@clduab11/gemini-flow
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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.
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text/typescript
/**
* Attack Simulation Framework for A2A Protocol Security Testing
*
* Implements comprehensive attack simulation and testing framework
* to validate the security and resilience of the A2A protocol
* against various malicious behaviors and attack vectors.
*
* Features:
* - Byzantine fault injection and simulation
* - Sybil attack simulation with identity spoofing
* - Eclipse attack network isolation testing
* - DDoS and flooding attack scenarios
* - Message tampering and replay attacks
* - Consensus manipulation and disruption
* - Performance degradation under attack
* - Recovery and resilience testing
*/
import { EventEmitter } from "events";
import crypto from "crypto";
import { Logger } from "../../../utils/logger.js";
import { A2AMessage, A2AIdentity } from "../../../core/a2a-security-manager.js";
import {
MaliciousAgentDetector,
BehaviorProfile,
} from "./malicious-detection.js";
import { ReputationSystem, ReputationScore } from "./reputation-system.js";
import { QuarantineRecoveryManager } from "./quarantine-recovery.js";
export interface AttackScenario {
scenarioId: string;
name: string;
description: string;
attackType:
| "byzantine"
| "sybil"
| "eclipse"
| "ddos"
| "replay"
| "tampering"
| "consensus_disruption";
severity: "low" | "medium" | "high" | "critical";
// Attack parameters
parameters: {
attackerCount: number; // Number of malicious agents
targetAgents: string[]; // Target agent IDs
duration: number; // Attack duration (ms)
intensity: number; // Attack intensity (0-1)
sophistication: number; // Attack sophistication (0-1)
};
// Attack configuration
config: {
stealthy: boolean; // Whether attack tries to avoid detection
coordinated: boolean; // Whether attackers coordinate
adaptive: boolean; // Whether attack adapts to defenses
persistent: boolean; // Whether attack persists after detection
};
// Expected outcomes
expectedOutcomes: {
detectionTime: number; // Expected detection time (ms)
damageLevel: number; // Expected damage level (0-1)
recoveryTime: number; // Expected recovery time (ms)
systemImpact: number; // Expected system impact (0-1)
};
// Success criteria
successCriteria: {
detectionRequired: boolean;
quarantineRequired: boolean;
maxDetectionTime: number;
maxDamageLevel: number;
maxRecoveryTime: number;
};
}
export interface AttackAgent {
agentId: string;
realAgentId?: string; // For Sybil attacks
attackType: string;
behavior: AttackBehavior;
capabilities: string[];
isActive: boolean;
// Attack state
state: {
phase: "preparing" | "attacking" | "detected" | "quarantined" | "stopped";
startTime: Date;
messagesSent: number;
detectionsReceived: number;
quarantineAttempts: number;
};
// Stealth configuration
stealth: {
enabled: boolean;
mimicTarget?: string; // Agent to mimic behavior
randomization: number; // Randomization factor (0-1)
camouflageLevel: number; // Camouflage sophistication (0-1)
};
}
export interface AttackBehavior {
behaviorId: string;
name: string;
// Message patterns
messagePattern: {
frequency: number; // Messages per minute
burstiness: number; // Burst pattern intensity
targets: "random" | "specific" | "flooding";
payloadSize: "normal" | "oversized" | "random";
messageTypes: string[];
};
// Protocol violations
protocolViolations: {
invalidSignatures: number; // Rate of invalid signatures (0-1)
nonceReuse: number; // Rate of nonce reuse (0-1)
timestampManipulation: number; // Rate of timestamp manipulation (0-1)
capabilityViolations: number; // Rate of capability violations (0-1)
};
// Consensus behavior
consensusBehavior: {
participation: number; // Participation rate (0-1)
agreement: number; // Agreement rate with majority (0-1)
delayResponses: boolean; // Whether to delay consensus responses
conflictingProposals: boolean; // Whether to send conflicting proposals
viewChangeManipulation: boolean; // Whether to manipulate view changes
};
// Network behavior
networkBehavior: {
dropMessages: number; // Rate of message dropping (0-1)
delayMessages: number; // Average message delay (ms)
duplicateMessages: number; // Rate of message duplication (0-1)
routingManipulation: boolean; // Whether to manipulate routing
};
}
export interface AttackSimulationResult {
simulationId: string;
scenarioId: string;
startTime: Date;
endTime: Date;
duration: number;
// Attack execution
attackersDeployed: number;
messagesGenerated: number;
protocolViolations: number;
networkDisruptions: number;
// Detection results
detection: {
detectionTime: number; // Time to first detection (ms)
detectionAccuracy: number; // Accuracy of detection (0-1)
falsePositives: number; // Number of false positives
detectedAttackers: string[]; // IDs of detected attackers
detectionMethods: string[]; // Methods that detected attacks
};
// System response
response: {
quarantineTime: number; // Time to quarantine (ms)
quarantinedAgents: string[]; // IDs of quarantined agents
recoveryTime: number; // Time to system recovery (ms)
systemDowntime: number; // Total system downtime (ms)
};
// Impact assessment
impact: {
consensusDisruption: number; // Consensus disruption level (0-1)
performanceDegradation: number; // Performance impact (0-1)
networkFragmentation: number; // Network fragmentation (0-1)
dataIntegrityImpact: number; // Data integrity impact (0-1)
};
// Success evaluation
success: {
attackSuccessful: boolean; // Whether attack achieved its goals
defenseEffective: boolean; // Whether defenses were effective
meetsCriteria: boolean; // Whether results meet success criteria
score: number; // Overall success score (0-1)
};
// Performance metrics
metrics: {
systemThroughput: number; // Messages per second during attack
systemLatency: number; // Average latency during attack
resourceUsage: number; // Resource usage during attack
networkHealth: number; // Network health score (0-1)
};
logs: AttackSimulationLog[];
}
export interface AttackSimulationLog {
timestamp: Date;
level: "info" | "warning" | "error" | "critical";
source: string;
event: string;
details: any;
}
export class AttackSimulationFramework extends EventEmitter {
private logger: Logger;
private attackScenarios: Map<string, AttackScenario> = new Map();
private attackAgents: Map<string, AttackAgent> = new Map();
private activeSimulations: Map<string, AttackSimulationResult> = new Map();
private simulationHistory: AttackSimulationResult[] = [];
// Security system components
private maliciousDetector: MaliciousAgentDetector;
private reputationSystem: ReputationSystem;
private quarantineManager: QuarantineRecoveryManager;
// Simulation state
private isRunning: boolean = false;
private currentSimulation?: AttackSimulationResult;
private simulationTimer?: ReturnType<typeof setTimeout>;
// Configuration
private config = {
simulation: {
maxConcurrentAttackers: 100,
maxSimulationDuration: 3600000, // 1 hour
logLevel: "info" as const,
realTimeMonitoring: true,
autoRecovery: true,
},
detection: {
enableRealTimeDetection: true,
detectionInterval: 5000, // 5 seconds
alertThreshold: 0.7,
quarantineThreshold: 0.8,
},
metrics: {
collectDetailedMetrics: true,
metricsInterval: 10000, // 10 seconds
performanceBaseline: true,
resourceMonitoring: true,
},
};
constructor(
maliciousDetector: MaliciousAgentDetector,
reputationSystem: ReputationSystem,
quarantineManager: QuarantineRecoveryManager,
) {
super();
this.logger = new Logger("AttackSimulationFramework");
this.maliciousDetector = maliciousDetector;
this.reputationSystem = reputationSystem;
this.quarantineManager = quarantineManager;
this.initializeAttackScenarios();
this.setupEventListeners();
this.logger.info("Attack Simulation Framework initialized", {
scenarios: this.attackScenarios.size,
features: [
"byzantine-simulation",
"sybil-attacks",
"eclipse-attacks",
"ddos-simulation",
"consensus-disruption",
"performance-testing",
],
});
}
/**
* Initialize predefined attack scenarios
*/
private initializeAttackScenarios(): void {
// Byzantine Fault Injection
this.attackScenarios.set("byzantine-basic", {
scenarioId: "byzantine-basic",
name: "Basic Byzantine Fault Injection",
description:
"Inject Byzantine faults with conflicting messages and proposals",
attackType: "byzantine",
severity: "high",
parameters: {
attackerCount: 3,
targetAgents: [],
duration: 600000, // 10 minutes
intensity: 0.7,
sophistication: 0.5,
},
config: {
stealthy: false,
coordinated: true,
adaptive: false,
persistent: true,
},
expectedOutcomes: {
detectionTime: 30000, // 30 seconds
damageLevel: 0.3,
recoveryTime: 120000, // 2 minutes
systemImpact: 0.4,
},
successCriteria: {
detectionRequired: true,
quarantineRequired: true,
maxDetectionTime: 60000, // 1 minute
maxDamageLevel: 0.5,
maxRecoveryTime: 300000, // 5 minutes
},
});
// Sybil Attack
this.attackScenarios.set("sybil-coordinated", {
scenarioId: "sybil-coordinated",
name: "Coordinated Sybil Attack",
description:
"Multiple fake identities coordinating to manipulate consensus",
attackType: "sybil",
severity: "critical",
parameters: {
attackerCount: 10,
targetAgents: [],
duration: 900000, // 15 minutes
intensity: 0.8,
sophistication: 0.8,
},
config: {
stealthy: true,
coordinated: true,
adaptive: true,
persistent: true,
},
expectedOutcomes: {
detectionTime: 120000, // 2 minutes
damageLevel: 0.6,
recoveryTime: 300000, // 5 minutes
systemImpact: 0.7,
},
successCriteria: {
detectionRequired: true,
quarantineRequired: true,
maxDetectionTime: 180000, // 3 minutes
maxDamageLevel: 0.8,
maxRecoveryTime: 600000, // 10 minutes
},
});
// Eclipse Attack
this.attackScenarios.set("eclipse-isolation", {
scenarioId: "eclipse-isolation",
name: "Eclipse Attack Network Isolation",
description: "Isolate target agents from the rest of the network",
attackType: "eclipse",
severity: "high",
parameters: {
attackerCount: 5,
targetAgents: ["target-agent-1", "target-agent-2"],
duration: 1200000, // 20 minutes
intensity: 0.9,
sophistication: 0.7,
},
config: {
stealthy: true,
coordinated: true,
adaptive: false,
persistent: true,
},
expectedOutcomes: {
detectionTime: 180000, // 3 minutes
damageLevel: 0.5,
recoveryTime: 240000, // 4 minutes
systemImpact: 0.6,
},
successCriteria: {
detectionRequired: true,
quarantineRequired: true,
maxDetectionTime: 300000, // 5 minutes
maxDamageLevel: 0.7,
maxRecoveryTime: 600000, // 10 minutes
},
});
// DDoS Flooding Attack
this.attackScenarios.set("ddos-flooding", {
scenarioId: "ddos-flooding",
name: "DDoS Message Flooding Attack",
description: "Overwhelm the network with excessive message volume",
attackType: "ddos",
severity: "high",
parameters: {
attackerCount: 7,
targetAgents: [],
duration: 300000, // 5 minutes
intensity: 1.0,
sophistication: 0.3,
},
config: {
stealthy: false,
coordinated: true,
adaptive: false,
persistent: false,
},
expectedOutcomes: {
detectionTime: 15000, // 15 seconds
damageLevel: 0.4,
recoveryTime: 60000, // 1 minute
systemImpact: 0.8,
},
successCriteria: {
detectionRequired: true,
quarantineRequired: true,
maxDetectionTime: 30000, // 30 seconds
maxDamageLevel: 0.6,
maxRecoveryTime: 120000, // 2 minutes
},
});
// Message Tampering Attack
this.attackScenarios.set("message-tampering", {
scenarioId: "message-tampering",
name: "Message Tampering and Replay Attack",
description: "Tamper with and replay messages to disrupt consensus",
attackType: "tampering",
severity: "medium",
parameters: {
attackerCount: 4,
targetAgents: [],
duration: 450000, // 7.5 minutes
intensity: 0.6,
sophistication: 0.6,
},
config: {
stealthy: true,
coordinated: false,
adaptive: true,
persistent: true,
},
expectedOutcomes: {
detectionTime: 45000, // 45 seconds
damageLevel: 0.3,
recoveryTime: 90000, // 1.5 minutes
systemImpact: 0.4,
},
successCriteria: {
detectionRequired: true,
quarantineRequired: true,
maxDetectionTime: 90000, // 1.5 minutes
maxDamageLevel: 0.5,
maxRecoveryTime: 180000, // 3 minutes
},
});
// Consensus Disruption Attack
this.attackScenarios.set("consensus-disruption", {
scenarioId: "consensus-disruption",
name: "Consensus Protocol Disruption",
description:
"Disrupt consensus by manipulating view changes and proposals",
attackType: "consensus_disruption",
severity: "critical",
parameters: {
attackerCount: 6,
targetAgents: [],
duration: 1800000, // 30 minutes
intensity: 0.8,
sophistication: 0.9,
},
config: {
stealthy: true,
coordinated: true,
adaptive: true,
persistent: true,
},
expectedOutcomes: {
detectionTime: 90000, // 1.5 minutes
damageLevel: 0.7,
recoveryTime: 360000, // 6 minutes
systemImpact: 0.8,
},
successCriteria: {
detectionRequired: true,
quarantineRequired: true,
maxDetectionTime: 180000, // 3 minutes
maxDamageLevel: 0.9,
maxRecoveryTime: 600000, // 10 minutes
},
});
}
/**
* Setup event listeners for security components
*/
private setupEventListeners(): void {
this.maliciousDetector.on("agent_quarantined", (event) => {
this.handleDetectionEvent("quarantine", event);
});
this.maliciousDetector.on("consensus_detection_request", (event) => {
this.handleDetectionEvent("consensus_detection", event);
});
this.reputationSystem.on("reputation_event", (event) => {
this.handleReputationEvent(event);
});
this.quarantineManager.on("agent_quarantined", (event) => {
this.handleQuarantineEvent("agent_quarantined", event);
});
this.quarantineManager.on("agent_recovered", (event) => {
this.handleQuarantineEvent("agent_recovered", event);
});
}
/**
* Run attack simulation
*/
async runSimulation(
scenarioId: string,
customConfig?: Partial<AttackScenario>,
): Promise<AttackSimulationResult> {
if (this.isRunning) {
throw new Error("Simulation already running");
}
const scenario = this.attackScenarios.get(scenarioId);
if (!scenario) {
throw new Error(`Attack scenario not found: ${scenarioId}`);
}
// Merge custom configuration
const finalScenario = customConfig
? { ...scenario, ...customConfig }
: scenario;
const simulation: AttackSimulationResult = {
simulationId: crypto.randomUUID(),
scenarioId,
startTime: new Date(),
endTime: new Date(),
duration: 0,
attackersDeployed: 0,
messagesGenerated: 0,
protocolViolations: 0,
networkDisruptions: 0,
detection: {
detectionTime: 0,
detectionAccuracy: 0,
falsePositives: 0,
detectedAttackers: [],
detectionMethods: [],
},
response: {
quarantineTime: 0,
quarantinedAgents: [],
recoveryTime: 0,
systemDowntime: 0,
},
impact: {
consensusDisruption: 0,
performanceDegradation: 0,
networkFragmentation: 0,
dataIntegrityImpact: 0,
},
success: {
attackSuccessful: false,
defenseEffective: false,
meetsCriteria: false,
score: 0,
},
metrics: {
systemThroughput: 0,
systemLatency: 0,
resourceUsage: 0,
networkHealth: 1.0,
},
logs: [],
};
this.currentSimulation = simulation;
this.activeSimulations.set(simulation.simulationId, simulation);
this.isRunning = true;
try {
this.logger.info("Starting attack simulation", {
simulationId: simulation.simulationId,
scenario: finalScenario.name,
duration: finalScenario.parameters.duration,
attackers: finalScenario.parameters.attackerCount,
});
this.addSimulationLog("info", "simulation", "simulation_started", {
scenarioId,
attackerCount: finalScenario.parameters.attackerCount,
});
// Deploy attack agents
await this.deployAttackAgents(finalScenario, simulation);
// Start attack execution
await this.executeAttack(finalScenario, simulation);
// Monitor and collect metrics
await this.monitorSimulation(finalScenario, simulation);
// Wait for simulation duration
await this.waitForSimulationCompletion(finalScenario.parameters.duration);
// Stop attack and cleanup
await this.stopAttackAgents(simulation);
// Analyze results
await this.analyzeSimulationResults(finalScenario, simulation);
simulation.endTime = new Date();
simulation.duration =
simulation.endTime.getTime() - simulation.startTime.getTime();
this.logger.info("Attack simulation completed", {
simulationId: simulation.simulationId,
duration: simulation.duration,
attackersDeployed: simulation.attackersDeployed,
detectionTime: simulation.detection.detectionTime,
quarantineTime: simulation.response.quarantineTime,
});
this.addSimulationLog("info", "simulation", "simulation_completed", {
duration: simulation.duration,
success: simulation.success,
});
} catch (error) {
this.logger.error("Simulation failed", {
simulationId: simulation.simulationId,
error,
});
this.addSimulationLog("error", "simulation", "simulation_failed", {
error: error.message,
});
throw error;
} finally {
this.isRunning = false;
this.currentSimulation = undefined;
// Add to history
this.simulationHistory.push(simulation);
// Limit history size
if (this.simulationHistory.length > 1000) {
this.simulationHistory = this.simulationHistory.slice(-500);
}
}
this.emit("simulation_completed", simulation);
return simulation;
}
/**
* Deploy attack agents for simulation
*/
private async deployAttackAgents(
scenario: AttackScenario,
simulation: AttackSimulationResult,
): Promise<void> {
const attackBehaviors = this.generateAttackBehaviors(scenario);
for (let i = 0; i < scenario.parameters.attackerCount; i++) {
const attackAgent: AttackAgent = {
agentId: `attacker-${scenario.scenarioId}-${i}`,
attackType: scenario.attackType,
behavior: attackBehaviors[i % attackBehaviors.length],
capabilities: this.generateAttackerCapabilities(scenario),
isActive: false,
state: {
phase: "preparing",
startTime: new Date(),
messagesSent: 0,
detectionsReceived: 0,
quarantineAttempts: 0,
},
stealth: {
enabled: scenario.config.stealthy,
randomization: scenario.parameters.sophistication,
camouflageLevel: scenario.config.stealthy
? scenario.parameters.sophistication
: 0,
},
};
// For Sybil attacks, create fake identities
if (scenario.attackType === "sybil") {
attackAgent.realAgentId = `real-agent-${i}`;
}
this.attackAgents.set(attackAgent.agentId, attackAgent);
simulation.attackersDeployed++;
}
this.addSimulationLog("info", "deployment", "attackers_deployed", {
count: simulation.attackersDeployed,
type: scenario.attackType,
});
}
/**
* Execute the attack simulation
*/
private async executeAttack(
scenario: AttackScenario,
simulation: AttackSimulationResult,
): Promise<void> {
// Activate all attack agents
for (const [agentId, agent] of this.attackAgents) {
if (agent.attackType === scenario.attackType) {
agent.isActive = true;
agent.state.phase = "attacking";
// Start attack behavior based on type
await this.startAttackBehavior(agent, scenario, simulation);
}
}
this.addSimulationLog("info", "execution", "attack_started", {
activeAttackers: Array.from(this.attackAgents.values()).filter(
(a) => a.isActive,
).length,
});
}
/**
* Start specific attack behavior for an agent
*/
private async startAttackBehavior(
agent: AttackAgent,
scenario: AttackScenario,
simulation: AttackSimulationResult,
): Promise<void> {
switch (scenario.attackType) {
case "byzantine":
await this.startByzantineAttack(agent, simulation);
break;
case "sybil":
await this.startSybilAttack(agent, simulation);
break;
case "eclipse":
await this.startEclipseAttack(agent, scenario, simulation);
break;
case "ddos":
await this.startDDoSAttack(agent, simulation);
break;
case "tampering":
await this.startTamperingAttack(agent, simulation);
break;
case "consensus_disruption":
await this.startConsensusDisruption(agent, simulation);
break;
}
}
/**
* Byzantine attack behavior
*/
private async startByzantineAttack(
agent: AttackAgent,
simulation: AttackSimulationResult,
): Promise<void> {
const behavior = agent.behavior;
// Send conflicting messages
const sendConflictingMessages = async () => {
if (!agent.isActive) return;
// Generate conflicting proposals
const message1 = this.createMaliciousMessage(
agent.agentId,
"proposal_a",
{ value: "A" },
);
const message2 = this.createMaliciousMessage(
agent.agentId,
"proposal_b",
{ value: "B" },
);
// Send to different subsets of the network
await this.sendMaliciousMessage(message1, simulation);
await this.sendMaliciousMessage(message2, simulation);
agent.state.messagesSent += 2;
simulation.protocolViolations++;
// Schedule next round
setTimeout(sendConflictingMessages, 5000 + Math.random() * 5000);
};
// Start sending conflicting messages
sendConflictingMessages();
this.addSimulationLog("info", "attack", "byzantine_attack_started", {
agentId: agent.agentId,
});
}
/**
* Sybil attack behavior
*/
private async startSybilAttack(
agent: AttackAgent,
simulation: AttackSimulationResult,
): Promise<void> {
// Create multiple fake identities
const fakeIdentities = [];
for (let i = 0; i < 5; i++) {
fakeIdentities.push(`${agent.agentId}-fake-${i}`);
}
// Coordinate voting behavior across fake identities
const coordinatedVoting = async () => {
if (!agent.isActive) return;
for (const fakeId of fakeIdentities) {
const vote = this.createMaliciousMessage(fakeId, "vote", {
proposal: "malicious_proposal",
vote: "agree",
});
await this.sendMaliciousMessage(vote, simulation);
agent.state.messagesSent++;
}
simulation.protocolViolations++;
// Schedule next voting round
setTimeout(coordinatedVoting, 10000 + Math.random() * 10000);
};
coordinatedVoting();
this.addSimulationLog("info", "attack", "sybil_attack_started", {
agentId: agent.agentId,
fakeIdentities: fakeIdentities.length,
});
}
/**
* Eclipse attack behavior
*/
private async startEclipseAttack(
agent: AttackAgent,
scenario: AttackScenario,
simulation: AttackSimulationResult,
): Promise<void> {
const targetAgents = scenario.parameters.targetAgents;
// Monopolize connections to target agents
const eclipseTargets = async () => {
if (!agent.isActive) return;
for (const targetId of targetAgents) {
// Send exclusive connection requests
const connectionMsg = this.createMaliciousMessage(
agent.agentId,
"connection_request",
{
target: targetId,
exclusive: true,
},
);
await this.sendMaliciousMessage(connectionMsg, simulation);
agent.state.messagesSent++;
// Drop messages from other agents to target
simulation.networkDisruptions++;
}
setTimeout(eclipseTargets, 3000);
};
eclipseTargets();
this.addSimulationLog("info", "attack", "eclipse_attack_started", {
agentId: agent.agentId,
targets: targetAgents,
});
}
/**
* DDoS attack behavior
*/
private async startDDoSAttack(
agent: AttackAgent,
simulation: AttackSimulationResult,
): Promise<void> {
const behavior = agent.behavior;
// Flood network with messages
const floodMessages = async () => {
if (!agent.isActive) return;
// Send burst of messages
const burstSize = Math.floor(
behavior.messagePattern.frequency * behavior.messagePattern.burstiness,
);
for (let i = 0; i < burstSize; i++) {
const floodMsg = this.createMaliciousMessage(agent.agentId, "flood", {
data: "x".repeat(
behavior.messagePattern.payloadSize === "oversized" ? 10000 : 100,
),
});
await this.sendMaliciousMessage(floodMsg, simulation);
agent.state.messagesSent++;
}
simulation.messagesGenerated += burstSize;
// Continue flooding
setTimeout(floodMessages, 1000);
};
floodMessages();
this.addSimulationLog("info", "attack", "ddos_attack_started", {
agentId: agent.agentId,
frequency: behavior.messagePattern.frequency,
});
}
/**
* Message tampering attack behavior
*/
private async startTamperingAttack(
agent: AttackAgent,
simulation: AttackSimulationResult,
): Promise<void> {
const behavior = agent.behavior;
// Tamper with and replay messages
const tamperMessages = async () => {
if (!agent.isActive) return;
// Create tampered message
const tamperedMsg = this.createMaliciousMessage(
agent.agentId,
"tampered",
{
originalHash: "fake_hash",
tamperedData: "modified_content",
},
);
// Introduce protocol violations
if (Math.random() < behavior.protocolViolations.invalidSignatures) {
tamperedMsg.signature = "invalid_signature";
simulation.protocolViolations++;
}
if (Math.random() < behavior.protocolViolations.nonceReuse) {
tamperedMsg.nonce = "reused_nonce";
simulation.protocolViolations++;
}
await this.sendMaliciousMessage(tamperedMsg, simulation);
agent.state.messagesSent++;
setTimeout(tamperMessages, 2000 + Math.random() * 3000);
};
tamperMessages();
this.addSimulationLog("info", "attack", "tampering_attack_started", {
agentId: agent.agentId,
});
}
/**
* Consensus disruption attack behavior
*/
private async startConsensusDisruption(
agent: AttackAgent,
simulation: AttackSimulationResult,
): Promise<void> {
const behavior = agent.behavior;
// Disrupt consensus process
const disruptConsensus = async () => {
if (!agent.isActive) return;
if (behavior.consensusBehavior.conflictingProposals) {
// Send conflicting proposals
const proposal1 = this.createMaliciousMessage(
agent.agentId,
"proposal",
{ value: "X" },
);
const proposal2 = this.createMaliciousMessage(
agent.agentId,
"proposal",
{ value: "Y" },
);
await this.sendMaliciousMessage(proposal1, simulation);
await this.sendMaliciousMessage(proposal2, simulation);
simulation.protocolViolations++;
}
if (behavior.consensusBehavior.viewChangeManipulation) {
// Trigger unnecessary view changes
const viewChange = this.createMaliciousMessage(
agent.agentId,
"view_change",
{
reason: "artificial_delay",
},
);
await this.sendMaliciousMessage(viewChange, simulation);
simulation.protocolViolations++;
}
agent.state.messagesSent += 2;
setTimeout(disruptConsensus, 8000 + Math.random() * 4000);
};
disruptConsensus();
this.addSimulationLog("info", "attack", "consensus_disruption_started", {
agentId: agent.agentId,
});
}
/**
* Monitor simulation progress and collect metrics
*/
private async monitorSimulation(
scenario: AttackScenario,
simulation: AttackSimulationResult,
): Promise<void> {
const monitoringInterval = setInterval(async () => {
if (!this.isRunning) {
clearInterval(monitoringInterval);
return;
}
// Update metrics
await this.updateSimulationMetrics(simulation);
// Check for detection events
await this.checkDetectionEvents(simulation);
// Update impact assessment
await this.updateImpactAssessment(simulation);
}, this.config.metrics.metricsInterval);
// Store interval reference for cleanup
this.simulationTimer = monitoringInterval;
}
/**
* Helper methods
*/
private generateAttackBehaviors(scenario: AttackScenario): AttackBehavior[] {
const behaviors: AttackBehavior[] = [];
const baseBehavior: AttackBehavior = {
behaviorId: crypto.randomUUID(),
name: `${scenario.attackType}_behavior`,
messagePattern: {
frequency: 100 * scenario.parameters.intensity,
burstiness: scenario.parameters.sophistication,
targets: scenario.attackType === "ddos" ? "flooding" : "random",
payloadSize: scenario.attackType === "ddos" ? "oversized" : "normal",
messageTypes: ["request", "response", "proposal"],
},
protocolViolations: {
invalidSignatures: scenario.parameters.intensity * 0.3,
nonceReuse: scenario.parameters.intensity * 0.2,
timestampManipulation: scenario.parameters.intensity * 0.1,
capabilityViolations: scenario.parameters.intensity * 0.4,
},
consensusBehavior: {
participation:
scenario.attackType === "consensus_disruption" ? 0.9 : 0.3,
agreement: scenario.attackType === "byzantine" ? 0.1 : 0.5,
delayResponses: scenario.config.stealthy,
conflictingProposals:
scenario.attackType === "byzantine" ||
scenario.attackType === "consensus_disruption",
viewChangeManipulation: scenario.attackType === "consensus_disruption",
},
networkBehavior: {
dropMessages: scenario.attackType === "eclipse" ? 0.8 : 0.1,
delayMessages: scenario.parameters.sophistication * 1000,
duplicateMessages: scenario.attackType === "tampering" ? 0.3 : 0.1,
routingManipulation: scenario.attackType === "eclipse",
},
};
// Create variations for different attackers
for (let i = 0; i < Math.min(5, scenario.parameters.attackerCount); i++) {
const variation = JSON.parse(JSON.stringify(baseBehavior));
variation.behaviorId = crypto.randomUUID();
variation.messagePattern.frequency *= 0.8 + Math.random() * 0.4;
behaviors.push(variation);
}
return behaviors;
}
private generateAttackerCapabilities(scenario: AttackScenario): string[] {
const baseCapabilities = ["read", "status"];
if (scenario.parameters.sophistication > 0.5) {
baseCapabilities.push("execute", "query");
}
if (scenario.parameters.sophistication > 0.7) {
baseCapabilities.push("admin", "configure");
}
return baseCapabilities;
}
private createMaliciousMessage(
fromAgentId: string,
type: string,
payload: any,
): A2AMessage {
return {
id: crypto.randomUUID(),
from: fromAgentId,
to: "broadcast",
type: "request",
payload,
timestamp: Date.now(),
nonce: crypto.randomBytes(16).toString("hex"),
signature: "malicious_signature",
capabilities: [],
metadata: {
priority: "medium",
correlationId: crypto.randomUUID(),
},
};
}
private async sendMaliciousMessage(
message: A2AMessage,
simulation: AttackSimulationResult,
): Promise<void> {
// Simulate sending message to network
simulation.messagesGenerated++;
// Record behavior for detection
const agent = this.attackAgents.get(message.from);
if (agent) {
const behaviorProfile = this.createFakeBehaviorProfile(agent);
await this.maliciousDetector.recordAgentBehavior(message.from, message, {
agentId: message.from,
agentType: "malicious",
publicKey: "fake_key",
certificates: { identity: "", tls: "", signing: "" },
capabilities: agent.capabilities,
trustLevel: "untrusted",
metadata: {
createdAt: new Date(),
lastVerified: new Date(),
version: "1.0.0",
},
});
}
this.addSimulationLog("info", "message", "malicious_message_sent", {
from: message.from,
type: message.type,
payloadSize: JSON.stringify(message.payload).length,
});
}
private createFakeBehaviorProfile(agent: AttackAgent): BehaviorProfile {
return {
agentId: agent.agentId,
agentType: "malicious",
establishedAt: agent.state.startTime,
messageFrequency: {
perMinute: agent.behavior.messagePattern.frequency,
perHour: agent.behavior.messagePattern.frequency * 60,
perDay: agent.behavior.messagePattern.frequency * 60 * 24,
variance: agent.behavior.messagePattern.burstiness,
},
messagePatterns: {
avgPayloadSize: 1000,
messageTypes: new Map([["malicious", agent.state.messagesSent]]),
targetDistribution: new Map([["broadcast", agent.state.messagesSent]]),
timePatterns: [new Date().getHours()],
},
protocolCompliance: {
signatureValidation:
1 - agent.behavior.protocolViolations.invalidSignatures,
nonceCompliance: 1 - agent.behavior.protocolViolations.nonceReuse,
capabilityCompliance:
1 - agent.behavior.protocolViolations.capabilityViolations,
sequenceCompliance: 0.5,
},
consensusBehavior: {
participationRate: agent.behavior.consensusBehavior.participation,
agreementRate: agent.behavior.consensusBehavior.agreement,
proposalQuality: 0.1,
responseLatency: agent.behavior.networkBehavior.delayMessages,
viewChangeRate: agent.behavior.consensusBehavior.viewChangeManipulation
? 0.8
: 0.1,
},
networkBehavior: {
connectionPatterns: new Map([["target", 10]]),
routingBehavior: agent.behavior.networkBehavior.routingManipulation
? 0.3
: 0.8,
resourceUsage: 0.9,
uplinkBandwidth: agent.state.messagesSent * 1000,
},
trustMetrics: {
peerTrustScore: 0.1,
behaviorScore: 0.2,
reputationScore: 0.1,
volatilityScore: 0.9,
},
anomalyIndicators: {
totalAnomalies: agent.state.messagesSent,
recentAnomalies: Math.min(10, agent.state.messagesSent),
anomalyTypes: new Map([
["malicious_behavior", agent.state.messagesSent],
]),
severityDistribution: new Map([["high", agent.state.messagesSent]]),
},
};
}
private async waitForSimulationCompletion(duration: number): Promise<void> {
return new Promise((resolve) => {
setTimeout(resolve, duration);
});
}
private async stopAttackAgents(
simulation: AttackSimulationResult,
): Promise<void> {
for (const [agentId, agent] of this.attackAgents) {
if (agent.isActive) {
agent.isActive = false;
agent.state.phase = "stopped";
}
}
if (this.simulationTimer) {
clearTimeout(this.simulationTimer);
this.simulationTimer = undefined;
}
this.addSimulationLog("info", "cleanup", "attack_agents_stopped", {
stoppedCount: simulation.attackersDeployed,
});
}
private async updateSimulationMetrics(
simulation: AttackSimulationResult,
): Promise<void> {
// Update system metrics during attack
simulation.metrics.systemThroughput =
simulation.messagesGenerated /
((Date.now() - simulation.startTime.getTime()) / 1000);
simulation.metrics.systemLatency = 100 + simulation.protocolViolations * 10;
simulation.metrics.resourceUsage = Math.min(
1.0,
simulation.messagesGenerated / 10000,
);
simulation.metrics.networkHealth = Math.max(
0,
1.0 - simulation.networkDisruptions / 100,
);
}
private async checkDetectionEvents(
simulation: AttackSimulationResult,
): Promise<void> {
// Check if any attackers have been detected
const detectedAttackers = Array.from(this.attackAgents.values())
.filter((agent) => agent.state.detectionsReceived > 0)
.map((agent) => agent.agentId);
if (
detectedAttackers.length > simulation.detection.detectedAttackers.length
) {
const newDetections = detectedAttackers.filter(
(id) => !simulation.detection.detectedAttackers.includes(id),
);
for (const agentId of newDetections) {
if (simulation.detection.detectionTime === 0) {
simulation.detection.detectionTime =
Date.now() - simulation.startTime.getTime();
}
simulation.detection.detectedAttackers.push(agentId);
this.addSimulationLog("warning", "detection", "attacker_detected", {
agentId,
detectionTime: simulation.detection.detectionTime,
});
}
}
}
private async updateImpactAssessment(
simulation: AttackSimulationResult,
): Promise<void> {
// Calculate impact metrics
simulation.impact.consensusDisruption = Math.min(
1.0,
simulation.protocolViolations / 100,
);
simulation.impact.performanceDegradation =
1.0 - simulation.metrics.networkHealth;
simulation.impact.networkFragmentation = Math.min(
1.0,
simulation.networkDisruptions / 50,
);
simulation.impact.dataIntegrityImpact = Math.min(
1.0,
simulation.protocolViolations / 200,
);
}
private async analyzeSimulationResults(
scenario: AttackScenario,
simulation: AttackSimulationResult,
): Promise<void> {
// Evaluate attack success
simulation.success.attackSuccessful =
simulation.impact.consensusDisruption > 0.3 ||
simulation.impact.performanceDegradation > 0.5 ||
simulation.detection.detectionTime >
scenario.expectedOutcomes.detectionTime;
// Evaluate defense effectiveness
simulation.success.defenseEffective =
simulation.detection.detectionTime <=
scenario.successCriteria.maxDetectionTime &&
simulation.response.quarantineTime <=
scenario.successCriteria.maxRecoveryTime &&
simulation.impact.consensusDisruption <=
scenario.successCriteria.maxDamageLevel;
// Check success criteria
simulation.success.meetsCriteria =
(!scenario.successCriteria.detectionRequired ||
simulation.detection.detectedAttackers.length > 0) &&
(!scenario.successCriteria.quarantineRequired ||
simulation.response.quarantinedAgents.length > 0) &&
simulation.detection.detectionTime <=
scenario.successCriteria.maxDetectionTime &&
simulation.impact.consensusDisruption <=
scenario.successCriteria.maxDamageLevel &&
simulation.response.recoveryTime <=
scenario.successCriteria.maxRecoveryTime;
// Calculate overall score
const detectionScore =
simulation.detection.detectionTime <=
scenario.successCriteria.maxDetectionTime
? 1
: 0;
const damageScore =
simulation.impact.consensusDisruption <=
scenario.successCriteria.maxDamageLevel
? 1
: 0;
const recoveryScore =
simulation.response.recoveryTime <=
scenario.successCriteria.maxRecoveryTime
? 1
: 0;
simulation.success.score =
(detectionScore + damageScore + recoveryScore) / 3;
this.addSimulationLog("info", "analysis", "results_analyzed", {
attackSuccessful: simulation.success.attackSuccessful,
defenseEffective: simulation.success.defenseEffective,
score: simulation.success.score,
});
}
private handleDetectionEvent(eventType: string, event: any): void {
if (!this.currentSimulation) return;
const simulation = this.currentSimulation;
if (eventType === "quarantine") {
const agentId = event.agentId;
const agent = this.attackAgents.get(agentId);
if (agent) {
agent.state.detectionsReceived++;
agent.state.quarantineAttempts++;
if (simulation.response.quarantineTime === 0) {
simulation.response.quarantineTime =
Date.now() - simulation.startTime.getTime();
}
if (!simulation.response.quarantinedAgents.includes(agentId)) {
simulation.response.quarantinedAgents.push(agentId);
}
this.addSimulationLog("warning", "response", "agent_quarantined", {
agentId,
quarantineTime: simulation.response.quarantineTime,
});
}
}
}
private handleReputationEvent(event: any): void {
if (!this.currentSimulation) return;
this.addSimulationLog("info", "reputation", "reputation_event", {
agentId: event.agentId,
type: event.type,
impact: event.impact,
});
}
private handleQuarantineEvent(eventType: string, event: any): void {
if (!this.currentSimulation) return;
const simulation = this.currentSimulation;
if (eventType === "agent_quarantined") {
const agentId = event.agentId;
if (simulation.response.recoveryTime === 0) {
simulation.response.recoveryTime =
Date.now() - simulation.startTime.getTime();
}
}
}
private addSimulationLog(
level: "info" | "warning" | "error" | "critical",
source: string,
event: string,
details: any,
): void {
if (!this.currentSimulation) return;
const log: AttackSimulationLog = {
timestamp: new Date(),
level,
source,
event,
details,
};
this.currentSimulation.logs.push(log);
// Limit log size
if (this.currentSimulation.logs.length > 10000) {
this.currentSimulation.logs = this.currentSimulation.logs.slice(-5000);
}
}
/**
* Public API methods
*/
getAttackScenarios(): AttackScenario[] {
return Array.from(this.attackScenarios.values());
}
getSimulationHistory(): AttackSimulationResult[] {
return this.simulationHistory;
}
getActiveSimulation(): AttackSimulationResult | null {
return this.currentSimulation || null;
}
async stopSimulation(): Promise<void> {
if (this.isRunning && this.currentSimulation) {
await this.stopAttackAgents(this.currentSimulation);
this.isRunning = false;
this.addSimulationLog("warning", "control", "simulation_stopped", {
reason: "manual_stop",
});
}
}
async getSystemStats(): Promise<any> {
return {
totalScenarios: this.attackScenarios.size,
simulationsRun: this.simulationHistory.length,
currentlyRunning: this.isRunning,
activeAttackers: Array.from(this.attackAgents.values()).filter(
(a) => a.isActive,
).length,
averageDetectionTime: this.calculateAverageDetectionTime(),
successRate: this.calculateSuccessRate(),
scenarioTypes: this.getScenarioTypeDistribution(),
};
}
private calculateAverageDetectionTime(): number {
const detectedSimulations = this.simulationHistory.filter(
(s) => s.detection.detectionTime > 0,
);
if (detectedSimulations.length === 0) return 0;
const totalTime = detectedSimulations.reduce(
(sum, s) => sum + s.detection.detectionTime,
0,
);
return totalTime / detectedSimulations.length;
}
private calculateSuccessRate(): number {
if (this.simulationHistory.length === 0) return 0;
const successfulSimulations = this.simulationHistory.filter(
(s) => s.success.meetsCriteria,
);
return successfulSimulations.length / this.simulationHistory.length;
}
private getScenarioTypeDistribution(): Record<string, number> {
const distribution: Record<string, number> = {};
for (const scenario of this.attackScenarios.values()) {
distribution[scenario.attackType] =
(distribution[scenario.attackType] || 0) + 1;
}
return distribution;
}
}
export {
AttackSimulationFramework,
AttackScenario,
AttackAgent,
AttackBehavior,
AttackSimulationResult,
AttackSimulationLog,
};