@clduab11/gemini-flow
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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.
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text/typescript
/**
* GPU Cluster Coordinator - Distributed rendering and compute management
* Handles GPU resource allocation, load balancing, and fault tolerance
*/
import { EventEmitter } from "events";
export interface GPUNode {
id: string;
type: "nvidia" | "amd" | "intel" | "apple";
model: string;
vram: number; // GB
cores: number;
clockSpeed: number; // MHz
utilization: number; // 0-1
temperature: number; // Celsius
powerUsage: number; // Watts
status: "online" | "offline" | "maintenance" | "error";
capabilities: GPUCapability[];
lastHeartbeat: number;
location: {
datacenter: string;
rack: string;
position: number;
};
}
export interface GPUCapability {
name: string;
version: string;
performance: number; // relative performance score
powerEfficiency: number; // operations per watt
}
export interface RenderingTask {
id: string;
type: "video" | "image" | "ml" | "compute";
priority: "low" | "medium" | "high" | "critical";
requirements: {
vram: number;
cores: number;
capabilities: string[];
maxLatency: number; // ms
estimatedDuration: number; // ms
};
data: {
input: ArrayBuffer;
parameters: Record<string, any>;
outputFormat: string;
};
qos: {
maxRetries: number;
deadline: number;
costBudget: number;
};
metadata: {
userId: string;
sessionId: string;
timestamp: number;
};
}
export interface ClusterMetrics {
totalNodes: number;
activeNodes: number;
totalVRAM: number;
availableVRAM: number;
averageUtilization: number;
powerConsumption: number;
tasksCompleted: number;
tasksQueued: number;
averageLatency: number;
errorRate: number;
}
export class GPUClusterCoordinator extends EventEmitter {
private nodes: Map<string, GPUNode> = new Map();
private taskQueue: PriorityQueue<RenderingTask> = new PriorityQueue();
private activeTasks: Map<
string,
{ task: RenderingTask; nodeId: string; startTime: number }
> = new Map();
private loadBalancer: LoadBalancer;
private faultTolerance: FaultToleranceManager;
private resourcePool: ResourcePool;
private scheduler: TaskScheduler;
constructor() {
super();
this.loadBalancer = new LoadBalancer();
this.faultTolerance = new FaultToleranceManager();
this.resourcePool = new ResourcePool();
this.scheduler = new TaskScheduler();
this.initializeCluster();
}
/**
* Add GPU node to the cluster
*/
async addNode(node: GPUNode): Promise<void> {
this.nodes.set(node.id, node);
await this.validateNode(node);
this.loadBalancer.registerNode(node);
this.resourcePool.addResources(node);
this.emit("nodeAdded", {
nodeId: node.id,
capabilities: node.capabilities,
});
console.log(`GPU node ${node.id} (${node.model}) added to cluster`);
}
/**
* Remove GPU node from cluster
*/
async removeNode(nodeId: string): Promise<void> {
const node = this.nodes.get(nodeId);
if (!node) return;
// Gracefully move active tasks to other nodes
await this.migrateActiveTasks(nodeId);
this.nodes.delete(nodeId);
this.loadBalancer.unregisterNode(nodeId);
this.resourcePool.removeResources(nodeId);
this.emit("nodeRemoved", { nodeId });
console.log(`GPU node ${nodeId} removed from cluster`);
}
/**
* Submit rendering task to the cluster
*/
async submitTask(task: RenderingTask): Promise<string> {
// Validate task requirements
await this.validateTask(task);
// Add to priority queue
this.taskQueue.enqueue(task, this.calculateTaskPriority(task));
// Attempt immediate scheduling if resources available
await this.scheduleNextTask();
this.emit("taskSubmitted", { taskId: task.id, priority: task.priority });
return task.id;
}
/**
* Get optimal node for task execution
*/
async selectOptimalNode(task: RenderingTask): Promise<string | null> {
const suitableNodes = this.findSuitableNodes(task);
if (suitableNodes.length === 0) {
return null;
}
// Load balancing strategy selection
const strategy = this.determineBalancingStrategy(task);
return this.loadBalancer.selectNode(suitableNodes, strategy, task);
}
/**
* Execute task on selected node
*/
async executeTask(task: RenderingTask, nodeId: string): Promise<any> {
const node = this.nodes.get(nodeId);
if (!node || node.status !== "online") {
throw new Error(`Node ${nodeId} not available for execution`);
}
// Reserve resources
await this.resourcePool.reserveResources(nodeId, task.requirements);
try {
// Track active task
this.activeTasks.set(task.id, {
task,
nodeId,
startTime: Date.now(),
});
// Execute task with monitoring
const result = await this.executeWithMonitoring(task, node);
// Update metrics
this.updateNodeMetrics(
nodeId,
task,
Date.now() - this.activeTasks.get(task.id)!.startTime,
);
this.emit("taskCompleted", {
taskId: task.id,
nodeId,
duration: Date.now() - this.activeTasks.get(task.id)!.startTime,
});
return result;
} catch (error) {
this.emit("taskFailed", {
taskId: task.id,
nodeId,
error: error.message,
});
// Handle failure with fault tolerance
return await this.faultTolerance.handleTaskFailure(task, nodeId, error);
} finally {
// Release resources
await this.resourcePool.releaseResources(nodeId, task.requirements);
this.activeTasks.delete(task.id);
}
}
/**
* Real-time cluster monitoring
*/
getClusterMetrics(): ClusterMetrics {
const nodes = Array.from(this.nodes.values());
const activeNodes = nodes.filter((n) => n.status === "online");
return {
totalNodes: nodes.length,
activeNodes: activeNodes.length,
totalVRAM: nodes.reduce((sum, n) => sum + n.vram, 0),
availableVRAM: this.resourcePool.getAvailableVRAM(),
averageUtilization:
activeNodes.reduce((sum, n) => sum + n.utilization, 0) /
activeNodes.length,
powerConsumption: nodes.reduce((sum, n) => sum + n.powerUsage, 0),
tasksCompleted: this.scheduler.getCompletedTaskCount(),
tasksQueued: this.taskQueue.size(),
averageLatency: this.calculateAverageLatency(),
errorRate: this.faultTolerance.getErrorRate(),
};
}
/**
* Auto-scaling based on workload
*/
async autoScale(): Promise<void> {
const metrics = this.getClusterMetrics();
const queueLength = this.taskQueue.size();
const utilizationThreshold = 0.8;
if (metrics.averageUtilization > utilizationThreshold && queueLength > 10) {
// Scale up: request additional nodes
await this.requestAdditionalNodes();
} else if (metrics.averageUtilization < 0.3 && queueLength === 0) {
// Scale down: release underutilized nodes
await this.releaseUnderutilizedNodes();
}
}
/**
* Health monitoring and fault detection
*/
async monitorHealth(): Promise<void> {
for (const [nodeId, node] of this.nodes.entries()) {
// Check heartbeat
if (Date.now() - node.lastHeartbeat > 30000) {
// 30 seconds
await this.handleNodeTimeout(nodeId);
}
// Check temperature
if (node.temperature > 85) {
// Critical temperature
await this.handleThermalThrottling(nodeId);
}
// Check utilization patterns
if (node.utilization > 0.95) {
// Overloaded
await this.redistributeTasks(nodeId);
}
}
}
/**
* Predictive resource allocation
*/
async predictResourceNeeds(): Promise<ResourcePrediction> {
const historicalData = this.scheduler.getHistoricalData();
const currentTrends = this.analyzeCurrentTrends();
return {
nextHour: this.predictHourlyNeeds(historicalData, currentTrends),
nextDay: this.predictDailyNeeds(historicalData, currentTrends),
peakTimes: this.identifyPeakTimes(historicalData),
recommendations: this.generateScalingRecommendations(currentTrends),
};
}
// Private helper methods
private async initializeCluster(): Promise<void> {
// Initialize cluster components
setInterval(() => this.monitorHealth(), 10000); // 10 seconds
setInterval(() => this.autoScale(), 60000); // 1 minute
setInterval(() => this.scheduleNextTask(), 1000); // 1 second
}
private async validateNode(node: GPUNode): Promise<void> {
// Node validation logic
if (node.vram < 4) {
throw new Error(`Node ${node.id} has insufficient VRAM`);
}
}
private async validateTask(task: RenderingTask): Promise<void> {
// Task validation logic
if (task.requirements.vram > this.getMaxNodeVRAM()) {
throw new Error(`Task ${task.id} requires more VRAM than available`);
}
}
private calculateTaskPriority(task: RenderingTask): number {
const priorityWeights = { low: 1, medium: 2, high: 3, critical: 4 };
const urgencyWeight = Math.max(
0,
1 - (task.qos.deadline - Date.now()) / (24 * 60 * 60 * 1000),
);
return priorityWeights[task.priority] + urgencyWeight;
}
private findSuitableNodes(task: RenderingTask): GPUNode[] {
return Array.from(this.nodes.values()).filter(
(node) =>
node.status === "online" &&
node.vram >= task.requirements.vram &&
node.cores >= task.requirements.cores &&
this.hasRequiredCapabilities(node, task.requirements.capabilities),
);
}
private hasRequiredCapabilities(node: GPUNode, required: string[]): boolean {
const nodeCapabilities = node.capabilities.map((c) => c.name);
return required.every((cap) => nodeCapabilities.includes(cap));
}
private determineBalancingStrategy(
task: RenderingTask,
): "round-robin" | "least-loaded" | "capability-based" | "cost-optimized" {
if (task.priority === "critical") {
return "least-loaded";
} else if (task.requirements.capabilities.length > 0) {
return "capability-based";
} else if (task.qos.costBudget < 100) {
return "cost-optimized";
} else {
return "round-robin";
}
}
private async scheduleNextTask(): Promise<void> {
if (this.taskQueue.isEmpty()) return;
const nextTask = this.taskQueue.peek();
if (!nextTask) return;
const optimalNode = await this.selectOptimalNode(nextTask);
if (optimalNode) {
const task = this.taskQueue.dequeue()!;
this.executeTask(task, optimalNode).catch((error) => {
console.error(`Task execution failed: ${error.message}`);
});
}
}
private async executeWithMonitoring(
task: RenderingTask,
node: GPUNode,
): Promise<any> {
// Implementation for monitored task execution
const startTime = Date.now();
try {
// Simulate task execution (replace with actual GPU computation)
await new Promise((resolve) =>
setTimeout(resolve, task.requirements.estimatedDuration),
);
return {
success: true,
duration: Date.now() - startTime,
output: `Processed ${task.type} task on ${node.model}`,
};
} catch (error) {
throw new Error(`Execution failed on node ${node.id}: ${error.message}`);
}
}
private updateNodeMetrics(
nodeId: string,
task: RenderingTask,
duration: number,
): void {
const node = this.nodes.get(nodeId);
if (!node) return;
// Update utilization, temperature, etc.
node.utilization = Math.min(1, node.utilization + 0.1);
node.temperature += 2; // Simulated temperature increase
node.lastHeartbeat = Date.now();
}
private async migrateActiveTasks(nodeId: string): Promise<void> {
const tasksToMigrate = Array.from(this.activeTasks.entries())
.filter(([_, info]) => info.nodeId === nodeId)
.map(([taskId, info]) => info.task);
for (const task of tasksToMigrate) {
const alternativeNode = await this.selectOptimalNode(task);
if (alternativeNode) {
await this.executeTask(task, alternativeNode);
} else {
// Re-queue task
this.taskQueue.enqueue(task, this.calculateTaskPriority(task));
}
}
}
private async handleNodeTimeout(nodeId: string): Promise<void> {
const node = this.nodes.get(nodeId);
if (node) {
node.status = "offline";
await this.migrateActiveTasks(nodeId);
this.emit("nodeTimeout", { nodeId });
}
}
private async handleThermalThrottling(nodeId: string): Promise<void> {
const node = this.nodes.get(nodeId);
if (node) {
// Reduce task allocation to this node
this.loadBalancer.setNodeWeight(nodeId, 0.5);
this.emit("thermalThrottling", { nodeId, temperature: node.temperature });
}
}
private async redistributeTasks(nodeId: string): Promise<void> {
// Implement task redistribution logic
this.loadBalancer.setNodeWeight(nodeId, 0.7);
}
private getMaxNodeVRAM(): number {
return Math.max(...Array.from(this.nodes.values()).map((n) => n.vram));
}
private calculateAverageLatency(): number {
// Implementation for average latency calculation
return 150; // Default 150ms
}
private async requestAdditionalNodes(): Promise<void> {
this.emit("scaleUpRequest", { reason: "high-utilization" });
}
private async releaseUnderutilizedNodes(): Promise<void> {
this.emit("scaleDownRequest", { reason: "low-utilization" });
}
private analyzeCurrentTrends(): any {
// Implementation for trend analysis
return {};
}
private predictHourlyNeeds(
historical: any,
trends: any,
): ResourcePrediction["nextHour"] {
return { vram: 100, cores: 50, estimatedTasks: 500 };
}
private predictDailyNeeds(
historical: any,
trends: any,
): ResourcePrediction["nextDay"] {
return { vram: 2000, cores: 1000, estimatedTasks: 10000 };
}
private identifyPeakTimes(historical: any): number[] {
return [9, 13, 17, 21]; // Peak hours
}
private generateScalingRecommendations(trends: any): string[] {
return [
"Add 2 high-memory nodes",
"Consider GPU instances in different regions",
];
}
}
// Supporting classes
class PriorityQueue<T> {
private items: Array<{ item: T; priority: number }> = [];
enqueue(item: T, priority: number): void {
this.items.push({ item, priority });
this.items.sort((a, b) => b.priority - a.priority);
}
dequeue(): T | undefined {
return this.items.shift()?.item;
}
peek(): T | undefined {
return this.items[0]?.item;
}
size(): number {
return this.items.length;
}
isEmpty(): boolean {
return this.items.length === 0;
}
}
class LoadBalancer {
private nodeWeights: Map<string, number> = new Map();
registerNode(node: GPUNode): void {
this.nodeWeights.set(node.id, 1.0);
}
unregisterNode(nodeId: string): void {
this.nodeWeights.delete(nodeId);
}
setNodeWeight(nodeId: string, weight: number): void {
this.nodeWeights.set(nodeId, weight);
}
selectNode(
candidates: GPUNode[],
strategy: string,
task: RenderingTask,
): string | null {
if (candidates.length === 0) return null;
switch (strategy) {
case "least-loaded":
return candidates.reduce((best, current) =>
current.utilization < best.utilization ? current : best,
).id;
case "capability-based":
return candidates.reduce((best, current) => {
const bestScore = this.calculateCapabilityScore(best, task);
const currentScore = this.calculateCapabilityScore(current, task);
return currentScore > bestScore ? current : best;
}).id;
case "cost-optimized":
return candidates.reduce((best, current) =>
current.powerUsage < best.powerUsage ? current : best,
).id;
default: // round-robin
return candidates[Math.floor(Math.random() * candidates.length)].id;
}
}
private calculateCapabilityScore(node: GPUNode, task: RenderingTask): number {
return node.capabilities
.filter((cap) => task.requirements.capabilities.includes(cap.name))
.reduce((score, cap) => score + cap.performance, 0);
}
}
class FaultToleranceManager {
private errorCounts: Map<string, number> = new Map();
private retryAttempts: Map<string, number> = new Map();
async handleTaskFailure(
task: RenderingTask,
nodeId: string,
error: any,
): Promise<any> {
const currentRetries = this.retryAttempts.get(task.id) || 0;
if (currentRetries < task.qos.maxRetries) {
this.retryAttempts.set(task.id, currentRetries + 1);
// Retry on different node
throw new Error("Retrying task on different node");
} else {
// Task failed permanently
this.recordError(nodeId);
throw new Error(
`Task ${task.id} failed permanently after ${currentRetries} retries`,
);
}
}
private recordError(nodeId: string): void {
const current = this.errorCounts.get(nodeId) || 0;
this.errorCounts.set(nodeId, current + 1);
}
getErrorRate(): number {
const totalErrors = Array.from(this.errorCounts.values()).reduce(
(sum, count) => sum + count,
0,
);
const totalNodes = this.errorCounts.size;
return totalNodes > 0 ? totalErrors / totalNodes : 0;
}
}
class ResourcePool {
private reservedResources: Map<string, { vram: number; cores: number }> =
new Map();
private totalResources: Map<string, { vram: number; cores: number }> =
new Map();
addResources(node: GPUNode): void {
this.totalResources.set(node.id, { vram: node.vram, cores: node.cores });
this.reservedResources.set(node.id, { vram: 0, cores: 0 });
}
removeResources(nodeId: string): void {
this.totalResources.delete(nodeId);
this.reservedResources.delete(nodeId);
}
async reserveResources(
nodeId: string,
requirements: { vram: number; cores: number },
): Promise<void> {
const reserved = this.reservedResources.get(nodeId) || {
vram: 0,
cores: 0,
};
const total = this.totalResources.get(nodeId) || { vram: 0, cores: 0 };
if (
reserved.vram + requirements.vram > total.vram ||
reserved.cores + requirements.cores > total.cores
) {
throw new Error(`Insufficient resources on node ${nodeId}`);
}
reserved.vram += requirements.vram;
reserved.cores += requirements.cores;
this.reservedResources.set(nodeId, reserved);
}
async releaseResources(
nodeId: string,
requirements: { vram: number; cores: number },
): Promise<void> {
const reserved = this.reservedResources.get(nodeId) || {
vram: 0,
cores: 0,
};
reserved.vram = Math.max(0, reserved.vram - requirements.vram);
reserved.cores = Math.max(0, reserved.cores - requirements.cores);
this.reservedResources.set(nodeId, reserved);
}
getAvailableVRAM(): number {
let total = 0;
for (const [nodeId, totalRes] of this.totalResources.entries()) {
const reserved = this.reservedResources.get(nodeId) || {
vram: 0,
cores: 0,
};
total += totalRes.vram - reserved.vram;
}
return total;
}
}
class TaskScheduler {
private completedTasks: number = 0;
private historicalData: any[] = [];
getCompletedTaskCount(): number {
return this.completedTasks;
}
incrementCompletedTasks(): void {
this.completedTasks++;
}
getHistoricalData(): any[] {
return this.historicalData;
}
}
interface ResourcePrediction {
nextHour: {
vram: number;
cores: number;
estimatedTasks: number;
};
nextDay: {
vram: number;
cores: number;
estimatedTasks: number;
};
peakTimes: number[];
recommendations: string[];
}
export {
LoadBalancer,
FaultToleranceManager,
ResourcePool,
TaskScheduler,
PriorityQueue,
ResourcePrediction,
};