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@ckeditor/ckeditor5-engine

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The editing engine of CKEditor 5 – the best browser-based rich text editor.

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/** * @license Copyright (c) 2003-2025, CKSource Holding sp. z o.o. All rights reserved. * For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-licensing-options */ /** * @module engine/model/position */ import { ModelTypeCheckable } from './typecheckable.js'; import { ModelTreeWalker } from './treewalker.js'; import { CKEditorError, compareArrays } from '@ckeditor/ckeditor5-utils'; /** * Represents a position in the model tree. * * A position is represented by its {@link module:engine/model/position~ModelPosition#root} and * a {@link module:engine/model/position~ModelPosition#path} in that root. * * You can create position instances via its constructor or the `createPosition*()` factory methods of * {@link module:engine/model/model~Model} and {@link module:engine/model/writer~ModelWriter}. * * **Note:** Position is based on offsets, not indexes. This means that a position between two text nodes * `foo` and `bar` has offset `3`, not `1`. See {@link module:engine/model/position~ModelPosition#path} for more information. * * Since a position in the model is represented by a {@link module:engine/model/position~ModelPosition#root position root} and * {@link module:engine/model/position~ModelPosition#path position path} it is possible to create positions placed in non-existing places. * This requirement is important for operational transformation algorithms. * * Also, {@link module:engine/model/operation/operation~Operation operations} * kept in the {@link module:engine/model/document~ModelDocument#history document history} * are storing positions (and ranges) which were correct when those operations were applied, but may not be correct * after the document has changed. * * When changes are applied to the model, it may also happen that {@link module:engine/model/position~ModelPosition#parent position parent} * will change even if position path has not changed. Keep in mind, that if a position leads to non-existing element, * {@link module:engine/model/position~ModelPosition#parent} and some other properties and methods will throw errors. * * In most cases, position with wrong path is caused by an error in code, but it is sometimes needed, as described above. */ export class ModelPosition extends ModelTypeCheckable { /** * Root of the position path. */ root; /** * Position of the node in the tree. **Path contains offsets, not indexes.** * * Position can be placed before, after or in a {@link module:engine/model/node~ModelNode node} if that node has * {@link module:engine/model/node~ModelNode#offsetSize} greater than `1`. Items in position path are * {@link module:engine/model/node~ModelNode#startOffset starting offsets} of position ancestors, starting from direct root children, * down to the position offset in it's parent. * * ``` * ROOT * |- P before: [ 0 ] after: [ 1 ] * |- UL before: [ 1 ] after: [ 2 ] * |- LI before: [ 1, 0 ] after: [ 1, 1 ] * | |- foo before: [ 1, 0, 0 ] after: [ 1, 0, 3 ] * |- LI before: [ 1, 1 ] after: [ 1, 2 ] * |- bar before: [ 1, 1, 0 ] after: [ 1, 1, 3 ] * ``` * * `foo` and `bar` are representing {@link module:engine/model/text~ModelText text nodes}. Since text nodes has offset size * greater than `1` you can place position offset between their start and end: * * ``` * ROOT * |- P * |- UL * |- LI * | |- f^o|o ^ has path: [ 1, 0, 1 ] | has path: [ 1, 0, 2 ] * |- LI * |- b^a|r ^ has path: [ 1, 1, 1 ] | has path: [ 1, 1, 2 ] * ``` */ path; /** * Position stickiness. See {@link module:engine/model/position~ModelPositionStickiness}. */ stickiness; /** * Creates a position. * * @param root Root of the position. * @param path Position path. See {@link module:engine/model/position~ModelPosition#path}. * @param stickiness Position stickiness. See {@link module:engine/model/position~ModelPositionStickiness}. */ constructor(root, path, stickiness = 'toNone') { super(); if (!root.is('element') && !root.is('documentFragment')) { /** * Position root is invalid. * * Positions can only be anchored in elements or document fragments. * * @error model-position-root-invalid */ throw new CKEditorError('model-position-root-invalid', root); } if (!Array.isArray(path) || path.length === 0) { /** * Position path must be an array with at least one item. * * @error model-position-path-incorrect-format * @param {Array.<number>} path A path to the position. */ throw new CKEditorError('model-position-path-incorrect-format', root, { path }); } // Normalize the root and path when element (not root) is passed. if (root.is('rootElement')) { path = path.slice(); } else { path = [...root.getPath(), ...path]; root = root.root; } this.root = root; this.path = path; this.stickiness = stickiness; } /** * Offset at which this position is located in its {@link module:engine/model/position~ModelPosition#parent parent}. It is equal * to the last item in position {@link module:engine/model/position~ModelPosition#path path}. * * @type {Number} */ get offset() { return this.path[this.path.length - 1]; } set offset(newOffset) { this.path[this.path.length - 1] = newOffset; } /** * Parent element of this position. * * Keep in mind that `parent` value is calculated when the property is accessed. * If {@link module:engine/model/position~ModelPosition#path position path} * leads to a non-existing element, `parent` property will throw error. * * Also it is a good idea to cache `parent` property if it is used frequently in an algorithm (i.e. in a long loop). */ get parent() { let parent = this.root; for (let i = 0; i < this.path.length - 1; i++) { parent = parent.getChildAtOffset(this.path[i]); if (!parent) { /** * The position's path is incorrect. This means that a position does not point to * a correct place in the tree and hence, some of its methods and getters cannot work correctly. * * **Note**: Unlike DOM and view positions, in the model, the * {@link module:engine/model/position~ModelPosition#parent position's parent} is always an element or a document fragment. * The last offset in the * {@link module:engine/model/position~ModelPosition#path position's path} is the point in this element * where this position points. * * Read more about model positions and offsets in * the {@glink framework/architecture/editing-engine#indexes-and-offsets Editing engine architecture} guide. * * @error model-position-path-incorrect * @param {module:engine/model/position~ModelPosition} position The incorrect position. */ throw new CKEditorError('model-position-path-incorrect', this, { position: this }); } } if (parent.is('$text')) { throw new CKEditorError('model-position-path-incorrect', this, { position: this }); } return parent; } /** * Position {@link module:engine/model/position~ModelPosition#offset offset} converted to an index in position's parent node. It is * equal to the {@link module:engine/model/node~ModelNode#index index} of a node after this position. If position is placed * in text node, position index is equal to the index of that text node. */ get index() { return this.parent.offsetToIndex(this.offset); } /** * Returns {@link module:engine/model/text~ModelText text node} instance in which this position is placed or `null` if this * position is not in a text node. */ get textNode() { return getTextNodeAtPosition(this, this.parent); } /** * Node directly after this position. Returns `null` if this position is at the end of its parent, or if it is in a text node. */ get nodeAfter() { // Cache the parent and reuse for performance reasons. See #6579 and #6582. const parent = this.parent; return getNodeAfterPosition(this, parent, getTextNodeAtPosition(this, parent)); } /** * Node directly before this position. Returns `null` if this position is at the start of its parent, or if it is in a text node. */ get nodeBefore() { // Cache the parent and reuse for performance reasons. See #6579 and #6582. const parent = this.parent; return getNodeBeforePosition(this, parent, getTextNodeAtPosition(this, parent)); } /** * Is `true` if position is at the beginning of its {@link module:engine/model/position~ModelPosition#parent parent}, `false` otherwise. */ get isAtStart() { return this.offset === 0; } /** * Is `true` if position is at the end of its {@link module:engine/model/position~ModelPosition#parent parent}, `false` otherwise. */ get isAtEnd() { return this.offset == this.parent.maxOffset; } /** * Checks whether the position is valid in current model tree, that is whether it points to an existing place in the model. */ isValid() { if (this.offset < 0) { return false; } let parent = this.root; for (let i = 0; i < this.path.length - 1; i++) { parent = parent.getChildAtOffset(this.path[i]); if (!parent) { return false; } } return this.offset <= parent.maxOffset; } /** * Checks whether this position is before or after given position. * * This method is safe to use it on non-existing positions (for example during operational transformation). */ compareWith(otherPosition) { if (this.root != otherPosition.root) { return 'different'; } const result = compareArrays(this.path, otherPosition.path); switch (result) { case 'same': return 'same'; case 'prefix': return 'before'; case 'extension': return 'after'; default: return this.path[result] < otherPosition.path[result] ? 'before' : 'after'; } } /** * Gets the farthest position which matches the callback using * {@link module:engine/model/treewalker~ModelTreeWalker TreeWalker}. * * For example: * * ```ts * getLastMatchingPosition( value => value.type == 'text' ); * // <paragraph>[]foo</paragraph> -> <paragraph>foo[]</paragraph> * * getLastMatchingPosition( value => value.type == 'text', { direction: 'backward' } ); * // <paragraph>foo[]</paragraph> -> <paragraph>[]foo</paragraph> * * getLastMatchingPosition( value => false ); * // Do not move the position. * ``` * * @param skip Callback function. Gets {@link module:engine/model/treewalker~ModelTreeWalkerValue} and should * return `true` if the value should be skipped or `false` if not. * @param options Object with configuration options. See {@link module:engine/model/treewalker~ModelTreeWalker}. * * @returns The position after the last item which matches the `skip` callback test. */ getLastMatchingPosition(skip, options = {}) { options.startPosition = this; const treeWalker = new ModelTreeWalker(options); treeWalker.skip(skip); return treeWalker.position; } /** * Returns a path to this position's parent. Parent path is equal to position * {@link module:engine/model/position~ModelPosition#path path} but without the last item. * * This method is safe to use it on non-existing positions (for example during operational transformation). * * @returns Path to the parent. */ getParentPath() { return this.path.slice(0, -1); } /** * Returns ancestors array of this position, that is this position's parent and its ancestors. * * @returns Array with ancestors. */ getAncestors() { const parent = this.parent; if (parent.is('documentFragment')) { return [parent]; } else { return parent.getAncestors({ includeSelf: true }); } } /** * Returns the parent element of the given name. Returns null if the position is not inside the desired parent. * * @param parentName The name of the parent element to find. */ findAncestor(parentName) { const parent = this.parent; if (parent.is('element')) { return parent.findAncestor(parentName, { includeSelf: true }); } return null; } /** * Returns the slice of two position {@link #path paths} which is identical. The {@link #root roots} * of these two paths must be identical. * * This method is safe to use it on non-existing positions (for example during operational transformation). * * @param position The second position. * @returns The common path. */ getCommonPath(position) { if (this.root != position.root) { return []; } // We find on which tree-level start and end have the lowest common ancestor const cmp = compareArrays(this.path, position.path); // If comparison returned string it means that arrays are same. const diffAt = (typeof cmp == 'string') ? Math.min(this.path.length, position.path.length) : cmp; return this.path.slice(0, diffAt); } /** * Returns an {@link module:engine/model/element~ModelElement} or {@link module:engine/model/documentfragment~ModelDocumentFragment} * which is a common ancestor of both positions. The {@link #root roots} of these two positions must be identical. * * @param position The second position. */ getCommonAncestor(position) { const ancestorsA = this.getAncestors(); const ancestorsB = position.getAncestors(); let i = 0; while (ancestorsA[i] == ancestorsB[i] && ancestorsA[i]) { i++; } return i === 0 ? null : ancestorsA[i - 1]; } /** * Returns a new instance of `Position`, that has same {@link #parent parent} but it's offset * is shifted by `shift` value (can be a negative value). * * This method is safe to use it on non-existing positions (for example during operational transformation). * * @param shift Offset shift. Can be a negative value. * @returns Shifted position. */ getShiftedBy(shift) { const shifted = this.clone(); const offset = shifted.offset + shift; shifted.offset = offset < 0 ? 0 : offset; return shifted; } /** * Checks whether this position is after given position. * * This method is safe to use it on non-existing positions (for example during operational transformation). * * @see module:engine/model/position~ModelPosition#isBefore * @param otherPosition Position to compare with. * @returns True if this position is after given position. */ isAfter(otherPosition) { return this.compareWith(otherPosition) == 'after'; } /** * Checks whether this position is before given position. * * **Note:** watch out when using negation of the value returned by this method, because the negation will also * be `true` if positions are in different roots and you might not expect this. You should probably use * `a.isAfter( b ) || a.isEqual( b )` or `!a.isBefore( p ) && a.root == b.root` in most scenarios. If your * condition uses multiple `isAfter` and `isBefore` checks, build them so they do not use negated values, i.e.: * * ```ts * if ( a.isBefore( b ) && c.isAfter( d ) ) { * // do A. * } else { * // do B. * } * ``` * * or, if you have only one if-branch: * * ```ts * if ( !( a.isBefore( b ) && c.isAfter( d ) ) { * // do B. * } * ``` * * rather than: * * ```ts * if ( !a.isBefore( b ) || && !c.isAfter( d ) ) { * // do B. * } else { * // do A. * } * ``` * * This method is safe to use it on non-existing positions (for example during operational transformation). * * @param otherPosition Position to compare with. * @returns True if this position is before given position. */ isBefore(otherPosition) { return this.compareWith(otherPosition) == 'before'; } /** * Checks whether this position is equal to given position. * * This method is safe to use it on non-existing positions (for example during operational transformation). * * @param otherPosition Position to compare with. * @returns True if positions are same. */ isEqual(otherPosition) { return this.compareWith(otherPosition) == 'same'; } /** * Checks whether this position is touching given position. Positions touch when there are no text nodes * or empty nodes in a range between them. Technically, those positions are not equal but in many cases * they are very similar or even indistinguishable. * * @param otherPosition Position to compare with. * @returns True if positions touch. */ isTouching(otherPosition) { if (this.root !== otherPosition.root) { return false; } const commonLevel = Math.min(this.path.length, otherPosition.path.length); for (let level = 0; level < commonLevel; level++) { const diff = this.path[level] - otherPosition.path[level]; // Positions are spread by a node, so they are not touching. if (diff < -1 || diff > 1) { return false; } else if (diff === 1) { // `otherPosition` is on the left. // `this` is on the right. return checkTouchingBranch(otherPosition, this, level); } else if (diff === -1) { // `this` is on the left. // `otherPosition` is on the right. return checkTouchingBranch(this, otherPosition, level); } // `diff === 0`. // Positions are inside the same element on this level, compare deeper. } // If we ended up here, it means that positions paths have the same beginning. // If the paths have the same length, then it means that they are identical, so the positions are same. if (this.path.length === otherPosition.path.length) { return true; } // If positions have different length of paths, then the common part is the same. // In this case, the "shorter" position is on the left, the "longer" position is on the right. // // If the positions are touching, the "longer" position must have only zeroes. For example: // [ 1, 2 ] vs [ 1, 2, 0 ] // [ 1, 2 ] vs [ 1, 2, 0, 0, 0 ] else if (this.path.length > otherPosition.path.length) { return checkOnlyZeroes(this.path, commonLevel); } else { return checkOnlyZeroes(otherPosition.path, commonLevel); } } /** * Checks if two positions are in the same parent. * * This method is safe to use it on non-existing positions (for example during operational transformation). * * @param position Position to compare with. * @returns `true` if positions have the same parent, `false` otherwise. */ hasSameParentAs(position) { if (this.root !== position.root) { return false; } const thisParentPath = this.getParentPath(); const posParentPath = position.getParentPath(); return compareArrays(thisParentPath, posParentPath) == 'same'; } /** * Returns a copy of this position that is transformed by given `operation`. * * The new position's parameters are updated accordingly to the effect of the `operation`. * * For example, if `n` nodes are inserted before the position, the returned position {@link ~ModelPosition#offset} will be * increased by `n`. If the position was in a merged element, it will be accordingly moved to the new element, etc. * * This method is safe to use it on non-existing positions (for example during operational transformation). * * @param operation Operation to transform by. * @returns Transformed position. */ getTransformedByOperation(operation) { let result; switch (operation.type) { case 'insert': result = this._getTransformedByInsertOperation(operation); break; case 'move': case 'remove': case 'reinsert': result = this._getTransformedByMoveOperation(operation); break; case 'split': result = this._getTransformedBySplitOperation(operation); break; case 'merge': result = this._getTransformedByMergeOperation(operation); break; default: result = ModelPosition._createAt(this); break; } return result; } /** * Returns a copy of this position transformed by an insert operation. * * @internal */ _getTransformedByInsertOperation(operation) { return this._getTransformedByInsertion(operation.position, operation.howMany); } /** * Returns a copy of this position transformed by a move operation. * * @internal */ _getTransformedByMoveOperation(operation) { return this._getTransformedByMove(operation.sourcePosition, operation.targetPosition, operation.howMany); } /** * Returns a copy of this position transformed by a split operation. * * @internal */ _getTransformedBySplitOperation(operation) { const movedRange = operation.movedRange; const isContained = movedRange.containsPosition(this) || (movedRange.start.isEqual(this) && this.stickiness == 'toNext'); if (isContained) { return this._getCombined(operation.splitPosition, operation.moveTargetPosition); } else { if (operation.graveyardPosition) { return this._getTransformedByMove(operation.graveyardPosition, operation.insertionPosition, 1); } else { return this._getTransformedByInsertion(operation.insertionPosition, 1); } } } /** * Returns a copy of this position transformed by merge operation. * * @internal */ _getTransformedByMergeOperation(operation) { const movedRange = operation.movedRange; const isContained = movedRange.containsPosition(this) || movedRange.start.isEqual(this); let pos; if (isContained) { pos = this._getCombined(operation.sourcePosition, operation.targetPosition); if (operation.sourcePosition.isBefore(operation.targetPosition)) { // Above happens during OT when the merged element is moved before the merged-to element. pos = pos._getTransformedByDeletion(operation.deletionPosition, 1); } } else if (this.isEqual(operation.deletionPosition)) { pos = ModelPosition._createAt(operation.deletionPosition); } else { pos = this._getTransformedByMove(operation.deletionPosition, operation.graveyardPosition, 1); } return pos; } /** * Returns a copy of this position that is updated by removing `howMany` nodes starting from `deletePosition`. * It may happen that this position is in a removed node. If that is the case, `null` is returned instead. * * @internal * @param deletePosition Position before the first removed node. * @param howMany How many nodes are removed. * @returns Transformed position or `null`. */ _getTransformedByDeletion(deletePosition, howMany) { const transformed = ModelPosition._createAt(this); // This position can't be affected if deletion was in a different root. if (this.root != deletePosition.root) { return transformed; } if (compareArrays(deletePosition.getParentPath(), this.getParentPath()) == 'same') { // If nodes are removed from the node that is pointed by this position... if (deletePosition.offset < this.offset) { // And are removed from before an offset of that position... if (deletePosition.offset + howMany > this.offset) { // Position is in removed range, it's no longer in the tree. return null; } else { // Decrement the offset accordingly. transformed.offset -= howMany; } } } else if (compareArrays(deletePosition.getParentPath(), this.getParentPath()) == 'prefix') { // If nodes are removed from a node that is on a path to this position... const i = deletePosition.path.length - 1; if (deletePosition.offset <= this.path[i]) { // And are removed from before next node of that path... if (deletePosition.offset + howMany > this.path[i]) { // If the next node of that path is removed return null // because the node containing this position got removed. return null; } else { // Otherwise, decrement index on that path. transformed.path[i] -= howMany; } } } return transformed; } /** * Returns a copy of this position that is updated by inserting `howMany` nodes at `insertPosition`. * * @internal * @param insertPosition Position where nodes are inserted. * @param howMany How many nodes are inserted. * @returns Transformed position. */ _getTransformedByInsertion(insertPosition, howMany) { const transformed = ModelPosition._createAt(this); // This position can't be affected if insertion was in a different root. if (this.root != insertPosition.root) { return transformed; } if (compareArrays(insertPosition.getParentPath(), this.getParentPath()) == 'same') { // If nodes are inserted in the node that is pointed by this position... if (insertPosition.offset < this.offset || (insertPosition.offset == this.offset && this.stickiness != 'toPrevious')) { // And are inserted before an offset of that position... // "Push" this positions offset. transformed.offset += howMany; } } else if (compareArrays(insertPosition.getParentPath(), this.getParentPath()) == 'prefix') { // If nodes are inserted in a node that is on a path to this position... const i = insertPosition.path.length - 1; if (insertPosition.offset <= this.path[i]) { // And are inserted before next node of that path... // "Push" the index on that path. transformed.path[i] += howMany; } } return transformed; } /** * Returns a copy of this position that is updated by moving `howMany` nodes from `sourcePosition` to `targetPosition`. * * @internal * @param sourcePosition Position before the first element to move. * @param targetPosition Position where moved elements will be inserted. * @param howMany How many consecutive nodes to move, starting from `sourcePosition`. * @returns Transformed position. */ _getTransformedByMove(sourcePosition, targetPosition, howMany) { // Update target position, as it could be affected by nodes removal. targetPosition = targetPosition._getTransformedByDeletion(sourcePosition, howMany); if (sourcePosition.isEqual(targetPosition)) { // If `targetPosition` is equal to `sourcePosition` this isn't really any move. Just return position as it is. return ModelPosition._createAt(this); } // Moving a range removes nodes from their original position. We acknowledge this by proper transformation. const transformed = this._getTransformedByDeletion(sourcePosition, howMany); const isMoved = transformed === null || (sourcePosition.isEqual(this) && this.stickiness == 'toNext') || (sourcePosition.getShiftedBy(howMany).isEqual(this) && this.stickiness == 'toPrevious'); if (isMoved) { // This position is inside moved range (or sticks to it). // In this case, we calculate a combination of this position, move source position and target position. return this._getCombined(sourcePosition, targetPosition); } else { // This position is not inside a removed range. // // In next step, we simply reflect inserting `howMany` nodes, which might further affect the position. return transformed._getTransformedByInsertion(targetPosition, howMany); } } /** * Returns a new position that is a combination of this position and given positions. * * The combined position is a copy of this position transformed by moving a range starting at `source` position * to the `target` position. It is expected that this position is inside the moved range. * * Example: * * ```ts * let original = model.createPositionFromPath( root, [ 2, 3, 1 ] ); * let source = model.createPositionFromPath( root, [ 2, 2 ] ); * let target = model.createPositionFromPath( otherRoot, [ 1, 1, 3 ] ); * original._getCombined( source, target ); // path is [ 1, 1, 4, 1 ], root is `otherRoot` * ``` * * Explanation: * * We have a position `[ 2, 3, 1 ]` and move some nodes from `[ 2, 2 ]` to `[ 1, 1, 3 ]`. The original position * was inside moved nodes and now should point to the new place. The moved nodes will be after * positions `[ 1, 1, 3 ]`, `[ 1, 1, 4 ]`, `[ 1, 1, 5 ]`. Since our position was in the second moved node, * the transformed position will be in a sub-tree of a node at `[ 1, 1, 4 ]`. Looking at original path, we * took care of `[ 2, 3 ]` part of it. Now we have to add the rest of the original path to the transformed path. * Finally, the transformed position will point to `[ 1, 1, 4, 1 ]`. * * @internal * @param source Beginning of the moved range. * @param target Position where the range is moved. * @returns Combined position. */ _getCombined(source, target) { const i = source.path.length - 1; // The first part of a path to combined position is a path to the place where nodes were moved. const combined = ModelPosition._createAt(target); combined.stickiness = this.stickiness; // Then we have to update the rest of the path. // Fix the offset because this position might be after `from` position and we have to reflect that. combined.offset = combined.offset + this.path[i] - source.offset; // Then, add the rest of the path. // If this position is at the same level as `from` position nothing will get added. combined.path = [...combined.path, ...this.path.slice(i + 1)]; return combined; } /** * @inheritDoc */ toJSON() { return { root: this.root.toJSON(), path: Array.from(this.path), stickiness: this.stickiness }; } /** * Returns a new position that is equal to current position. */ clone() { return new this.constructor(this.root, this.path, this.stickiness); } /** * Creates position at the given location. The location can be specified as: * * * a {@link module:engine/model/position~ModelPosition position}, * * parent element and offset (offset defaults to `0`), * * parent element and `'end'` (sets position at the end of that element), * * {@link module:engine/model/item~ModelItem model item} and `'before'` or `'after'` (sets position before or after given model item). * * This method is a shortcut to other factory methods such as: * * * {@link module:engine/model/position~ModelPosition._createBefore}, * * {@link module:engine/model/position~ModelPosition._createAfter}. * * @internal * @param offset Offset or one of the flags. Used only when the first parameter * is a {@link module:engine/model/item~ModelItem model item}. * @param stickiness Position stickiness. Used only when the first parameter is a {@link module:engine/model/item~ModelItem model item}. */ static _createAt(itemOrPosition, offset, stickiness = 'toNone') { if (itemOrPosition.is('model:position')) { return new ModelPosition(itemOrPosition.root, itemOrPosition.path, itemOrPosition.stickiness); } else { const node = itemOrPosition; if (offset == 'end') { offset = node.maxOffset; } else if (offset == 'before') { return this._createBefore(node, stickiness); } else if (offset == 'after') { return this._createAfter(node, stickiness); } else if (offset !== 0 && !offset) { /** * {@link module:engine/model/model~Model#createPositionAt `Model#createPositionAt()`} * requires the offset to be specified when the first parameter is a model item. * * @error model-createpositionat-offset-required */ throw new CKEditorError('model-createpositionat-offset-required', [this, itemOrPosition]); } if (!node.is('element') && !node.is('documentFragment')) { /** * Position parent have to be a model element or model document fragment. * * @error model-position-parent-incorrect */ throw new CKEditorError('model-position-parent-incorrect', [this, itemOrPosition]); } const path = node.getPath(); path.push(offset); return new this(node.root, path, stickiness); } } /** * Creates a new position, after given {@link module:engine/model/item~ModelItem model item}. * * @internal * @param item Item after which the position should be placed. * @param stickiness Position stickiness. */ static _createAfter(item, stickiness) { if (!item.parent) { /** * You cannot make a position after a root element. * * @error model-position-after-root * @param {module:engine/model/rootelement~ModelRootElement} root The root element.. */ throw new CKEditorError('model-position-after-root', [this, item], { root: item }); } return this._createAt(item.parent, item.endOffset, stickiness); } /** * Creates a new position, before the given {@link module:engine/model/item~ModelItem model item}. * * @internal * @param item Item before which the position should be placed. * @param stickiness Position stickiness. */ static _createBefore(item, stickiness) { if (!item.parent) { /** * You cannot make a position before a root element. * * @error model-position-before-root * @param {module:engine/model/rootelement~ModelRootElement} root The root element.. */ throw new CKEditorError('model-position-before-root', item, { root: item }); } return this._createAt(item.parent, item.startOffset, stickiness); } /** * Creates a `Position` instance from given plain object (i.e. parsed JSON string). * * @param json Plain object to be converted to `Position`. * @param doc Document object that will be position owner. * @returns `Position` instance created using given plain object. */ static fromJSON(json, doc) { if (json.root === '$graveyard') { const pos = new ModelPosition(doc.graveyard, json.path); pos.stickiness = json.stickiness; return pos; } if (!doc.getRoot(json.root)) { /** * Cannot create position for document. Root with specified name does not exist. * * @error model-position-fromjson-no-root * @param {string} rootName The root name. */ throw new CKEditorError('model-position-fromjson-no-root', doc, { rootName: json.root }); } return new ModelPosition(doc.getRoot(json.root), json.path, json.stickiness); } } // The magic of type inference using `is` method is centralized in `TypeCheckable` class. // Proper overload would interfere with that. ModelPosition.prototype.is = function (type) { return type === 'position' || type === 'model:position'; }; /** * Returns a text node at the given position. * * This is a helper function optimized to reuse the position parent instance for performance reasons. * * Normally, you should use {@link module:engine/model/position~ModelPosition#textNode `Position#textNode`}. * If you start hitting performance issues with {@link module:engine/model/position~ModelPosition#parent `Position#parent`} * check if your algorithm does not access it multiple times (which can happen directly or indirectly via other position properties). * * See https://github.com/ckeditor/ckeditor5/issues/6579. * * See also: * * * {@link module:engine/model/position~getNodeAfterPosition} * * {@link module:engine/model/position~getNodeBeforePosition} * * @param position * @param positionParent The parent of the given position. * @internal */ export function getTextNodeAtPosition(position, positionParent) { const node = positionParent.getChildAtOffset(position.offset); if (node && node.is('$text') && node.startOffset < position.offset) { return node; } return null; } /** * Returns the node after the given position. * * This is a helper function optimized to reuse the position parent instance and the calculation of the text node at the * specific position for performance reasons. * * Normally, you should use {@link module:engine/model/position~ModelPosition#nodeAfter `Position#nodeAfter`}. * If you start hitting performance issues with {@link module:engine/model/position~ModelPosition#parent `Position#parent`} and/or * {@link module:engine/model/position~ModelPosition#textNode `Position#textNode`} * check if your algorithm does not access those properties multiple times * (which can happen directly or indirectly via other position properties). * * See https://github.com/ckeditor/ckeditor5/issues/6579 and https://github.com/ckeditor/ckeditor5/issues/6582. * * See also: * * * {@link module:engine/model/position~getTextNodeAtPosition} * * {@link module:engine/model/position~getNodeBeforePosition} * * @param position Position to check. * @param positionParent The parent of the given position. * @param textNode Text node at the given position. * @internal */ export function getNodeAfterPosition(position, positionParent, textNode) { if (textNode !== null) { return null; } return positionParent.getChildAtOffset(position.offset); } /** * Returns the node before the given position. * * Refer to {@link module:engine/model/position~getNodeBeforePosition} for documentation on when to use this util method. * * See also: * * * {@link module:engine/model/position~getTextNodeAtPosition} * * {@link module:engine/model/position~getNodeAfterPosition} * * @param position Position to check. * @param positionParent The parent of the given position. * @param textNode Text node at the given position. * @internal */ export function getNodeBeforePosition(position, positionParent, textNode) { if (textNode !== null) { return null; } return positionParent.getChild(positionParent.offsetToIndex(position.offset) - 1); } /** * This is a helper function for `Position#isTouching()`. * * It checks whether to given positions are touching, considering that they have the same root and paths * until given level, and at given level they differ by 1 (so they are branching at `level` point). * * The exact requirements for touching positions are described in `Position#isTouching()` and also * in the body of this function. * * @param left Position "on the left" (it is before `right`). * @param right Position "on the right" (it is after `left`). * @param level Level on which the positions are different. */ function checkTouchingBranch(left, right, level) { if (level + 1 === left.path.length) { // Left position does not have any more entries after the point where the positions differ. // [ 2 ] vs [ 3 ] // [ 2 ] vs [ 3, 0, 0 ] // The positions are spread by node at [ 2 ]. return false; } if (!checkOnlyZeroes(right.path, level + 1)) { // Right position does not have only zeroes, so we have situation like: // [ 2, maxOffset ] vs [ 3, 1 ] // [ 2, maxOffset ] vs [ 3, 1, 0, 0 ] // The positions are spread by node at [ 3, 0 ]. return false; } if (!checkOnlyMaxOffset(left, level + 1)) { // Left position does not have only max offsets, so we have situation like: // [ 2, 4 ] vs [ 3 ] // [ 2, 4 ] vs [ 3, 0, 0 ] // The positions are spread by node at [ 2, 5 ]. return false; } // Left position has only max offsets and right position has only zeroes or nothing. // [ 2, maxOffset ] vs [ 3 ] // [ 2, maxOffset, maxOffset ] vs [ 3, 0 ] // There are not elements between positions. The positions are touching. return true; } /** * Checks whether for given array, starting from given index until the end of the array, all items are `0`s. * * This is a helper function for `Position#isTouching()`. */ function checkOnlyZeroes(arr, idx) { while (idx < arr.length) { if (arr[idx] !== 0) { return false; } idx++; } return true; } /** * Checks whether for given position, starting from given path level, whether the position is at the end of * its parent and whether each element on the path to the position is also at at the end of its parent. * * This is a helper function for `Position#isTouching()`. */ function checkOnlyMaxOffset(pos, level) { let parent = pos.parent; let idx = pos.path.length - 1; let add = 0; while (idx >= level) { if (pos.path[idx] + add !== parent.maxOffset) { return false; } // After the first check, we "go up", and check whether the position's parent-parent is the last element. // However, we need to add 1 to the value in the path to "simulate" moving the path after the parent. // It happens just once. add = 1; idx--; parent = parent.parent; } return true; }