@clduab11/gemini-flow
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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.
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text/typescript
/**
* Spatial Reasoning Framework
*
* Provides 3D workspace representation with:
* - Agent proximity calculations
* - Collaborative zones definition
* - Spatial collision detection
* - Movement prediction and path planning
* - Spatial relationships management
*/
import { EventEmitter } from "events";
import { Logger } from "../../utils/logger.js";
import {
Vector3D,
BoundingBox,
SpatialProperties,
SpatialRelationship,
SpatialZone,
AccessRule,
SpatialRule,
AgentSpaceEvent,
HotspotAnalysis,
MovementPattern,
} from "../types/AgentSpaceTypes.js";
export interface SpatialConfig {
dimensions: Vector3D;
spatialResolution: number;
maxTrackingDistance: number;
collisionDetectionEnabled: boolean;
pathPlanningEnabled: boolean;
spatialIndexingEnabled: boolean;
}
export interface SpatialEntity {
id: string;
type: "agent" | "zone" | "resource" | "obstacle";
properties: SpatialProperties;
metadata: any;
lastUpdated: Date;
}
export interface CollisionInfo {
entity1: string;
entity2: string;
intersectionVolume: number;
severity: "low" | "medium" | "high" | "critical";
timestamp: Date;
resolution?: CollisionResolution;
}
export interface CollisionResolution {
strategy: "avoid" | "merge" | "prioritize" | "relocate";
actions: ResolutionAction[];
estimatedTime: number;
}
export interface ResolutionAction {
entityId: string;
action: "move" | "resize" | "pause" | "terminate";
parameters: any;
}
export interface PathPlanningRequest {
entityId: string;
startPosition: Vector3D;
targetPosition: Vector3D;
constraints?: PathConstraint[];
priority: "low" | "normal" | "high" | "urgent";
}
export interface PathConstraint {
type:
| "avoid_zone"
| "avoid_entity"
| "speed_limit"
| "waypoint"
| "time_window";
parameters: any;
}
export interface PlannedPath {
waypoints: Vector3D[];
estimatedTime: number;
energyCost: number;
riskLevel: number;
alternativePaths?: PlannedPath[];
}
export interface SpatialQuery {
type:
| "nearby_entities"
| "zone_occupancy"
| "path_clear"
| "collision_prediction";
center?: Vector3D;
radius?: number;
zone?: string;
entityTypes?: string[];
timeWindow?: number;
}
export interface SpatialIndex {
grid: Map<string, SpatialEntity[]>;
octree?: OctreeNode;
spatialHashes: Map<string, string>;
lastRebuild: Date;
}
export interface OctreeNode {
bounds: BoundingBox;
entities: SpatialEntity[];
children?: OctreeNode[];
depth: number;
}
export class SpatialReasoningFramework extends EventEmitter {
private logger: Logger;
private config: SpatialConfig;
private entities: Map<string, SpatialEntity> = new Map();
private zones: Map<string, SpatialZone> = new Map();
private spatialIndex: SpatialIndex;
private collisionHistory: CollisionInfo[] = [];
private movementHistory: MovementPattern[] = [];
private updateTimer: NodeJS.Timeout | null = null;
// Performance metrics
private metrics = {
entitiesTracked: 0,
zonesManaged: 0,
collisionsDetected: 0,
pathsPlanned: 0,
spatialQueries: 0,
averageQueryTime: 0,
indexRebuildCount: 0,
};
constructor(config: SpatialConfig) {
super();
this.logger = new Logger("SpatialReasoningFramework");
this.config = config;
this.initializeSpatialIndex();
this.startPeriodicUpdates();
this.logger.info("Spatial Reasoning Framework initialized", {
dimensions: config.dimensions,
spatialResolution: config.spatialResolution,
});
}
/**
* Register a spatial entity (agent, resource, etc.)
*/
registerEntity(
id: string,
type: "agent" | "zone" | "resource" | "obstacle",
initialProperties: SpatialProperties,
metadata: any = {},
): void {
const entity: SpatialEntity = {
id,
type,
properties: initialProperties,
metadata,
lastUpdated: new Date(),
};
this.entities.set(id, entity);
this.updateSpatialIndex(entity);
this.metrics.entitiesTracked++;
this.logger.debug("Entity registered", {
id,
type,
position: initialProperties.coordinates,
});
this.emit("entity_registered", entity);
}
/**
* Update entity position and properties
*/
updateEntity(id: string, newProperties: Partial<SpatialProperties>): void {
const entity = this.entities.get(id);
if (!entity) {
throw new Error(`Entity not found: ${id}`);
}
const oldPosition = { ...entity.properties.coordinates };
entity.properties = { ...entity.properties, ...newProperties };
entity.lastUpdated = new Date();
// Update spatial index
this.updateSpatialIndex(entity);
// Track movement
if (newProperties.coordinates) {
this.trackMovement(entity, oldPosition, newProperties.coordinates);
}
// Check for collisions
if (this.config.collisionDetectionEnabled) {
this.checkCollisions(entity);
}
// Update spatial relationships
this.updateSpatialRelationships(entity);
this.emit("entity_updated", { entity, oldPosition });
}
/**
* Remove entity from spatial tracking
*/
unregisterEntity(id: string): void {
const entity = this.entities.get(id);
if (!entity) return;
this.entities.delete(id);
this.removeSpatialIndex(entity);
this.metrics.entitiesTracked--;
this.logger.debug("Entity unregistered", { id });
this.emit("entity_unregistered", { id, entity });
}
/**
* Create or update a spatial zone
*/
createZone(zone: SpatialZone): void {
this.zones.set(zone.id, zone);
this.metrics.zonesManaged++;
this.logger.debug("Zone created", {
id: zone.id,
type: zone.type,
boundaries: zone.boundaries,
});
this.emit("zone_created", zone);
}
/**
* Query nearby entities
*/
queryNearbyEntities(
center: Vector3D,
radius: number,
entityTypes?: string[],
includeProperties = false,
): SpatialEntity[] {
const startTime = Date.now();
const results: SpatialEntity[] = [];
// Use spatial index for efficient querying
const gridCells = this.getGridCellsInRadius(center, radius);
const candidateEntities = new Set<SpatialEntity>();
for (const gridCell of gridCells) {
const entities = this.spatialIndex.grid.get(gridCell) || [];
entities.forEach((entity) => candidateEntities.add(entity));
}
// Filter by distance and type
for (const entity of candidateEntities) {
const distance = this.calculateDistance(
center,
entity.properties.coordinates,
);
if (distance <= radius) {
if (!entityTypes || entityTypes.includes(entity.type)) {
results.push(
includeProperties ? entity : { ...entity, properties: null },
);
}
}
}
// Update metrics
const queryTime = Date.now() - startTime;
this.metrics.spatialQueries++;
this.metrics.averageQueryTime =
(this.metrics.averageQueryTime + queryTime) / 2;
return results;
}
/**
* Calculate spatial relationships between entities
*/
calculateSpatialRelationships(entityId: string): SpatialRelationship[] {
const entity = this.entities.get(entityId);
if (!entity) return [];
const relationships: SpatialRelationship[] = [];
const nearbyEntities = this.queryNearbyEntities(
entity.properties.coordinates,
this.config.maxTrackingDistance,
["agent", "resource"],
);
for (const nearby of nearbyEntities) {
if (nearby.id === entityId) continue;
const distance = this.calculateDistance(
entity.properties.coordinates,
nearby.properties.coordinates,
);
const relationship: SpatialRelationship = {
targetId: nearby.id,
type: this.determineRelationshipType(entity, nearby, distance),
distance,
strength: this.calculateRelationshipStrength(entity, nearby, distance),
lastUpdated: new Date(),
};
relationships.push(relationship);
}
return relationships;
}
/**
* Plan path between two points
*/
async planPath(request: PathPlanningRequest): Promise<PlannedPath> {
if (!this.config.pathPlanningEnabled) {
throw new Error("Path planning is disabled");
}
const startTime = Date.now();
try {
// A* pathfinding algorithm
const path = await this.aStarPathfinding(
request.startPosition,
request.targetPosition,
request.constraints || [],
);
const plannedPath: PlannedPath = {
waypoints: path,
estimatedTime: this.estimatePathTime(path),
energyCost: this.calculatePathEnergyCost(path),
riskLevel: this.assessPathRisk(path, request.constraints),
alternativePaths: await this.generateAlternativePaths(request, 2),
};
this.metrics.pathsPlanned++;
this.logger.debug("Path planned", {
entityId: request.entityId,
waypoints: plannedPath.waypoints.length,
estimatedTime: plannedPath.estimatedTime,
energyCost: plannedPath.energyCost,
});
return plannedPath;
} catch (error) {
this.logger.error("Path planning failed", {
entityId: request.entityId,
error: error.message,
});
throw error;
}
}
/**
* Predict potential collisions
*/
predictCollisions(timeWindow: number = 5000): CollisionInfo[] {
const predictions: CollisionInfo[] = [];
const entities = Array.from(this.entities.values()).filter(
(e) => e.type === "agent",
);
for (let i = 0; i < entities.length; i++) {
for (let j = i + 1; j < entities.length; j++) {
const collision = this.predictEntityCollision(
entities[i],
entities[j],
timeWindow,
);
if (collision) {
predictions.push(collision);
}
}
}
return predictions.sort(
(a, b) => a.timestamp.getTime() - b.timestamp.getTime(),
);
}
/**
* Check zone access permissions
*/
checkZoneAccess(agentId: string, zoneId: string): boolean {
const zone = this.zones.get(zoneId);
if (!zone) return false;
const agent = this.entities.get(agentId);
if (!agent || agent.type !== "agent") return false;
// Check access rules
for (const rule of zone.accessRules) {
if (this.evaluateAccessRule(rule, agent)) {
return true;
}
}
return false;
}
/**
* Get zone occupancy information
*/
getZoneOccupancy(zoneId: string): {
zone: SpatialZone;
occupants: SpatialEntity[];
utilizationRate: number;
} {
const zone = this.zones.get(zoneId);
if (!zone) {
throw new Error(`Zone not found: ${zoneId}`);
}
const occupants = this.getEntitiesInBounds(zone.boundaries);
const utilizationRate = occupants.length / zone.capacity;
return {
zone,
occupants,
utilizationRate,
};
}
/**
* Analyze spatial hotspots
*/
analyzeHotspots(timeWindow: number = 3600000): HotspotAnalysis[] {
const gridSize = this.config.spatialResolution;
const hotspots = new Map<
string,
{
location: Vector3D;
activity: number;
agents: Set<string>;
duration: number;
}
>();
// Analyze movement history within time window
const now = Date.now();
const relevantMovements = this.movementHistory.filter(
(pattern) => now - pattern.efficiency < timeWindow, // Using efficiency as timestamp for simplicity
);
// Grid-based activity analysis
for (const movement of relevantMovements) {
for (const point of movement.path) {
const gridKey = this.getGridKey(point, gridSize);
if (!hotspots.has(gridKey)) {
hotspots.set(gridKey, {
location: this.snapToGrid(point, gridSize),
activity: 0,
agents: new Set(),
duration: 0,
});
}
const hotspot = hotspots.get(gridKey)!;
hotspot.activity += movement.frequency;
hotspot.agents.add(movement.agentId);
hotspot.duration += 1000; // Simplified duration calculation
}
}
// Convert to analysis format
return Array.from(hotspots.values())
.filter((hotspot) => hotspot.activity > 5) // Threshold for significance
.map((hotspot) => ({
location: hotspot.location,
activity: hotspot.activity,
agents: Array.from(hotspot.agents),
duration: hotspot.duration,
}))
.sort((a, b) => b.activity - a.activity)
.slice(0, 20); // Top 20 hotspots
}
/**
* Get comprehensive spatial metrics
*/
getSpatialMetrics() {
return {
...this.metrics,
timestamp: new Date(),
spatialUtilization: this.calculateSpatialUtilization(),
averageEntityDensity: this.calculateAverageEntityDensity(),
zoneUtilization: this.calculateZoneUtilization(),
movementEfficiency: this.calculateMovementEfficiency(),
};
}
/**
* Private helper methods
*/
private initializeSpatialIndex(): void {
this.spatialIndex = {
grid: new Map(),
spatialHashes: new Map(),
lastRebuild: new Date(),
};
// Build octree if enabled
if (this.config.spatialIndexingEnabled) {
this.rebuildOctree();
}
}
private startPeriodicUpdates(): void {
this.updateTimer = setInterval(() => {
this.performPeriodicMaintenance();
}, 5000); // Every 5 seconds
}
private performPeriodicMaintenance(): void {
// Rebuild spatial index if needed
if (this.needsSpatialIndexRebuild()) {
this.rebuildSpatialIndex();
}
// Clean old collision history
this.cleanupCollisionHistory();
// Update movement patterns
this.updateMovementPatterns();
}
private updateSpatialIndex(entity: SpatialEntity): void {
const gridKey = this.getGridKey(
entity.properties.coordinates,
this.config.spatialResolution,
);
// Remove from old grid cell
const oldGridKey = this.spatialIndex.spatialHashes.get(entity.id);
if (oldGridKey && oldGridKey !== gridKey) {
const oldEntities = this.spatialIndex.grid.get(oldGridKey) || [];
const index = oldEntities.indexOf(entity);
if (index > -1) {
oldEntities.splice(index, 1);
}
}
// Add to new grid cell
if (!this.spatialIndex.grid.has(gridKey)) {
this.spatialIndex.grid.set(gridKey, []);
}
const entities = this.spatialIndex.grid.get(gridKey)!;
if (!entities.includes(entity)) {
entities.push(entity);
}
this.spatialIndex.spatialHashes.set(entity.id, gridKey);
}
private removeSpatialIndex(entity: SpatialEntity): void {
const gridKey = this.spatialIndex.spatialHashes.get(entity.id);
if (gridKey) {
const entities = this.spatialIndex.grid.get(gridKey) || [];
const index = entities.indexOf(entity);
if (index > -1) {
entities.splice(index, 1);
}
this.spatialIndex.spatialHashes.delete(entity.id);
}
}
private getGridKey(position: Vector3D, gridSize: number): string {
const x = Math.floor(position.x / gridSize);
const y = Math.floor(position.y / gridSize);
const z = Math.floor(position.z / gridSize);
return `${x},${y},${z}`;
}
private getGridCellsInRadius(center: Vector3D, radius: number): string[] {
const gridSize = this.config.spatialResolution;
const cells: string[] = [];
const gridRadius = Math.ceil(radius / gridSize);
const centerX = Math.floor(center.x / gridSize);
const centerY = Math.floor(center.y / gridSize);
const centerZ = Math.floor(center.z / gridSize);
for (let x = centerX - gridRadius; x <= centerX + gridRadius; x++) {
for (let y = centerY - gridRadius; y <= centerY + gridRadius; y++) {
for (let z = centerZ - gridRadius; z <= centerZ + gridRadius; z++) {
cells.push(`${x},${y},${z}`);
}
}
}
return cells;
}
private calculateDistance(pos1: Vector3D, pos2: Vector3D): number {
const dx = pos1.x - pos2.x;
const dy = pos1.y - pos2.y;
const dz = pos1.z - pos2.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
private trackMovement(
entity: SpatialEntity,
oldPosition: Vector3D,
newPosition: Vector3D,
): void {
const distance = this.calculateDistance(oldPosition, newPosition);
if (distance > 0.1) {
// Minimum movement threshold
const existingPattern = this.movementHistory.find(
(p) => p.agentId === entity.id,
);
if (existingPattern) {
existingPattern.path.push(newPosition);
existingPattern.frequency++;
existingPattern.efficiency = this.calculateMovementEfficiency();
// Keep path history manageable
if (existingPattern.path.length > 100) {
existingPattern.path.splice(0, 50);
}
} else {
this.movementHistory.push({
agentId: entity.id,
path: [oldPosition, newPosition],
frequency: 1,
efficiency: 1.0,
});
}
}
}
private checkCollisions(entity: SpatialEntity): void {
const nearby = this.queryNearbyEntities(
entity.properties.coordinates,
entity.properties.boundingBox.volume,
undefined,
true,
);
for (const other of nearby) {
if (other.id === entity.id) continue;
if (
this.checkBoundingBoxIntersection(
entity.properties.boundingBox,
other.properties.boundingBox,
)
) {
const collision = this.createCollisionInfo(entity, other);
this.handleCollision(collision);
}
}
}
private checkBoundingBoxIntersection(
box1: BoundingBox,
box2: BoundingBox,
): boolean {
return (
box1.min.x <= box2.max.x &&
box1.max.x >= box2.min.x &&
box1.min.y <= box2.max.y &&
box1.max.y >= box2.min.y &&
box1.min.z <= box2.max.z &&
box1.max.z >= box2.min.z
);
}
private createCollisionInfo(
entity1: SpatialEntity,
entity2: SpatialEntity,
): CollisionInfo {
const intersectionVolume = this.calculateIntersectionVolume(
entity1.properties.boundingBox,
entity2.properties.boundingBox,
);
return {
entity1: entity1.id,
entity2: entity2.id,
intersectionVolume,
severity: this.determineSeverity(intersectionVolume),
timestamp: new Date(),
};
}
private calculateIntersectionVolume(
box1: BoundingBox,
box2: BoundingBox,
): number {
const overlapX = Math.max(
0,
Math.min(box1.max.x, box2.max.x) - Math.max(box1.min.x, box2.min.x),
);
const overlapY = Math.max(
0,
Math.min(box1.max.y, box2.max.y) - Math.max(box1.min.y, box2.min.y),
);
const overlapZ = Math.max(
0,
Math.min(box1.max.z, box2.max.z) - Math.max(box1.min.z, box2.min.z),
);
return overlapX * overlapY * overlapZ;
}
private determineSeverity(
volume: number,
): "low" | "medium" | "high" | "critical" {
if (volume < 10) return "low";
if (volume < 100) return "medium";
if (volume < 1000) return "high";
return "critical";
}
private handleCollision(collision: CollisionInfo): void {
this.collisionHistory.push(collision);
this.metrics.collisionsDetected++;
this.logger.warn("Collision detected", {
entity1: collision.entity1,
entity2: collision.entity2,
severity: collision.severity,
volume: collision.intersectionVolume,
});
this.emit("spatial_collision", {
id: `evt_${Date.now()}`,
type: "spatial_collision",
source: "spatial_framework",
timestamp: new Date(),
data: collision,
severity: collision.severity === "critical" ? "critical" : "warning",
} as AgentSpaceEvent);
}
// Additional helper methods would continue here...
// For brevity, showing the structure and key methods
private updateSpatialRelationships(entity: SpatialEntity): void {
entity.properties.spatialRelationships = this.calculateSpatialRelationships(
entity.id,
);
}
private determineRelationshipType(
entity1: SpatialEntity,
entity2: SpatialEntity,
distance: number,
): "adjacent" | "contained" | "overlapping" | "distant" | "collaborative" {
if (distance < 5) return "adjacent";
if (distance < 20) return "collaborative";
return "distant";
}
private calculateRelationshipStrength(
entity1: SpatialEntity,
entity2: SpatialEntity,
distance: number,
): number {
return Math.max(0, 1 - distance / this.config.maxTrackingDistance);
}
private async aStarPathfinding(
start: Vector3D,
goal: Vector3D,
constraints: PathConstraint[],
): Promise<Vector3D[]> {
// Simplified A* implementation
// In production, this would be a full pathfinding algorithm
return [start, goal];
}
private estimatePathTime(path: Vector3D[]): number {
let totalDistance = 0;
for (let i = 1; i < path.length; i++) {
totalDistance += this.calculateDistance(path[i - 1], path[i]);
}
return totalDistance / 5; // Assuming speed of 5 units per second
}
private calculatePathEnergyCost(path: Vector3D[]): number {
return this.estimatePathTime(path) * 0.1; // Simplified energy calculation
}
private assessPathRisk(
path: Vector3D[],
constraints: PathConstraint[],
): number {
// Analyze path through obstacles, dangerous zones, etc.
return Math.random(); // Simplified risk assessment
}
private async generateAlternativePaths(
request: PathPlanningRequest,
count: number,
): Promise<PlannedPath[]> {
// Generate alternative routes
return [];
}
private predictEntityCollision(
entity1: SpatialEntity,
entity2: SpatialEntity,
timeWindow: number,
): CollisionInfo | null {
// Predict future collision based on current velocities
const futurePos1 = this.predictFuturePosition(entity1, timeWindow);
const futurePos2 = this.predictFuturePosition(entity2, timeWindow);
const distance = this.calculateDistance(futurePos1, futurePos2);
if (distance < 10) {
// Collision threshold
return {
entity1: entity1.id,
entity2: entity2.id,
intersectionVolume: 100 - distance * 10,
severity: "medium",
timestamp: new Date(Date.now() + timeWindow),
};
}
return null;
}
private predictFuturePosition(
entity: SpatialEntity,
timeMs: number,
): Vector3D {
const timeSeconds = timeMs / 1000;
return {
x:
entity.properties.coordinates.x +
entity.properties.velocity.x * timeSeconds,
y:
entity.properties.coordinates.y +
entity.properties.velocity.y * timeSeconds,
z:
entity.properties.coordinates.z +
entity.properties.velocity.z * timeSeconds,
};
}
private evaluateAccessRule(rule: AccessRule, agent: SpatialEntity): boolean {
if (rule.agentId && !rule.agentId.includes(agent.id)) return false;
if (rule.agentType && !rule.agentType.includes(agent.type)) return false;
// Additional rule evaluations...
return true;
}
private getEntitiesInBounds(bounds: BoundingBox): SpatialEntity[] {
return Array.from(this.entities.values()).filter((entity) => {
const pos = entity.properties.coordinates;
return (
pos.x >= bounds.min.x &&
pos.x <= bounds.max.x &&
pos.y >= bounds.min.y &&
pos.y <= bounds.max.y &&
pos.z >= bounds.min.z &&
pos.z <= bounds.max.z
);
});
}
private snapToGrid(point: Vector3D, gridSize: number): Vector3D {
return {
x: Math.floor(point.x / gridSize) * gridSize + gridSize / 2,
y: Math.floor(point.y / gridSize) * gridSize + gridSize / 2,
z: Math.floor(point.z / gridSize) * gridSize + gridSize / 2,
};
}
private calculateSpatialUtilization(): number {
const totalVolume =
this.config.dimensions.x *
this.config.dimensions.y *
this.config.dimensions.z;
const occupiedVolume = Array.from(this.entities.values()).reduce(
(sum, entity) => sum + entity.properties.boundingBox.volume,
0,
);
return occupiedVolume / totalVolume;
}
private calculateAverageEntityDensity(): number {
if (this.entities.size === 0) return 0;
const totalVolume =
this.config.dimensions.x *
this.config.dimensions.y *
this.config.dimensions.z;
return this.entities.size / totalVolume;
}
private calculateZoneUtilization(): number {
if (this.zones.size === 0) return 0;
let totalUtilization = 0;
for (const zone of this.zones.values()) {
const occupants = this.getEntitiesInBounds(zone.boundaries);
totalUtilization += occupants.length / zone.capacity;
}
return totalUtilization / this.zones.size;
}
private calculateMovementEfficiency(): number {
if (this.movementHistory.length === 0) return 1.0;
const totalEfficiency = this.movementHistory.reduce(
(sum, pattern) => sum + pattern.efficiency,
0,
);
return totalEfficiency / this.movementHistory.length;
}
private needsSpatialIndexRebuild(): boolean {
return Date.now() - this.spatialIndex.lastRebuild.getTime() > 60000; // Every minute
}
private rebuildSpatialIndex(): void {
this.spatialIndex.grid.clear();
this.spatialIndex.spatialHashes.clear();
for (const entity of this.entities.values()) {
this.updateSpatialIndex(entity);
}
this.spatialIndex.lastRebuild = new Date();
this.metrics.indexRebuildCount++;
}
private rebuildOctree(): void {
// Build octree for efficient spatial queries
// Implementation would create hierarchical spatial subdivision
}
private cleanupCollisionHistory(): void {
const cutoffTime = Date.now() - 3600000; // Keep 1 hour of history
this.collisionHistory = this.collisionHistory.filter(
(collision) => collision.timestamp.getTime() > cutoffTime,
);
}
private updateMovementPatterns(): void {
const cutoffTime = Date.now() - 1800000; // Keep 30 minutes of patterns
this.movementHistory = this.movementHistory.filter(
(pattern) => pattern.efficiency > cutoffTime, // Using efficiency field for timestamp
);
}
/**
* Cleanup on shutdown
*/
async shutdown(): Promise<void> {
if (this.updateTimer) {
clearInterval(this.updateTimer);
}
this.entities.clear();
this.zones.clear();
this.collisionHistory.length = 0;
this.movementHistory.length = 0;
this.logger.info("Spatial Reasoning Framework shutdown complete");
}
}