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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.

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/** * Spatial Reasoning Framework * * Provides 3D workspace representation with: * - Agent proximity calculations * - Collaborative zones definition * - Spatial collision detection * - Movement prediction and path planning * - Spatial relationships management */ import { EventEmitter } from "events"; import { Logger } from "../../utils/logger.js"; import { Vector3D, BoundingBox, SpatialProperties, SpatialRelationship, SpatialZone, AccessRule, SpatialRule, AgentSpaceEvent, HotspotAnalysis, MovementPattern, } from "../types/AgentSpaceTypes.js"; export interface SpatialConfig { dimensions: Vector3D; spatialResolution: number; maxTrackingDistance: number; collisionDetectionEnabled: boolean; pathPlanningEnabled: boolean; spatialIndexingEnabled: boolean; } export interface SpatialEntity { id: string; type: "agent" | "zone" | "resource" | "obstacle"; properties: SpatialProperties; metadata: any; lastUpdated: Date; } export interface CollisionInfo { entity1: string; entity2: string; intersectionVolume: number; severity: "low" | "medium" | "high" | "critical"; timestamp: Date; resolution?: CollisionResolution; } export interface CollisionResolution { strategy: "avoid" | "merge" | "prioritize" | "relocate"; actions: ResolutionAction[]; estimatedTime: number; } export interface ResolutionAction { entityId: string; action: "move" | "resize" | "pause" | "terminate"; parameters: any; } export interface PathPlanningRequest { entityId: string; startPosition: Vector3D; targetPosition: Vector3D; constraints?: PathConstraint[]; priority: "low" | "normal" | "high" | "urgent"; } export interface PathConstraint { type: | "avoid_zone" | "avoid_entity" | "speed_limit" | "waypoint" | "time_window"; parameters: any; } export interface PlannedPath { waypoints: Vector3D[]; estimatedTime: number; energyCost: number; riskLevel: number; alternativePaths?: PlannedPath[]; } export interface SpatialQuery { type: | "nearby_entities" | "zone_occupancy" | "path_clear" | "collision_prediction"; center?: Vector3D; radius?: number; zone?: string; entityTypes?: string[]; timeWindow?: number; } export interface SpatialIndex { grid: Map<string, SpatialEntity[]>; octree?: OctreeNode; spatialHashes: Map<string, string>; lastRebuild: Date; } export interface OctreeNode { bounds: BoundingBox; entities: SpatialEntity[]; children?: OctreeNode[]; depth: number; } export class SpatialReasoningFramework extends EventEmitter { private logger: Logger; private config: SpatialConfig; private entities: Map<string, SpatialEntity> = new Map(); private zones: Map<string, SpatialZone> = new Map(); private spatialIndex: SpatialIndex; private collisionHistory: CollisionInfo[] = []; private movementHistory: MovementPattern[] = []; private updateTimer: NodeJS.Timeout | null = null; // Performance metrics private metrics = { entitiesTracked: 0, zonesManaged: 0, collisionsDetected: 0, pathsPlanned: 0, spatialQueries: 0, averageQueryTime: 0, indexRebuildCount: 0, }; constructor(config: SpatialConfig) { super(); this.logger = new Logger("SpatialReasoningFramework"); this.config = config; this.initializeSpatialIndex(); this.startPeriodicUpdates(); this.logger.info("Spatial Reasoning Framework initialized", { dimensions: config.dimensions, spatialResolution: config.spatialResolution, }); } /** * Register a spatial entity (agent, resource, etc.) */ registerEntity( id: string, type: "agent" | "zone" | "resource" | "obstacle", initialProperties: SpatialProperties, metadata: any = {}, ): void { const entity: SpatialEntity = { id, type, properties: initialProperties, metadata, lastUpdated: new Date(), }; this.entities.set(id, entity); this.updateSpatialIndex(entity); this.metrics.entitiesTracked++; this.logger.debug("Entity registered", { id, type, position: initialProperties.coordinates, }); this.emit("entity_registered", entity); } /** * Update entity position and properties */ updateEntity(id: string, newProperties: Partial<SpatialProperties>): void { const entity = this.entities.get(id); if (!entity) { throw new Error(`Entity not found: ${id}`); } const oldPosition = { ...entity.properties.coordinates }; entity.properties = { ...entity.properties, ...newProperties }; entity.lastUpdated = new Date(); // Update spatial index this.updateSpatialIndex(entity); // Track movement if (newProperties.coordinates) { this.trackMovement(entity, oldPosition, newProperties.coordinates); } // Check for collisions if (this.config.collisionDetectionEnabled) { this.checkCollisions(entity); } // Update spatial relationships this.updateSpatialRelationships(entity); this.emit("entity_updated", { entity, oldPosition }); } /** * Remove entity from spatial tracking */ unregisterEntity(id: string): void { const entity = this.entities.get(id); if (!entity) return; this.entities.delete(id); this.removeSpatialIndex(entity); this.metrics.entitiesTracked--; this.logger.debug("Entity unregistered", { id }); this.emit("entity_unregistered", { id, entity }); } /** * Create or update a spatial zone */ createZone(zone: SpatialZone): void { this.zones.set(zone.id, zone); this.metrics.zonesManaged++; this.logger.debug("Zone created", { id: zone.id, type: zone.type, boundaries: zone.boundaries, }); this.emit("zone_created", zone); } /** * Query nearby entities */ queryNearbyEntities( center: Vector3D, radius: number, entityTypes?: string[], includeProperties = false, ): SpatialEntity[] { const startTime = Date.now(); const results: SpatialEntity[] = []; // Use spatial index for efficient querying const gridCells = this.getGridCellsInRadius(center, radius); const candidateEntities = new Set<SpatialEntity>(); for (const gridCell of gridCells) { const entities = this.spatialIndex.grid.get(gridCell) || []; entities.forEach((entity) => candidateEntities.add(entity)); } // Filter by distance and type for (const entity of candidateEntities) { const distance = this.calculateDistance( center, entity.properties.coordinates, ); if (distance <= radius) { if (!entityTypes || entityTypes.includes(entity.type)) { results.push( includeProperties ? entity : { ...entity, properties: null }, ); } } } // Update metrics const queryTime = Date.now() - startTime; this.metrics.spatialQueries++; this.metrics.averageQueryTime = (this.metrics.averageQueryTime + queryTime) / 2; return results; } /** * Calculate spatial relationships between entities */ calculateSpatialRelationships(entityId: string): SpatialRelationship[] { const entity = this.entities.get(entityId); if (!entity) return []; const relationships: SpatialRelationship[] = []; const nearbyEntities = this.queryNearbyEntities( entity.properties.coordinates, this.config.maxTrackingDistance, ["agent", "resource"], ); for (const nearby of nearbyEntities) { if (nearby.id === entityId) continue; const distance = this.calculateDistance( entity.properties.coordinates, nearby.properties.coordinates, ); const relationship: SpatialRelationship = { targetId: nearby.id, type: this.determineRelationshipType(entity, nearby, distance), distance, strength: this.calculateRelationshipStrength(entity, nearby, distance), lastUpdated: new Date(), }; relationships.push(relationship); } return relationships; } /** * Plan path between two points */ async planPath(request: PathPlanningRequest): Promise<PlannedPath> { if (!this.config.pathPlanningEnabled) { throw new Error("Path planning is disabled"); } const startTime = Date.now(); try { // A* pathfinding algorithm const path = await this.aStarPathfinding( request.startPosition, request.targetPosition, request.constraints || [], ); const plannedPath: PlannedPath = { waypoints: path, estimatedTime: this.estimatePathTime(path), energyCost: this.calculatePathEnergyCost(path), riskLevel: this.assessPathRisk(path, request.constraints), alternativePaths: await this.generateAlternativePaths(request, 2), }; this.metrics.pathsPlanned++; this.logger.debug("Path planned", { entityId: request.entityId, waypoints: plannedPath.waypoints.length, estimatedTime: plannedPath.estimatedTime, energyCost: plannedPath.energyCost, }); return plannedPath; } catch (error) { this.logger.error("Path planning failed", { entityId: request.entityId, error: error.message, }); throw error; } } /** * Predict potential collisions */ predictCollisions(timeWindow: number = 5000): CollisionInfo[] { const predictions: CollisionInfo[] = []; const entities = Array.from(this.entities.values()).filter( (e) => e.type === "agent", ); for (let i = 0; i < entities.length; i++) { for (let j = i + 1; j < entities.length; j++) { const collision = this.predictEntityCollision( entities[i], entities[j], timeWindow, ); if (collision) { predictions.push(collision); } } } return predictions.sort( (a, b) => a.timestamp.getTime() - b.timestamp.getTime(), ); } /** * Check zone access permissions */ checkZoneAccess(agentId: string, zoneId: string): boolean { const zone = this.zones.get(zoneId); if (!zone) return false; const agent = this.entities.get(agentId); if (!agent || agent.type !== "agent") return false; // Check access rules for (const rule of zone.accessRules) { if (this.evaluateAccessRule(rule, agent)) { return true; } } return false; } /** * Get zone occupancy information */ getZoneOccupancy(zoneId: string): { zone: SpatialZone; occupants: SpatialEntity[]; utilizationRate: number; } { const zone = this.zones.get(zoneId); if (!zone) { throw new Error(`Zone not found: ${zoneId}`); } const occupants = this.getEntitiesInBounds(zone.boundaries); const utilizationRate = occupants.length / zone.capacity; return { zone, occupants, utilizationRate, }; } /** * Analyze spatial hotspots */ analyzeHotspots(timeWindow: number = 3600000): HotspotAnalysis[] { const gridSize = this.config.spatialResolution; const hotspots = new Map< string, { location: Vector3D; activity: number; agents: Set<string>; duration: number; } >(); // Analyze movement history within time window const now = Date.now(); const relevantMovements = this.movementHistory.filter( (pattern) => now - pattern.efficiency < timeWindow, // Using efficiency as timestamp for simplicity ); // Grid-based activity analysis for (const movement of relevantMovements) { for (const point of movement.path) { const gridKey = this.getGridKey(point, gridSize); if (!hotspots.has(gridKey)) { hotspots.set(gridKey, { location: this.snapToGrid(point, gridSize), activity: 0, agents: new Set(), duration: 0, }); } const hotspot = hotspots.get(gridKey)!; hotspot.activity += movement.frequency; hotspot.agents.add(movement.agentId); hotspot.duration += 1000; // Simplified duration calculation } } // Convert to analysis format return Array.from(hotspots.values()) .filter((hotspot) => hotspot.activity > 5) // Threshold for significance .map((hotspot) => ({ location: hotspot.location, activity: hotspot.activity, agents: Array.from(hotspot.agents), duration: hotspot.duration, })) .sort((a, b) => b.activity - a.activity) .slice(0, 20); // Top 20 hotspots } /** * Get comprehensive spatial metrics */ getSpatialMetrics() { return { ...this.metrics, timestamp: new Date(), spatialUtilization: this.calculateSpatialUtilization(), averageEntityDensity: this.calculateAverageEntityDensity(), zoneUtilization: this.calculateZoneUtilization(), movementEfficiency: this.calculateMovementEfficiency(), }; } /** * Private helper methods */ private initializeSpatialIndex(): void { this.spatialIndex = { grid: new Map(), spatialHashes: new Map(), lastRebuild: new Date(), }; // Build octree if enabled if (this.config.spatialIndexingEnabled) { this.rebuildOctree(); } } private startPeriodicUpdates(): void { this.updateTimer = setInterval(() => { this.performPeriodicMaintenance(); }, 5000); // Every 5 seconds } private performPeriodicMaintenance(): void { // Rebuild spatial index if needed if (this.needsSpatialIndexRebuild()) { this.rebuildSpatialIndex(); } // Clean old collision history this.cleanupCollisionHistory(); // Update movement patterns this.updateMovementPatterns(); } private updateSpatialIndex(entity: SpatialEntity): void { const gridKey = this.getGridKey( entity.properties.coordinates, this.config.spatialResolution, ); // Remove from old grid cell const oldGridKey = this.spatialIndex.spatialHashes.get(entity.id); if (oldGridKey && oldGridKey !== gridKey) { const oldEntities = this.spatialIndex.grid.get(oldGridKey) || []; const index = oldEntities.indexOf(entity); if (index > -1) { oldEntities.splice(index, 1); } } // Add to new grid cell if (!this.spatialIndex.grid.has(gridKey)) { this.spatialIndex.grid.set(gridKey, []); } const entities = this.spatialIndex.grid.get(gridKey)!; if (!entities.includes(entity)) { entities.push(entity); } this.spatialIndex.spatialHashes.set(entity.id, gridKey); } private removeSpatialIndex(entity: SpatialEntity): void { const gridKey = this.spatialIndex.spatialHashes.get(entity.id); if (gridKey) { const entities = this.spatialIndex.grid.get(gridKey) || []; const index = entities.indexOf(entity); if (index > -1) { entities.splice(index, 1); } this.spatialIndex.spatialHashes.delete(entity.id); } } private getGridKey(position: Vector3D, gridSize: number): string { const x = Math.floor(position.x / gridSize); const y = Math.floor(position.y / gridSize); const z = Math.floor(position.z / gridSize); return `${x},${y},${z}`; } private getGridCellsInRadius(center: Vector3D, radius: number): string[] { const gridSize = this.config.spatialResolution; const cells: string[] = []; const gridRadius = Math.ceil(radius / gridSize); const centerX = Math.floor(center.x / gridSize); const centerY = Math.floor(center.y / gridSize); const centerZ = Math.floor(center.z / gridSize); for (let x = centerX - gridRadius; x <= centerX + gridRadius; x++) { for (let y = centerY - gridRadius; y <= centerY + gridRadius; y++) { for (let z = centerZ - gridRadius; z <= centerZ + gridRadius; z++) { cells.push(`${x},${y},${z}`); } } } return cells; } private calculateDistance(pos1: Vector3D, pos2: Vector3D): number { const dx = pos1.x - pos2.x; const dy = pos1.y - pos2.y; const dz = pos1.z - pos2.z; return Math.sqrt(dx * dx + dy * dy + dz * dz); } private trackMovement( entity: SpatialEntity, oldPosition: Vector3D, newPosition: Vector3D, ): void { const distance = this.calculateDistance(oldPosition, newPosition); if (distance > 0.1) { // Minimum movement threshold const existingPattern = this.movementHistory.find( (p) => p.agentId === entity.id, ); if (existingPattern) { existingPattern.path.push(newPosition); existingPattern.frequency++; existingPattern.efficiency = this.calculateMovementEfficiency(); // Keep path history manageable if (existingPattern.path.length > 100) { existingPattern.path.splice(0, 50); } } else { this.movementHistory.push({ agentId: entity.id, path: [oldPosition, newPosition], frequency: 1, efficiency: 1.0, }); } } } private checkCollisions(entity: SpatialEntity): void { const nearby = this.queryNearbyEntities( entity.properties.coordinates, entity.properties.boundingBox.volume, undefined, true, ); for (const other of nearby) { if (other.id === entity.id) continue; if ( this.checkBoundingBoxIntersection( entity.properties.boundingBox, other.properties.boundingBox, ) ) { const collision = this.createCollisionInfo(entity, other); this.handleCollision(collision); } } } private checkBoundingBoxIntersection( box1: BoundingBox, box2: BoundingBox, ): boolean { return ( box1.min.x <= box2.max.x && box1.max.x >= box2.min.x && box1.min.y <= box2.max.y && box1.max.y >= box2.min.y && box1.min.z <= box2.max.z && box1.max.z >= box2.min.z ); } private createCollisionInfo( entity1: SpatialEntity, entity2: SpatialEntity, ): CollisionInfo { const intersectionVolume = this.calculateIntersectionVolume( entity1.properties.boundingBox, entity2.properties.boundingBox, ); return { entity1: entity1.id, entity2: entity2.id, intersectionVolume, severity: this.determineSeverity(intersectionVolume), timestamp: new Date(), }; } private calculateIntersectionVolume( box1: BoundingBox, box2: BoundingBox, ): number { const overlapX = Math.max( 0, Math.min(box1.max.x, box2.max.x) - Math.max(box1.min.x, box2.min.x), ); const overlapY = Math.max( 0, Math.min(box1.max.y, box2.max.y) - Math.max(box1.min.y, box2.min.y), ); const overlapZ = Math.max( 0, Math.min(box1.max.z, box2.max.z) - Math.max(box1.min.z, box2.min.z), ); return overlapX * overlapY * overlapZ; } private determineSeverity( volume: number, ): "low" | "medium" | "high" | "critical" { if (volume < 10) return "low"; if (volume < 100) return "medium"; if (volume < 1000) return "high"; return "critical"; } private handleCollision(collision: CollisionInfo): void { this.collisionHistory.push(collision); this.metrics.collisionsDetected++; this.logger.warn("Collision detected", { entity1: collision.entity1, entity2: collision.entity2, severity: collision.severity, volume: collision.intersectionVolume, }); this.emit("spatial_collision", { id: `evt_${Date.now()}`, type: "spatial_collision", source: "spatial_framework", timestamp: new Date(), data: collision, severity: collision.severity === "critical" ? "critical" : "warning", } as AgentSpaceEvent); } // Additional helper methods would continue here... // For brevity, showing the structure and key methods private updateSpatialRelationships(entity: SpatialEntity): void { entity.properties.spatialRelationships = this.calculateSpatialRelationships( entity.id, ); } private determineRelationshipType( entity1: SpatialEntity, entity2: SpatialEntity, distance: number, ): "adjacent" | "contained" | "overlapping" | "distant" | "collaborative" { if (distance < 5) return "adjacent"; if (distance < 20) return "collaborative"; return "distant"; } private calculateRelationshipStrength( entity1: SpatialEntity, entity2: SpatialEntity, distance: number, ): number { return Math.max(0, 1 - distance / this.config.maxTrackingDistance); } private async aStarPathfinding( start: Vector3D, goal: Vector3D, constraints: PathConstraint[], ): Promise<Vector3D[]> { // Simplified A* implementation // In production, this would be a full pathfinding algorithm return [start, goal]; } private estimatePathTime(path: Vector3D[]): number { let totalDistance = 0; for (let i = 1; i < path.length; i++) { totalDistance += this.calculateDistance(path[i - 1], path[i]); } return totalDistance / 5; // Assuming speed of 5 units per second } private calculatePathEnergyCost(path: Vector3D[]): number { return this.estimatePathTime(path) * 0.1; // Simplified energy calculation } private assessPathRisk( path: Vector3D[], constraints: PathConstraint[], ): number { // Analyze path through obstacles, dangerous zones, etc. return Math.random(); // Simplified risk assessment } private async generateAlternativePaths( request: PathPlanningRequest, count: number, ): Promise<PlannedPath[]> { // Generate alternative routes return []; } private predictEntityCollision( entity1: SpatialEntity, entity2: SpatialEntity, timeWindow: number, ): CollisionInfo | null { // Predict future collision based on current velocities const futurePos1 = this.predictFuturePosition(entity1, timeWindow); const futurePos2 = this.predictFuturePosition(entity2, timeWindow); const distance = this.calculateDistance(futurePos1, futurePos2); if (distance < 10) { // Collision threshold return { entity1: entity1.id, entity2: entity2.id, intersectionVolume: 100 - distance * 10, severity: "medium", timestamp: new Date(Date.now() + timeWindow), }; } return null; } private predictFuturePosition( entity: SpatialEntity, timeMs: number, ): Vector3D { const timeSeconds = timeMs / 1000; return { x: entity.properties.coordinates.x + entity.properties.velocity.x * timeSeconds, y: entity.properties.coordinates.y + entity.properties.velocity.y * timeSeconds, z: entity.properties.coordinates.z + entity.properties.velocity.z * timeSeconds, }; } private evaluateAccessRule(rule: AccessRule, agent: SpatialEntity): boolean { if (rule.agentId && !rule.agentId.includes(agent.id)) return false; if (rule.agentType && !rule.agentType.includes(agent.type)) return false; // Additional rule evaluations... return true; } private getEntitiesInBounds(bounds: BoundingBox): SpatialEntity[] { return Array.from(this.entities.values()).filter((entity) => { const pos = entity.properties.coordinates; return ( pos.x >= bounds.min.x && pos.x <= bounds.max.x && pos.y >= bounds.min.y && pos.y <= bounds.max.y && pos.z >= bounds.min.z && pos.z <= bounds.max.z ); }); } private snapToGrid(point: Vector3D, gridSize: number): Vector3D { return { x: Math.floor(point.x / gridSize) * gridSize + gridSize / 2, y: Math.floor(point.y / gridSize) * gridSize + gridSize / 2, z: Math.floor(point.z / gridSize) * gridSize + gridSize / 2, }; } private calculateSpatialUtilization(): number { const totalVolume = this.config.dimensions.x * this.config.dimensions.y * this.config.dimensions.z; const occupiedVolume = Array.from(this.entities.values()).reduce( (sum, entity) => sum + entity.properties.boundingBox.volume, 0, ); return occupiedVolume / totalVolume; } private calculateAverageEntityDensity(): number { if (this.entities.size === 0) return 0; const totalVolume = this.config.dimensions.x * this.config.dimensions.y * this.config.dimensions.z; return this.entities.size / totalVolume; } private calculateZoneUtilization(): number { if (this.zones.size === 0) return 0; let totalUtilization = 0; for (const zone of this.zones.values()) { const occupants = this.getEntitiesInBounds(zone.boundaries); totalUtilization += occupants.length / zone.capacity; } return totalUtilization / this.zones.size; } private calculateMovementEfficiency(): number { if (this.movementHistory.length === 0) return 1.0; const totalEfficiency = this.movementHistory.reduce( (sum, pattern) => sum + pattern.efficiency, 0, ); return totalEfficiency / this.movementHistory.length; } private needsSpatialIndexRebuild(): boolean { return Date.now() - this.spatialIndex.lastRebuild.getTime() > 60000; // Every minute } private rebuildSpatialIndex(): void { this.spatialIndex.grid.clear(); this.spatialIndex.spatialHashes.clear(); for (const entity of this.entities.values()) { this.updateSpatialIndex(entity); } this.spatialIndex.lastRebuild = new Date(); this.metrics.indexRebuildCount++; } private rebuildOctree(): void { // Build octree for efficient spatial queries // Implementation would create hierarchical spatial subdivision } private cleanupCollisionHistory(): void { const cutoffTime = Date.now() - 3600000; // Keep 1 hour of history this.collisionHistory = this.collisionHistory.filter( (collision) => collision.timestamp.getTime() > cutoffTime, ); } private updateMovementPatterns(): void { const cutoffTime = Date.now() - 1800000; // Keep 30 minutes of patterns this.movementHistory = this.movementHistory.filter( (pattern) => pattern.efficiency > cutoffTime, // Using efficiency field for timestamp ); } /** * Cleanup on shutdown */ async shutdown(): Promise<void> { if (this.updateTimer) { clearInterval(this.updateTimer); } this.entities.clear(); this.zones.clear(); this.collisionHistory.length = 0; this.movementHistory.length = 0; this.logger.info("Spatial Reasoning Framework shutdown complete"); } }