust strategy based on conditions const newStrategy = { ...current }; if (conditions.quality.packetLoss > 0.05) { // High packet loss - increase buffer size newStrategy.bufferSize = Math.min( current.bufferSize * 1.5, current.bufferSize * 3, ); } if (conditions.latency.rtt > 200) { // High latency - adjust target latency newStrategy.targetLatency = Math.max(current.targetLatency * 1.2, 500); } if (metrics.underrunCount > 5) { // Frequent underruns - increase buffer size newStrategy.bufferSize = Math.min( current.bufferSize * 1.3, current.bufferSize * 2, ); } return newStrategy; } onChunkAdded(pool: BufferPool, chunk: MultiModalChunk): void { // Record chunk addition for learning const history = this.history.get(pool.id) || []; history.push({ timestamp: Date.now(), chunkSize: chunk.metadata.size, bufferLevel: pool.metrics.currentLevel, priority: chunk.metadata.priority, }); // Keep only recent history if (history.length > 100) { history.splice(0, history.length - 100); } this.history.set(pool.id, history); } predictOptimalSize( type: "audio" | "video" | "data", conditions: NetworkConditions, qualityLevel: string, ): number { // Predictive algorithm implementation const baseSize = type === "video" ? 10 * 1024 * 1024 : 1024 * 1024; // Adjust based on conditions let multiplier = 1.0; if (conditions.bandwidth.available < 1000000) { // < 1 Mbps multiplier *= 0.5; } else if (conditions.bandwidth.available > 10000000) { // > 10 Mbps multiplier *= 1.5; } if (qualityLevel === "high" || qualityLevel === "ultra") { multiplier *= 1.5; } else if (qualityLevel === "low") { multiplier *= 0.7; } return Math.floor(baseSize * multiplier); } private calculatePerformanceScore(metrics: BufferMetrics): number { // Calculate performance score based on multiple factors let score = 1.0; // Penalize underruns and overruns score -= (metrics.underrunCount + metrics.overrunCount) * 0.1; // Reward efficiency score *= metrics.efficiency; // Penalize high jitter if (metrics.jitter > 50) { score *= 0.8; } return Math.max(0, Math.min(1, score)); } } /** * Jitter buffer implementation */ class JitterBuffer { private buffers = new Map<string, any[]>(); addPacket(streamId: string, packet: any): void { // Jitter buffer implementation } getPacket(streamId: string): any { // Retrieve packet from jitter buffer return null; } } /** * Buffer performance monitor */ class BufferPerformanceMonitor { updateMetrics(pool: BufferPool): void { // Update performance metrics based on buffer state const chunks = pool.chunks; if (chunks.length > 0) { // Calculate average latency const latencies = chunks .filter((c) => c.metadata.synchronized) .map((c) => Date.now() - c.timestamp); if (latencies.length > 0) { pool.metrics.averageLatency = latencies.reduce((sum, l) => sum + l, 0) / latencies.length; } // Calculate throughput const recentChunks = chunks.filter( (c) => Date.now() - c.timestamp < 5000, ); // Last 5 seconds const totalBytes = recentChunks.reduce( (sum, c) => sum + c.metadata.size, 0, ); pool.metrics.throughput = totalBytes / 5; // Bytes per second } // Calculate efficiency pool.metrics.efficiency = this.calculateEfficiency(pool); } private calculateEfficiency(pool: BufferPool): number { // Buffer efficiency calculation const idealLevel = pool.metrics.targetLevel; const actualLevel = pool.metrics.currentLevel; const deviation = Math.abs(idealLevel - actualLevel); return Math.max(0, 1 - deviation); } }