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@claude-flow/embeddings

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V3 Embedding Service - OpenAI, Transformers.js, Agentic-Flow (ONNX), Mock providers with hyperbolic embeddings, normalization, and chunking

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/** * ADR-121 Phase 10 — Maximal Marginal Relevance (MMR) diversity rerank. * * Plain top-k vector retrieval optimizes for relevance only — when a * corpus contains near-duplicate chunks (e.g. multiple versions of the * same doc, several paragraphs that paraphrase the same fact), the * top-k typically returns redundant variants of one good answer. * * MMR (Carbonell & Goldstein, 1998) addresses this by iteratively * picking the next-best item as a tradeoff between: * - relevance to the query (sim(item, query)) * - dissimilarity from already-picked items (max sim(item, picked)) * * score(item) = λ · sim(item, query) − (1 − λ) · max sim(item, picked) * * λ = 1 → pure relevance (same as plain top-k) * λ = 0 → pure diversity (ignores query relevance) * Typical production value: λ ≈ 0.5–0.7. * * This module ships the algorithm as a pure function so callers can * compose it however they want — apply to AnnRouter results, to raw * search hits, to memory recall, etc. The CLI's * `embeddings_search_text_diverse` tool wraps search_text + mmrRerank * for one-call diverse RAG. */ export interface MmrCandidate { /** Caller-supplied identifier. */ readonly id: string; /** Embedding vector. Required — MMR needs it for the diversity term. */ readonly vector: Float32Array | number[]; /** Optional relevance score from the prior search step. */ readonly score?: number; /** Free-form payload — preserved through the rerank. */ readonly payload?: unknown; } export interface MmrOptions { /** Number of items to return. Clamped to candidates.length. */ readonly k: number; /** * Relevance/diversity tradeoff in [0, 1]. * 1 = pure relevance (same as plain top-k by query-similarity). * 0 = pure diversity (ignores query relevance entirely). * Default 0.5 — balanced. */ readonly lambda?: number; } export interface MmrPickedHit { readonly id: string; readonly vector: Float32Array; readonly payload?: unknown; /** Final MMR score at the iteration this item was picked. */ readonly mmrScore: number; /** Original relevance score (query similarity). */ readonly relevance: number; /** Max similarity to already-picked items at pick time (0 for the first pick). */ readonly redundancy: number; /** Order this item was selected — 0 is the highest-relevance pick. */ readonly pickOrder: number; } /** * Cosine similarity over two Float32Array views. Defined here rather * than imported so this module's dep graph stays at zero. */ function cosineSimilarity(a: Float32Array, b: Float32Array): number { let dot = 0, na = 0, nb = 0; const len = Math.min(a.length, b.length); for (let i = 0; i < len; i++) { dot += a[i]! * b[i]!; na += a[i]! * a[i]!; nb += b[i]! * b[i]!; } if (na === 0 || nb === 0) return 0; return dot / (Math.sqrt(na) * Math.sqrt(nb)); } function toFloat32(v: Float32Array | number[]): Float32Array { return v instanceof Float32Array ? v : new Float32Array(v); } /** * Iterative MMR over a candidate set. Time complexity: * O(k · N · dim) where N = candidates.length, dim = vector length * * For typical RAG (k=10, N=50, dim=384) that's <200k ops — trivial. */ export function mmrRerank( candidates: ReadonlyArray<MmrCandidate>, queryVector: Float32Array | number[], options: MmrOptions, ): MmrPickedHit[] { const lambda = Math.max(0, Math.min(1, options.lambda ?? 0.5)); const k = Math.max(0, Math.min(options.k, candidates.length)); if (k === 0 || candidates.length === 0) return []; const query = toFloat32(queryVector); // Pre-compute query similarity for each candidate. The MMR loop // only needs candidate-to-picked sim recomputed on each pick. const items = candidates.map((c, idx) => { const vec = toFloat32(c.vector); const relevance = cosineSimilarity(query, vec); return { idx, id: c.id, vector: vec, payload: c.payload, relevance }; }); const picked: MmrPickedHit[] = []; const pickedVectors: Float32Array[] = []; const remaining = new Set<number>(items.map((_, i) => i)); while (picked.length < k && remaining.size > 0) { let bestIdx = -1; let bestScore = -Infinity; let bestRedundancy = 0; for (const i of remaining) { const item = items[i]!; // Max similarity to anything already picked (0 if nothing picked yet). let maxSim = 0; for (const pv of pickedVectors) { const s = cosineSimilarity(item.vector, pv); if (s > maxSim) maxSim = s; } const score = lambda * item.relevance - (1 - lambda) * maxSim; if (score > bestScore) { bestScore = score; bestIdx = i; bestRedundancy = maxSim; } } if (bestIdx < 0) break; const winner = items[bestIdx]!; remaining.delete(bestIdx); picked.push({ id: winner.id, vector: winner.vector, payload: winner.payload, mmrScore: bestScore, relevance: winner.relevance, redundancy: bestRedundancy, pickOrder: picked.length, }); pickedVectors.push(winner.vector); } return picked; } /** * Convenience: same as mmrRerank but returns just ids in pick order. * Useful when the caller already has the full candidate metadata * elsewhere and just needs the diversified ordering. */ export function mmrIds( candidates: ReadonlyArray<MmrCandidate>, queryVector: Float32Array | number[], options: MmrOptions, ): string[] { return mmrRerank(candidates, queryVector, options).map(p => p.id); } /** * Diagnostic — measure how much MMR diversified the result vs plain * top-k. Returns the **average pairwise similarity** of the picked set; * lower = more diverse. Useful for the CI smoke + cost trackers. */ export function averagePairwiseSimilarity(picked: ReadonlyArray<MmrPickedHit>): number { if (picked.length < 2) return 0; let total = 0; let pairs = 0; for (let i = 0; i < picked.length; i++) { for (let j = i + 1; j < picked.length; j++) { total += cosineSimilarity(picked[i]!.vector, picked[j]!.vector); pairs++; } } return total / pairs; }