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@clduab11/gemini-flow

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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.

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/** * GPU Cluster Coordinator - Distributed rendering and compute management * Handles GPU resource allocation, load balancing, and fault tolerance */ import { EventEmitter } from "events"; export interface GPUNode { id: string; type: "nvidia" | "amd" | "intel" | "apple"; model: string; vram: number; // GB cores: number; clockSpeed: number; // MHz utilization: number; // 0-1 temperature: number; // Celsius powerUsage: number; // Watts status: "online" | "offline" | "maintenance" | "error"; capabilities: GPUCapability[]; lastHeartbeat: number; location: { datacenter: string; rack: string; position: number; }; } export interface GPUCapability { name: string; version: string; performance: number; // relative performance score powerEfficiency: number; // operations per watt } export interface RenderingTask { id: string; type: "video" | "image" | "ml" | "compute"; priority: "low" | "medium" | "high" | "critical"; requirements: { vram: number; cores: number; capabilities: string[]; maxLatency: number; // ms estimatedDuration: number; // ms }; data: { input: ArrayBuffer; parameters: Record<string, any>; outputFormat: string; }; qos: { maxRetries: number; deadline: number; costBudget: number; }; metadata: { userId: string; sessionId: string; timestamp: number; }; } export interface ClusterMetrics { totalNodes: number; activeNodes: number; totalVRAM: number; availableVRAM: number; averageUtilization: number; powerConsumption: number; tasksCompleted: number; tasksQueued: number; averageLatency: number; errorRate: number; } export class GPUClusterCoordinator extends EventEmitter { private nodes: Map<string, GPUNode> = new Map(); private taskQueue: PriorityQueue<RenderingTask> = new PriorityQueue(); private activeTasks: Map< string, { task: RenderingTask; nodeId: string; startTime: number } > = new Map(); private loadBalancer: LoadBalancer; private faultTolerance: FaultToleranceManager; private resourcePool: ResourcePool; private scheduler: TaskScheduler; constructor() { super(); this.loadBalancer = new LoadBalancer(); this.faultTolerance = new FaultToleranceManager(); this.resourcePool = new ResourcePool(); this.scheduler = new TaskScheduler(); this.initializeCluster(); } /** * Add GPU node to the cluster */ async addNode(node: GPUNode): Promise<void> { this.nodes.set(node.id, node); await this.validateNode(node); this.loadBalancer.registerNode(node); this.resourcePool.addResources(node); this.emit("nodeAdded", { nodeId: node.id, capabilities: node.capabilities, }); console.log(`GPU node ${node.id} (${node.model}) added to cluster`); } /** * Remove GPU node from cluster */ async removeNode(nodeId: string): Promise<void> { const node = this.nodes.get(nodeId); if (!node) return; // Gracefully move active tasks to other nodes await this.migrateActiveTasks(nodeId); this.nodes.delete(nodeId); this.loadBalancer.unregisterNode(nodeId); this.resourcePool.removeResources(nodeId); this.emit("nodeRemoved", { nodeId }); console.log(`GPU node ${nodeId} removed from cluster`); } /** * Submit rendering task to the cluster */ async submitTask(task: RenderingTask): Promise<string> { // Validate task requirements await this.validateTask(task); // Add to priority queue this.taskQueue.enqueue(task, this.calculateTaskPriority(task)); // Attempt immediate scheduling if resources available await this.scheduleNextTask(); this.emit("taskSubmitted", { taskId: task.id, priority: task.priority }); return task.id; } /** * Get optimal node for task execution */ async selectOptimalNode(task: RenderingTask): Promise<string | null> { const suitableNodes = this.findSuitableNodes(task); if (suitableNodes.length === 0) { return null; } // Load balancing strategy selection const strategy = this.determineBalancingStrategy(task); return this.loadBalancer.selectNode(suitableNodes, strategy, task); } /** * Execute task on selected node */ async executeTask(task: RenderingTask, nodeId: string): Promise<any> { const node = this.nodes.get(nodeId); if (!node || node.status !== "online") { throw new Error(`Node ${nodeId} not available for execution`); } // Reserve resources await this.resourcePool.reserveResources(nodeId, task.requirements); try { // Track active task this.activeTasks.set(task.id, { task, nodeId, startTime: Date.now(), }); // Execute task with monitoring const result = await this.executeWithMonitoring(task, node); // Update metrics this.updateNodeMetrics( nodeId, task, Date.now() - this.activeTasks.get(task.id)!.startTime, ); this.emit("taskCompleted", { taskId: task.id, nodeId, duration: Date.now() - this.activeTasks.get(task.id)!.startTime, }); return result; } catch (error) { this.emit("taskFailed", { taskId: task.id, nodeId, error: error.message, }); // Handle failure with fault tolerance return await this.faultTolerance.handleTaskFailure(task, nodeId, error); } finally { // Release resources await this.resourcePool.releaseResources(nodeId, task.requirements); this.activeTasks.delete(task.id); } } /** * Real-time cluster monitoring */ getClusterMetrics(): ClusterMetrics { const nodes = Array.from(this.nodes.values()); const activeNodes = nodes.filter((n) => n.status === "online"); return { totalNodes: nodes.length, activeNodes: activeNodes.length, totalVRAM: nodes.reduce((sum, n) => sum + n.vram, 0), availableVRAM: this.resourcePool.getAvailableVRAM(), averageUtilization: activeNodes.reduce((sum, n) => sum + n.utilization, 0) / activeNodes.length, powerConsumption: nodes.reduce((sum, n) => sum + n.powerUsage, 0), tasksCompleted: this.scheduler.getCompletedTaskCount(), tasksQueued: this.taskQueue.size(), averageLatency: this.calculateAverageLatency(), errorRate: this.faultTolerance.getErrorRate(), }; } /** * Auto-scaling based on workload */ async autoScale(): Promise<void> { const metrics = this.getClusterMetrics(); const queueLength = this.taskQueue.size(); const utilizationThreshold = 0.8; if (metrics.averageUtilization > utilizationThreshold && queueLength > 10) { // Scale up: request additional nodes await this.requestAdditionalNodes(); } else if (metrics.averageUtilization < 0.3 && queueLength === 0) { // Scale down: release underutilized nodes await this.releaseUnderutilizedNodes(); } } /** * Health monitoring and fault detection */ async monitorHealth(): Promise<void> { for (const [nodeId, node] of this.nodes.entries()) { // Check heartbeat if (Date.now() - node.lastHeartbeat > 30000) { // 30 seconds await this.handleNodeTimeout(nodeId); } // Check temperature if (node.temperature > 85) { // Critical temperature await this.handleThermalThrottling(nodeId); } // Check utilization patterns if (node.utilization > 0.95) { // Overloaded await this.redistributeTasks(nodeId); } } } /** * Predictive resource allocation */ async predictResourceNeeds(): Promise<ResourcePrediction> { const historicalData = this.scheduler.getHistoricalData(); const currentTrends = this.analyzeCurrentTrends(); return { nextHour: this.predictHourlyNeeds(historicalData, currentTrends), nextDay: this.predictDailyNeeds(historicalData, currentTrends), peakTimes: this.identifyPeakTimes(historicalData), recommendations: this.generateScalingRecommendations(currentTrends), }; } // Private helper methods private async initializeCluster(): Promise<void> { // Initialize cluster components setInterval(() => this.monitorHealth(), 10000); // 10 seconds setInterval(() => this.autoScale(), 60000); // 1 minute setInterval(() => this.scheduleNextTask(), 1000); // 1 second } private async validateNode(node: GPUNode): Promise<void> { // Node validation logic if (node.vram < 4) { throw new Error(`Node ${node.id} has insufficient VRAM`); } } private async validateTask(task: RenderingTask): Promise<void> { // Task validation logic if (task.requirements.vram > this.getMaxNodeVRAM()) { throw new Error(`Task ${task.id} requires more VRAM than available`); } } private calculateTaskPriority(task: RenderingTask): number { const priorityWeights = { low: 1, medium: 2, high: 3, critical: 4 }; const urgencyWeight = Math.max( 0, 1 - (task.qos.deadline - Date.now()) / (24 * 60 * 60 * 1000), ); return priorityWeights[task.priority] + urgencyWeight; } private findSuitableNodes(task: RenderingTask): GPUNode[] { return Array.from(this.nodes.values()).filter( (node) => node.status === "online" && node.vram >= task.requirements.vram && node.cores >= task.requirements.cores && this.hasRequiredCapabilities(node, task.requirements.capabilities), ); } private hasRequiredCapabilities(node: GPUNode, required: string[]): boolean { const nodeCapabilities = node.capabilities.map((c) => c.name); return required.every((cap) => nodeCapabilities.includes(cap)); } private determineBalancingStrategy( task: RenderingTask, ): "round-robin" | "least-loaded" | "capability-based" | "cost-optimized" { if (task.priority === "critical") { return "least-loaded"; } else if (task.requirements.capabilities.length > 0) { return "capability-based"; } else if (task.qos.costBudget < 100) { return "cost-optimized"; } else { return "round-robin"; } } private async scheduleNextTask(): Promise<void> { if (this.taskQueue.isEmpty()) return; const nextTask = this.taskQueue.peek(); if (!nextTask) return; const optimalNode = await this.selectOptimalNode(nextTask); if (optimalNode) { const task = this.taskQueue.dequeue()!; this.executeTask(task, optimalNode).catch((error) => { console.error(`Task execution failed: ${error.message}`); }); } } private async executeWithMonitoring( task: RenderingTask, node: GPUNode, ): Promise<any> { // Implementation for monitored task execution const startTime = Date.now(); try { // Simulate task execution (replace with actual GPU computation) await new Promise((resolve) => setTimeout(resolve, task.requirements.estimatedDuration), ); return { success: true, duration: Date.now() - startTime, output: `Processed ${task.type} task on ${node.model}`, }; } catch (error) { throw new Error(`Execution failed on node ${node.id}: ${error.message}`); } } private updateNodeMetrics( nodeId: string, task: RenderingTask, duration: number, ): void { const node = this.nodes.get(nodeId); if (!node) return; // Update utilization, temperature, etc. node.utilization = Math.min(1, node.utilization + 0.1); node.temperature += 2; // Simulated temperature increase node.lastHeartbeat = Date.now(); } private async migrateActiveTasks(nodeId: string): Promise<void> { const tasksToMigrate = Array.from(this.activeTasks.entries()) .filter(([_, info]) => info.nodeId === nodeId) .map(([taskId, info]) => info.task); for (const task of tasksToMigrate) { const alternativeNode = await this.selectOptimalNode(task); if (alternativeNode) { await this.executeTask(task, alternativeNode); } else { // Re-queue task this.taskQueue.enqueue(task, this.calculateTaskPriority(task)); } } } private async handleNodeTimeout(nodeId: string): Promise<void> { const node = this.nodes.get(nodeId); if (node) { node.status = "offline"; await this.migrateActiveTasks(nodeId); this.emit("nodeTimeout", { nodeId }); } } private async handleThermalThrottling(nodeId: string): Promise<void> { const node = this.nodes.get(nodeId); if (node) { // Reduce task allocation to this node this.loadBalancer.setNodeWeight(nodeId, 0.5); this.emit("thermalThrottling", { nodeId, temperature: node.temperature }); } } private async redistributeTasks(nodeId: string): Promise<void> { // Implement task redistribution logic this.loadBalancer.setNodeWeight(nodeId, 0.7); } private getMaxNodeVRAM(): number { return Math.max(...Array.from(this.nodes.values()).map((n) => n.vram)); } private calculateAverageLatency(): number { // Implementation for average latency calculation return 150; // Default 150ms } private async requestAdditionalNodes(): Promise<void> { this.emit("scaleUpRequest", { reason: "high-utilization" }); } private async releaseUnderutilizedNodes(): Promise<void> { this.emit("scaleDownRequest", { reason: "low-utilization" }); } private analyzeCurrentTrends(): any { // Implementation for trend analysis return {}; } private predictHourlyNeeds( historical: any, trends: any, ): ResourcePrediction["nextHour"] { return { vram: 100, cores: 50, estimatedTasks: 500 }; } private predictDailyNeeds( historical: any, trends: any, ): ResourcePrediction["nextDay"] { return { vram: 2000, cores: 1000, estimatedTasks: 10000 }; } private identifyPeakTimes(historical: any): number[] { return [9, 13, 17, 21]; // Peak hours } private generateScalingRecommendations(trends: any): string[] { return [ "Add 2 high-memory nodes", "Consider GPU instances in different regions", ]; } } // Supporting classes class PriorityQueue<T> { private items: Array<{ item: T; priority: number }> = []; enqueue(item: T, priority: number): void { this.items.push({ item, priority }); this.items.sort((a, b) => b.priority - a.priority); } dequeue(): T | undefined { return this.items.shift()?.item; } peek(): T | undefined { return this.items[0]?.item; } size(): number { return this.items.length; } isEmpty(): boolean { return this.items.length === 0; } } class LoadBalancer { private nodeWeights: Map<string, number> = new Map(); registerNode(node: GPUNode): void { this.nodeWeights.set(node.id, 1.0); } unregisterNode(nodeId: string): void { this.nodeWeights.delete(nodeId); } setNodeWeight(nodeId: string, weight: number): void { this.nodeWeights.set(nodeId, weight); } selectNode( candidates: GPUNode[], strategy: string, task: RenderingTask, ): string | null { if (candidates.length === 0) return null; switch (strategy) { case "least-loaded": return candidates.reduce((best, current) => current.utilization < best.utilization ? current : best, ).id; case "capability-based": return candidates.reduce((best, current) => { const bestScore = this.calculateCapabilityScore(best, task); const currentScore = this.calculateCapabilityScore(current, task); return currentScore > bestScore ? current : best; }).id; case "cost-optimized": return candidates.reduce((best, current) => current.powerUsage < best.powerUsage ? current : best, ).id; default: // round-robin return candidates[Math.floor(Math.random() * candidates.length)].id; } } private calculateCapabilityScore(node: GPUNode, task: RenderingTask): number { return node.capabilities .filter((cap) => task.requirements.capabilities.includes(cap.name)) .reduce((score, cap) => score + cap.performance, 0); } } class FaultToleranceManager { private errorCounts: Map<string, number> = new Map(); private retryAttempts: Map<string, number> = new Map(); async handleTaskFailure( task: RenderingTask, nodeId: string, error: any, ): Promise<any> { const currentRetries = this.retryAttempts.get(task.id) || 0; if (currentRetries < task.qos.maxRetries) { this.retryAttempts.set(task.id, currentRetries + 1); // Retry on different node throw new Error("Retrying task on different node"); } else { // Task failed permanently this.recordError(nodeId); throw new Error( `Task ${task.id} failed permanently after ${currentRetries} retries`, ); } } private recordError(nodeId: string): void { const current = this.errorCounts.get(nodeId) || 0; this.errorCounts.set(nodeId, current + 1); } getErrorRate(): number { const totalErrors = Array.from(this.errorCounts.values()).reduce( (sum, count) => sum + count, 0, ); const totalNodes = this.errorCounts.size; return totalNodes > 0 ? totalErrors / totalNodes : 0; } } class ResourcePool { private reservedResources: Map<string, { vram: number; cores: number }> = new Map(); private totalResources: Map<string, { vram: number; cores: number }> = new Map(); addResources(node: GPUNode): void { this.totalResources.set(node.id, { vram: node.vram, cores: node.cores }); this.reservedResources.set(node.id, { vram: 0, cores: 0 }); } removeResources(nodeId: string): void { this.totalResources.delete(nodeId); this.reservedResources.delete(nodeId); } async reserveResources( nodeId: string, requirements: { vram: number; cores: number }, ): Promise<void> { const reserved = this.reservedResources.get(nodeId) || { vram: 0, cores: 0, }; const total = this.totalResources.get(nodeId) || { vram: 0, cores: 0 }; if ( reserved.vram + requirements.vram > total.vram || reserved.cores + requirements.cores > total.cores ) { throw new Error(`Insufficient resources on node ${nodeId}`); } reserved.vram += requirements.vram; reserved.cores += requirements.cores; this.reservedResources.set(nodeId, reserved); } async releaseResources( nodeId: string, requirements: { vram: number; cores: number }, ): Promise<void> { const reserved = this.reservedResources.get(nodeId) || { vram: 0, cores: 0, }; reserved.vram = Math.max(0, reserved.vram - requirements.vram); reserved.cores = Math.max(0, reserved.cores - requirements.cores); this.reservedResources.set(nodeId, reserved); } getAvailableVRAM(): number { let total = 0; for (const [nodeId, totalRes] of this.totalResources.entries()) { const reserved = this.reservedResources.get(nodeId) || { vram: 0, cores: 0, }; total += totalRes.vram - reserved.vram; } return total; } } class TaskScheduler { private completedTasks: number = 0; private historicalData: any[] = []; getCompletedTaskCount(): number { return this.completedTasks; } incrementCompletedTasks(): void { this.completedTasks++; } getHistoricalData(): any[] { return this.historicalData; } } interface ResourcePrediction { nextHour: { vram: number; cores: number; estimatedTasks: number; }; nextDay: { vram: number; cores: number; estimatedTasks: number; }; peakTimes: number[]; recommendations: string[]; } export { LoadBalancer, FaultToleranceManager, ResourcePool, TaskScheduler, PriorityQueue, ResourcePrediction, };