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@ckeditor/ckeditor5-engine

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The editing engine of CKEditor 5 – the best browser-based rich text editor.

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/** * @license Copyright (c) 2003-2025, CKSource Holding sp. z o.o. All rights reserved. * For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-licensing-options */ /** * @module engine/model/element */ import { ModelNode } from './node.js'; import { ModelNodeList } from './nodelist.js'; import { ModelText } from './text.js'; import { ModelTextProxy } from './textproxy.js'; import { isIterable } from '@ckeditor/ckeditor5-utils'; // @if CK_DEBUG_ENGINE // const { stringifyMap, convertMapToStringifiedObject, convertMapToTags } = require( '../dev-utils/utils' ); /** * Model element. Type of {@link module:engine/model/node~ModelNode node} that has a * {@link module:engine/model/element~ModelElement#name name} and {@link module:engine/model/element~ModelElement#getChildren child nodes}. * * **Important**: see {@link module:engine/model/node~ModelNode} to read about restrictions using `Element` and `Node` API. */ export class ModelElement extends ModelNode { /** * Element name. */ name; /** * List of children nodes. */ _children = new ModelNodeList(); /** * Creates a model element. * * **Note:** Constructor of this class shouldn't be used directly in the code. * Use the {@link module:engine/model/writer~ModelWriter#createElement} method instead. * * @internal * @param name Element's name. * @param attrs Element's attributes. See {@link module:utils/tomap~toMap} for a list of accepted values. * @param children One or more nodes to be inserted as children of created element. */ constructor(name, attrs, children) { super(attrs); this.name = name; if (children) { this._insertChild(0, children); } } /** * Number of this element's children. */ get childCount() { return this._children.length; } /** * Sum of {@link module:engine/model/node~ModelNode#offsetSize offset sizes} of all of this element's children. */ get maxOffset() { return this._children.maxOffset; } /** * Is `true` if there are no nodes inside this element, `false` otherwise. */ get isEmpty() { return this.childCount === 0; } /** * Gets the child at the given index. Returns `null` if incorrect index was passed. * * @param index Index in this element. * @returns Child node. */ getChild(index) { return this._children.getNode(index); } /** * Gets the child at the given offset. Returns `null` if incorrect index was passed. * * @param offset Offset in this element. * @returns Child node. */ getChildAtOffset(offset) { return this._children.getNodeAtOffset(offset); } /** * Returns an iterator that iterates over all of this element's children. */ getChildren() { return this._children[Symbol.iterator](); } /** * Returns an index of the given child node. Returns `null` if given node is not a child of this element. * * @param node Child node to look for. * @returns Child node's index in this element. */ getChildIndex(node) { return this._children.getNodeIndex(node); } /** * Returns the starting offset of given child. Starting offset is equal to the sum of * {@link module:engine/model/node~ModelNode#offsetSize offset sizes} of all node's siblings that are before it. Returns `null` if * given node is not a child of this element. * * @param node Child node to look for. * @returns Child node's starting offset. */ getChildStartOffset(node) { return this._children.getNodeStartOffset(node); } /** * Returns index of a node that occupies given offset. If given offset is too low, returns `0`. If given offset is * too high, returns {@link module:engine/model/element~ModelElement#getChildIndex index after last child}. * * ```ts * const textNode = new Text( 'foo' ); * const pElement = new Element( 'p' ); * const divElement = new Element( [ textNode, pElement ] ); * divElement.offsetToIndex( -1 ); // Returns 0, because offset is too low. * divElement.offsetToIndex( 0 ); // Returns 0, because offset 0 is taken by `textNode` which is at index 0. * divElement.offsetToIndex( 1 ); // Returns 0, because `textNode` has `offsetSize` equal to 3, so it occupies offset 1 too. * divElement.offsetToIndex( 2 ); // Returns 0. * divElement.offsetToIndex( 3 ); // Returns 1. * divElement.offsetToIndex( 4 ); // Returns 2. There are no nodes at offset 4, so last available index is returned. * ``` */ offsetToIndex(offset) { return this._children.offsetToIndex(offset); } /** * Returns a descendant node by its path relative to this element. * * ```ts * // <this>a<b>c</b></this> * this.getNodeByPath( [ 0 ] ); // -> "a" * this.getNodeByPath( [ 1 ] ); // -> <b> * this.getNodeByPath( [ 1, 0 ] ); // -> "c" * ``` * * @param relativePath Path of the node to find, relative to this element. */ getNodeByPath(relativePath) { // eslint-disable-next-line @typescript-eslint/no-this-alias, consistent-this let node = this; for (const offset of relativePath) { node = node.getChildAtOffset(offset); } return node; } /** * Returns the parent element of the given name. Returns null if the element is not inside the desired parent. * * @param parentName The name of the parent element to find. * @param options Options object. * @param options.includeSelf When set to `true` this node will be also included while searching. */ findAncestor(parentName, options = {}) { let parent = options.includeSelf ? this : this.parent; while (parent) { if (parent.name === parentName) { return parent; } parent = parent.parent; } return null; } /** * Converts `Element` instance to plain object and returns it. Takes care of converting all of this element's children. * * @returns `Element` instance converted to plain object. */ toJSON() { const json = super.toJSON(); json.name = this.name; if (this._children.length > 0) { json.children = []; for (const node of this._children) { json.children.push(node.toJSON()); } } return json; } /** * Creates a copy of this element and returns it. Created element has the same name and attributes as the original element. * If clone is deep, the original element's children are also cloned. If not, then empty element is returned. * * @internal * @param deep If set to `true` clones element and all its children recursively. When set to `false`, * element will be cloned without any child. */ _clone(deep = false) { const children = deep ? cloneNodes(this._children) : undefined; return new ModelElement(this.name, this.getAttributes(), children); } /** * {@link module:engine/model/element~ModelElement#_insertChild Inserts} one or more nodes at the end of this element. * * @see module:engine/model/writer~ModelWriter#append * @internal * @param nodes Nodes to be inserted. */ _appendChild(nodes) { this._insertChild(this.childCount, nodes); } /** * Inserts one or more nodes at the given index and sets {@link module:engine/model/node~ModelNode#parent parent} of these nodes * to this element. * * @see module:engine/model/writer~ModelWriter#insert * @internal * @param index Index at which nodes should be inserted. * @param items Items to be inserted. */ _insertChild(index, items) { const nodes = normalize(items); for (const node of nodes) { // If node that is being added to this element is already inside another element, first remove it from the old parent. if (node.parent !== null) { node._remove(); } node.parent = this; } this._children._insertNodes(index, nodes); } /** * Removes one or more nodes starting at the given index and sets * {@link module:engine/model/node~ModelNode#parent parent} of these nodes to `null`. * * @see module:engine/model/writer~ModelWriter#remove * @internal * @param index Index of the first node to remove. * @param howMany Number of nodes to remove. * @returns Array containing removed nodes. */ _removeChildren(index, howMany = 1) { const nodes = this._children._removeNodes(index, howMany); for (const node of nodes) { node.parent = null; } return nodes; } /** * Removes children nodes provided as an array and sets * the {@link module:engine/model/node~ModelNode#parent parent} of these nodes to `null`. * * These nodes do not need to be direct siblings. * * This method is faster than removing nodes one by one, as it recalculates offsets only once. * * @internal * @param nodes Array of nodes. */ _removeChildrenArray(nodes) { this._children._removeNodesArray(nodes); for (const node of nodes) { node.parent = null; } } /** * Creates an `Element` instance from given plain object (i.e. parsed JSON string). * Converts `Element` children to proper nodes. * * @param json Plain object to be converted to `Element`. * @returns `Element` instance created using given plain object. */ static fromJSON(json) { let children; if (json.children) { children = []; for (const child of json.children) { if (child.name) { // If child has name property, it is an Element. children.push(ModelElement.fromJSON(child)); } else { // Otherwise, it is a Text node. children.push(ModelText.fromJSON(child)); } } } return new ModelElement(json.name, json.attributes, children); } } // The magic of type inference using `is` method is centralized in `TypeCheckable` class. // Proper overload would interfere with that. ModelElement.prototype.is = function (type, name) { if (!name) { return type === 'element' || type === 'model:element' || // From super.is(). This is highly utilised method and cannot call super. See ckeditor/ckeditor5#6529. type === 'node' || type === 'model:node'; } return name === this.name && (type === 'element' || type === 'model:element'); }; /** * Converts strings to Text and non-iterables to arrays. */ function normalize(nodes) { // Separate condition because string is iterable. if (typeof nodes == 'string') { return [new ModelText(nodes)]; } if (!isIterable(nodes)) { nodes = [nodes]; } const normalizedNodes = []; for (const node of nodes) { if (typeof node == 'string') { normalizedNodes.push(new ModelText(node)); } else if (node instanceof ModelTextProxy) { normalizedNodes.push(new ModelText(node.data, node.getAttributes())); } else { normalizedNodes.push(node); } } return normalizedNodes; } function cloneNodes(nodes) { const clonedNodes = []; for (const node of nodes) { clonedNodes.push(node._clone(true)); } return clonedNodes; }