UNPKG

@clduab11/gemini-flow

Version:

Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.

1,568 lines (1,372 loc) 46.4 kB
/** * Attack Simulation Framework for A2A Protocol Security Testing * * Implements comprehensive attack simulation and testing framework * to validate the security and resilience of the A2A protocol * against various malicious behaviors and attack vectors. * * Features: * - Byzantine fault injection and simulation * - Sybil attack simulation with identity spoofing * - Eclipse attack network isolation testing * - DDoS and flooding attack scenarios * - Message tampering and replay attacks * - Consensus manipulation and disruption * - Performance degradation under attack * - Recovery and resilience testing */ import { EventEmitter } from "events"; import crypto from "crypto"; import { Logger } from "../../../utils/logger.js"; import { A2AMessage, A2AIdentity } from "../../../core/a2a-security-manager.js"; import { MaliciousAgentDetector, BehaviorProfile, } from "./malicious-detection.js"; import { ReputationSystem, ReputationScore } from "./reputation-system.js"; import { QuarantineRecoveryManager } from "./quarantine-recovery.js"; export interface AttackScenario { scenarioId: string; name: string; description: string; attackType: | "byzantine" | "sybil" | "eclipse" | "ddos" | "replay" | "tampering" | "consensus_disruption"; severity: "low" | "medium" | "high" | "critical"; // Attack parameters parameters: { attackerCount: number; // Number of malicious agents targetAgents: string[]; // Target agent IDs duration: number; // Attack duration (ms) intensity: number; // Attack intensity (0-1) sophistication: number; // Attack sophistication (0-1) }; // Attack configuration config: { stealthy: boolean; // Whether attack tries to avoid detection coordinated: boolean; // Whether attackers coordinate adaptive: boolean; // Whether attack adapts to defenses persistent: boolean; // Whether attack persists after detection }; // Expected outcomes expectedOutcomes: { detectionTime: number; // Expected detection time (ms) damageLevel: number; // Expected damage level (0-1) recoveryTime: number; // Expected recovery time (ms) systemImpact: number; // Expected system impact (0-1) }; // Success criteria successCriteria: { detectionRequired: boolean; quarantineRequired: boolean; maxDetectionTime: number; maxDamageLevel: number; maxRecoveryTime: number; }; } export interface AttackAgent { agentId: string; realAgentId?: string; // For Sybil attacks attackType: string; behavior: AttackBehavior; capabilities: string[]; isActive: boolean; // Attack state state: { phase: "preparing" | "attacking" | "detected" | "quarantined" | "stopped"; startTime: Date; messagesSent: number; detectionsReceived: number; quarantineAttempts: number; }; // Stealth configuration stealth: { enabled: boolean; mimicTarget?: string; // Agent to mimic behavior randomization: number; // Randomization factor (0-1) camouflageLevel: number; // Camouflage sophistication (0-1) }; } export interface AttackBehavior { behaviorId: string; name: string; // Message patterns messagePattern: { frequency: number; // Messages per minute burstiness: number; // Burst pattern intensity targets: "random" | "specific" | "flooding"; payloadSize: "normal" | "oversized" | "random"; messageTypes: string[]; }; // Protocol violations protocolViolations: { invalidSignatures: number; // Rate of invalid signatures (0-1) nonceReuse: number; // Rate of nonce reuse (0-1) timestampManipulation: number; // Rate of timestamp manipulation (0-1) capabilityViolations: number; // Rate of capability violations (0-1) }; // Consensus behavior consensusBehavior: { participation: number; // Participation rate (0-1) agreement: number; // Agreement rate with majority (0-1) delayResponses: boolean; // Whether to delay consensus responses conflictingProposals: boolean; // Whether to send conflicting proposals viewChangeManipulation: boolean; // Whether to manipulate view changes }; // Network behavior networkBehavior: { dropMessages: number; // Rate of message dropping (0-1) delayMessages: number; // Average message delay (ms) duplicateMessages: number; // Rate of message duplication (0-1) routingManipulation: boolean; // Whether to manipulate routing }; } export interface AttackSimulationResult { simulationId: string; scenarioId: string; startTime: Date; endTime: Date; duration: number; // Attack execution attackersDeployed: number; messagesGenerated: number; protocolViolations: number; networkDisruptions: number; // Detection results detection: { detectionTime: number; // Time to first detection (ms) detectionAccuracy: number; // Accuracy of detection (0-1) falsePositives: number; // Number of false positives detectedAttackers: string[]; // IDs of detected attackers detectionMethods: string[]; // Methods that detected attacks }; // System response response: { quarantineTime: number; // Time to quarantine (ms) quarantinedAgents: string[]; // IDs of quarantined agents recoveryTime: number; // Time to system recovery (ms) systemDowntime: number; // Total system downtime (ms) }; // Impact assessment impact: { consensusDisruption: number; // Consensus disruption level (0-1) performanceDegradation: number; // Performance impact (0-1) networkFragmentation: number; // Network fragmentation (0-1) dataIntegrityImpact: number; // Data integrity impact (0-1) }; // Success evaluation success: { attackSuccessful: boolean; // Whether attack achieved its goals defenseEffective: boolean; // Whether defenses were effective meetsCriteria: boolean; // Whether results meet success criteria score: number; // Overall success score (0-1) }; // Performance metrics metrics: { systemThroughput: number; // Messages per second during attack systemLatency: number; // Average latency during attack resourceUsage: number; // Resource usage during attack networkHealth: number; // Network health score (0-1) }; logs: AttackSimulationLog[]; } export interface AttackSimulationLog { timestamp: Date; level: "info" | "warning" | "error" | "critical"; source: string; event: string; details: any; } export class AttackSimulationFramework extends EventEmitter { private logger: Logger; private attackScenarios: Map<string, AttackScenario> = new Map(); private attackAgents: Map<string, AttackAgent> = new Map(); private activeSimulations: Map<string, AttackSimulationResult> = new Map(); private simulationHistory: AttackSimulationResult[] = []; // Security system components private maliciousDetector: MaliciousAgentDetector; private reputationSystem: ReputationSystem; private quarantineManager: QuarantineRecoveryManager; // Simulation state private isRunning: boolean = false; private currentSimulation?: AttackSimulationResult; private simulationTimer?: ReturnType<typeof setTimeout>; // Configuration private config = { simulation: { maxConcurrentAttackers: 100, maxSimulationDuration: 3600000, // 1 hour logLevel: "info" as const, realTimeMonitoring: true, autoRecovery: true, }, detection: { enableRealTimeDetection: true, detectionInterval: 5000, // 5 seconds alertThreshold: 0.7, quarantineThreshold: 0.8, }, metrics: { collectDetailedMetrics: true, metricsInterval: 10000, // 10 seconds performanceBaseline: true, resourceMonitoring: true, }, }; constructor( maliciousDetector: MaliciousAgentDetector, reputationSystem: ReputationSystem, quarantineManager: QuarantineRecoveryManager, ) { super(); this.logger = new Logger("AttackSimulationFramework"); this.maliciousDetector = maliciousDetector; this.reputationSystem = reputationSystem; this.quarantineManager = quarantineManager; this.initializeAttackScenarios(); this.setupEventListeners(); this.logger.info("Attack Simulation Framework initialized", { scenarios: this.attackScenarios.size, features: [ "byzantine-simulation", "sybil-attacks", "eclipse-attacks", "ddos-simulation", "consensus-disruption", "performance-testing", ], }); } /** * Initialize predefined attack scenarios */ private initializeAttackScenarios(): void { // Byzantine Fault Injection this.attackScenarios.set("byzantine-basic", { scenarioId: "byzantine-basic", name: "Basic Byzantine Fault Injection", description: "Inject Byzantine faults with conflicting messages and proposals", attackType: "byzantine", severity: "high", parameters: { attackerCount: 3, targetAgents: [], duration: 600000, // 10 minutes intensity: 0.7, sophistication: 0.5, }, config: { stealthy: false, coordinated: true, adaptive: false, persistent: true, }, expectedOutcomes: { detectionTime: 30000, // 30 seconds damageLevel: 0.3, recoveryTime: 120000, // 2 minutes systemImpact: 0.4, }, successCriteria: { detectionRequired: true, quarantineRequired: true, maxDetectionTime: 60000, // 1 minute maxDamageLevel: 0.5, maxRecoveryTime: 300000, // 5 minutes }, }); // Sybil Attack this.attackScenarios.set("sybil-coordinated", { scenarioId: "sybil-coordinated", name: "Coordinated Sybil Attack", description: "Multiple fake identities coordinating to manipulate consensus", attackType: "sybil", severity: "critical", parameters: { attackerCount: 10, targetAgents: [], duration: 900000, // 15 minutes intensity: 0.8, sophistication: 0.8, }, config: { stealthy: true, coordinated: true, adaptive: true, persistent: true, }, expectedOutcomes: { detectionTime: 120000, // 2 minutes damageLevel: 0.6, recoveryTime: 300000, // 5 minutes systemImpact: 0.7, }, successCriteria: { detectionRequired: true, quarantineRequired: true, maxDetectionTime: 180000, // 3 minutes maxDamageLevel: 0.8, maxRecoveryTime: 600000, // 10 minutes }, }); // Eclipse Attack this.attackScenarios.set("eclipse-isolation", { scenarioId: "eclipse-isolation", name: "Eclipse Attack Network Isolation", description: "Isolate target agents from the rest of the network", attackType: "eclipse", severity: "high", parameters: { attackerCount: 5, targetAgents: ["target-agent-1", "target-agent-2"], duration: 1200000, // 20 minutes intensity: 0.9, sophistication: 0.7, }, config: { stealthy: true, coordinated: true, adaptive: false, persistent: true, }, expectedOutcomes: { detectionTime: 180000, // 3 minutes damageLevel: 0.5, recoveryTime: 240000, // 4 minutes systemImpact: 0.6, }, successCriteria: { detectionRequired: true, quarantineRequired: true, maxDetectionTime: 300000, // 5 minutes maxDamageLevel: 0.7, maxRecoveryTime: 600000, // 10 minutes }, }); // DDoS Flooding Attack this.attackScenarios.set("ddos-flooding", { scenarioId: "ddos-flooding", name: "DDoS Message Flooding Attack", description: "Overwhelm the network with excessive message volume", attackType: "ddos", severity: "high", parameters: { attackerCount: 7, targetAgents: [], duration: 300000, // 5 minutes intensity: 1.0, sophistication: 0.3, }, config: { stealthy: false, coordinated: true, adaptive: false, persistent: false, }, expectedOutcomes: { detectionTime: 15000, // 15 seconds damageLevel: 0.4, recoveryTime: 60000, // 1 minute systemImpact: 0.8, }, successCriteria: { detectionRequired: true, quarantineRequired: true, maxDetectionTime: 30000, // 30 seconds maxDamageLevel: 0.6, maxRecoveryTime: 120000, // 2 minutes }, }); // Message Tampering Attack this.attackScenarios.set("message-tampering", { scenarioId: "message-tampering", name: "Message Tampering and Replay Attack", description: "Tamper with and replay messages to disrupt consensus", attackType: "tampering", severity: "medium", parameters: { attackerCount: 4, targetAgents: [], duration: 450000, // 7.5 minutes intensity: 0.6, sophistication: 0.6, }, config: { stealthy: true, coordinated: false, adaptive: true, persistent: true, }, expectedOutcomes: { detectionTime: 45000, // 45 seconds damageLevel: 0.3, recoveryTime: 90000, // 1.5 minutes systemImpact: 0.4, }, successCriteria: { detectionRequired: true, quarantineRequired: true, maxDetectionTime: 90000, // 1.5 minutes maxDamageLevel: 0.5, maxRecoveryTime: 180000, // 3 minutes }, }); // Consensus Disruption Attack this.attackScenarios.set("consensus-disruption", { scenarioId: "consensus-disruption", name: "Consensus Protocol Disruption", description: "Disrupt consensus by manipulating view changes and proposals", attackType: "consensus_disruption", severity: "critical", parameters: { attackerCount: 6, targetAgents: [], duration: 1800000, // 30 minutes intensity: 0.8, sophistication: 0.9, }, config: { stealthy: true, coordinated: true, adaptive: true, persistent: true, }, expectedOutcomes: { detectionTime: 90000, // 1.5 minutes damageLevel: 0.7, recoveryTime: 360000, // 6 minutes systemImpact: 0.8, }, successCriteria: { detectionRequired: true, quarantineRequired: true, maxDetectionTime: 180000, // 3 minutes maxDamageLevel: 0.9, maxRecoveryTime: 600000, // 10 minutes }, }); } /** * Setup event listeners for security components */ private setupEventListeners(): void { this.maliciousDetector.on("agent_quarantined", (event) => { this.handleDetectionEvent("quarantine", event); }); this.maliciousDetector.on("consensus_detection_request", (event) => { this.handleDetectionEvent("consensus_detection", event); }); this.reputationSystem.on("reputation_event", (event) => { this.handleReputationEvent(event); }); this.quarantineManager.on("agent_quarantined", (event) => { this.handleQuarantineEvent("agent_quarantined", event); }); this.quarantineManager.on("agent_recovered", (event) => { this.handleQuarantineEvent("agent_recovered", event); }); } /** * Run attack simulation */ async runSimulation( scenarioId: string, customConfig?: Partial<AttackScenario>, ): Promise<AttackSimulationResult> { if (this.isRunning) { throw new Error("Simulation already running"); } const scenario = this.attackScenarios.get(scenarioId); if (!scenario) { throw new Error(`Attack scenario not found: ${scenarioId}`); } // Merge custom configuration const finalScenario = customConfig ? { ...scenario, ...customConfig } : scenario; const simulation: AttackSimulationResult = { simulationId: crypto.randomUUID(), scenarioId, startTime: new Date(), endTime: new Date(), duration: 0, attackersDeployed: 0, messagesGenerated: 0, protocolViolations: 0, networkDisruptions: 0, detection: { detectionTime: 0, detectionAccuracy: 0, falsePositives: 0, detectedAttackers: [], detectionMethods: [], }, response: { quarantineTime: 0, quarantinedAgents: [], recoveryTime: 0, systemDowntime: 0, }, impact: { consensusDisruption: 0, performanceDegradation: 0, networkFragmentation: 0, dataIntegrityImpact: 0, }, success: { attackSuccessful: false, defenseEffective: false, meetsCriteria: false, score: 0, }, metrics: { systemThroughput: 0, systemLatency: 0, resourceUsage: 0, networkHealth: 1.0, }, logs: [], }; this.currentSimulation = simulation; this.activeSimulations.set(simulation.simulationId, simulation); this.isRunning = true; try { this.logger.info("Starting attack simulation", { simulationId: simulation.simulationId, scenario: finalScenario.name, duration: finalScenario.parameters.duration, attackers: finalScenario.parameters.attackerCount, }); this.addSimulationLog("info", "simulation", "simulation_started", { scenarioId, attackerCount: finalScenario.parameters.attackerCount, }); // Deploy attack agents await this.deployAttackAgents(finalScenario, simulation); // Start attack execution await this.executeAttack(finalScenario, simulation); // Monitor and collect metrics await this.monitorSimulation(finalScenario, simulation); // Wait for simulation duration await this.waitForSimulationCompletion(finalScenario.parameters.duration); // Stop attack and cleanup await this.stopAttackAgents(simulation); // Analyze results await this.analyzeSimulationResults(finalScenario, simulation); simulation.endTime = new Date(); simulation.duration = simulation.endTime.getTime() - simulation.startTime.getTime(); this.logger.info("Attack simulation completed", { simulationId: simulation.simulationId, duration: simulation.duration, attackersDeployed: simulation.attackersDeployed, detectionTime: simulation.detection.detectionTime, quarantineTime: simulation.response.quarantineTime, }); this.addSimulationLog("info", "simulation", "simulation_completed", { duration: simulation.duration, success: simulation.success, }); } catch (error) { this.logger.error("Simulation failed", { simulationId: simulation.simulationId, error, }); this.addSimulationLog("error", "simulation", "simulation_failed", { error: error.message, }); throw error; } finally { this.isRunning = false; this.currentSimulation = undefined; // Add to history this.simulationHistory.push(simulation); // Limit history size if (this.simulationHistory.length > 1000) { this.simulationHistory = this.simulationHistory.slice(-500); } } this.emit("simulation_completed", simulation); return simulation; } /** * Deploy attack agents for simulation */ private async deployAttackAgents( scenario: AttackScenario, simulation: AttackSimulationResult, ): Promise<void> { const attackBehaviors = this.generateAttackBehaviors(scenario); for (let i = 0; i < scenario.parameters.attackerCount; i++) { const attackAgent: AttackAgent = { agentId: `attacker-${scenario.scenarioId}-${i}`, attackType: scenario.attackType, behavior: attackBehaviors[i % attackBehaviors.length], capabilities: this.generateAttackerCapabilities(scenario), isActive: false, state: { phase: "preparing", startTime: new Date(), messagesSent: 0, detectionsReceived: 0, quarantineAttempts: 0, }, stealth: { enabled: scenario.config.stealthy, randomization: scenario.parameters.sophistication, camouflageLevel: scenario.config.stealthy ? scenario.parameters.sophistication : 0, }, }; // For Sybil attacks, create fake identities if (scenario.attackType === "sybil") { attackAgent.realAgentId = `real-agent-${i}`; } this.attackAgents.set(attackAgent.agentId, attackAgent); simulation.attackersDeployed++; } this.addSimulationLog("info", "deployment", "attackers_deployed", { count: simulation.attackersDeployed, type: scenario.attackType, }); } /** * Execute the attack simulation */ private async executeAttack( scenario: AttackScenario, simulation: AttackSimulationResult, ): Promise<void> { // Activate all attack agents for (const [agentId, agent] of this.attackAgents) { if (agent.attackType === scenario.attackType) { agent.isActive = true; agent.state.phase = "attacking"; // Start attack behavior based on type await this.startAttackBehavior(agent, scenario, simulation); } } this.addSimulationLog("info", "execution", "attack_started", { activeAttackers: Array.from(this.attackAgents.values()).filter( (a) => a.isActive, ).length, }); } /** * Start specific attack behavior for an agent */ private async startAttackBehavior( agent: AttackAgent, scenario: AttackScenario, simulation: AttackSimulationResult, ): Promise<void> { switch (scenario.attackType) { case "byzantine": await this.startByzantineAttack(agent, simulation); break; case "sybil": await this.startSybilAttack(agent, simulation); break; case "eclipse": await this.startEclipseAttack(agent, scenario, simulation); break; case "ddos": await this.startDDoSAttack(agent, simulation); break; case "tampering": await this.startTamperingAttack(agent, simulation); break; case "consensus_disruption": await this.startConsensusDisruption(agent, simulation); break; } } /** * Byzantine attack behavior */ private async startByzantineAttack( agent: AttackAgent, simulation: AttackSimulationResult, ): Promise<void> { const behavior = agent.behavior; // Send conflicting messages const sendConflictingMessages = async () => { if (!agent.isActive) return; // Generate conflicting proposals const message1 = this.createMaliciousMessage( agent.agentId, "proposal_a", { value: "A" }, ); const message2 = this.createMaliciousMessage( agent.agentId, "proposal_b", { value: "B" }, ); // Send to different subsets of the network await this.sendMaliciousMessage(message1, simulation); await this.sendMaliciousMessage(message2, simulation); agent.state.messagesSent += 2; simulation.protocolViolations++; // Schedule next round setTimeout(sendConflictingMessages, 5000 + Math.random() * 5000); }; // Start sending conflicting messages sendConflictingMessages(); this.addSimulationLog("info", "attack", "byzantine_attack_started", { agentId: agent.agentId, }); } /** * Sybil attack behavior */ private async startSybilAttack( agent: AttackAgent, simulation: AttackSimulationResult, ): Promise<void> { // Create multiple fake identities const fakeIdentities = []; for (let i = 0; i < 5; i++) { fakeIdentities.push(`${agent.agentId}-fake-${i}`); } // Coordinate voting behavior across fake identities const coordinatedVoting = async () => { if (!agent.isActive) return; for (const fakeId of fakeIdentities) { const vote = this.createMaliciousMessage(fakeId, "vote", { proposal: "malicious_proposal", vote: "agree", }); await this.sendMaliciousMessage(vote, simulation); agent.state.messagesSent++; } simulation.protocolViolations++; // Schedule next voting round setTimeout(coordinatedVoting, 10000 + Math.random() * 10000); }; coordinatedVoting(); this.addSimulationLog("info", "attack", "sybil_attack_started", { agentId: agent.agentId, fakeIdentities: fakeIdentities.length, }); } /** * Eclipse attack behavior */ private async startEclipseAttack( agent: AttackAgent, scenario: AttackScenario, simulation: AttackSimulationResult, ): Promise<void> { const targetAgents = scenario.parameters.targetAgents; // Monopolize connections to target agents const eclipseTargets = async () => { if (!agent.isActive) return; for (const targetId of targetAgents) { // Send exclusive connection requests const connectionMsg = this.createMaliciousMessage( agent.agentId, "connection_request", { target: targetId, exclusive: true, }, ); await this.sendMaliciousMessage(connectionMsg, simulation); agent.state.messagesSent++; // Drop messages from other agents to target simulation.networkDisruptions++; } setTimeout(eclipseTargets, 3000); }; eclipseTargets(); this.addSimulationLog("info", "attack", "eclipse_attack_started", { agentId: agent.agentId, targets: targetAgents, }); } /** * DDoS attack behavior */ private async startDDoSAttack( agent: AttackAgent, simulation: AttackSimulationResult, ): Promise<void> { const behavior = agent.behavior; // Flood network with messages const floodMessages = async () => { if (!agent.isActive) return; // Send burst of messages const burstSize = Math.floor( behavior.messagePattern.frequency * behavior.messagePattern.burstiness, ); for (let i = 0; i < burstSize; i++) { const floodMsg = this.createMaliciousMessage(agent.agentId, "flood", { data: "x".repeat( behavior.messagePattern.payloadSize === "oversized" ? 10000 : 100, ), }); await this.sendMaliciousMessage(floodMsg, simulation); agent.state.messagesSent++; } simulation.messagesGenerated += burstSize; // Continue flooding setTimeout(floodMessages, 1000); }; floodMessages(); this.addSimulationLog("info", "attack", "ddos_attack_started", { agentId: agent.agentId, frequency: behavior.messagePattern.frequency, }); } /** * Message tampering attack behavior */ private async startTamperingAttack( agent: AttackAgent, simulation: AttackSimulationResult, ): Promise<void> { const behavior = agent.behavior; // Tamper with and replay messages const tamperMessages = async () => { if (!agent.isActive) return; // Create tampered message const tamperedMsg = this.createMaliciousMessage( agent.agentId, "tampered", { originalHash: "fake_hash", tamperedData: "modified_content", }, ); // Introduce protocol violations if (Math.random() < behavior.protocolViolations.invalidSignatures) { tamperedMsg.signature = "invalid_signature"; simulation.protocolViolations++; } if (Math.random() < behavior.protocolViolations.nonceReuse) { tamperedMsg.nonce = "reused_nonce"; simulation.protocolViolations++; } await this.sendMaliciousMessage(tamperedMsg, simulation); agent.state.messagesSent++; setTimeout(tamperMessages, 2000 + Math.random() * 3000); }; tamperMessages(); this.addSimulationLog("info", "attack", "tampering_attack_started", { agentId: agent.agentId, }); } /** * Consensus disruption attack behavior */ private async startConsensusDisruption( agent: AttackAgent, simulation: AttackSimulationResult, ): Promise<void> { const behavior = agent.behavior; // Disrupt consensus process const disruptConsensus = async () => { if (!agent.isActive) return; if (behavior.consensusBehavior.conflictingProposals) { // Send conflicting proposals const proposal1 = this.createMaliciousMessage( agent.agentId, "proposal", { value: "X" }, ); const proposal2 = this.createMaliciousMessage( agent.agentId, "proposal", { value: "Y" }, ); await this.sendMaliciousMessage(proposal1, simulation); await this.sendMaliciousMessage(proposal2, simulation); simulation.protocolViolations++; } if (behavior.consensusBehavior.viewChangeManipulation) { // Trigger unnecessary view changes const viewChange = this.createMaliciousMessage( agent.agentId, "view_change", { reason: "artificial_delay", }, ); await this.sendMaliciousMessage(viewChange, simulation); simulation.protocolViolations++; } agent.state.messagesSent += 2; setTimeout(disruptConsensus, 8000 + Math.random() * 4000); }; disruptConsensus(); this.addSimulationLog("info", "attack", "consensus_disruption_started", { agentId: agent.agentId, }); } /** * Monitor simulation progress and collect metrics */ private async monitorSimulation( scenario: AttackScenario, simulation: AttackSimulationResult, ): Promise<void> { const monitoringInterval = setInterval(async () => { if (!this.isRunning) { clearInterval(monitoringInterval); return; } // Update metrics await this.updateSimulationMetrics(simulation); // Check for detection events await this.checkDetectionEvents(simulation); // Update impact assessment await this.updateImpactAssessment(simulation); }, this.config.metrics.metricsInterval); // Store interval reference for cleanup this.simulationTimer = monitoringInterval; } /** * Helper methods */ private generateAttackBehaviors(scenario: AttackScenario): AttackBehavior[] { const behaviors: AttackBehavior[] = []; const baseBehavior: AttackBehavior = { behaviorId: crypto.randomUUID(), name: `${scenario.attackType}_behavior`, messagePattern: { frequency: 100 * scenario.parameters.intensity, burstiness: scenario.parameters.sophistication, targets: scenario.attackType === "ddos" ? "flooding" : "random", payloadSize: scenario.attackType === "ddos" ? "oversized" : "normal", messageTypes: ["request", "response", "proposal"], }, protocolViolations: { invalidSignatures: scenario.parameters.intensity * 0.3, nonceReuse: scenario.parameters.intensity * 0.2, timestampManipulation: scenario.parameters.intensity * 0.1, capabilityViolations: scenario.parameters.intensity * 0.4, }, consensusBehavior: { participation: scenario.attackType === "consensus_disruption" ? 0.9 : 0.3, agreement: scenario.attackType === "byzantine" ? 0.1 : 0.5, delayResponses: scenario.config.stealthy, conflictingProposals: scenario.attackType === "byzantine" || scenario.attackType === "consensus_disruption", viewChangeManipulation: scenario.attackType === "consensus_disruption", }, networkBehavior: { dropMessages: scenario.attackType === "eclipse" ? 0.8 : 0.1, delayMessages: scenario.parameters.sophistication * 1000, duplicateMessages: scenario.attackType === "tampering" ? 0.3 : 0.1, routingManipulation: scenario.attackType === "eclipse", }, }; // Create variations for different attackers for (let i = 0; i < Math.min(5, scenario.parameters.attackerCount); i++) { const variation = JSON.parse(JSON.stringify(baseBehavior)); variation.behaviorId = crypto.randomUUID(); variation.messagePattern.frequency *= 0.8 + Math.random() * 0.4; behaviors.push(variation); } return behaviors; } private generateAttackerCapabilities(scenario: AttackScenario): string[] { const baseCapabilities = ["read", "status"]; if (scenario.parameters.sophistication > 0.5) { baseCapabilities.push("execute", "query"); } if (scenario.parameters.sophistication > 0.7) { baseCapabilities.push("admin", "configure"); } return baseCapabilities; } private createMaliciousMessage( fromAgentId: string, type: string, payload: any, ): A2AMessage { return { id: crypto.randomUUID(), from: fromAgentId, to: "broadcast", type: "request", payload, timestamp: Date.now(), nonce: crypto.randomBytes(16).toString("hex"), signature: "malicious_signature", capabilities: [], metadata: { priority: "medium", correlationId: crypto.randomUUID(), }, }; } private async sendMaliciousMessage( message: A2AMessage, simulation: AttackSimulationResult, ): Promise<void> { // Simulate sending message to network simulation.messagesGenerated++; // Record behavior for detection const agent = this.attackAgents.get(message.from); if (agent) { const behaviorProfile = this.createFakeBehaviorProfile(agent); await this.maliciousDetector.recordAgentBehavior(message.from, message, { agentId: message.from, agentType: "malicious", publicKey: "fake_key", certificates: { identity: "", tls: "", signing: "" }, capabilities: agent.capabilities, trustLevel: "untrusted", metadata: { createdAt: new Date(), lastVerified: new Date(), version: "1.0.0", }, }); } this.addSimulationLog("info", "message", "malicious_message_sent", { from: message.from, type: message.type, payloadSize: JSON.stringify(message.payload).length, }); } private createFakeBehaviorProfile(agent: AttackAgent): BehaviorProfile { return { agentId: agent.agentId, agentType: "malicious", establishedAt: agent.state.startTime, messageFrequency: { perMinute: agent.behavior.messagePattern.frequency, perHour: agent.behavior.messagePattern.frequency * 60, perDay: agent.behavior.messagePattern.frequency * 60 * 24, variance: agent.behavior.messagePattern.burstiness, }, messagePatterns: { avgPayloadSize: 1000, messageTypes: new Map([["malicious", agent.state.messagesSent]]), targetDistribution: new Map([["broadcast", agent.state.messagesSent]]), timePatterns: [new Date().getHours()], }, protocolCompliance: { signatureValidation: 1 - agent.behavior.protocolViolations.invalidSignatures, nonceCompliance: 1 - agent.behavior.protocolViolations.nonceReuse, capabilityCompliance: 1 - agent.behavior.protocolViolations.capabilityViolations, sequenceCompliance: 0.5, }, consensusBehavior: { participationRate: agent.behavior.consensusBehavior.participation, agreementRate: agent.behavior.consensusBehavior.agreement, proposalQuality: 0.1, responseLatency: agent.behavior.networkBehavior.delayMessages, viewChangeRate: agent.behavior.consensusBehavior.viewChangeManipulation ? 0.8 : 0.1, }, networkBehavior: { connectionPatterns: new Map([["target", 10]]), routingBehavior: agent.behavior.networkBehavior.routingManipulation ? 0.3 : 0.8, resourceUsage: 0.9, uplinkBandwidth: agent.state.messagesSent * 1000, }, trustMetrics: { peerTrustScore: 0.1, behaviorScore: 0.2, reputationScore: 0.1, volatilityScore: 0.9, }, anomalyIndicators: { totalAnomalies: agent.state.messagesSent, recentAnomalies: Math.min(10, agent.state.messagesSent), anomalyTypes: new Map([ ["malicious_behavior", agent.state.messagesSent], ]), severityDistribution: new Map([["high", agent.state.messagesSent]]), }, }; } private async waitForSimulationCompletion(duration: number): Promise<void> { return new Promise((resolve) => { setTimeout(resolve, duration); }); } private async stopAttackAgents( simulation: AttackSimulationResult, ): Promise<void> { for (const [agentId, agent] of this.attackAgents) { if (agent.isActive) { agent.isActive = false; agent.state.phase = "stopped"; } } if (this.simulationTimer) { clearTimeout(this.simulationTimer); this.simulationTimer = undefined; } this.addSimulationLog("info", "cleanup", "attack_agents_stopped", { stoppedCount: simulation.attackersDeployed, }); } private async updateSimulationMetrics( simulation: AttackSimulationResult, ): Promise<void> { // Update system metrics during attack simulation.metrics.systemThroughput = simulation.messagesGenerated / ((Date.now() - simulation.startTime.getTime()) / 1000); simulation.metrics.systemLatency = 100 + simulation.protocolViolations * 10; simulation.metrics.resourceUsage = Math.min( 1.0, simulation.messagesGenerated / 10000, ); simulation.metrics.networkHealth = Math.max( 0, 1.0 - simulation.networkDisruptions / 100, ); } private async checkDetectionEvents( simulation: AttackSimulationResult, ): Promise<void> { // Check if any attackers have been detected const detectedAttackers = Array.from(this.attackAgents.values()) .filter((agent) => agent.state.detectionsReceived > 0) .map((agent) => agent.agentId); if ( detectedAttackers.length > simulation.detection.detectedAttackers.length ) { const newDetections = detectedAttackers.filter( (id) => !simulation.detection.detectedAttackers.includes(id), ); for (const agentId of newDetections) { if (simulation.detection.detectionTime === 0) { simulation.detection.detectionTime = Date.now() - simulation.startTime.getTime(); } simulation.detection.detectedAttackers.push(agentId); this.addSimulationLog("warning", "detection", "attacker_detected", { agentId, detectionTime: simulation.detection.detectionTime, }); } } } private async updateImpactAssessment( simulation: AttackSimulationResult, ): Promise<void> { // Calculate impact metrics simulation.impact.consensusDisruption = Math.min( 1.0, simulation.protocolViolations / 100, ); simulation.impact.performanceDegradation = 1.0 - simulation.metrics.networkHealth; simulation.impact.networkFragmentation = Math.min( 1.0, simulation.networkDisruptions / 50, ); simulation.impact.dataIntegrityImpact = Math.min( 1.0, simulation.protocolViolations / 200, ); } private async analyzeSimulationResults( scenario: AttackScenario, simulation: AttackSimulationResult, ): Promise<void> { // Evaluate attack success simulation.success.attackSuccessful = simulation.impact.consensusDisruption > 0.3 || simulation.impact.performanceDegradation > 0.5 || simulation.detection.detectionTime > scenario.expectedOutcomes.detectionTime; // Evaluate defense effectiveness simulation.success.defenseEffective = simulation.detection.detectionTime <= scenario.successCriteria.maxDetectionTime && simulation.response.quarantineTime <= scenario.successCriteria.maxRecoveryTime && simulation.impact.consensusDisruption <= scenario.successCriteria.maxDamageLevel; // Check success criteria simulation.success.meetsCriteria = (!scenario.successCriteria.detectionRequired || simulation.detection.detectedAttackers.length > 0) && (!scenario.successCriteria.quarantineRequired || simulation.response.quarantinedAgents.length > 0) && simulation.detection.detectionTime <= scenario.successCriteria.maxDetectionTime && simulation.impact.consensusDisruption <= scenario.successCriteria.maxDamageLevel && simulation.response.recoveryTime <= scenario.successCriteria.maxRecoveryTime; // Calculate overall score const detectionScore = simulation.detection.detectionTime <= scenario.successCriteria.maxDetectionTime ? 1 : 0; const damageScore = simulation.impact.consensusDisruption <= scenario.successCriteria.maxDamageLevel ? 1 : 0; const recoveryScore = simulation.response.recoveryTime <= scenario.successCriteria.maxRecoveryTime ? 1 : 0; simulation.success.score = (detectionScore + damageScore + recoveryScore) / 3; this.addSimulationLog("info", "analysis", "results_analyzed", { attackSuccessful: simulation.success.attackSuccessful, defenseEffective: simulation.success.defenseEffective, score: simulation.success.score, }); } private handleDetectionEvent(eventType: string, event: any): void { if (!this.currentSimulation) return; const simulation = this.currentSimulation; if (eventType === "quarantine") { const agentId = event.agentId; const agent = this.attackAgents.get(agentId); if (agent) { agent.state.detectionsReceived++; agent.state.quarantineAttempts++; if (simulation.response.quarantineTime === 0) { simulation.response.quarantineTime = Date.now() - simulation.startTime.getTime(); } if (!simulation.response.quarantinedAgents.includes(agentId)) { simulation.response.quarantinedAgents.push(agentId); } this.addSimulationLog("warning", "response", "agent_quarantined", { agentId, quarantineTime: simulation.response.quarantineTime, }); } } } private handleReputationEvent(event: any): void { if (!this.currentSimulation) return; this.addSimulationLog("info", "reputation", "reputation_event", { agentId: event.agentId, type: event.type, impact: event.impact, }); } private handleQuarantineEvent(eventType: string, event: any): void { if (!this.currentSimulation) return; const simulation = this.currentSimulation; if (eventType === "agent_quarantined") { const agentId = event.agentId; if (simulation.response.recoveryTime === 0) { simulation.response.recoveryTime = Date.now() - simulation.startTime.getTime(); } } } private addSimulationLog( level: "info" | "warning" | "error" | "critical", source: string, event: string, details: any, ): void { if (!this.currentSimulation) return; const log: AttackSimulationLog = { timestamp: new Date(), level, source, event, details, }; this.currentSimulation.logs.push(log); // Limit log size if (this.currentSimulation.logs.length > 10000) { this.currentSimulation.logs = this.currentSimulation.logs.slice(-5000); } } /** * Public API methods */ getAttackScenarios(): AttackScenario[] { return Array.from(this.attackScenarios.values()); } getSimulationHistory(): AttackSimulationResult[] { return this.simulationHistory; } getActiveSimulation(): AttackSimulationResult | null { return this.currentSimulation || null; } async stopSimulation(): Promise<void> { if (this.isRunning && this.currentSimulation) { await this.stopAttackAgents(this.currentSimulation); this.isRunning = false; this.addSimulationLog("warning", "control", "simulation_stopped", { reason: "manual_stop", }); } } async getSystemStats(): Promise<any> { return { totalScenarios: this.attackScenarios.size, simulationsRun: this.simulationHistory.length, currentlyRunning: this.isRunning, activeAttackers: Array.from(this.attackAgents.values()).filter( (a) => a.isActive, ).length, averageDetectionTime: this.calculateAverageDetectionTime(), successRate: this.calculateSuccessRate(), scenarioTypes: this.getScenarioTypeDistribution(), }; } private calculateAverageDetectionTime(): number { const detectedSimulations = this.simulationHistory.filter( (s) => s.detection.detectionTime > 0, ); if (detectedSimulations.length === 0) return 0; const totalTime = detectedSimulations.reduce( (sum, s) => sum + s.detection.detectionTime, 0, ); return totalTime / detectedSimulations.length; } private calculateSuccessRate(): number { if (this.simulationHistory.length === 0) return 0; const successfulSimulations = this.simulationHistory.filter( (s) => s.success.meetsCriteria, ); return successfulSimulations.length / this.simulationHistory.length; } private getScenarioTypeDistribution(): Record<string, number> { const distribution: Record<string, number> = {}; for (const scenario of this.attackScenarios.values()) { distribution[scenario.attackType] = (distribution[scenario.attackType] || 0) + 1; } return distribution; } } export { AttackSimulationFramework, AttackScenario, AttackAgent, AttackBehavior, AttackSimulationResult, AttackSimulationLog, };