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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.

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/** * Proof-of-Work Challenge System for A2A Protocol * * Implements cryptographic proof-of-work challenges for agent verification, * providing computational evidence of commitment and deterring malicious * behavior through economic cost of computation. * * Features: * - Multiple PoW algorithms (SHA-256, Scrypt, Argon2) * - Adaptive difficulty adjustment based on network conditions * - Anti-ASIC measures for fair competition * - Time-locked challenges for continuous verification * - Economic incentives and penalties * - Distributed verification and consensus */ import { EventEmitter } from "events"; import crypto from "crypto"; import { Logger } from "../../../utils/logger.js"; export interface ProofOfWorkChallenge { challengeId: string; agentId: string; algorithm: "sha256" | "scrypt" | "argon2" | "blake2b" | "x11"; difficulty: number; target: string; // Target hash (difficulty encoded) nonce: string; // Challenge nonce data: string; // Challenge data to hash timestamp: Date; timeLimit: number; // Time limit in milliseconds // Challenge parameters parameters: { hashCount?: number; // Required number of hashes memorySize?: number; // Memory requirement (for memory-hard functions) iterations?: number; // Iteration count saltSize?: number; // Salt size for key derivation }; // Economic aspects reward: number; // Reward for successful completion penalty: number; // Penalty for failure or timeout gasPrice: number; // Cost per computational unit // Status status: | "pending" | "in_progress" | "completed" | "failed" | "expired" | "verified"; solution?: ProofOfWorkSolution; verifiedBy: string[]; // Metadata metadata: { purpose: | "verification" | "recovery" | "trust_building" | "anti_spam" | "consensus"; priority: "low" | "medium" | "high" | "critical"; retryAllowed: boolean; maxAttempts: number; currentAttempts: number; }; } export interface ProofOfWorkSolution { solutionId: string; challengeId: string; agentId: string; nonce: string; // Solution nonce found by agent hash: string; // Resulting hash iterations: number; // Number of iterations performed computationTime: number; // Time taken to find solution (ms) timestamp: Date; // Verification data verified: boolean; verificationHash: string; verifiers: string[]; // Performance metrics hashRate: number; // Hashes per second achieved efficiency: number; // Efficiency score (0-1) resourceUsage: { cpu: number; // CPU usage percentage memory: number; // Memory usage in MB power: number; // Estimated power consumption }; } export interface DifficultyAdjustment { adjustmentId: string; timestamp: Date; previousDifficulty: number; newDifficulty: number; reason: string; // Network metrics networkMetrics: { averageBlockTime: number; // Average time to solve challenges totalHashRate: number; // Estimated network hash rate activeMiners: number; // Number of active agents challengeCompletionRate: number; // Completion rate percentage }; // Adjustment algorithm algorithm: "simple" | "exponential" | "pid_controller" | "adaptive"; parameters: any; } export interface ProofOfWorkConfig { // Algorithm settings algorithms: { sha256: { enabled: boolean; weight: number; difficulty: number }; scrypt: { enabled: boolean; weight: number; difficulty: number; n: number; r: number; p: number; }; argon2: { enabled: boolean; weight: number; difficulty: number; memory: number; iterations: number; }; blake2b: { enabled: boolean; weight: number; difficulty: number }; x11: { enabled: boolean; weight: number; difficulty: number }; }; // Difficulty adjustment difficulty: { initial: number; minimum: number; maximum: number; adjustmentInterval: number; // Time between adjustments (ms) targetBlockTime: number; // Target time per challenge (ms) adjustmentFactor: number; // Maximum adjustment per period }; // Economic parameters economics: { baseReward: number; // Base reward for completion difficultyMultiplier: number; // Reward multiplier based on difficulty timeBonusThreshold: number; // Time threshold for bonus rewards timeBonus: number; // Bonus for fast completion penaltyMultiplier: number; // Penalty multiplier for failures }; // Anti-abuse measures antiAbuse: { maxChallengesPerAgent: number; // Max concurrent challenges per agent cooldownPeriod: number; // Cooldown between challenges (ms) duplicatePreventionWindow: number; // Window to prevent duplicate challenges fraudDetection: boolean; // Enable fraud detection minimumComputationTime: number; // Minimum expected computation time }; // Verification settings verification: { requiredVerifiers: number; // Number of verifiers needed verificationTimeout: number; // Timeout for verification (ms) consensusThreshold: number; // Threshold for verification consensus rewardVerifiers: boolean; // Reward verifiers for their work }; } export class ProofOfWorkManager extends EventEmitter { private logger: Logger; private challenges: Map<string, ProofOfWorkChallenge> = new Map(); private solutions: Map<string, ProofOfWorkSolution> = new Map(); private agentChallenges: Map<string, string[]> = new Map(); // agentId -> challengeIds private difficultyHistory: DifficultyAdjustment[] = []; private currentDifficulty: Map<string, number> = new Map(); // algorithm -> difficulty // Components private difficultyAdjuster: DifficultyAdjuster; private solutionVerifier: SolutionVerifier; private fraudDetector: FraudDetector; private performanceTracker: PerformanceTracker; private config: ProofOfWorkConfig; constructor(config: Partial<ProofOfWorkConfig> = {}) { super(); this.logger = new Logger("ProofOfWorkManager"); this.initializeConfig(config); this.initializeComponents(); this.initializeDifficulties(); this.startPeriodicTasks(); this.logger.info("Proof of Work Manager initialized", { algorithms: Object.keys(this.config.algorithms).filter( (alg) => this.config.algorithms[alg as keyof typeof this.config.algorithms] .enabled, ), initialDifficulty: this.currentDifficulty.get("sha256"), features: [ "adaptive-difficulty", "multi-algorithm", "fraud-detection", "distributed-verification", ], }); } /** * Initialize configuration with defaults */ private initializeConfig(config: Partial<ProofOfWorkConfig>): void { this.config = { algorithms: { sha256: { enabled: true, weight: 1.0, difficulty: 4 }, scrypt: { enabled: true, weight: 0.8, difficulty: 14, n: 16384, r: 8, p: 1, }, argon2: { enabled: true, weight: 0.9, difficulty: 3, memory: 65536, iterations: 3, }, blake2b: { enabled: true, weight: 0.9, difficulty: 4 }, x11: { enabled: false, weight: 1.2, difficulty: 5 }, ...config.algorithms, }, difficulty: { initial: 4, minimum: 2, maximum: 20, adjustmentInterval: 600000, // 10 minutes targetBlockTime: 300000, // 5 minutes adjustmentFactor: 0.25, // 25% max adjustment ...config.difficulty, }, economics: { baseReward: 100, difficultyMultiplier: 10, timeBonusThreshold: 60000, // 1 minute timeBonus: 50, penaltyMultiplier: 2, ...config.economics, }, antiAbuse: { maxChallengesPerAgent: 3, cooldownPeriod: 300000, // 5 minutes duplicatePreventionWindow: 3600000, // 1 hour fraudDetection: true, minimumComputationTime: 1000, // 1 second ...config.antiAbuse, }, verification: { requiredVerifiers: 3, verificationTimeout: 300000, // 5 minutes consensusThreshold: 0.67, // 67% consensus rewardVerifiers: true, ...config.verification, }, }; } /** * Initialize components */ private initializeComponents(): void { this.difficultyAdjuster = new DifficultyAdjuster(this.config); this.solutionVerifier = new SolutionVerifier(this.config); this.fraudDetector = new FraudDetector(this.config); this.performanceTracker = new PerformanceTracker(this.config); } /** * Initialize difficulty levels for each algorithm */ private initializeDifficulties(): void { for (const [algorithm, settings] of Object.entries( this.config.algorithms, )) { if (settings.enabled) { this.currentDifficulty.set(algorithm, settings.difficulty); } } } /** * Start periodic tasks */ private startPeriodicTasks(): void { // Difficulty adjustment setInterval(async () => { await this.adjustDifficulty(); }, this.config.difficulty.adjustmentInterval); // Challenge cleanup setInterval(async () => { await this.cleanupExpiredChallenges(); }, 60000); // Every minute // Performance monitoring setInterval(async () => { await this.updatePerformanceMetrics(); }, 30000); // Every 30 seconds } /** * Create a new proof-of-work challenge */ async createChallenge( agentId: string, purpose: | "verification" | "recovery" | "trust_building" | "anti_spam" | "consensus", algorithm: "sha256" | "scrypt" | "argon2" | "blake2b" | "x11" = "sha256", customDifficulty?: number, timeLimit?: number, reward?: number, ): Promise<ProofOfWorkChallenge> { // Check if agent can receive new challenges await this.validateChallengeRequest(agentId, algorithm); const algorithmConfig = this.config.algorithms[algorithm]; if (!algorithmConfig || !algorithmConfig.enabled) { throw new Error(`Algorithm ${algorithm} is not enabled`); } const difficulty = customDifficulty || this.currentDifficulty.get(algorithm) || algorithmConfig.difficulty; const challenge: ProofOfWorkChallenge = { challengeId: crypto.randomUUID(), agentId, algorithm, difficulty, target: this.calculateTarget(difficulty), nonce: crypto.randomBytes(32).toString("hex"), data: this.generateChallengeData(agentId, purpose), timestamp: new Date(), timeLimit: timeLimit || this.calculateTimeLimit(difficulty), parameters: this.getAlgorithmParameters(algorithm, difficulty), reward: reward || this.calculateReward(difficulty), penalty: this.calculatePenalty(difficulty), gasPrice: this.calculateGasPrice(algorithm, difficulty), status: "pending", verifiedBy: [], metadata: { purpose, priority: this.determinePriority(purpose), retryAllowed: purpose !== "consensus", maxAttempts: purpose === "consensus" ? 1 : 3, currentAttempts: 0, }, }; // Store challenge this.challenges.set(challenge.challengeId, challenge); // Track agent challenges const agentChallenges = this.agentChallenges.get(agentId) || []; agentChallenges.push(challenge.challengeId); this.agentChallenges.set(agentId, agentChallenges); // Schedule expiration setTimeout(() => { this.expireChallenge(challenge.challengeId); }, challenge.timeLimit); this.logger.info("Proof-of-work challenge created", { challengeId: challenge.challengeId, agentId, algorithm, difficulty, purpose, reward: challenge.reward, timeLimit: challenge.timeLimit, }); this.emit("challenge_created", challenge); return challenge; } /** * Submit solution to a challenge */ async submitSolution( challengeId: string, agentId: string, nonce: string, computationTime: number, resourceUsage?: { cpu: number; memory: number; power: number; }, ): Promise<{ accepted: boolean; verified: boolean; reward?: number; reason?: string; }> { const challenge = this.challenges.get(challengeId); if (!challenge) { throw new Error("Challenge not found"); } if (challenge.agentId !== agentId) { throw new Error("Challenge does not belong to this agent"); } if (challenge.status !== "pending") { throw new Error( `Challenge is ${challenge.status}, cannot submit solution`, ); } // Check time limit const timeElapsed = Date.now() - challenge.timestamp.getTime(); if (timeElapsed > challenge.timeLimit) { challenge.status = "expired"; return { accepted: false, verified: false, reason: "Challenge expired" }; } // Mark challenge as in progress challenge.status = "in_progress"; challenge.metadata.currentAttempts++; try { // Calculate hash with provided nonce const hash = await this.calculateHash( challenge.algorithm, challenge.data, nonce, challenge.parameters, ); // Verify solution meets difficulty target const isValidSolution = this.verifyTarget(hash, challenge.target); if (!isValidSolution) { if ( challenge.metadata.currentAttempts >= challenge.metadata.maxAttempts ) { challenge.status = "failed"; } else { challenge.status = "pending"; } return { accepted: false, verified: false, reason: "Solution does not meet difficulty target", }; } // Create solution object const solution: ProofOfWorkSolution = { solutionId: crypto.randomUUID(), challengeId, agentId, nonce, hash, iterations: this.estimateIterations( computationTime, challenge.algorithm, ), computationTime, timestamp: new Date(), verified: false, verificationHash: "", verifiers: [], hashRate: this.calculateHashRate(computationTime, challenge.difficulty), efficiency: this.calculateEfficiency( computationTime, challenge.difficulty, resourceUsage, ), resourceUsage: resourceUsage || { cpu: 0, memory: 0, power: 0 }, }; // Fraud detection const fraudCheck = await this.fraudDetector.checkSolution( challenge, solution, ); if (fraudCheck.suspicious) { challenge.status = "failed"; this.logger.warn("Suspicious solution detected", { challengeId, agentId, reason: fraudCheck.reason, confidence: fraudCheck.confidence, }); return { accepted: false, verified: false, reason: `Fraud detected: ${fraudCheck.reason}`, }; } // Store solution challenge.solution = solution; this.solutions.set(solution.solutionId, solution); // Mark as completed (pending verification) challenge.status = "completed"; // Initiate distributed verification await this.initiateVerification(challenge, solution); this.logger.info("Proof-of-work solution submitted", { challengeId, agentId, hash, computationTime, efficiency: solution.efficiency, }); this.emit("solution_submitted", { challenge, solution }); return { accepted: true, verified: false, // Will be verified by network reason: "Solution accepted, awaiting verification", }; } catch (error) { challenge.status = "failed"; this.logger.error("Solution submission failed", { challengeId, agentId, error, }); return { accepted: false, verified: false, reason: `Submission error: ${error.message}`, }; } } /** * Verify a solution (called by other agents) */ async verifySolution( challengeId: string, verifierAgentId: string, ): Promise<{ valid: boolean; hash?: string; reason?: string }> { const challenge = this.challenges.get(challengeId); if (!challenge || !challenge.solution) { return { valid: false, reason: "Challenge or solution not found" }; } if (challenge.verifiedBy.includes(verifierAgentId)) { return { valid: false, reason: "Agent already verified this solution" }; } const solution = challenge.solution; try { // Re-calculate hash to verify const verificationHash = await this.calculateHash( challenge.algorithm, challenge.data, solution.nonce, challenge.parameters, ); const isValid = verificationHash === solution.hash && this.verifyTarget(verificationHash, challenge.target); if (isValid) { // Add verifier challenge.verifiedBy.push(verifierAgentId); solution.verifiers.push(verifierAgentId); solution.verificationHash = verificationHash; // Check if enough verifications if ( challenge.verifiedBy.length >= this.config.verification.requiredVerifiers ) { solution.verified = true; challenge.status = "verified"; // Award reward const reward = this.calculateFinalReward(challenge, solution); this.logger.info("Solution fully verified", { challengeId, agentId: challenge.agentId, verifiers: challenge.verifiedBy.length, reward, }); this.emit("solution_verified", { challenge, solution, reward }); } return { valid: true, hash: verificationHash }; } else { return { valid: false, reason: "Hash verification failed" }; } } catch (error) { this.logger.error("Solution verification failed", { challengeId, verifierAgentId, error, }); return { valid: false, reason: `Verification error: ${error.message}` }; } } /** * Get challenge for agent */ getChallenge(challengeId: string): ProofOfWorkChallenge | null { return this.challenges.get(challengeId) || null; } /** * Get challenges for agent */ getAgentChallenges(agentId: string): ProofOfWorkChallenge[] { const challengeIds = this.agentChallenges.get(agentId) || []; return challengeIds .map((id) => this.challenges.get(id)) .filter(Boolean) as ProofOfWorkChallenge[]; } /** * Get active challenges that need verification */ getChallengesForVerification( verifierAgentId: string, ): ProofOfWorkChallenge[] { return Array.from(this.challenges.values()).filter( (challenge) => challenge.status === "completed" && challenge.solution && !challenge.verifiedBy.includes(verifierAgentId) && challenge.verifiedBy.length < this.config.verification.requiredVerifiers, ); } /** * Helper methods */ private async validateChallengeRequest( agentId: string, algorithm: string, ): Promise<void> { const agentChallenges = this.agentChallenges.get(agentId) || []; const activeChallenges = agentChallenges .map((id) => this.challenges.get(id)) .filter( (c) => c && (c.status === "pending" || c.status === "in_progress"), ).length; if (activeChallenges >= this.config.antiAbuse.maxChallengesPerAgent) { throw new Error("Too many active challenges for this agent"); } // Check cooldown period const recentChallenges = agentChallenges .map((id) => this.challenges.get(id)) .filter( (c) => c && Date.now() - c.timestamp.getTime() < this.config.antiAbuse.cooldownPeriod, ); if (recentChallenges.length > 0) { throw new Error("Agent is in cooldown period"); } } private calculateTarget(difficulty: number): string { // Calculate target hash (number of leading zeros) const target = "0".repeat(difficulty) + "f".repeat(64 - difficulty); return target; } private generateChallengeData(agentId: string, purpose: string): string { const timestamp = Date.now(); const random = crypto.randomBytes(16).toString("hex"); return `${agentId}:${purpose}:${timestamp}:${random}`; } private calculateTimeLimit(difficulty: number): number { // Base time limit of 5 minutes, increased exponentially with difficulty return Math.min(3600000, 300000 * Math.pow(2, difficulty - 4)); // Max 1 hour } private getAlgorithmParameters(algorithm: string, difficulty: number): any { const algorithmConfig = this.config.algorithms[algorithm as keyof typeof this.config.algorithms]; switch (algorithm) { case "scrypt": return { n: algorithmConfig.n || 16384, r: algorithmConfig.r || 8, p: algorithmConfig.p || 1, }; case "argon2": return { memory: algorithmConfig.memory || 65536, iterations: algorithmConfig.iterations || 3, saltSize: 32, }; default: return {}; } } private calculateReward(difficulty: number): number { return ( this.config.economics.baseReward + difficulty * this.config.economics.difficultyMultiplier ); } private calculatePenalty(difficulty: number): number { return ( this.calculateReward(difficulty) * this.config.economics.penaltyMultiplier ); } private calculateGasPrice(algorithm: string, difficulty: number): number { const algorithmConfig = this.config.algorithms[algorithm as keyof typeof this.config.algorithms]; return difficulty * algorithmConfig.weight * 10; // Base gas price } private determinePriority( purpose: string, ): "low" | "medium" | "high" | "critical" { const priorities = { anti_spam: "low", verification: "medium", trust_building: "medium", recovery: "high", consensus: "critical", }; return priorities[purpose as keyof typeof priorities] || "medium"; } private async calculateHash( algorithm: string, data: string, nonce: string, parameters: any, ): Promise<string> { const input = data + nonce; switch (algorithm) { case "sha256": return crypto.createHash("sha256").update(input).digest("hex"); case "blake2b": // Note: Node.js doesn't have native Blake2b, this is a simplified version return crypto .createHash("sha256") .update("blake2b:" + input) .digest("hex"); case "scrypt": // Simplified scrypt implementation return crypto .scryptSync(input, "salt", 32, { N: parameters.n || 16384, r: parameters.r || 8, p: parameters.p || 1, }) .toString("hex"); case "argon2": // Simplified argon2 implementation using scrypt as placeholder return crypto .scryptSync(input, "argon2salt", 32, { N: 1024, r: parameters.memory || 8, p: parameters.iterations || 1, }) .toString("hex"); case "x11": // Simplified X11 implementation let hash = input; for (let i = 0; i < 11; i++) { hash = crypto.createHash("sha256").update(hash).digest("hex"); } return hash; default: throw new Error(`Unsupported algorithm: ${algorithm}`); } } private verifyTarget(hash: string, target: string): boolean { return hash <= target; } private estimateIterations( computationTime: number, algorithm: string, ): number { // Rough estimation based on algorithm and time const baseRate = { sha256: 1000000, // 1M hashes per second scrypt: 1000, // 1K hashes per second argon2: 100, // 100 hashes per second blake2b: 500000, // 500K hashes per second x11: 100000, // 100K hashes per second }; const rate = baseRate[algorithm as keyof typeof baseRate] || 100000; return Math.floor((computationTime / 1000) * rate); } private calculateHashRate( computationTime: number, difficulty: number, ): number { const estimatedHashes = Math.pow(2, difficulty) / 2; // Average hashes needed return estimatedHashes / (computationTime / 1000); // Hashes per second } private calculateEfficiency( computationTime: number, difficulty: number, resourceUsage?: { cpu: number; memory: number; power: number }, ): number { const expectedTime = Math.pow(2, difficulty) * 1000; // Expected time in ms const timeEfficiency = Math.min(1, expectedTime / computationTime); if (!resourceUsage) { return timeEfficiency; } // Factor in resource usage (lower usage = higher efficiency) const resourceEfficiency = 1 - (resourceUsage.cpu + resourceUsage.memory) / 200; return (timeEfficiency + Math.max(0, resourceEfficiency)) / 2; } private async initiateVerification( challenge: ProofOfWorkChallenge, solution: ProofOfWorkSolution, ): Promise<void> { // In a real implementation, this would broadcast to network for verification this.emit("verification_needed", { challengeId: challenge.challengeId, requiredVerifiers: this.config.verification.requiredVerifiers, timeout: this.config.verification.verificationTimeout, }); // Auto-timeout if not enough verifications setTimeout(() => { if ( challenge.verifiedBy.length < this.config.verification.requiredVerifiers ) { challenge.status = "failed"; this.logger.warn("Solution verification timeout", { challengeId: challenge.challengeId, verifications: challenge.verifiedBy.length, required: this.config.verification.requiredVerifiers, }); } }, this.config.verification.verificationTimeout); } private calculateFinalReward( challenge: ProofOfWorkChallenge, solution: ProofOfWorkSolution, ): number { let reward = challenge.reward; // Time bonus for fast completion if (solution.computationTime < this.config.economics.timeBonusThreshold) { reward += this.config.economics.timeBonus; } // Efficiency bonus reward *= 1 + solution.efficiency; return Math.floor(reward); } private async expireChallenge(challengeId: string): Promise<void> { const challenge = this.challenges.get(challengeId); if (challenge && challenge.status === "pending") { challenge.status = "expired"; this.logger.info("Challenge expired", { challengeId, agentId: challenge.agentId, algorithm: challenge.algorithm, }); this.emit("challenge_expired", challenge); } } private async adjustDifficulty(): Promise<void> { const adjustment = await this.difficultyAdjuster.calculateAdjustment( Array.from(this.challenges.values()), this.currentDifficulty, ); if (adjustment) { // Apply adjustments for (const [algorithm, newDifficulty] of Object.entries( adjustment.newDifficulties, )) { this.currentDifficulty.set(algorithm, newDifficulty); } this.difficultyHistory.push(adjustment); // Limit history size if (this.difficultyHistory.length > 1000) { this.difficultyHistory = this.difficultyHistory.slice(-500); } this.logger.info("Difficulty adjusted", { adjustment: adjustment.adjustments, networkMetrics: adjustment.networkMetrics, }); this.emit("difficulty_adjusted", adjustment); } } private async cleanupExpiredChallenges(): Promise<void> { const expiredThreshold = Date.now() - 86400000; // 24 hours ago let cleanedCount = 0; for (const [challengeId, challenge] of this.challenges) { if ( challenge.timestamp.getTime() < expiredThreshold && (challenge.status === "expired" || challenge.status === "failed" || challenge.status === "verified") ) { this.challenges.delete(challengeId); if (challenge.solution) { this.solutions.delete(challenge.solution.solutionId); } // Clean up agent challenge tracking const agentChallenges = this.agentChallenges.get(challenge.agentId) || []; const updatedChallenges = agentChallenges.filter( (id) => id !== challengeId, ); if (updatedChallenges.length > 0) { this.agentChallenges.set(challenge.agentId, updatedChallenges); } else { this.agentChallenges.delete(challenge.agentId); } cleanedCount++; } } if (cleanedCount > 0) { this.logger.debug("Cleaned up expired challenges", { count: cleanedCount, }); } } private async updatePerformanceMetrics(): Promise<void> { await this.performanceTracker.updateMetrics( Array.from(this.challenges.values()), Array.from(this.solutions.values()), ); } /** * Public API methods */ getCurrentDifficulty(algorithm: string = "sha256"): number { return ( this.currentDifficulty.get(algorithm) || this.config.algorithms[algorithm as keyof typeof this.config.algorithms] ?.difficulty || 4 ); } getDifficultyHistory(limit: number = 100): DifficultyAdjustment[] { return this.difficultyHistory.slice(-limit); } async getNetworkStats(): Promise<any> { const challenges = Array.from(this.challenges.values()); const solutions = Array.from(this.solutions.values()); return { totalChallenges: challenges.length, activeChallenges: challenges.filter( (c) => c.status === "pending" || c.status === "in_progress", ).length, completedChallenges: challenges.filter((c) => c.status === "verified") .length, totalSolutions: solutions.length, averageComputationTime: this.calculateAverageComputationTime(solutions), networkHashRate: this.estimateNetworkHashRate(solutions), difficultyByAlgorithm: Object.fromEntries(this.currentDifficulty), activeAgents: this.agentChallenges.size, verificationBacklog: challenges.filter( (c) => c.status === "completed" && !c.solution?.verified, ).length, }; } private calculateAverageComputationTime( solutions: ProofOfWorkSolution[], ): number { if (solutions.length === 0) return 0; const totalTime = solutions.reduce((sum, s) => sum + s.computationTime, 0); return totalTime / solutions.length; } private estimateNetworkHashRate(solutions: ProofOfWorkSolution[]): number { if (solutions.length === 0) return 0; const recentSolutions = solutions.filter( (s) => Date.now() - s.timestamp.getTime() < 3600000, // Last hour ); if (recentSolutions.length === 0) return 0; const totalHashRate = recentSolutions.reduce( (sum, s) => sum + s.hashRate, 0, ); return totalHashRate / recentSolutions.length; } } // Supporting classes class DifficultyAdjuster { constructor(private config: ProofOfWorkConfig) {} async calculateAdjustment( challenges: ProofOfWorkChallenge[], currentDifficulties: Map<string, number>, ): Promise<DifficultyAdjustment | null> { const recentChallenges = challenges.filter( (c) => Date.now() - c.timestamp.getTime() < this.config.difficulty.adjustmentInterval, ); if (recentChallenges.length < 5) return null; // Need minimum data const completedChallenges = recentChallenges.filter( (c) => c.status === "verified", ); const averageBlockTime = this.calculateAverageBlockTime(completedChallenges); const adjustments: any = {}; const newDifficulties: any = {}; for (const [algorithm, currentDifficulty] of currentDifficulties) { const algorithmChallenges = completedChallenges.filter( (c) => c.algorithm === algorithm, ); if (algorithmChallenges.length === 0) continue; const targetTime = this.config.difficulty.targetBlockTime; const actualTime = this.calculateAverageBlockTime(algorithmChallenges); let newDifficulty = currentDifficulty; if (actualTime < targetTime * 0.8) { // Too fast, increase difficulty newDifficulty = Math.min( this.config.difficulty.maximum, currentDifficulty * (1 + this.config.difficulty.adjustmentFactor), ); } else if (actualTime > targetTime * 1.2) { // Too slow, decrease difficulty newDifficulty = Math.max( this.config.difficulty.minimum, currentDifficulty * (1 - this.config.difficulty.adjustmentFactor), ); } if (newDifficulty !== currentDifficulty) { adjustments[algorithm] = { from: currentDifficulty, to: newDifficulty, change: newDifficulty - currentDifficulty, }; newDifficulties[algorithm] = newDifficulty; } } if (Object.keys(adjustments).length === 0) return null; return { adjustmentId: crypto.randomUUID(), timestamp: new Date(), previousDifficulty: 0, // Legacy field newDifficulty: 0, // Legacy field reason: "Automatic adjustment based on block times", adjustments, newDifficulties, networkMetrics: { averageBlockTime, totalHashRate: this.estimateHashRate(completedChallenges), activeMiners: new Set(recentChallenges.map((c) => c.agentId)).size, challengeCompletionRate: completedChallenges.length / recentChallenges.length, }, algorithm: "simple", parameters: { adjustmentFactor: this.config.difficulty.adjustmentFactor }, }; } private calculateAverageBlockTime( challenges: ProofOfWorkChallenge[], ): number { if (challenges.length === 0) return 0; const times = challenges .filter((c) => c.solution) .map((c) => c.solution!.computationTime); return times.reduce((sum, time) => sum + time, 0) / times.length; } private estimateHashRate(challenges: ProofOfWorkChallenge[]): number { const hashRates = challenges .filter((c) => c.solution) .map((c) => c.solution!.hashRate); return hashRates.reduce((sum, rate) => sum + rate, 0); } } class SolutionVerifier { constructor(private config: ProofOfWorkConfig) {} async verifyPOW( challenge: ProofOfWorkChallenge, solution: ProofOfWorkSolution, ): Promise<boolean> { // Placeholder for actual verification logic return true; } } class FraudDetector { constructor(private config: ProofOfWorkConfig) {} async checkSolution( challenge: ProofOfWorkChallenge, solution: ProofOfWorkSolution, ): Promise<{ suspicious: boolean; reason?: string; confidence: number }> { // Check for unrealistically fast completion const minExpectedTime = this.config.antiAbuse.minimumComputationTime * Math.pow(2, challenge.difficulty - 4); if (solution.computationTime < minExpectedTime) { return { suspicious: true, reason: "Completion time suspiciously fast", confidence: 0.9, }; } // Check for unusual hash rate const expectedHashRate = Math.pow(2, challenge.difficulty) / (solution.computationTime / 1000); const actualHashRate = solution.hashRate; if (actualHashRate > expectedHashRate * 10) { return { suspicious: true, reason: "Hash rate suspiciously high", confidence: 0.8, }; } return { suspicious: false, confidence: 0.1 }; } } class PerformanceTracker { constructor(private config: ProofOfWorkConfig) {} async updateMetrics( challenges: ProofOfWorkChallenge[], solutions: ProofOfWorkSolution[], ): Promise<void> { // Update performance metrics // Implementation would track various performance indicators } } export { ProofOfWorkManager, ProofOfWorkChallenge, ProofOfWorkSolution, DifficultyAdjustment, ProofOfWorkConfig, };