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Revolutionary AI agent swarm coordination platform with Google Services integration, multimedia processing, and production-ready monitoring. Features 8 Google AI services, quantum computing capabilities, and enterprise-grade security.

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/** * Byzantine Spatial Consensus System * * Extends existing Byzantine consensus for spatial coordination with: * - Location agreement protocols * - Resource allocation consensus * - Zone access management * - Spatial conflict resolution * - Movement coordination */ import { EventEmitter } from "events"; import { Logger } from "../../utils/logger.js"; import { ByzantineConsensus, Agent, ConsensusMessage, ConsensusProposal, } from "../../protocols/a2a/consensus/byzantine-consensus.js"; import { SpatialConsensusProposal, SpatialRequirement, ResourceRequirement, SpatialConsensusVote, ConditionalRequirement, SpatialConsensusResult, ImplementationStep, Vector3D, BoundingBox, SpatialZone, AgentSpaceEvent, } from "../types/AgentSpaceTypes.js"; export interface SpatialConsensusConfig { spatialTolerance: number; resourceContention: boolean; movementCoordination: boolean; zoneManagement: boolean; consensusTimeout: number; quorumThreshold: number; byzantineTolerance: number; } export interface SpatialAgent extends Agent { location: Vector3D; boundingBox: BoundingBox; movementVector: Vector3D; spatialCapabilities: string[]; resourceRequirements: ResourceRequirement[]; trustLevel: number; spatialPriority: number; } export interface LocationProposal extends SpatialConsensusProposal { type: "location_change"; currentLocation: Vector3D; targetLocation: Vector3D; movementPath: Vector3D[]; estimatedTime: number; resourceImpact: ResourceRequirement[]; } export interface ResourceAllocationProposal extends SpatialConsensusProposal { type: "resource_allocation"; resourceType: string; requiredAmount: number; duration: number; exclusiveAccess: boolean; fallbackOptions: ResourceRequirement[]; } export interface ZoneAccessProposal extends SpatialConsensusProposal { type: "zone_access"; zoneId: string; accessType: "enter" | "exit" | "modify" | "create"; duration?: number; modifications?: any; } export interface CollaborationProposal extends SpatialConsensusProposal { type: "collaboration_request"; collaborationType: | "shared_workspace" | "resource_sharing" | "joint_task" | "knowledge_exchange"; requiredParticipants: string[]; spatialArrangement: SpatialArrangement; duration: number; } export interface SpatialArrangement { centerPoint: Vector3D; participantPositions: { [agentId: string]: Vector3D }; workspaceSize: Vector3D; accessRules: string[]; } export interface SpatialConflict { id: string; type: | "location_overlap" | "resource_contention" | "movement_collision" | "zone_violation"; involvedAgents: string[]; severity: "low" | "medium" | "high" | "critical"; detectedAt: Date; spatialData: any; autoResolvable: boolean; } export interface ConflictResolution { conflictId: string; strategy: | "avoidance" | "negotiation" | "priority_based" | "resource_sharing" | "temporal_separation"; actions: ResolutionAction[]; expectedOutcome: any; implementationOrder: number[]; } export interface ResolutionAction { agentId: string; actionType: "move" | "wait" | "resize" | "share_resource" | "change_priority"; parameters: any; timing: { start: Date; duration: number }; conditions: string[]; } export interface SpatialConsensusMetrics { totalProposals: number; approvedProposals: number; rejectedProposals: number; averageConsensusTime: number; conflictsDetected: number; conflictsResolved: number; spatialEfficiency: number; resourceUtilization: number; } export class ByzantineSpatialConsensus extends EventEmitter { private logger: Logger; private config: SpatialConsensusConfig; private baseConsensus: ByzantineConsensus; private spatialAgents: Map<string, SpatialAgent> = new Map(); private activeProposals: Map<string, SpatialConsensusProposal> = new Map(); private votingRecords: Map<string, SpatialConsensusVote[]> = new Map(); private spatialConflicts: Map<string, SpatialConflict> = new Map(); private consensusResults: Map<string, SpatialConsensusResult> = new Map(); private resourceAllocations: Map<string, ResourceAllocation> = new Map(); private zoneStates: Map<string, SpatialZone> = new Map(); // Performance metrics private metrics: SpatialConsensusMetrics = { totalProposals: 0, approvedProposals: 0, rejectedProposals: 0, averageConsensusTime: 0, conflictsDetected: 0, conflictsResolved: 0, spatialEfficiency: 0.8, resourceUtilization: 0.6, }; constructor( agentId: string, config: SpatialConsensusConfig, totalAgents: number = 7, ) { super(); this.logger = new Logger("ByzantineSpatialConsensus"); this.config = config; // Initialize base Byzantine consensus this.baseConsensus = new ByzantineConsensus(agentId, totalAgents); this.setupBaseConsensusHandlers(); this.logger.info("Byzantine Spatial Consensus initialized", { agentId, spatialTolerance: config.spatialTolerance, quorumThreshold: config.quorumThreshold, }); } /** * Register a spatial agent */ registerSpatialAgent(agent: SpatialAgent): void { this.spatialAgents.set(agent.id, agent); // Register with base consensus system this.baseConsensus.registerAgent({ id: agent.id, publicKey: agent.publicKey, isLeader: agent.isLeader, isMalicious: agent.isMalicious, reputation: agent.reputation, lastActiveTime: agent.lastActiveTime, }); this.logger.debug("Spatial agent registered", { agentId: agent.id, location: agent.location, capabilities: agent.spatialCapabilities, }); this.emit("spatial_agent_registered", agent); } /** * Propose a location change with consensus */ async proposeLocationChange( agentId: string, targetLocation: Vector3D, movementPath: Vector3D[] = [], priority: "low" | "normal" | "high" | "critical" = "normal", ): Promise<string> { const agent = this.spatialAgents.get(agentId); if (!agent) { throw new Error(`Agent not found: ${agentId}`); } // Check for potential conflicts const conflicts = await this.detectLocationConflicts( agentId, targetLocation, ); const proposal: LocationProposal = { proposalId: `loc_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`, type: "location_change", proposer: agentId, targetAgents: this.getAffectedAgents(targetLocation, agent.boundingBox), spatialRequirements: [ { type: "location", constraint: { targetLocation, conflicts }, mandatory: true, weight: 1.0, }, ], resourceRequirements: agent.resourceRequirements, consensusDeadline: new Date(Date.now() + this.config.consensusTimeout), priority, currentLocation: agent.location, targetLocation, movementPath: movementPath.length > 0 ? movementPath : [agent.location, targetLocation], estimatedTime: this.calculateMovementTime(agent.location, targetLocation), resourceImpact: this.analyzeResourceImpact(agent, targetLocation), }; return await this.initiateConsensus(proposal); } /** * Propose resource allocation */ async proposeResourceAllocation( agentId: string, resourceType: string, amount: number, duration: number, exclusiveAccess: boolean = false, ): Promise<string> { const agent = this.spatialAgents.get(agentId); if (!agent) { throw new Error(`Agent not found: ${agentId}`); } const proposal: ResourceAllocationProposal = { proposalId: `res_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`, type: "resource_allocation", proposer: agentId, targetAgents: this.getResourceContenders(resourceType, amount), spatialRequirements: [], resourceRequirements: [ { resourceType, amount, duration, sharable: !exclusiveAccess, fallback: this.generateResourceFallbacks(resourceType, amount), }, ], consensusDeadline: new Date(Date.now() + this.config.consensusTimeout), priority: this.determineResourcePriority(resourceType, amount), resourceType, requiredAmount: amount, duration, exclusiveAccess, fallbackOptions: this.generateResourceFallbacks(resourceType, amount), }; return await this.initiateConsensus(proposal); } /** * Propose zone access */ async proposeZoneAccess( agentId: string, zoneId: string, accessType: "enter" | "exit" | "modify" | "create", duration?: number, modifications?: any, ): Promise<string> { const zone = this.zoneStates.get(zoneId); const agent = this.spatialAgents.get(agentId); if (!agent) { throw new Error(`Agent not found: ${agentId}`); } const proposal: ZoneAccessProposal = { proposalId: `zone_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`, type: "zone_access", proposer: agentId, targetAgents: zone ? this.getZoneStakeholders(zone) : [], spatialRequirements: [ { type: "location", constraint: { zoneId, accessType, agent: agent.location }, mandatory: true, weight: 1.0, }, ], resourceRequirements: [], consensusDeadline: new Date(Date.now() + this.config.consensusTimeout), priority: this.determineZoneAccessPriority(accessType), zoneId, accessType, duration, modifications, }; return await this.initiateConsensus(proposal); } /** * Propose collaboration between agents */ async proposeCollaboration( initiatorId: string, participantIds: string[], collaborationType: | "shared_workspace" | "resource_sharing" | "joint_task" | "knowledge_exchange", spatialArrangement: SpatialArrangement, duration: number, ): Promise<string> { const proposal: CollaborationProposal = { proposalId: `collab_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`, type: "collaboration_request", proposer: initiatorId, targetAgents: participantIds, spatialRequirements: [ { type: "proximity", constraint: { arrangement: spatialArrangement }, mandatory: true, weight: 1.0, }, ], resourceRequirements: this.calculateCollaborationResources( participantIds, collaborationType, ), consensusDeadline: new Date(Date.now() + this.config.consensusTimeout), priority: "normal", collaborationType, requiredParticipants: participantIds, spatialArrangement, duration, }; return await this.initiateConsensus(proposal); } /** * Vote on a spatial consensus proposal */ async voteOnProposal( proposalId: string, voterId: string, vote: "accept" | "reject" | "abstain" | "conditional", reasoning: string, conditions?: ConditionalRequirement[], ): Promise<void> { const proposal = this.activeProposals.get(proposalId); if (!proposal) { throw new Error(`Proposal not found: ${proposalId}`); } const voter = this.spatialAgents.get(voterId); if (!voter) { throw new Error(`Voter not found: ${voterId}`); } const spatialVote: SpatialConsensusVote = { proposalId, voter: voterId, vote, reasoning, conditions: conditions || [], timestamp: new Date(), signature: this.signVote(proposalId, voterId, vote), }; // Store vote if (!this.votingRecords.has(proposalId)) { this.votingRecords.set(proposalId, []); } this.votingRecords.get(proposalId)!.push(spatialVote); // Check if consensus is reached await this.checkConsensusCompletion(proposalId); this.logger.debug("Vote recorded", { proposalId, voter: voterId, vote, reasoning, }); this.emit("vote_cast", spatialVote); } /** * Detect spatial conflicts */ async detectSpatialConflicts(): Promise<SpatialConflict[]> { const conflicts: SpatialConflict[] = []; const agents = Array.from(this.spatialAgents.values()); // Check for location overlaps for (let i = 0; i < agents.length; i++) { for (let j = i + 1; j < agents.length; j++) { const conflict = this.checkAgentConflict(agents[i], agents[j]); if (conflict) { conflicts.push(conflict); } } } // Check for resource contentions const resourceConflicts = this.checkResourceConflicts(); conflicts.push(...resourceConflicts); // Store detected conflicts for (const conflict of conflicts) { this.spatialConflicts.set(conflict.id, conflict); } this.metrics.conflictsDetected += conflicts.length; if (conflicts.length > 0) { this.logger.warn("Spatial conflicts detected", { count: conflicts.length, types: conflicts.map((c) => c.type), }); } return conflicts; } /** * Resolve spatial conflicts automatically */ async resolveConflicts(conflictIds: string[]): Promise<ConflictResolution[]> { const resolutions: ConflictResolution[] = []; for (const conflictId of conflictIds) { const conflict = this.spatialConflicts.get(conflictId); if (!conflict) continue; try { const resolution = await this.generateConflictResolution(conflict); if (resolution) { await this.implementResolution(resolution); resolutions.push(resolution); // Mark conflict as resolved this.spatialConflicts.delete(conflictId); this.metrics.conflictsResolved++; } } catch (error) { this.logger.error("Failed to resolve conflict", { conflictId, error: error.message, }); } } return resolutions; } /** * Get consensus metrics */ getMetrics(): SpatialConsensusMetrics { // Calculate current spatial efficiency this.metrics.spatialEfficiency = this.calculateSpatialEfficiency(); this.metrics.resourceUtilization = this.calculateResourceUtilization(); return { ...this.metrics }; } /** * Get current spatial state */ getSpatialState() { return { agents: Array.from(this.spatialAgents.values()), activeProposals: Array.from(this.activeProposals.values()), conflicts: Array.from(this.spatialConflicts.values()), zones: Array.from(this.zoneStates.values()), resourceAllocations: Array.from(this.resourceAllocations.values()), }; } /** * Private helper methods */ private setupBaseConsensusHandlers(): void { this.baseConsensus.on("consensus-reached", (proposal) => { this.handleBaseConsensusResult(proposal, true); }); this.baseConsensus.on("consensus-error", (error) => { this.logger.error("Base consensus error", error); }); this.baseConsensus.on("view-change-initiated", (view) => { this.logger.info("Consensus view change initiated", { view }); }); } private async initiateConsensus( proposal: SpatialConsensusProposal, ): Promise<string> { this.activeProposals.set(proposal.proposalId, proposal); this.metrics.totalProposals++; // Create base consensus proposal const baseProposal: ConsensusProposal = { id: proposal.proposalId, content: proposal, proposerId: proposal.proposer, timestamp: new Date(), hash: this.hashProposal(proposal), }; try { // Start base consensus process const success = await this.baseConsensus.startConsensus(baseProposal); if (!success) { this.activeProposals.delete(proposal.proposalId); throw new Error("Failed to initiate consensus"); } this.logger.info("Spatial consensus initiated", { proposalId: proposal.proposalId, type: proposal.type, proposer: proposal.proposer, }); this.emit("consensus_started", { id: `evt_${Date.now()}`, type: "consensus_started", source: "spatial_consensus", timestamp: new Date(), data: proposal, severity: "info", } as AgentSpaceEvent); return proposal.proposalId; } catch (error) { this.activeProposals.delete(proposal.proposalId); throw error; } } private async checkConsensusCompletion(proposalId: string): Promise<void> { const proposal = this.activeProposals.get(proposalId); const votes = this.votingRecords.get(proposalId); if (!proposal || !votes) return; const totalAgents = this.spatialAgents.size; const requiredVotes = Math.ceil(totalAgents * this.config.quorumThreshold); if (votes.length >= requiredVotes) { const result = this.calculateConsensusResult(proposal, votes); await this.finalizeConsensus(proposal, result); } } private calculateConsensusResult( proposal: SpatialConsensusProposal, votes: SpatialConsensusVote[], ): SpatialConsensusResult { const acceptVotes = votes.filter((v) => v.vote === "accept").length; const rejectVotes = votes.filter((v) => v.vote === "reject").length; const conditionalVotes = votes.filter((v) => v.vote === "conditional"); let decision: "approved" | "rejected" | "timeout" | "cancelled"; if (acceptVotes > votes.length / 2) { decision = "approved"; } else if (rejectVotes > votes.length / 2) { decision = "rejected"; } else { // Handle conditional votes decision = conditionalVotes.length > 0 ? "approved" : "rejected"; } const result: SpatialConsensusResult = { proposalId: proposal.proposalId, decision, votes, finalConfiguration: this.buildFinalConfiguration( proposal, conditionalVotes, ), implementationPlan: this.buildImplementationPlan(proposal, decision), validUntil: new Date(Date.now() + 3600000), // Valid for 1 hour }; return result; } private async finalizeConsensus( proposal: SpatialConsensusProposal, result: SpatialConsensusResult, ): Promise<void> { this.consensusResults.set(proposal.proposalId, result); this.activeProposals.delete(proposal.proposalId); if (result.decision === "approved") { this.metrics.approvedProposals++; await this.implementConsensusResult(result); } else { this.metrics.rejectedProposals++; } this.logger.info("Spatial consensus finalized", { proposalId: proposal.proposalId, decision: result.decision, votes: result.votes.length, }); this.emit("consensus_completed", { id: `evt_${Date.now()}`, type: "consensus_completed", source: "spatial_consensus", timestamp: new Date(), data: { proposal, result }, severity: "info", } as AgentSpaceEvent); } private async implementConsensusResult( result: SpatialConsensusResult, ): Promise<void> { const proposal = this.consensusResults.get(result.proposalId); if (!proposal) return; try { for (const step of result.implementationPlan) { await this.executeImplementationStep(step); } this.logger.info("Consensus result implemented", { proposalId: result.proposalId, steps: result.implementationPlan.length, }); } catch (error) { this.logger.error("Failed to implement consensus result", { proposalId: result.proposalId, error: error.message, }); } } private async executeImplementationStep( step: ImplementationStep, ): Promise<void> { this.logger.debug("Executing implementation step", { step: step.step, action: step.action, agents: step.targetAgents, }); // Implementation would execute the specific action // For location changes, resource allocations, etc. } private async detectLocationConflicts( agentId: string, targetLocation: Vector3D, ): Promise<SpatialConflict[]> { const conflicts: SpatialConflict[] = []; const agent = this.spatialAgents.get(agentId); if (!agent) return conflicts; // Check against other agents for (const [otherId, otherAgent] of this.spatialAgents) { if (otherId === agentId) continue; const distance = this.calculateDistance( targetLocation, otherAgent.location, ); const minDistance = this.config.spatialTolerance; if (distance < minDistance) { conflicts.push({ id: `conflict_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`, type: "location_overlap", involvedAgents: [agentId, otherId], severity: distance < minDistance / 2 ? "high" : "medium", detectedAt: new Date(), spatialData: { distance, minDistance, targetLocation }, autoResolvable: true, }); } } return conflicts; } private getAffectedAgents( location: Vector3D, boundingBox: BoundingBox, ): string[] { const affected: string[] = []; const influenceRadius = Math.max(boundingBox.max.x, boundingBox.max.y, boundingBox.max.z) * 2; for (const [agentId, agent] of this.spatialAgents) { const distance = this.calculateDistance(location, agent.location); if (distance <= influenceRadius) { affected.push(agentId); } } return affected; } private calculateMovementTime(from: Vector3D, to: Vector3D): number { const distance = this.calculateDistance(from, to); const speed = 5; // units per second return (distance / speed) * 1000; // milliseconds } private analyzeResourceImpact( agent: SpatialAgent, targetLocation: Vector3D, ): ResourceRequirement[] { // Analyze how movement affects resource requirements const distance = this.calculateDistance(agent.location, targetLocation); const movementCost = distance * 0.1; // Energy cost per unit distance return [ { resourceType: "energy", amount: movementCost, duration: this.calculateMovementTime(agent.location, targetLocation), sharable: false, }, ]; } private getResourceContenders( resourceType: string, amount: number, ): string[] { const contenders: string[] = []; for (const [agentId, agent] of this.spatialAgents) { for (const requirement of agent.resourceRequirements) { if ( requirement.resourceType === resourceType && requirement.amount > 0 ) { contenders.push(agentId); break; } } } return contenders; } private determineResourcePriority( resourceType: string, amount: number, ): "low" | "normal" | "high" | "critical" { // Critical resources get high priority if (resourceType === "energy" || resourceType === "memory") { return amount > 1000 ? "critical" : "high"; } return "normal"; } private generateResourceFallbacks( resourceType: string, amount: number, ): ResourceRequirement[] { return [ { resourceType, amount: amount * 0.8, // 20% reduction as fallback duration: 0, sharable: true, }, ]; } private getZoneStakeholders(zone: SpatialZone): string[] { const stakeholders: string[] = []; // Find agents currently in the zone for (const [agentId, agent] of this.spatialAgents) { if (this.isLocationInZone(agent.location, zone)) { stakeholders.push(agentId); } } return stakeholders; } private determineZoneAccessPriority( accessType: "enter" | "exit" | "modify" | "create", ): "low" | "normal" | "high" | "critical" { switch (accessType) { case "exit": return "high"; // Exiting should be easy case "enter": return "normal"; case "modify": return "high"; case "create": return "critical"; default: return "normal"; } } private calculateCollaborationResources( participantIds: string[], collaborationType: string, ): ResourceRequirement[] { const baseResourceCost = participantIds.length * 10; return [ { resourceType: "computational", amount: baseResourceCost, duration: 3600000, // 1 hour sharable: true, }, ]; } private checkAgentConflict( agent1: SpatialAgent, agent2: SpatialAgent, ): SpatialConflict | null { const distance = this.calculateDistance(agent1.location, agent2.location); if (distance < this.config.spatialTolerance) { return { id: `conflict_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`, type: "location_overlap", involvedAgents: [agent1.id, agent2.id], severity: distance < this.config.spatialTolerance / 2 ? "high" : "medium", detectedAt: new Date(), spatialData: { distance, agents: [agent1, agent2] }, autoResolvable: true, }; } return null; } private checkResourceConflicts(): SpatialConflict[] { const conflicts: SpatialConflict[] = []; const resourceMap = new Map<string, string[]>(); // Resource -> Agent IDs // Group agents by resource requirements for (const [agentId, agent] of this.spatialAgents) { for (const requirement of agent.resourceRequirements) { if (!requirement.sharable) { if (!resourceMap.has(requirement.resourceType)) { resourceMap.set(requirement.resourceType, []); } resourceMap.get(requirement.resourceType)!.push(agentId); } } } // Find conflicts for (const [resourceType, agentIds] of resourceMap) { if (agentIds.length > 1) { conflicts.push({ id: `res_conflict_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`, type: "resource_contention", involvedAgents: agentIds, severity: agentIds.length > 3 ? "high" : "medium", detectedAt: new Date(), spatialData: { resourceType, demandingAgents: agentIds }, autoResolvable: false, }); } } return conflicts; } private async generateConflictResolution( conflict: SpatialConflict, ): Promise<ConflictResolution | null> { switch (conflict.type) { case "location_overlap": return this.resolveLocationOverlap(conflict); case "resource_contention": return this.resolveResourceContention(conflict); default: return null; } } private resolveLocationOverlap( conflict: SpatialConflict, ): ConflictResolution { const [agent1Id, agent2Id] = conflict.involvedAgents; const agent1 = this.spatialAgents.get(agent1Id)!; const agent2 = this.spatialAgents.get(agent2Id)!; // Lower priority agent moves const movingAgent = agent1.spatialPriority >= agent2.spatialPriority ? agent2 : agent1; const newLocation = this.findNearbyFreeLocation(movingAgent.location); return { conflictId: conflict.id, strategy: "avoidance", actions: [ { agentId: movingAgent.id, actionType: "move", parameters: { targetLocation: newLocation }, timing: { start: new Date(), duration: 5000 }, conditions: [], }, ], expectedOutcome: { conflictResolved: true }, implementationOrder: [0], }; } private resolveResourceContention( conflict: SpatialConflict, ): ConflictResolution { const agentIds = conflict.involvedAgents; const actions: ResolutionAction[] = []; // Implement temporal separation agentIds.forEach((agentId, index) => { actions.push({ agentId, actionType: "wait", parameters: { delay: index * 10000 }, // Stagger by 10 seconds timing: { start: new Date(Date.now() + index * 10000), duration: 10000, }, conditions: [ `other_agents_finished:${agentIds.filter((_, i) => i < index).join(",")}`, ], }); }); return { conflictId: conflict.id, strategy: "temporal_separation", actions, expectedOutcome: { resourceSharing: true }, implementationOrder: Array.from({ length: actions.length }, (_, i) => i), }; } private async implementResolution( resolution: ConflictResolution, ): Promise<void> { this.logger.info("Implementing conflict resolution", { conflictId: resolution.conflictId, strategy: resolution.strategy, actions: resolution.actions.length, }); // Implementation would execute the resolution actions for (const action of resolution.actions) { await this.executeResolutionAction(action); } } private async executeResolutionAction( action: ResolutionAction, ): Promise<void> { this.logger.debug("Executing resolution action", { agentId: action.agentId, actionType: action.actionType, parameters: action.parameters, }); // Implementation would execute the specific action } private calculateDistance(pos1: Vector3D, pos2: Vector3D): number { const dx = pos1.x - pos2.x; const dy = pos1.y - pos2.y; const dz = pos1.z - pos2.z; return Math.sqrt(dx * dx + dy * dy + dz * dz); } private isLocationInZone(location: Vector3D, zone: SpatialZone): boolean { const bounds = zone.boundaries; return ( location.x >= bounds.min.x && location.x <= bounds.max.x && location.y >= bounds.min.y && location.y <= bounds.max.y && location.z >= bounds.min.z && location.z <= bounds.max.z ); } private findNearbyFreeLocation(currentLocation: Vector3D): Vector3D { // Simple algorithm to find a nearby free location const offset = this.config.spatialTolerance * 2; const attempts = [ { x: currentLocation.x + offset, y: currentLocation.y, z: currentLocation.z, }, { x: currentLocation.x - offset, y: currentLocation.y, z: currentLocation.z, }, { x: currentLocation.x, y: currentLocation.y + offset, z: currentLocation.z, }, { x: currentLocation.x, y: currentLocation.y - offset, z: currentLocation.z, }, ]; for (const attempt of attempts) { if (this.isLocationFree(attempt)) { return attempt; } } // Fallback: return location with random offset return { x: currentLocation.x + (Math.random() - 0.5) * offset * 4, y: currentLocation.y + (Math.random() - 0.5) * offset * 4, z: currentLocation.z + (Math.random() - 0.5) * offset * 4, }; } private isLocationFree(location: Vector3D): boolean { for (const agent of this.spatialAgents.values()) { const distance = this.calculateDistance(location, agent.location); if (distance < this.config.spatialTolerance) { return false; } } return true; } private calculateSpatialEfficiency(): number { if (this.spatialAgents.size === 0) return 1.0; let totalConflicts = this.spatialConflicts.size; let possibleConflicts = (this.spatialAgents.size * (this.spatialAgents.size - 1)) / 2; return Math.max(0, 1 - totalConflicts / possibleConflicts); } private calculateResourceUtilization(): number { // Simplified resource utilization calculation let totalAllocated = this.resourceAllocations.size; let totalCapacity = this.spatialAgents.size * 10; // Assume each agent has 10 resource units return Math.min(1.0, totalAllocated / totalCapacity); } private signVote(proposalId: string, voterId: string, vote: string): string { // Simplified signature - would use proper cryptographic signing return `${proposalId}_${voterId}_${vote}_${Date.now()}`; } private hashProposal(proposal: SpatialConsensusProposal): string { // Simplified hash - would use proper cryptographic hashing return `hash_${proposal.proposalId}_${proposal.type}`; } private handleBaseConsensusResult(proposal: any, success: boolean): void { this.logger.debug("Base consensus result received", { proposalId: proposal.id, success, }); } private buildFinalConfiguration( proposal: SpatialConsensusProposal, conditionalVotes: SpatialConsensusVote[], ): any { // Build final configuration incorporating conditional requirements let config = { ...proposal }; for (const vote of conditionalVotes) { if (vote.conditions) { for (const condition of vote.conditions) { // Apply conditional modifications config = { ...config, [condition.condition]: condition.requirement }; } } } return config; } private buildImplementationPlan( proposal: SpatialConsensusProposal, decision: string, ): ImplementationStep[] { if (decision !== "approved") return []; const steps: ImplementationStep[] = []; switch (proposal.type) { case "location_change": steps.push({ step: 1, action: "move_agent", targetAgents: [proposal.proposer], dependencies: [], estimatedDuration: 5000, rollbackPlan: "return_to_original_location", }); break; case "resource_allocation": steps.push({ step: 1, action: "allocate_resource", targetAgents: proposal.targetAgents, dependencies: [], estimatedDuration: 1000, rollbackPlan: "deallocate_resource", }); break; } return steps; } /** * Shutdown consensus system */ async shutdown(): Promise<void> { this.spatialAgents.clear(); this.activeProposals.clear(); this.votingRecords.clear(); this.spatialConflicts.clear(); this.consensusResults.clear(); this.resourceAllocations.clear(); this.zoneStates.clear(); this.logger.info("Byzantine Spatial Consensus shutdown complete"); } } interface ResourceAllocation { id: string; resourceType: string; amount: number; allocatedTo: string; startTime: Date; duration: number; exclusive: boolean; }