@claude-flow/embeddings
Version:
V3 Embedding Service - OpenAI, Transformers.js, Agentic-Flow (ONNX), Mock providers with hyperbolic embeddings, normalization, and chunking
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text/typescript
/**
* ADR-121 Phase 10 — Maximal Marginal Relevance (MMR) diversity rerank.
*
* Plain top-k vector retrieval optimizes for relevance only — when a
* corpus contains near-duplicate chunks (e.g. multiple versions of the
* same doc, several paragraphs that paraphrase the same fact), the
* top-k typically returns redundant variants of one good answer.
*
* MMR (Carbonell & Goldstein, 1998) addresses this by iteratively
* picking the next-best item as a tradeoff between:
* - relevance to the query (sim(item, query))
* - dissimilarity from already-picked items (max sim(item, picked))
*
* score(item) = λ · sim(item, query) − (1 − λ) · max sim(item, picked)
*
* λ = 1 → pure relevance (same as plain top-k)
* λ = 0 → pure diversity (ignores query relevance)
* Typical production value: λ ≈ 0.5–0.7.
*
* This module ships the algorithm as a pure function so callers can
* compose it however they want — apply to AnnRouter results, to raw
* search hits, to memory recall, etc. The CLI's
* `embeddings_search_text_diverse` tool wraps search_text + mmrRerank
* for one-call diverse RAG.
*/
export interface MmrCandidate {
/** Caller-supplied identifier. */
readonly id: string;
/** Embedding vector. Required — MMR needs it for the diversity term. */
readonly vector: Float32Array | number[];
/** Optional relevance score from the prior search step. */
readonly score?: number;
/** Free-form payload — preserved through the rerank. */
readonly payload?: unknown;
}
export interface MmrOptions {
/** Number of items to return. Clamped to candidates.length. */
readonly k: number;
/**
* Relevance/diversity tradeoff in [0, 1].
* 1 = pure relevance (same as plain top-k by query-similarity).
* 0 = pure diversity (ignores query relevance entirely).
* Default 0.5 — balanced.
*/
readonly lambda?: number;
}
export interface MmrPickedHit {
readonly id: string;
readonly vector: Float32Array;
readonly payload?: unknown;
/** Final MMR score at the iteration this item was picked. */
readonly mmrScore: number;
/** Original relevance score (query similarity). */
readonly relevance: number;
/** Max similarity to already-picked items at pick time (0 for the first pick). */
readonly redundancy: number;
/** Order this item was selected — 0 is the highest-relevance pick. */
readonly pickOrder: number;
}
/**
* Cosine similarity over two Float32Array views. Defined here rather
* than imported so this module's dep graph stays at zero.
*/
function cosineSimilarity(a: Float32Array, b: Float32Array): number {
let dot = 0, na = 0, nb = 0;
const len = Math.min(a.length, b.length);
for (let i = 0; i < len; i++) {
dot += a[i]! * b[i]!;
na += a[i]! * a[i]!;
nb += b[i]! * b[i]!;
}
if (na === 0 || nb === 0) return 0;
return dot / (Math.sqrt(na) * Math.sqrt(nb));
}
function toFloat32(v: Float32Array | number[]): Float32Array {
return v instanceof Float32Array ? v : new Float32Array(v);
}
/**
* Iterative MMR over a candidate set. Time complexity:
* O(k · N · dim) where N = candidates.length, dim = vector length
*
* For typical RAG (k=10, N=50, dim=384) that's <200k ops — trivial.
*/
export function mmrRerank(
candidates: ReadonlyArray<MmrCandidate>,
queryVector: Float32Array | number[],
options: MmrOptions,
): MmrPickedHit[] {
const lambda = Math.max(0, Math.min(1, options.lambda ?? 0.5));
const k = Math.max(0, Math.min(options.k, candidates.length));
if (k === 0 || candidates.length === 0) return [];
const query = toFloat32(queryVector);
// Pre-compute query similarity for each candidate. The MMR loop
// only needs candidate-to-picked sim recomputed on each pick.
const items = candidates.map((c, idx) => {
const vec = toFloat32(c.vector);
const relevance = cosineSimilarity(query, vec);
return { idx, id: c.id, vector: vec, payload: c.payload, relevance };
});
const picked: MmrPickedHit[] = [];
const pickedVectors: Float32Array[] = [];
const remaining = new Set<number>(items.map((_, i) => i));
while (picked.length < k && remaining.size > 0) {
let bestIdx = -1;
let bestScore = -Infinity;
let bestRedundancy = 0;
for (const i of remaining) {
const item = items[i]!;
// Max similarity to anything already picked (0 if nothing picked yet).
let maxSim = 0;
for (const pv of pickedVectors) {
const s = cosineSimilarity(item.vector, pv);
if (s > maxSim) maxSim = s;
}
const score = lambda * item.relevance - (1 - lambda) * maxSim;
if (score > bestScore) {
bestScore = score;
bestIdx = i;
bestRedundancy = maxSim;
}
}
if (bestIdx < 0) break;
const winner = items[bestIdx]!;
remaining.delete(bestIdx);
picked.push({
id: winner.id,
vector: winner.vector,
payload: winner.payload,
mmrScore: bestScore,
relevance: winner.relevance,
redundancy: bestRedundancy,
pickOrder: picked.length,
});
pickedVectors.push(winner.vector);
}
return picked;
}
/**
* Convenience: same as mmrRerank but returns just ids in pick order.
* Useful when the caller already has the full candidate metadata
* elsewhere and just needs the diversified ordering.
*/
export function mmrIds(
candidates: ReadonlyArray<MmrCandidate>,
queryVector: Float32Array | number[],
options: MmrOptions,
): string[] {
return mmrRerank(candidates, queryVector, options).map(p => p.id);
}
/**
* Diagnostic — measure how much MMR diversified the result vs plain
* top-k. Returns the **average pairwise similarity** of the picked set;
* lower = more diverse. Useful for the CI smoke + cost trackers.
*/
export function averagePairwiseSimilarity(picked: ReadonlyArray<MmrPickedHit>): number {
if (picked.length < 2) return 0;
let total = 0;
let pairs = 0;
for (let i = 0; i < picked.length; i++) {
for (let j = i + 1; j < picked.length; j++) {
total += cosineSimilarity(picked[i]!.vector, picked[j]!.vector);
pairs++;
}
}
return total / pairs;
}