@cks-systems/manifest-sdk
Version:
TypeScript SDK for Manifest
113 lines (95 loc) • 3.11 kB
text/typescript
import WebSocket from 'ws';
/**
* Manages WebSocket server with client heartbeat functionality
*/
export class WebSocketManager {
private wss: WebSocket.Server;
private clientHeartbeats: Map<WebSocket, NodeJS.Timeout> = new Map();
private heartbeatInterval: number;
constructor(port: number, heartbeatInterval: number = 30000) {
this.heartbeatInterval = heartbeatInterval;
this.wss = new WebSocket.Server({ port });
this.wss.on('connection', (ws: WebSocket) => {
console.log('New client connected');
// Start heartbeat for this client
this.startClientHeartbeat(ws);
ws.on('message', (message: string) => {
console.log(`Received message: ${message}`);
});
ws.on('pong', () => {
// Client is still alive, reset the heartbeat timer
this.resetClientHeartbeat(ws);
});
ws.on('close', () => {
console.log('Client disconnected');
this.stopClientHeartbeat(ws);
});
ws.on('error', (error) => {
console.error('WebSocket error:', error);
this.stopClientHeartbeat(ws);
});
});
}
/**
* Broadcast a message to all connected clients
*/
public broadcast(message: string): void {
this.wss.clients.forEach((client) => {
if (client.readyState === WebSocket.OPEN) {
client.send(message);
}
});
}
/**
* Close the WebSocket server and clean up
*/
public close(): void {
// Clean up all heartbeats before closing
this.clientHeartbeats.forEach((timeout, ws) => {
clearTimeout(timeout);
ws.close();
});
this.clientHeartbeats.clear();
this.wss.close();
}
private startClientHeartbeat(ws: WebSocket): void {
const timeout = setTimeout(() => {
console.log('Client heartbeat timeout, closing connection');
ws.terminate();
this.clientHeartbeats.delete(ws);
}, this.heartbeatInterval * 2); // Wait for 2x heartbeat interval before considering dead
this.clientHeartbeats.set(ws, timeout);
// Send initial ping
if (ws.readyState === WebSocket.OPEN) {
ws.ping();
}
}
private resetClientHeartbeat(ws: WebSocket): void {
// Clear existing timeout
const existingTimeout = this.clientHeartbeats.get(ws);
if (existingTimeout) {
clearTimeout(existingTimeout);
}
// Set new timeout and send next ping
const timeout = setTimeout(() => {
if (ws.readyState === WebSocket.OPEN) {
ws.ping();
// Set another timeout for the pong response
const pongTimeout = setTimeout(() => {
console.log('Client pong timeout, closing connection');
ws.terminate();
this.clientHeartbeats.delete(ws);
}, this.heartbeatInterval);
this.clientHeartbeats.set(ws, pongTimeout);
}
}, this.heartbeatInterval);
this.clientHeartbeats.set(ws, timeout);
}
private stopClientHeartbeat(ws: WebSocket): void {
const timeout = this.clientHeartbeats.get(ws);
if (timeout) {
clearTimeout(timeout);
this.clientHeartbeats.delete(ws);
}
}
}